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After it 404s, he said. How's your mahjong life going?
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You are currently reading a thread in /jp/ - Otaku Culture

Thread replies: 255
Thread images: 113
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After it 404s, he said.
How's your mahjong life going?
>>
How to Tenhou:
http://arcturus.su/

Tenhou
http://tenhou.net/0/?L7447

Sega MJ instructions
https://sites.google.com/site/mjnetguide/home
>>
>>14888809
1.4
>>
After way too many losses back to back and losing .2 average and 40 R I started a new account. Bullying rookies is really fun. 3 games, 3 wins so far.
>>
Sorry OP I feel asleep before it died
>>
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http://tenhou.net/0/?log=2016030806gm-0009-0000-ceacc0ce&tw=0
Check out THIS sick gyakuten.
I definitely thought toimen was gonna win because he was 40k ahead with one guy down to zero points. Never give up.
>>
>>14889416
>win 6 hands in a row only to deal into 4 hands in a row later
Ippan in a nutshell. Still good job, but you were extremely lucky and toimen fucked up a lot things (calling riichi here was so retarted).
>>
>>14889607
Yeah, I would've never gotten close to 1st if he hadn't fucked up so badly and frequently.
>>
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My mahjong life is okay.
Almost died from a heart attack but okay.
>>
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Up for a game, lads ?
>>
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>>14890776
2:0
>>
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I'd rather not count fu before declaring riichi and shit, but something like 20fu 4han really gets in my nerve.
>>
3:0

Please play
>>
>>14890826
The only 20-fu hand you can get is pinfu tsumo. Everything else is 30 or better, excluding chii toi.
>>
Why does it make me randomly discard my new tile. Holy fuck its making me want to die.
>>
>>14890923
sometimes the tile is not properly chosen (not highlighted)
>>
Well done, lad.
>>
Anyone have a mnemonic for memorizing the sangenpai dora?
>>
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>>14890952
Like this?
>>
>>14891006
RPG, Red->Pure->Green
>>
>>14891006
Red, white, and green. Like the US colors, only replacing blue with green.
>>
>>14891010
Yea, sometimes you need to move your mouse a bit to get that green highlight.

It happens a lot to me when I use netbook.
>>
>>14891006
You only need to remember one of them and you cna figure out the others, I'm a Burger though so I use something like >>14891014 even though the Hungary flag would make more sense
>>
>>14891010
This happened to me. I mashed my left clcik trying to discard another tile but it just timed out and discarded the new tile.
But, it must be because I'm using pepper-flash plugin which is imperfect.
I hope they finish the HTML5 version soon.
>>
>>14891006
Alphabetical order, Green > Red > White
>>
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Let's have nother round
>>
>>14891041
I hope I have a client in C that I can run on OpenBSD soon.
>>
>>14891052
3:0
>>
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>east 3, 4th honba oya, in comfortable 1st place with 42k points
>toimen riichi at 5th turn
>7 turns later, suddenly shimocha discarded live red 5man with quite a force
>eh? why
>2 turns later he ron-ed kamicha, kokushi musou
Man, seeing yakuman right at the table is even more intense than in Tenhou. Too bad couldn't ask to take photo.

I guess this is the end, very good place if you first playing on real table and want no-risk game.
>>
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>>14891131
>shibuton

Can Gaijins play there?
>>
>>14891202
Remember what board you're on. The person you reply to played there, and is most likely not Japanese.
>>
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>>14891202
Yes. Though I think the staffs there don't know English, so at least know very basic nips. Watching tons of chinese cartoon should do the trick.

Also, found this book. Didn't buy it though, I'm still not that good in niprunes.
>>
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>>14891256
Though I did take some pics, luckily the staffs weren't there.
>>
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>>14891267
>>
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>>14891273
>>
Close race.
>>
http://tenhou.net/0/?log=2016030815gm-0029-0000-0647ad22&tw=0

>Another houhou player in tokujou
>He gets doubled ronned in east 4
>busts
>Same kanchan 2p wait

I think this tile is cursed. Similar circumstances to this replay.

http://tenhou.net/0/?log=2016030502gm-0029-0000-3e7f7fff&tw=2
>>
>>14891324
>http://tenhou.net/0/?log=2016030815gm-0029-0000-0647ad22&tw=0
>East 4
>muh tenpai
Given his points, he needed every last bit he could get, in order to get back into the game.
>>
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2:0.
>>
>>14892323
now 3.0
>>
>>14892342
forever 3.0
>>
>>14892356
There's no leaving 3:0 purgatory.
>>
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How long until this account goes to shit? Place your bets.
>>
>>14893210
1 game.
>>
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>>14893210
A few days. I'm already going to shit.
>>
>>14893367
>66% positive rate

I'm not sure what else you're expecting. Getting two 4ths over 39 games is a very uncommonly low amount.
>>
>>14893382
Even though it's ippan?
>>
>>14893367
>ippan
Why are you no changing to joukyuu?

