[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Mahjong thread
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /jp/ - Otaku Culture

Thread replies: 255
Thread images: 81
File: 1447416490859.jpg (141 KB, 1280x800) Image search: [Google]
1447416490859.jpg
141 KB, 1280x800
Hell waits are best waits.


http://pastebin.com/mu7z1WQk

tenhou.net/0/?L7447 - 1:0
>>
>>14478162
3.0
>>
I was playing a tournament's placement round.
Every single hand started in uushanten or higher.
The dealer won off me 3 times and tsumo 5 times ever though I was into complete betaori.

I reached the last round as dealer with ONE HUNDRED POINTS, toimen with 60k points.
It was hopeless

But my hand started becoming a chiitoitsu with two dora
Then drew sanankou
Then, a sanankou tenpai
Then, 20 tiles from the end, suuankou tenpai

A direct hit from the toimen would have meant an amazing comeback win

Ryuukyoku
Everyone tenpai
Game end
>>
>>14478383
All of my mahjong knowledge is from solitaire and Akagi. But your description sounds pretty exciting.

I'll have to learn mahjong someday.
>>
I've watch a bunch of anime about mahjong and i even tried reading a guide on how to play it. I still have absolutely no idea how it works.

Why is it so freaking hard to learn?
>>
>>14478405
>I've watch a bunch of anime about mahjong
Irrelevant

>i even tried reading a guide on how to play it
I doubt that, unless by 'tried reading' you mean scan reading it once without giving it any attention

Mahjong's only difficulty, if you can even call it that, is remembering the yaku, and they fit in a single page.
It's not hard.
You're just not putting any effort into it.
>>
I forgot to add that Osamuko has a lot of articles about the basics of defense like the different suji and different defense theories. Not trying to shill but it did help me a lot in the beginning.
>>
File: capture_009_10072015_185554.png (131 KB, 261x231) Image search: [Google]
capture_009_10072015_185554.png
131 KB, 261x231
ahh yeahhhhhhhhh 2nd
>>
>>14478420
Dead last but dragged someone down with me.
>>
>>14478411
not that guy: true to be told i learned rules and was able to play just after watching akagi. I think both sub and if you follow the game with some attention you can get how the game works. Then the only problem was to solve the ''no multiplier'' mistery and took just the second to look it on wikipedia. after that it was pretty easy to understand
>>
File: 1447448941726.jpg (27 KB, 164x235) Image search: [Google]
1447448941726.jpg
27 KB, 164x235
Why does everyone on L0000 play like they're on fucking speed? Seriously can't go one round without
>PON
>CHI
>PON
>KAN
>PON
>PON
Doesn't matter what round, who the dealer is, what place they're in, or how far they are from first. Everyone and their cat aims for cheap tanyao or yakuhai hands every fucking time.
>>
>>14479115
What? Did you mean 7447? Because 0000 is usually far less offensive and doesn't call as often, not even the general lobby.
>>
>>14479115
Maybe it's just the time of day you play at. I haven't seen that.

Or maybe they've discovered that "fast, cheap hands until you get dealer then juggle the rest of the table with honba" is the best strategy.
>>
>>14479219
But the best strategy is "wait patiently and play defensive until you get the chance for one big hand, after that end the game as quickly as possible with tons of 1000 points kuitan"
>>
I did it

I have achieved the rank of 9 Dan

And you all said I sucked well suck on THIS
>>
>>14479567
it's kyu, not dan
>>
File: 1435274904263.png (1 MB, 1280x720) Image search: [Google]
1435274904263.png
1 MB, 1280x720
>>14479579
>>
>>14478405
>hard
Come on now
The rules aren't hard at all (what is chi and pon, what is riichi)
Then the yaku you don't even have to memorize. I used to think I should but just by playing you eventually learn most of them without even trying.
>>
File: 1444953472663.jpg (27 KB, 640x480) Image search: [Google]
1444953472663.jpg
27 KB, 640x480
>>14479567
>級
>>
I know I've bitched about this before but there will never be any way for me to win in 0000 unless I leave my family and job and invest in a sealed soundproof chamber or just fake my own death

GOD FORBID I get 20 or so fucking minutes without something breaking or the goddamn world needing me for something

>get double ron'd while I had my back turned
>>
>>14479567
>And you all said I sucked
This is not true, I always believed in you! You are my hero.
>>
QUICK WHAT DO I DO
>>
>>14480092
NEVERMIND I JUST RIICHID