>>14893385
Especially. Low level of majority of ippan players can make games even more random than you expect.
>>
>>14893416
I'm 3-kyuu, I can't go to joukyuu yet. I can't wait to get raped once I hit 1-kyuu.
>>
>>14893385
Yes. You're going to get unlucky every so often regardless of what lobby you're in.

Ippan is especially swingy because the players are more aggressive. If you're in 3rd and 4th riichis in orasu, normally people would just fold and let the game end. But in ippan you have people who will drop risky tiles while in 1st and deal into that riichi, and boom, suddenly you're dropped into 4th because someone else dealt in.
>>
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Rinshan Kaihou best day of my life
>>
>>14893434
That's true. I try to be careful but there are some things you can't avoid.
>>
>>14893416
Sorry, my bad. I just thought that 39 games is enough to hit joukyuu - on my current account I need around 34, but it was really crazy run.
>>
>>14893578
Meh, I wanted to reply this guy >>14893424
>>
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I just love when this game trying to kill me.
>>
>>14894507
Did you deal into it?
>>
>>14894507
Bail. Let kamicha and toimen kill each other. End the game with you in the lead.
>>
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>9-dan in tokujou
>>
>>14895135
It's 10am in Japan, houou's empty.
>>
>>14894507
That's not too bad, 2000 to pay if you deal in, and you still stay in the lead.
>>
>>14895078
>>14895135
I thrown away pei. Luckly, kamicha got 5s next turn.
It would be stupid to push here - second place is still better than third/fourth.
>>
I gotta ask: I want to buy a Riichi set cause it looks cool. I sometimes play with Chinese people and they just gotta have their season and flower tiles. Does a Japanese Mahjong set exist that has both seasons and flowers?
>>
>>14895537
Flowers. Yes. I have yet to see one with seasons though.
>>
>>14895540
That's what I feared, even that new Nintendo one doesn't have em. I find it odd that they'd have Flowers, but not Seasons.
It was like Japan was like, alright you can have your faggy bonus tiles, but you only get half of them.
>>
>>14895579
The red 5's took the slot for season tiles.
>>
>>14895537
Chinese mahjong is fun.
I miss it.
>>
>>14895687
I've played all sorts of versions of mahjong cause of all the different Chinese folks around. Japanese mahjong is my favorite obviously, and I hope in the future, I becomes recognized as the definitive version of the game. Chinese mahjong is also cool, and by that I mean Hong Kong Jong.
I've played some shit and with some shit accessories I tell you what. I really can't stand any mahjong where you're not allowed to Ron.
>>
>>14888809
im init
>>
>>14895731
>I really can't stand any mahjong where you're not allowed to Ron.
So you're only allowed to draw your winning tile? What version is this?
>>
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>>14895537
The red tiles have replaced the seasons on standard Japanese sets. Don't really know their point aside from solitaire
>>
>>14895759
Sichuan Mahjong, I hate it.
No word tiles? Eh, I've played versions without em before.
Can't chi? Again, not an unusual rule.
Can't Ron? I'm out.

For that matter, Scoring is all luck. Where you sit has a direct connection to your score, strength of hand usually means nothing unless you got a kan. So when you roll the dice to break the wall and the number determines who breaks it right? So dealer has 1,5,9. Next guy has 2,6,10 etc. When you win (excuse me, TSUMO), you take out six tiles from the wall and you score one point for each tile that has the same number for your seat. So if you're dealer, and you draw a one of bamboos and two five of dots, that's three points. Fucking retarded right?
>>
>>14895842
Seasons and flowers are basically dora that you discard into your discard pile.
>>
>>14895883
Oh yeah, some forms of mahjong are real shit. Sichuan sounds bad, man. I feel sorry. American also sounds bad.
I like Hong Kong and MCR.
>>
>>14896013
>American also sounds bad.
Thnk: "Civil War"
>>
Anyone have any idea how to access some of the mondo shows? The official routes are all region-restricted and I can't access share/PD to check if they're on there.
>>
>>14896246
https://www.youtube.com/user/mondotvjp

Though, the mahjong they put up happened months ago.
>>
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>>14896020
Where's this year's list of American hands? I need something to point and laugh at.

That said, I'm a fan of amusing Mahjong tiles, though I may or may not be inclined to actually play with them. What's your take on the Haku-pocchi? Its just a Haku with a red dot in the center, if you draw it after calling Reach, it can count as a wild.

I'm also aware of legends of the elusive 10th tile.
>>
>>14896278
Yeah, I had looked there and they had reels from the first two episodes of what's now a 4-season show. MONDO式 麻雀 if anyone's interested, it's a bunch of popular pros playing with silly, nonstandard rules.
>>
>>14896295
What is a haku?
4chan is an English-speaking chan.
>>
>>14896406
What a pleb.

Haku - white
Hatsu - green
Chun - red
>>
>>14896406
What is a chan?
4chan is an english speaking imageboard.
>>
>>14896446
What is an imageboard?
4chan is a tumblr speaking subreddit
>>
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3:4
>>
2:4
>>
That nan dora call in S4 had me sweating.
>>
3:0
>>
>>14891006
Forest burns, ash remains.
>>
Can I post idols playing Mahjong?
>>
>>14899001
Why not?
>>
>>14899015
Cool, I know little to nothing about Mahjong thought. I am only aware of its existence since my grandma and this girl I follow plays it:

https://www.youtube.com/watch?v=4Ksx66SzbRg
>>
>>14899145
though*
>>
>>14899145
God I dislike that burikko act.
>>
>>14899145
God damn, that voice is horrifying.
>>
>>14899145
You should learn and play with us
>>
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This feels really good.
>>
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Kusoge.
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>>14899759
>>
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>>14900444
>>
http://tenhou.net/0/?log=2016031013gm-0001-0000-1164486f&tw=1

>No home internet for several weeks
>Uni net is slow as shit
>Have this game getting back into it
Man I missed this shit.
>>
Just tried to get my brother in Mahjong. Kind of win. Still have shortage of people to play with :c
>>
>>14900725
>Kind of win.
>:c
>>>/r/eddit/
>>
>>14900652
Got pretty lucky there senpai
It won't last if you keep dropping fives against riichi like it's fucking nothing
>>
>>14900770
Yeah, looking at it that's pretty retarded. I guess I didn't want to lose dealer in east only.
>>
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>>14888809
SOA
>>
>>14902267
What manga?
>>
>>14902271
tohai
>>
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>>14902271
original material of this
>>
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>>14902267
I didn't know this was getting translated, neat.

But manga Dojima doesn't hold a candle to Hidekazu Ichinose.
>>
How's the translation status of s2? I stopped around the time he enters a tournament and is playing that one nutty girl. Too many missing lines
>>
>>14902763
Looks like the last 4 episodes aren't completely translated, most of them at 1%.
>>
I need to stop falling for the sanshoku meme. I've lost too many hands ending up in furiten or just not drawing what I need before someone else wins but I love sanshokus too much to stop.
>>
>>14903475
>I've lost too many hands ending up in furiten
It's not a meme, you're just retarded.
>>
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This shit is brilliant

1/6
>>
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>>14904187
>Na...! NAKI NO RYUU?!?!

2/6
>>
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>>14904199
"No return" because it's not actually an open riichi, so there's no return for the risk, of course.

3/6
>>
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>>14904210
4/6
>>
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>>14904215
*SOA

5/6
>>
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>>14904232
6/6
>>
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>>
So many of my friends were baffled by that Osomatsu scene because they didn't understand mahjong at all. I'm really glad I picked this game up to play on tenhou with friends a couple years ago because the scene is pretty funny when you know what's going on

>tfw play like Osomatsu and either bust or get first
>>
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Greatest yaku or greatest yaku?
>>
>>14904370
I try to play like Choromatsu or Todomatsu, but I usually end up playing like Jyushimatsu. Overexcitement and all.
>>
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2:188
>>
>>14904398
3:188 now.
>>
>>14904370
>>14904396
So tell me something, nerds, which one of those matsus starts playing a mahjong game full of joy but ends with a headache because the game was full of bullshit draws? Because I'm like that one.
>>
>>14904428
>He's just normally weak, and normally loses a lot, and has a pissy attitude.
Does this sound like you?
>>
>>14904422
Someone join already, holy shit.
>>
>>14904449
Please.
>>
>>14904443
Not really. I typically get cockblocked from getting 1st because there's always that one guy that gets a mangan or higher tsumo during my dealer turn. Hell, I rarely get ronned nowadays unless I go all in with a big hand. It's the tsumos that kill me. I have no trouble accepting a 4th place if I play like shit, I deserved it after all. But when you end up with 1400 points or less without dealing in, even after you win some hands, there's definitely some bullshit magic taking place during those games.
>>
>>14904488
A lot of your problems probably stem from your attitude towards luck factor and biases like thinking that somehow a streak of previous results are anything more than coincidences; coincidences that may have happened also because of tile efficiency mistakes.
>>
>>14904576
I'll have to agree. No one plays perfectly. Even if you didn't deal in, there might have been times when you should have pushed to win.

http://osamuko.com/playing-a-good-game-and-losing/
>>
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>>14904398
>>14904422
If only 7447 can ever be as busy as L0...
>>
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>>14904576
>>
When's the next /jp/ tourney?
>>
>>14904867
Tomorrow.
>>
>>14904428
>the game was full of bullshit draws
Ichimatsu or Todomatsu
>>
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Delicious dora
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>>14904867
With the scheduling problems during the last one? Likely never.
>>
>>14904939
Then only the people who are free should sign up. If you're only available two hours in the week it doesn't make sense.
>>
>>14904973
This is /jp/! All non-NEETs should get out!
>>
>>14904939
The scheduling problems were nothing new, we've done tournaments the same way before. How easy or hard it is to schedule matches is really just a matter of luck.