AND WON
>>
QUICK WHAT DO I DOOO
>>
>>14480099
NEVERMIND I JUST RIICHIDDD
>>
>>14480099
dunno lol
>>
>>14480104
AND WONN
>>
File: dealing a dora.png (376 KB, 733x627) Image search: [Google]
dealing a dora.png
376 KB, 733x627
How could he felt for it?
>>
>>14480092
Should have discarded the 5, 7, and 1 to go for ryuuiisou.
>>
>>14480028
Just lock your room and claim your masturbating.
>>
>>14480138
A while ago the fag to my right discarded the haku, the next one declared riichi and when it was my turn to discard I thought "well he would have called it so.." and discarded the my haku
And that was it
>>
>>14480110
If you're out of safer tiles you gotta be a man and bravely throw the live dora yakuhai.
>>
File: tenhou.png (395 KB, 728x620) Image search: [Google]
tenhou.png
395 KB, 728x620
>>14480110
Link to the replay so we can see what else he had in his hand. This may be another Gogo.
>>
>>
i wanna play this, help. i know that you need to create 4 sets and a pair but what else is there to know?//?
>>
File: tenhou.png (445 KB, 731x625) Image search: [Google]
tenhou.png
445 KB, 731x625
>>14480193
This was his hand
>>
>>14480230
Learn the basic yaku such as tanyao, pinfu, riichi, and tsumo. You need a yaku to win a hand.
>>
>>14480230
Also, learn about furiten
>>
>>14480230
And download Maujong for android
>>
>>14480230
http://www.gamedesign.jp/flash/mahjong/mahjong_e.html

We really need to start putting this link in the OP. This page lets you practice against bots and it has a basic list of yaku as you scroll down.
>>
>>14480243
>>14480253
>>14480260
>>14480270
I appreciate it
>>
I'm got really bad at this

every single tile I've waiting to richii or tsumo is at someone hand with a pair or 3's

this happens countless times, how I'm supposed to know if my wait is good or not?
>>
>>14480293
Having more than one wait in the first place is a good place to start.
>>
>>14480293
Gambru is the only option that and analizing all the discards

>>14480307
b-but my fu and my love for kanchan
>>
Get in 7447 scrubs.
>>
>open kan
Why? I don't understand.
>>
>>14480240
Only answer is he didn't want to defend and insisted on going on with his sanshoku douko wait.
>>
File: fack me.jpg (164 KB, 862x646) Image search: [Google]
fack me.jpg
164 KB, 862x646
Come on how does this happen
>>
>>14480645
40% of high level mahjong rounds end in draws. In a weird way, the newfag strategy of calling everything actually becomes viable again in the higher levels because getting into tenpai before the end is the most important thing.
>>
File: yes.jpg (143 KB, 807x679) Image search: [Google]
yes.jpg
143 KB, 807x679
This feeds my autism
>>
>>14480692
and then I never one another.

I just can't win or something...

I just can't get good.
>>
>>14480723
Not with that attitude you can't.
>>
>>14480727
I've been trying for like two weeks man.
>>
>>14480293
If you're in tenpai and you have to choose between waiting on say 3377 or 3378 choose the latter.
>>
File: I dont understand.jpg (133 KB, 835x691) Image search: [Google]
I dont understand.jpg
133 KB, 835x691
Ok I don't understand.

What do I do?
>>
File: 1379361520221.jpg (73 KB, 1055x640) Image search: [Google]
1379361520221.jpg
73 KB, 1055x640
>>14480841
May as well make this the OP pic.
>>
>>14480841
This is a meme by now, isn't it? Yeah, it is. Please do not shitpost.
>>
>>14480849
I know what furiten and I hadn't discarded the 3-pin before.

I don't get what to do.
>>
File: gU4R0E6.jpg (63 KB, 1055x640) Image search: [Google]
gU4R0E6.jpg
63 KB, 1055x640
>>14480841
Pic related. If you thought the Winds counted for Yakuhai they don't, only the table wind (East in this case) and your seat wind (West in this case) count for that Yaku.
>>
>>14480859
Oh I see.

Damn
>>
>>14480729
>two weeks
Nigga that's not long.
>>
>>14480877
Yeah but I haven't been able to beat the AI more than like twice.
>>
>>14480879
Fight the humans instead, the AI is much faster which makes it hard to keep up
>>
>>14480729
I was consistently beating the bots in that flash on the first day of learning.
>>
>>14480857
You don't have any yakus you faget. South is not your seat tile and not even the round tile. I have no idea why you would call it. Not even a tanyao/pinfu with that hand. Stop calling shit unless you have a yaku in mind and keep your hands closed.

>>14480879
Don't call eveything you see, it ruins your hands and cheapens it as well. Learn about the yakus and think about what yakus you can get with your starting hand and build around it. It's not that hard once you have knowledge about all of the hands.
>>
>>14480883
This, I just played the flash game and they wrecked me. Part of it might be because playing against the computer is so god damn boring I just kept discarding without really thinking
>>
>>14480886
I've been at it for like two weeks and the only advice people give me is just to keep playing it.
>>
>>14480892
Just play in tenhou faggot
>>
>>14480896
I thought Tenhou only does ranked mode.
>>
>>14480887
>Don't call eveything you see, it ruins your hands and cheapens it as well.
This is always what make me lose, I know I shouldn't push the button but it is always too tempting, even when there is no reason whatsoever to do it
>>
>>14480900
I don't understand, you don't want to play unless you're good at it so as to not ruin your rank? You can play as NoName as much as you want
>>
>>14480889
Happens to me as well. Everything just goes by in a flash and my mind automatically goes on auto-pilot.
>>
>>14480906
Like In Dota 2 they make you play unranked for like 70 hours till you can do ranked so your ranked actually reflects your skill.