I don't particularly mind holding more tournaments on occasion, if there's demand for it.
>>
>>14905098
I'd still love to play but my schedule is ass and my internet is testy.
>>
>>14904880
Ura dora should be illegal
>>
Is there any Hero manga TL project? Or rather, is there any mahjong manga that has TL team?
>>
>>14905269
Yes. What are you asking?
>>
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>mfw I ride the wave and overcome a 20k lead in a massive comeback

Flow is real, and it is great
>>
>>14905308
Just checked at batoto, it's still at volume 3. Isn't the manga already far? I don't know what volume, maybe 7?
>>
>>14904370
i usually tend to play like jyushimatsu, riding flow off a shitty hand into absolute offense. if i don't win though i end up like osomatsu and get too aggressive and let people steal my shit going for quick wins, instead of riding the flow and pressing smartly while people make mistakes off of the pressure. i attribute that to not really having played much in my life comparatively

needs to be a balance between flow and making smart plays, i definitely believe in a kind of flow which stems from people feeling pressured into mistakes when someone seemingly has the momentum. i feel like a good player can keep pressing on that, and the player with flow can continue to ride the momentum if they press and capitalize, but if you get too greedy you can lose it all (especially if the other players believe are resistant to pressure)
>>
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2:0
>>
>>14905269
Currently being translated mahjong manga include: Akagi, Hero, Mudazumo naki Kaikaku, Mukoubuchi, Naki no Ryuu, Saki, Shinohayu, Tetsunaki no Kirinji, Tohai.
Hero is a secondary project for FKMTkrazy though so it's not advancing extremely fast.
>>
>>14905491
Since catching up with Akagi, three chapters of Hero have been released in quick succession, so I think they're going to focus a bit more on it now. Which is great because I've loved both match's so far.
>>
>>14905491
Okay. I thought Hero should be in higher priority. It's successor of Akagi series, after all.
>>
>>14904642
That was a nice read, anon. Thanks.

>>14904576
The game is biased towards me but it won't keep me down.
>>
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>>14905626
>The game is biased towards me
>>
>>14905163
Yea, but what's the fun in that?
>>
I just hit 1dan (I think, I'm assuming that's what's after 1kyuu?). Am I supposed to play in the second lobby now?
>>
>>14906146
Yes, you are 1dan now.

Yes, it'd be better for you to play in the second lobby now. The opponents may be a little harder, but now you'll get +15 points for placing second. You will also probably gain more R since your opponents will probably have more R compared to the ones you find in ippan.
>>
>>14906164
Is there anything else to be aware of? I know that you now lose points for last.
>>
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>>14906176
Make sure you're not last in order to minimize R loss and pt loss. It'll feel bad placing third, I know, but it's still better than last place.

When I first got to joukyu, I was surprised by how people seemed to have increased the amount of yaku they used compared to my opponents in ippan. Watch out for itsu, especially if they suddenly call a 123 or 789. Sanshoku is also popular, as with Honitsu.

If someone calls tiles twice, I usually consider betaori unless I am in tenpai or I have a real good hand that's iishanten.

Don't be afraid to betaori - sometimes your hand is just too slow and someone else beat you to tenpai. Not winning the hand is better than dealing in.

Keep track of the dora. The attached picture happened in tokujou, but the concept still applies. I'm in tenapi for a shitty 7m kanchan wait, but then I drew the dora 7p. I could have discarded the 7p to keep my tenpai, but the fact that I could see none of the 7p on the board makes it risky. Sure, all four 9p and three 8p are accounted for, but 5p and 6p are all still live tiles. Furthermore my hand is too cheap and thus not worth the risk. So here I took apart my hand and paid the noten penalty.

There might be an adjustment period. Your opponents are supposed to be better, after all, so you can't just steamroll these guys every game like you might have done in ippan. If you start losing a lot of games, you have to remember to keep calm. You might have dealt into a baiman last game, but that was in the past. Lean and reflect, but don't get upset and mess up more games over that mistake.
>>
>>14906282
Thanks for the general advice, it's basically just not being able to get as away with as much sloppy/risky play it seems.

I certainly wasn't steamrolling often in ippan anyway.
>>
http://www30.atpages.jp/mojan/dbranking_all_en.php?l=L7447

>NoName is like legion
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>>14906606
>2.78
Anyone who has average worse than this should evaluate their jong and their life.
>>
>>14906814
Who cares, it's 7447. I don't come here to play Betaori Simulator 2016.
>>
>>14906826
That's not an excuse.

7447 is already more aggressive compared to ippan. And I don't think you're far more aggressive compared to the rest of us.
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>>14906843
There's a wide range of different skill levels which makes comparing 7447 to ippan pointless.
>>
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Wasn't teeth guy in furiten at this moment because both he and Ten just passed on 4 pin?
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>>14906843
7447 is like playing ippan with multiple 3+Dan cunts who have nothing better to do
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>>14906960
You're getting salt everywhere.
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>>14906967
B-but I'm bad and it's harder to play against people who actually know what they're doing ;-;
>>
I had one of the tightest games in a while. It was almost loli tight. Almost.
>>
>>14888809
how can i change default image in SegaMJ?
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>>14907109
probably not as near as tight as this nan4 逆転
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http://tenhou.net/0/?log=2016031202gm-0009-0000-69fb4610&tw=0
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>>14907733
Meh, you didn't even properly die there.

Anyway, nice game!
>>
Does anyone play Go?
>>
>>14907983
Yes, but poorly. I am usually too shy to practice with random people online.
I'd enjoy studying Lee Sedol's current games except for that I'm on oxycodone and can't focus well. Don't do drugs, don't get kidney stones.
Also, go is not capitalised, just as mahjong and chess are not capitalised.
>>
To add to my previous post, I find it unfortunate that go and shogi are not more popular on /jp/. There are more east Asian games than mahjong, some of which are true mindsports without any luck factors.
>>
http://tenhou.net/0/?log=2016031203gm-0009-0000-d76ca588&tw=2

I came in second once again. Could some of you pros take a look at my game and tell me how to improve my mahjong skills?
>>
>>14907997
Shogi sounds fun. I wouldn't mind learning how to play. I still have no idea what go is though so I don't plan to learn to play it.
>>
>>14908040
Shogi and go are both fun, really. Go is interesting in that it's different from chess and draughts.
Shogi's not difficult to learn, but it's also easy to forget if you never play it. I don't know where I'd ever play it.
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>>14908027
Well, when East gets a baiman tsumo first thing, your chances for getting first are quite low. But I'll try to give you somethings to think about anyway.

http://pastebin.com/SdHb8Des
>>
>>14908331
Thanks for the input, mate. It's going to take me a while to digest all that but it's exactly why I made the post in the first place.
>>
>>14908027
No pros, but I have a while and need something to calm myself a little. Sorry if my english is shit tier.

E1:
I don't understand why you break 135p in six turn. Wait, you probably aim for dora, which was possible from 899p, but still this move is way too far from perfect. It wouldn't change to much because this hand had no future against that riichi, but you should keep it in mind for future.

E1-1:
Turn 6 again. Dropping 9s here is pointless, because you lose shanten and great defensive title if shimocha or toimen call riichi.
Next move is repeat of above play, because dropping 1m from 135m and keeping 9m is stupid. On the other side kamicha need that 9m to create ankou, but at this moment every single man title was dangerous and you drop it later (I don't know why he won't call it).
I don't even want to talk about your decision in late game, but almost every single one was horrible and I'm surprised that you somehow managed to win.

E2:
I would rather keep that 3p rather than 7m, but I'm too lazy to check what was more efficient here. Especially that in next turn you should drop the second one and keep 7p. As you can see, it backfire very fast.
The ending was very weird and there was a lot of mistakes from every players, but I probably wouldn't call that dora ankou, because it left you with only one winning title, which is worse than (still shitty) two 5m. And as you can see you would win this and avoid dealing to toimen.

E3:
In my opinion 8s was better discard than 7m in fifth turn. Also, I think that you should be more agressive and open your hand when first 9p appear - toimen already had open meld and you already had 3 yaku as oya.

E4:
Very solid play from efficiency side. On the other side I probably would fold, because that riichi wasn't worth it - shitty wait and 4p was dangerous against riichi. On the other side it's still better to deal into shitty 1300 than let kamicha win his bullshit hand, so you were very lucky here.

S1:
I have problem with this hand. It wasn't horrible and you end with tenpai to baiman, but I have feeling that something is off. It was just very slow hand without much chance of winning.

S2:
If you look at this hand from efficient point, you should discard 1s in sixth move. It hurt, because you lose your chance for iitsu, but one 2s is already out. If you really want to aim for iitsu, you should discard 5s, but no 5m for sure.
Dropping 9s in next turn is horrible, because you lose shanten and end with another pointless pair. You should always trying to keep as less pair as you can, because they are slow you drastically (unless you can get quickly chiitoi, but you usually can't).

S2-1:
Toimen, you lucky bastard.

S3:
Second discard is horrible. Not only you lose shanten, but if you get dora you would end with furiten. You should discard ton here, because two are already out. Also you could discard 9m, but it still has more potencial than ton.

S4:
I don't know if I would risk 3m. It was obviously what hand shimocha had and almost obviously that he's in tenpai.
Also riichi here is pointless. Your wait is shitty and even open tanyao nomi put you into second. On the other side this riichi make things easier for kamicha, because direct hit for 1000 is enough for him to put you in 4th. Be happy, because your luck was crazy in orasu.

Hope I help a little. If you want to defend your plays or have something more to ask, I would gladly answer.
>>
>>14908236
I would play if there were some multiplayer platform like Tenhou since it would be impossible to play in real life for obvious reasons.
>>
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Would you guys have folded?