People who do ranked too early always get stuck in the trench and never can get out.
>>
>>14480900
Playing with other anons in a different lobby doesn't affect your ranks. Also you can play as a NoName and get an ID only once you're confident enough to play with the big guys.

>>14480902
As I said, unless you have a direction in your mind where you want to head it's fine, but you don't have a clue so stop calling everything yet. You can only see active calling in high level matches since they know what they're hands are and they understand the dynamics of the game and the discards real well.
>>
>>14480912
Then just don't get an ID and you won't be ranked?
>>
>>14480902
Speaking of temptation, nothing makee me deal in more that the promise of a strong hand if I "just take a chance" on this tile.

You'd think I'd have learned by now that the second anyone declares riichi the only tiles I can discard are his/her furiten tiles. Otherwise it's a guaranteed deal-in no matter how unlikely.

I keep making that fool's wager sadly...
>>
>>14480922
ok
>>
>>14480925
It's not a fool's wager if you have a grasp of what the waits of the person who riichi'd are. If you're confident you know what his waits can be then you can still go for it, or if you have a pretty good 5 han and above hand it's not bad to still go for it. But unless you have that 'feel' for the game I suggest you defend as much as possible.
>>
File: 1297070811138.png (32 KB, 158x144) Image search: [Google]
1297070811138.png
32 KB, 158x144
Akagi taught me that the first 4 or so tiles discarded means they have nothing close to them so they should be safe

Thanks, Akagi
>>
3:0
>>
>>14480896
stop trying to get people on tenhou just to boost your room stats
>>14480841
google yaku
>>
>>14480950
I'm waiting with you
>>
>2:0 when I enter
>becomes 1:4 when I join
JUST
>>
Was that held haku by megumi on purpose? Pretty well thought out if so.
>>
-50

Dam
>>
What's the point of calling so many pon's and chii's if you're not gonna win?

>>14481028
Which turn anon?
>>
>>14481099
NoName? More like NoGame.
>>
>>14481109
>What's the point of calling so many pon's and chii's if you're not gonna win?
If you're talking about what I did, then none whatsoever
>>
>>14481116
I tried my best, but my best was not enough
>>
>>14481109
If I'm calling I usually have a game plan of some kind, the only exception is if the game is in the last few rounds and it seems like we'll tie, then I'll call to avoid Noten and/or keep my dealer position
>>
>>14481116
Go away Carlos.
>>
NoGame here, I'm gonna assume that Tenhou follows the pattern of:

Enter que
Play game
2:0 until the end of time
>>
>>14481165
Only in this lobby. If you play in the main lobby then you join quickly. I think I'm waiting with you right now
>>
>>14481165
I'm watching Osu WC Finals so I can't play. Sorry.
>>
>>14481165
Depends, the traffic is pretty spontaneous. I'm going to come back in a few minutes though, I had to do something.
>>
>>14481109
Shit, I'm not sure. All I remember was that early on, winn/a/ played a haku and the game waited, clearly indicating someone else has a haku pair, and 5-10 discards later, when megumi drew a haku, he held it until toimen broke up the pair.

It's probably simply that megumi noticed there were still two unaccounted-for haku, rather than actually recalling that someone way earlier had considered pon, but on the other hand remembering when someone chooses not to call a dragon/wind seems like a good practice. I'm sure I'd do it too if the pressure of the time limit wasn't already causing me to make tons of mistakes.
>>
Alright I went to take a piss and now im back and its playing itself.

Fuck.
>>
>>14481180
I seriously don't think the timer is short enough. I tend to not call dragons/ seat tiles early unless my hand is nearly built. When someone riichis it gives me to extra safe tiles so it's a win-win.
>>
>>14481180
They should add random lags on tiles to prevent people from reading passed tile calls, maybe they already do.
>>
>>14481185
I don't disagree with your choice, it just made me consider a potentially huge benefit to the way tenhou does calls that I hadn't thought about before.
>>
>>14481205
They do.
>>
>>14481206
Well it still depends on the situation. I call quick on dealer hands if I can. Also, I suggest that you take your time discarding even if you're damn sure what you're about to throw. Maybe it's just me but it's some sort of a psychological trick to make your opponents think the tile you're about to throw is important.
>>
I feel sorry for you NoName
>>
>>14481241
;-;

I gave away ron twice in a row once in reach.
>>
>>14481244
WHAT THE FUCK
>>
>>14481254
Ouch, -5600
>>
Weird Riichi, weird Ron.
Good games.
>>
>>14481254
You should have tried harder to take back the Flow. Strong discards when the Flow is against you will only blow up in your face.
>>
>>14481275
I don't get what you mean
>>
>playing the Chun when Haku and Hatsu got called
Do you have a death wish m8?
>>
>>14481307
Lucky for him I didn't have it.
>>
>>14481281
The sand in the depths of hell is magical sand. Touching it will reverse fortune and one's own destruction.
>>
>>14481318
ok
>>
>>14481318
I think my nose just grew 2 inches reading this
>>
Fucking goddamn Chiitoitsu, I always get iishanten and then discard what I get on my next draw ad infinitum.
>>
File: 2015-12-12_23-00-27.png (5 KB, 239x165) Image search: [Google]
2015-12-12_23-00-27.png
5 KB, 239x165
Interested to see what are people's scores in the L7447 room
>>
>>14481361
The funny thing was, if I had discarded the 7pin instead of the 6pin, I would have tsumo'd the next turn for the extra han, but the 6pin was safer due to the 9pin discard of the riichi'd person.
>>
File: stats.png (6 KB, 249x175) Image search: [Google]
stats.png
6 KB, 249x175
>>14481363
I don't know any of it means but here you go
>>
>>14481381
http://osamuko.com/sex/ describes everything you need to know about it.
>>
File: holy fuck I actually won.jpg (375 KB, 728x1852) Image search: [Google]
holy fuck I actually won.jpg
375 KB, 728x1852
Holy fuck I actually won.
>>
>>14481476
Well done
>>
>>14481476
If you look at the replay, I was one tile away from san ankou that play when I closed kan'd. I also got really greedy when I kan'd when you were in riichi, hoping for that Rinshan.
>>
>>14481363
>>
>>14481361
I feel you bro. I should start meditating again to try and gain precognition.
>>
>>14481476
It seems that BeerTime ran out of magical sand.
>>
I decided to watch Akagi since I know about mahjong now.

I'm only a little in, but stealing a daisangen in front of the fucking yakuza? I wouldn't care about the cops, I'd fucking shoot him right there.
>>
File: 1378979379798.png (733 KB, 1218x1007) Image search: [Google]
1378979379798.png
733 KB, 1218x1007
>>14481711
Good one.
>>
>>14481714
I like the "I think I'm descending into the darkness" version better
>>
>comeback win over some geek that keeps getting easy yakuhai dora hands
Feels good.
>>
File: 1443439658131.jpg (63 KB, 234x229) Image search: [Google]
1443439658131.jpg
63 KB, 234x229
>>14481744
>bullying people with cheap hands in south 3rd as dealer when I have a massive point lead and could easily just betaori and let someone else win to end the game quicker

Feels even better, too bad I've been sucking tonight other than that game
>>
>>14481812
fite me nerd
>>
File: ss+(2015-12-13+at+07.00.32).png (5 KB, 231x158) Image search: [Google]
ss+(2015-12-13+at+07.00.32).png
5 KB, 231x158
>>14481363
It's pretty neat.
>>
File: stillprettygood.png (6 KB, 233x165) Image search: [Google]
stillprettygood.png
6 KB, 233x165
>>14481363
>>
>>14481206
I love it when someone discards an honor tiles and there's a long pause and then they decide to not call on it. I always throw out my honor tile right after. It's my way of saying "No, you faggot. Decide right now if your hand will be open or closed."
>>
>>14482113
God forbid they take a second or two more to think.
>>
>2:0
>person leaves right after I join
Alright.
>>
File: mysteriousmoon.png (4 KB, 228x90) Image search: [Google]
mysteriousmoon.png
4 KB, 228x90
>>14481363
>>
3:0
>>
>>14482118
It's not about how long they take to decide, it's about forcing them to make the decision right then and there. Will they call and regret not going for a bigger closed hand? Will they not call and regret it when their hand doesn't develop? I just like disturbing the "wait and see" mindset.
>>
File: 1333685594234.png (467 KB, 625x587) Image search: [Google]
1333685594234.png
467 KB, 625x587
>>14482140
>they were in tenpai and wondering if they should win off that guy or aim for a direct hit on you
>>
Good game, I'm honestly suprised I got my honitsu to iishanten, especially with two Yakuhai, because I was forcing the fuck out of it, I started with 3 sou tiles and a 6~ mixmatched honor tiles.
>>
3:0
>>
>>14482219
To quote myself on the first turn of the hand

>Yes, terminal dora tile. Now the best change he's got of catching up without a direct hit is hon itsu.

To quote myself on the second turn of the hand.

>Fuck, he's going for hon itsu.