I ended up dealing the 9pin and dealt into shimocha's riichi nomi hand, but if I had balls I would have had a menzen tsumo, sanshoku, 2 dora, 2 reddora at this point.
>>
>>14908723
You have no safe tiles so trying to fold is a pointless endeavor.
>>
>>14908723
The only safe tile was the 8 pin you already dumped. You already escaped with the 5 sou, which was dangerous. If anything you should have dealt into the ippatsu.

You have 5 dora, go for the kill.
>>
>>14908778
>5 dora
4 dora and a sanshoku. You would have haneman at the least.
>>
>>14908447
Yeah. The website lichess made me play so much more chess. If only I would stop procrastinating, and fork the code to handle other board games.
>>
>>14908723
>I ended up dealing the 9pin and dealt into shimocha's riichi nomi hand
And that's a good thing in this situation. It would have been better if it were the kamicha, but 1000 points to pass your dealer turn with a +20k lead in south 4 isn't bad at all. You're in first, so trying to extent the lead during a dangerous situation doesn't make much sense.

>>14908778
The 5 sou was thrown out by someone else kamicha already.
>>
>>14908778
How was 5s dangerous? Toimen dropped 5s already.

The guy ruined his hand once shimocha declared riichi by discarding the 3p, which was safe because shimocha had discarded it earlier, so I don't know why you're saying he should have dealt into the ippatsu...?
>>
>>14908802
Oops I mean kamicha in regards to the 5s.
>>
>>14908723
Really hard to tell, few turn earlier maybe I would push, but at this point I would also drop 9p.
Well, if it was only riichi nomi it shouldn't hurt that much, as long as shimocha don't make some comeback in orasu. You still finish first?
>>
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>>14908795
Yeah, playing defensively when I had this lead was what I was trying to do. It just feels like I failed since trying to bail ended up causing me to deal in. It's still one of the better scenarios, though.

>>14908809
Fair enough.
Yeah, I ended up first since toimen went for a quick tsumo to secure second place. All's well that ends well, I suppose.
>>
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Poor guy.
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>>14909032
Wait, does tenhou have the rule where you can ron a closed kan with kokushi?
>>
>>14909103
Yes, but he was two or 3 turns too late.
>>
Ready for that tournament?
>>
>>14909103
From the Tenhou manual:

>他家が暗槓した牌では国士無双はあがれない

I can't fully read this... but.... 暗槓... refers to kan... and this part... あがれない... this part makes me assume: No.
>>
>>14909397
http://tenhou.net/0/?log=2013121107gm-0019-0000-b01e54cd&tw=1&ts=7

Correct. Tenhou doesn't use the ankan chankan for Kokushi. I don't know why, but I assume it's because the developer hates fun.
>>
>>14909377
if we do that it should be like the first one done this year, with just 2 rounds: a qualification and a final, so we won't have problems with people scedule
>>
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Who would win?
>>
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>>14909440
If you guys really want some tourney action -- win some Sega Mahjong, earn your fake money, and compete.
>>
>>14909473
>toppusen
>>
>>14909377
There's a tournament? What time?
>>
>Sega Mahjong
>player with a Shizu avatar and Shizu voice set

How do you get that level of customization?
>>
>>14909578
Higher level tonpuu can enhance your skill, because of less room to fuck up.
>>
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>Get pissed I'm losing constantly
>Get drunk
>Now I dominate everyone

Why is drunk mahjong so strong?
>>
>>14910441
Easier to get into the flow, you stop caring about losing so you don't get pissy and roll it into bad plays because of frustration
>>
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It's time again for another WWYD.
>>
>>14910694
Is the 2 pin not safe against both riichi's? At worst you deal into a mangan from the toimen.
>>
>>14910694
2 pin
Then 4 sou
>>
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>mfw I was a round away from winning and ranking up twice then suddenly makes mistakes and loses in the end
>>
>>14910694
2-pin is your best bet.

Genbutsu against shimocha. You have pair 1-pin and 3-pin for partial kabe.

Your next bet will be the 1-pin and 1-sou.
>>
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>>14910694
Negro it's time to post the outcome
>>
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>>14911068
Sorry I was still trying to rank up so I was distracted. I was cucked from a win for the 5th time in a row, I think it's an achievement in itself.
>>
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>>14910694
Being the retard that I am I tried to get crafty and went for the 1s for the suji dodge and genbutsu. Cost me the whole game, and kickstarted my struggles right here >>14911093

What's funny is if I played it correctly kamicha will discard toimen's winning tile in the next draw enabling my win.
>>
>>14911110
This is less of a "What would you do?" and more of a "Why did you do that?"
>>
I know, and I already feel dead inside after this run.
>>
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Get in here lads.