I'm afraid of the shadow of a hand. I was playing like you were in tenpai since turn 7. I even passed up a winning tenpai 3 turns before the end out of fear.
>>
>>14482218
What if he's right after the guy who dropped honor first?
>>
>>14482623
then that's okay

but if not
>>14480177
>>
>>14482218
>>14482708
Well aside from furiten situation, I meant this is done in the first few turns, when everyone is discarding/calling on excess honors. If he has the leeway to choose who to ron on in first few turns, then I wouldn't even be mad.
>>
File: 7447.png (10 KB, 310x209) Image search: [Google]
7447.png
10 KB, 310x209
>>14481363
I'm so sad tenhou deleted my acc due to inactivity.
>>
What would happen if Akagi played mahjong against Atem?
>>
>>14484321
Who?
>>
>>14484380
Scary guy, long nose, killed himself.
>>
File: atem.png (26 KB, 824x618) Image search: [Google]
atem.png
26 KB, 824x618
>>14484380
>>14484409
>>
Overall, is it better to wait for a hand worth more points or take what you can get?
>>
>>14484509
I generally just go for whatever I can, but then again I usually lose so I don't really know
>>
>>14484509
If you're the dealer, always prioritize winning the hand over building a hand that is worth more points. If you're behind and not the dealer, go big or go home.
>>
>>14484509
Generally speaking, taking whatever you can get is better, since you're also denying other people a chance to win.
>>
>>14484509
Depends on your starting hand.
>>
>>14484509
depends on position and number of turns to the end
>>
>>14484509
Of course you should go for more. A real man wins with nothing less than a mangan.
>>
If I hadn't been so caught up in "manly bravado" about dealing the double dora during a riichi, and had realized that it's the exact same tile regardless of the value, how much would this hand have been worth? I'm asking because after a fierce battle, I came in second by 2500 points, and I want to know if I just blew my win by being over dramatic.
>>
File: Manlybutdumb.png (421 KB, 736x624) Image search: [Google]
Manlybutdumb.png
421 KB, 736x624
>>14484740
And I forgot my picture.
>>
>>14484740
Chun dora dora is 30 fu 3 han for 5800 as dealer, plus the riichi stick and honba for 7100 altogether.
>>
>>14484760
So I completely and utterly blew it through theatrics. At least I had fun.
>>
>>14484778
Actually I just noticed you could keep the other 5p and discard 8p instead. That'd be chun three dora, 30/4 for 11,600 plus riichi stick and honba. So yeah you blew it.
>>
>>14484799
And the 8 was a safe tile. It didn't even occur to me. This isn't just theatrics anymore, this is stupidity.
>>
File: photo_2015-12-12_04-58-46.jpg (22 KB, 600x630) Image search: [Google]
photo_2015-12-12_04-58-46.jpg
22 KB, 600x630
>go to open a concealed kan
>accidentally discard one
>>
>>14478405
You make 4 melds (3 of a kind, 4 of a kind, or 3 in a row; all of these in the same suit) with a pair. In addition, you need at least 1 yaku, which you need to memorize.

That's it. Memorize the yaku and you can play, it's not that hard.
>>
>>14485046
Fuck off back to facebook.
>>
>>14479312
Maybe the best strategy is to play in a manner well suited to your hand?
>>
>>14480181
Even when the other guy is clearly going for toi-toi? Don't think so.
>>
>>14485083
I-I don't even have a facebook, you bully..
>>
Why does Washizu mahjong have more reasonable rules(aside from the transparent tiles) than normal mahjong?
>>
>>14485046
>>14485177
Seriously, fuck off
>>
File: 123507890.jpg (63 KB, 633x758) Image search: [Google]
123507890.jpg
63 KB, 633x758
>>14485194
NO!
>>
>>14485193
Like what?
>>
>>14485193
>paying in blood is reasonable
>>
>>14485200
The lack of walls.
>>
>>14485205
How are walls unreasonable?
>>
>>14485215
They make set up take longer, put arbitrary limits on kandora, you can get penalized for bumping them, and as anyone who has watched Akagi will know, they make it much easier to cheat.

Washizu mahjong seems more aimed at preventing cheating than anything else.
>>
>>14485215
The limit on kandora has a purpose though, to make sure that there are enough tiles to finish the game. If you had too many then you wouldn't have enough left over for full number of draws. Actually thats the main purpose of the wall to keep track of draws.

Cheating is not that easy as they make it look in Akagi and besides that isn't really relevant outside of gambling unless you your friends are assholes.
>>
>>14485236
>They make set up take longer
It doesn't take that much longer unless you're playing with people who are new to it.
>put arbitrary limits on kandora
Arbitrary limits? If you allow more kandora then you also need more uradora, which effectively results in a lengthening of the dead wall and therefore the shortening of the live wall. Washizu mahjong only allows 70 discards, which is the same as having a standard-sized dead wall.
>you can get penalized for bumping them
Only if you overturn a whole bunch of tiles, and you'd be pretty retarded to do that.
>as anyone who has watched Akagi will know, they make it much easier to cheat
Cheating isn't as easy as it looks. Stacking the wall is hard, and unless you can pull that off then switching tiles from the wall isn't that effective. Realistically speaking, nobody's even going to bother trying unless you're playing with some jerk friends.
>>
File: 1378697824683.png (53 KB, 225x247) Image search: [Google]
1378697824683.png
53 KB, 225x247
>last hanchan
>everyone is barely a thousand point from one another
>going for toitoi 3xdora
>down to single tile
>Kamicha discards 2nd Haku
>draw the 3rd
>swap it in
>kamicha deals into my Haku tanki wait on his very next turn