It's fun time.
>>
That's the most doras I've seen in one hand.
>>
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>Sedol resigns
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>>14910441
Last time I played drunk, I got furiten three times in one game
Then I got this one http://tenhou.net/0/?log=2016031217gm-0009-0000-fd3e0615&tw=0 where I discarded the wrong tile
Still not sure how I won in the end, apparently the game ends after 2 players leave and 1 wins while first or if the win gives him the first place
>>
>>14911247
>apparently the game ends after 2 players leave and 1 wins while first or if the win gives him the first place
Toimen busted out, you dope.
>>
>>14911261
Oh right, now I see it
>>
http://tenhou.net/0/?log=2016031218gm-0029-0000-47339635&tw=3

Phew, this could be considered a miracle rush, right?
>>
>>14907997
shogi will be pretty popular soon
>>
http://tenhou.net/cs/2016/02ai/
https://twitter.com/ai_mahjong
How long until AI will dominate houou & pro mahjong world?
>>
>>14911613
I really doubt that mahjong ai would be difficult to make.
The only problem is that you can't play a 'perfect game' or win 100% of the time but it would be pretty easy to make a program that wins the majority of the time.
Hell, mahjong's so shallow the only real thing you'd have to program is knowing when to push and when to betaori.
>>
>>14907997
Go is much more popular than mahjong in the West though. It's less popular on 4chan in general because there are no known Go series aside from Hikaru no Go, which ended ages ago. But I'm pretty sure we all know that "there are more east Asian games than mahjong".
Mahjong is also a "true mindsport" whatever way you look at it, if the point is exercising your brain. The luck factor has nothing to do with this. The word you're looking for, devoid of pretentious terms, is "strategy game". On that aspect Go and Shogi are indeed not the same as Mahjong.

Also, since AI can now consistently rek pros, Go isn't the same game anymore. In the end the role of intuition in it boils down to making a good guesses about the development of the game, but since given enough time even a child can manage to do it, the whole thing flies out the window when you have a program that is capable of spending all that time in seconds or minutes. It's pretty much cheating at that point.

>>14911613
A domination similar to the one that exists in Chess and similar games, and soon in Go will never happen due to randomness factor. Good mahjong AI isn't anything new, it's been around since quite some time, its implementation in online platforms without slowing things down to a crawl is what is new.
>>
>>14911613
Not soon, since mahjong is neither a solved game nor partially solved game. Making the most efficient discard is not hard, I'm pretty sure every pro can do it.
>>
>>14911949
You also have to consider that AI will be able to examine the state of the board and perform safe discards very quickly. They'll also be able to figure out what tiles are still alive from their own point of view and perform risk assessment of certain tiles and players in seconds, whereas a human wouldn't be able to work through that information in the middle of a game.

If anything will be an AI's downfall it'll be predictability and exploiting it.
>>
>>14912573
I believe most of the pros are able to do that during a game, though it wouldn't be as efficient as the AI due to difference in speed. Efficiency and safe discards are just 2 facets of the game after all, the totality of mahjong doesn't revolve around them, especially at those times when assessing either of those is very hard.
>>
>>14912573
Only genbutsu is perfect defense and anybody can do it quickly. Everything else is aimed at lowering one's chances of dealing into ryanmen and can be prone to failure.
With luck factor, 4 players and lack of perfect defense against many waits AI won't go over pro level.
>>
>>14912798
No, genbutsu is not the only perfect defense. There are many other impossible waits that make non-genbutsu tiles 100% safe, which an AI will be able to more quickly calculate. The systems of mahjong are not hard for an AI to follow, it's mostly a game about maximizing probability. While human players are capable of making errors in that regard, AIs won't. The only thing AIs will be unable to replicate are the quirks and emotional plays of humans, which statistically are more harmful than good.

In other words, all of you digital players and your huge breasts are about to become obsolete.
>>
>>14912875
>about to
As noted above, good mahjong AI already existed before tenhou's bots. On average in a game where a beginner plays against 3 such AI, most of the time things will end with AI victory.
Our current superstar AI 爆打 is not only able to place high against Houhou players, it's also able to frequently get its shit rekt. This is despite how easy the game is supposed to be for AI.

Mahjong being mostly a game about maximizing probability is only one way of describing it. People have been fighting over that for decades because it doesn't paint the whole picture. On the pro scene, at least when humans are physically present, most games don't consist of making the digitalest choice only. If there's a bias towards that anywhere it's in... digital systems, like online mahjong. Digital is necessary to avoid making objectively shit decisions, but it doesn't necessarily direct the entire game.
>>
>>14912982
>Our current superstar AI 爆打 is not only able to place high against Houhou players, it's also able to frequently get its shit rekt.

Because mahjong is still a luck based game at the end of the day.
>>
>>14913004
Yeah, tell that to people with 30+% first place rate
>>
>>14913004
Which doesn't mean that the AI fails only due to bad luck.
>>
As someone else already mentioned, a perfect AI making efficient or high probability discards could also be abused by taking intentionally bad waits, couldn't it?
>>
>mfw 6dan goes for toitoi three times in one hanchan

Am I missing something about this slow yaku? Maybe he was really fond of the bike shorts jobber in Achiga.
>>
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It's either a comedy or a tragedy lately. Never in-between.
>>
>>14913090
Depends. Sometimes toitoi can be a bit faster if you have pairs of edge tiles.
>>
>>14913132
Do you ever fold?
>>
>>14913068
Doesn't mean much. 30% is only 5% higher than your average chance of winning. If your opponents aren't as good at maximizing the odds as you are then your win rate slightly increases, big deal. Mahjong is still completely decided by luck in the end.
>>
>>14913505
Says the guy who can't into the game.