>mfw
>would pay money to see his/her face when
>>
Is there a specific term for when you abandon a wait then draw the tile that would complete it on your next draw?
>>
>>14485476
Suffering
>>
File: 1449041515194.jpg (161 KB, 910x1024) Image search: [Google]
1449041515194.jpg
161 KB, 910x1024
>decide the next tile to discard will be the seven
>turn comes around
>discard the seven
>mfw it was the wrong seven
>>
File: 1447617944923.png (404 KB, 588x598) Image search: [Google]
1447617944923.png
404 KB, 588x598
1:0
Regular game queue not the stupid speed one
>>
>>14485543
>not being able to play with speed
>>
>>14485581
The regular setting is fast enough as it is, I wanna play mahjong not Sonic the hedgehog.
>>
3:0
>>
>>14485598
2:0 ;_;
>>
>>14485616
Sorry, that was probably me as I just lost connection. Will be back shortly
>>
Should we just give up and do three player? I don't really know the differences though
>>
This is way too fast for me :_;
>>
>>14485664
Don't worry, I've been drinking. I'm assuming you're the person across from me, since I haven't seen you before.
>>
Oh, I didn't even realise we were playing fast mode.
>>
>fast mode
I HATE IT
>>
Somehow I actually did better than I normally do on non-fast mode
>>
Fast vs Slow battle of wills.
>>
Dear lord, sixth dan ranking was EARNED.
>>
>tfw your Chiitoitsu Honitsu two Dora hand loses to pinfu right after you riichi
I'm pretty upset
>>
File: tsumo.png (593 KB, 828x1200) Image search: [Google]
tsumo.png
593 KB, 828x1200
3 : 0
:
0
>>
fuck you too ;_;
>>
File: 1446353706763.png (159 KB, 453x304) Image search: [Google]
1446353706763.png
159 KB, 453x304
3:0 again
>>
>>14486307
>riichi with a hand that high
>>
>>14486840
>being a pussy
It guarantees me Baiman and if I get an Ura Dora+tsumo I can get Sanbaiman
>>
>>14486840
if you are a man you riichi all your important hands
>>
>>14486934
...even if it's a yakuman
>>
>>14486985
dojima docet
>>
>get matched with three x-dan ranked players 4 times in a row
>rating goes down more than 100 points
I'm quitting mahjong forever.
>>
File: upset.jpg (151 KB, 728x622) Image search: [Google]
upset.jpg
151 KB, 728x622
>>14486856
Yeah, but if I have a haneman anyway I would always prioritize to win the hand over increasing the value even further, except if you really badly need the additional points.

Just got my greatest upset ever, pic related.
>>
>>14487329
I would rush the hand even if it was just a mangan. The reason why it's not worth it below mangan is because somebody can win five sub-mangan hands in a row then lose all the points at once against a single hand.
>>
>>14487421
Yes, most of the time I agree. Mangan is kind of the threshold, in my oponion, though.
It's not THAT high that I would priorize getting it over everything. If I can get a tenpai for a mangan hand with 5 han early in the round I would call riichi. With an early riichi your chance of winning by tsumo are pretty good plus you decrease the chance of your opponents winning, since they will likely defend. This together with the guaranteed increase to haneman seems worth the call to me. Of course the point situation must also be taken into account. I'm talking about a situation early in the game with everybody having a similiar amount here.
>>
File: Screenshot_2015-12-14-16-24-37.png (307 KB, 540x960) Image search: [Google]
Screenshot_2015-12-14-16-24-37.png
307 KB, 540x960
>>14478162
I fucking did it, finally
>inb4 playing against AI
>>
How do I stop dealing in? I already know about suji but is there any other way to defend besides putting down tiles that the person in tenpai and other people discarded?
>>
>>14488345
Win before they do.
>>
>>14488345
The tiles other people have played in the same rotation are also safe tiles.

Also, the japanese people betaori almost every time somebody calls riichi.
>>
>>14488364
As expected from a nation of betas.
>>
>>14488345
>>14488345
http://osamuko.com/basic-defense-techniques-in-mahjong/
>>
>>14488364
>Also, the japanese people betaori almost every time somebody calls riichi.

Not in high level tenhou.
>>
6 people in the lobby yet no one is playing
>>
>>14488593
I do wish it were a bit more active.
>>
>>14488593
I've been playing in 0000 lately to get my rank up. Not making much progress.
>>
>>14488593
It is frustrating that people join the lobby and then don't queue for anything
>>
File: saki2.jpg (110 KB, 1440x807) Image search: [Google]
saki2.jpg
110 KB, 1440x807
That feeling when you witness 嶺上開花 for the first time.
>>
I used to believe and heavily defend that mahjong is not about luck but now I'm not really sure.
>>
>>14488958
Who hurt you?
>>
>>14488875
but rinshan kaihou isn't really that uncommon, now daisangen or daisuushii, that's the real deal

>>14488958
mahjong is about lesbian loli powers, I thought that was obvious
>>
>>14488958
There is certainly a lot of luck involved, however there is also an element of skill
>>
>>14488962
Been playing in the ranked lobbies in 0000 for some time now and in the game that I was playing I was doing pretty well holding myself in 2nd place when suddenly my luck changed and I got fucked consecutively till the last round.

>inb4 git gud faget
I'm in 2nd dan stuck at around 400/800.
>>
>>14488992
Did you deal in? It's 100% your fault if you dealt in.
>>
>>14488998
I was in tenpai with a few tiles left and all my tiles were equally dangerous. Opponent was obviously waiting for a sou when all of my draws came out as sous. Can't do jack shit at all about that. The other one was when I riichi'd with a tanpin iipeikou and the last ron'd me. I wouldn't blame it all on luck but it had a fair share on my loss.
>>
>>14489014
Replay? I don't quite believe there's nothing you could have done.
>>
>>14489046
After my game. It's likely that I've missed something since I was tilting hard in the end. Back to back losses now. 2nd one is my fault for dealing a dora.
>>
Polite sage for being off topic, but why does mahjong have these threads but shogi doesn't? I'd love to play it with some /jp/ bros
>>
>>14489198
Randomness in games limit the kind of strategies people consider "tedious". That is, in a deterministic turn based game, the advantage is about raw analysis of possible moves. Probability and shifting conditions are something the mind handles more naturally.

Also, mahjong is 4 players so there is less pressure on new players. They can quietly sit on the defensive and nobody will mind.
>>
>>14489046
http://tenhou.net/0/?log=2015121512gm-0089-0000-17910a68&tw=0 I'm not sure but I think it was this one. Ignore the South4 round since I was already tilted that time. I'm ready to accept all the criticism if it'll help me improve.
>>
>>14489198
Shogi is just not very popular in the West, I don't really know much about it but from what I understand it's a more complicated game.

Another thing is it doesn't really have any popular anime/manga (like Akagi or Saki) to serve as a gateway and get people interested.

By the way do you know of a site where you can play Shogi together online?
>>
>>14489227
Sangatsu no Lion is alright.
>>
>>14489227
I found a site called 81dojo, but you have to sign up and I don't think it has a room system.

Shogi is basically a more in-depth chess. It introduces three new types of piece, the Lance, the Silver General, and the Gold General, as well as the fact that promoting your pieces gives them specific movement patterns instead of just choosing a piece that you want.

It's really interesting, and looks like it could be pretty fun. If you want to learn, here's a good place to do it: http://ancientchess.com/page/play-shogi.htm
>>
>>14489239
I quite like chess so I might give shogi a go once I've become half decent at mahjong
>>
>>14489221
>I'm ready to accept all the criticism if it'll help me improve.
Fine then.

On East 2 you broke up your tenpai for seemingly no reason. Did you have bad feeling about the 7 man or something?

On East 3 you dropped your wind tile on the first draw, then when you got a second one, you kept it. I can't even imagine the reason. It looked like you considered chitsu or something, then changed your mind. You ended in tenpai, but with a clear goal, you would have easily won that hand.

On the first South 3 you were clearly going for a hon itsu, yet you threw out a tile that could be useful for a tile that wasn't of that suit. I don't get why.

On the second South 3, if you thought the 9 pin was a safer tile, you could have kan'd it and gotten another tile. This is just my personal opinion, but if I have a lot of a tile, that means that other people don't have that tile. If that's the case, I see it as it's more likely they need that tile, so I wouldn't have thrown out the 2 sou there, even if it would buy two more safe turns. Especially since all of the 1 sous were out. But that part is just my point of view on the subject.
>>
>>14489322
Oh, 1 more thing. When going for Toi Toi, generally you should make your pairs the most likely tiles to be thrown out such as terminals, or worthless honors. When you called on the 9 sous, I think you should have thrown away a 5 man. It would have led to you getting the 1 sou right after. This might have led to a victory, or maybe not. Who knows?
>>
>>14489221
E1:
8s discard was bad. Should've discarded chun and ton first.
E2:
Why discard 3s? 6s was safe and the 2s shanpon was dead. And then why discard the 2s pair so you could keep 556p? You're going back shanten. Then when you drew the third 5p, 7s was a bad choice. Even if you wanted to break up the furiten 58s ryanmen, you should've started with 6s. That way, you keep the 47s ukeire. And then you chi 7p for the kataagari 14m ryanmen? If you were going to do that then you should've just chi'd the 4s earlier.
E3:
Should discard 8p before 9s. 4m was bad, you lose 36m ukeire and only gain 7s ukeire which would leave you with a weak shanpon. You got the 5s but then why discard the 58s ryanmen instead of the penchan? You lose dora but you gain tanyao pinfu. 3m was dangerous against kamicha's sanshoku.
E3-1:
Why discard 2p over 4s? Why discard 2m?
E4:
Yeah mahjong certainly is all about luck, huh?
S1:
Why break up the 7p kanchan to keep 1s? Why hold onto the xia? Xia was safe enough to justify keeping iishanten for 5800.
S2:
2p was a big backfire. Should've discarded chun first.
S3:
2m? You don't need to force honitsu. First place is too far ahead. Just focus on securing second with the fastest hands you can get.
S3-1:
4p? No way. Stop holding onto the dora when you don't need to. 6m? Buddy you don't need toitoi at all. 1s? That was the best toitsu you had. 5m is much harder to pon. You absolutely deserved to lose this round.
S3-2:
1s was bad. Toitsu/penchan vs toitsu/kanchan, break up the penchan first. Alternatively discard 8m, but that'd leave you with a poor shape later on. Why damaten? Should riichi immediately here. If it weren't for that one turn delay, toimen might not have discarded 3p, and if not for that he might not have pon'd the 2s.
S4:
9p pon? Toitoi nomi isn't enough to make a comeback, even with a direct hit on anyone. You should've stayed closed here.
>>
What's the difference between tenhou.net/0/ and tenhou.net/0/?L0000?
>>
>>14489239
Fuck man I can even barely play chess but I'll give it a try. Also surprised there's an English site for it.
>>
>>14489239
To me shogi's most interesting deviation from normal chess has always been the way captured pieces remain a constant threat. Every pawn taken from you could end up being the piece that turns the game in the opponent's favor.