>being able to make the right decision according to the situation doesn't mean shit because the situation changes all the time
>>
>>14913572
I said it doesn't mean much, not that it doesn't mean anything. This game isn't about making the right decisions, it's about making the least bad decision. Even being able to do that, you will still lose to blind luck.
>>
>>14913505
>Doesn't mean much
It actually does. There's 4 people, so winning more often than once in four games is pretty good. Since, you know, you aren't the only person trying to win.
>If your opponents aren't as good at maximizing the odds as you are then your win rate slightly increases
So if your opponent is less skilled, he'll win less. How is that completely decided by luck then you dumbfuck?
>>
>>14913620
Luck is the deciding factor in mahjong. If your opponent is less skilled than you, he -might- lose to you. If he gets luckier than you, though, he will beat you. If you have a run of bad luck, you will lose by the virtue of not being able to do anything.

Skill only factors in when there's a difference in experience. At the highest levels of play, this game is 100% luck. Ergo, mahjong is not something you should take seriously.
>>
>>14913605
>>14913653
>This game isn't about making the right decisions
[citation]

>you will still lose to blind luck.
Yeah, except one-sided games are actually rare.
And by the way thinking about it in another way, those games that supposedly are based on skill alone also incorporate luck very frequently. Slipping up due to exhaustion for example, or because you wanted to try something new and it didn't work, happen quite often. Those have nothing to do with skill and the winner will have gotten lucky when he wins such a match. Or for example in team sports, one or two key players of a team can get taken out early on or even before the game by accident, allowing a team that most probably wouldn't win against them to win. And if you are in a group of people supposed to be around the same level as you are, and then simply happen to play against some who are simply so much better than you, you and every other person like you will get rekt without being able to do anything. In all competitive areas that are supposedly based on skill and have no room for luck you will still meet situations that you will be unable to resolve no matter what you do.

Mahjong actually equalizes the chances of all players and has no room for skill that turns out to be something like bruteforcing calculations or biological advantages. Flat out bad players will still never win no matter how lucky they get (any person who plays with a group that has such players would be able to tell you so). Between players who play well, on average players who are worse than you (meaning those who are unable to make the logical choices when necessary, and are unable to move via intuition when necessary) will also lose more than you do. At the highest level of play the game is actually more about correctly betting on a future you think will materialize (any person who has watched pro games would be able to notice how DIGITAL ONLY, PROBABILITIES CAN SOLVE EVERYTHING is not the play style in use for most), not 100% luck.

>Ergo, mahjong is not something you should take seriously.
If you are able to you should take literally nothing seriously because it's all dukkha and sunyata in the end.
>>
>>14913653
you're a smasher I take it?
I suppose it's possible for a complete retard to win a mahjong tournament by a long streak of sheer unbelievable luck, but the same shit can happen at the World Series of Poker (or Dice) and I don't hear anyone saying that hold em poker is a game/"sport" of luck.

Even at the highest levels, where all the pros play with absolutely perfect tile efficiency strategy in mind, you have to account for the simple fact that you don't know what's in your opponent's hand, let alone three of them at the same time. Mahjong has elements of deception in subtle ways and it's not uncommon for someone to make strange discards or callling a chi with the sole purpose of tricking someone into lowering his guard.

I'm not convinced it's really even "mostly luck"
>>
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Digital playstyle is Ritz approved, so I see no reason to go against it.
>>
>>14913806
A smasher? As in someone who smashes things when they lose? I get frustrated at times but it never turns physical.

You may not be convinced it's a game of chance, but it is, and I'm sure many people consider poker one too. Amateurs can beat pros in both mahjong and poker. Certainly, there is skill involved, but luck is the bigger factor here.

Which is why we can't really judge a mahjong AI as incompetent just because it can't win every game. By the same token we can't judge it competent just because it can place against houou players sometimes.

>>14913848
Your time is done. Bring on the robonodotits.
>>
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>>14913857
>we can't really judge a mahjong AI as incompetent just because it can't win every game. By the same token we can't judge it competent just because it can place against houou players sometimes
>>
>>14913857
>Your time is done
But your whole argument is that mahjong is all about luck
If it is, then making an AI is pointless
Are you just relieving your anger by posting dumb stuff or something?
>>
>>14913806
>Mahjong has elements of deception in subtle ways and it's not uncommon for someone to make strange discards or callling a chi with the sole purpose of tricking someone into lowering his guard.
Reminds me of when I was in the final match of a tourney with a 5dan as my kamicha and I chi'd the fuck out of my hand to make the rest of the table think I had an almost finished hand, but I wasn't even close to forming any yaku whatsoever. Though, the 5dan told me this stuff would be really risky and probably would not have worked on tokujou or houou.
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