I started with gamedesign's shogi, thinking it might be good given how their mahjong is one of the best out there for AI games. It was pretty terrible.
>>
How the fuck can I tell when someone is in tenpai? Do I just assume by the end of the round mostly everyone is in tenpai already? I never know when to defend or what to defend against if no one calls riichi.
>>
>>14489845
The first discards somebody makes indicate what they aren't going for. Going off that, somebody is closer to tenpai when they stop discarding tiles that match their first discards.

Of course, that's a trick I saw in Akagi so it may be totally worthless.
>>
http://tenhou.net/0/?log=2015121519gm-0029-0000-b5809946&tw=3

This was a really tough match.
>>
File: Nintendo set.jpg (49 KB, 640x343) Image search: [Google]
Nintendo set.jpg
49 KB, 640x343
Why do you not own this set?
>>
File: Dammit.png (92 KB, 783x511) Image search: [Google]
Dammit.png
92 KB, 783x511
>>14489815
>gamedesign shogi
Yea, that AI is an asshole; and I suck.
>>
File: 1440120002907.jpg (87 KB, 1674x854) Image search: [Google]
1440120002907.jpg
87 KB, 1674x854
>>14490253
>that face
What the heck man
>>
>>14489322
>>14489332
>>14489340
Exactly what I needed. Thanks for taking your time on those. Kinda felt like my game is on a dead end recently since I've lost my grasp on proper discarding of tiles and when to go and not to go. I have the tendency to go instantly to betaori whenever someone riichis and I feel like I'm holding back myself a lot when I'm in tenpai or when I keep useless dora tiles.
>>
>>14490433
Oh and another question. How do you deal with live honor tiles/unneeded doras mid game? I know it could just be a simple 'just discard it' but I don't suppose that's really the best option. Also I really am aware of my poor intuition on reading waits.
>>
>>14490433
>I have the tendency to go instantly to betaori whenever someone riichis and I feel like I'm holding back myself a lot when I'm in tenpai
If you're in tenpai yourself or even isshanten, you don't necessarily need to go full betaori. It depends on your chances of completing your hand and it's possible value as well as the point situation. If your hand value is low and/or your wait is shitty and has only 4 or so outs you should usually defend. If you're in tenpai with a ryanmen wait or better and a high value hand just continue to attack. If it's somewhere in between try a controlled offense. Discard tiles that are remotely safe (e.g. suji, yakuhai with 1 or more out) but still keep your chances to complete your hand. Also the points you have are really important. If your first place late in the game you should obviously play more defensively than if you're last place. The position of the dealer is aso important. Imagine the following situation: It is S4 round, you are in last place, 400 points behind 3rd place. 3rd place is dealer and another player has called riichi, your hand is in tenpai but the wait is bad. The correct choice here is to go into defense. If the riichi player wins by tsumo or from the 3rd place you likely get into 3rd place, since the dealer pays double. This has a higher chance of happening than you winning against the other riichi with your crappy wait. If 3rd place would not be dealer however, you should attack.

>>14490451
>How do you deal with live honor tiles/unneeded doras mid game?
Just diacrd them. That's really the best option most of the time. Isolated honour tiles should be discarded early. Personally I favor the following discard order most of the time: Isolated unrelated winds -> isolated terminals -> isolated 8s -> isolated yaku tiles -> either isolated 3-7s or breaking apart bad taatsu like 1-2, depending on the situation.
Keeping a dora a bit longer is ok, but don't break apart a good taatsu like 3-5 just to keep your dora 8.
At the end of the day this depends on how close your hand is to tenpai. If you are in 2-shanten or better always discard isolated tiles that don't help, no matter if Dora or not.
>>
>>14489198
Make a shogi thread, no one is stoping you
>>
>>14489316
So never
Thread replies: 255
Thread images: 81

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.