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You are currently reading a thread in /jp/ - Otaku Culture

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Amagami - 1st day patch Released for PS2/PSP, "1495/2308 original edition scenario scripts translated (64.8%)"
Aokana - Common route + 3 character routes translation done
>AstralAir - prologue patch released, 37,588 / 64,880 (57.93%) lines translated
Ayakashi Gohan - 49% complete
Black Wolves Saga: All scripts translated, 55/65 scripts edited
>Bunny Black 2 - Translation started
Clover Day's - 100% of the common route + 348/711 KB, 119/743 KB, 92/764, 338/846 and 74/722 KB of 5 routes translated
Gore Screaming Show - Prologue and day one patch released
HaraKano - Ayana Seno's route patch released
Haruka Na Sora - Sora 11.29% translated, Kozue 23.73% translated
>Harumade Kururu - 34.5% of the initial route translated
Hoka no Onna - 48.68% translated
Irotoridori no Sekai - New project started, prologue mostly translated
Ken ga Kimi: 116/122 scripts translated, 101/122 scripts edited
Kiminozo - Common route translation complete
Koichoco - Going through finishing touches
>Koiken Otome - 96.81% translated, 88.90% edited, prologue patch released
Kurukuru Fanatic - 87.5% translated
Lovely Cation- 26% of lines completed
>Majikoi A-1 - 64%
Mahou Tsukai no Yoru - released ch 1-5
Monster girl quest paradox - Being translated, new partial patch
Muv Luv Total Eclipse - 25% translated
Noble Works - 54,169 / 57,690 (93.9%) lines translated, partial patch released
Oreimo Tsuzuku - 266/268 scripts translated, 196/268 through TLC+Editing, 121/268 scripts finalized
PersonA - 44% translated
Rewrite Harvest Festa - 22583/30040 (75.18%) lines translated
SakuSaku - 100% translated, 31858/49257 (65%) lines finalized
Starry Sky In Summer - All scripts translated and edited, 114/177 scripts through TLC
>>
>Sukimazakura to Uso no Machi - 4,872 / 30,513 Lines (16.0%) translated, partial patch released
Tasogaredoki no Kyoukaisen - 100% translated and edited, QC and technical work remains
>White Album 2 - 16712/35275 (47.37%) lines of closing chapter translated
Witch's Garden - 41179/67201 (61.28%) lines translated, 2221/67201 (3.31%) edited, prologue patch released
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 78.42%, Kazuha 100%, Akira 89.73%, Motoka 32.17%, Common and Kazuha fully edited


Official work

MangaGamer
>Euphoria - released
>Gahkthun - 12/23 release
Free Friends 2 - 100% translated and edited
Higurashi Hou -Watanagashi released
>Bokuten - 69% translated, 32.66% edited
>Da Capo 3 - 65.8% translated, 44.6% edited
>Go Go Nippon 2015 - Released
>OZMAFIA - 90% translated
>House in Fata Morgana - 92% translated
>Myth - 75% translated, 72% edited
My Boss Wife is My Ex - 100% translated and edited
Kuroinu - Being released as 3 seperate chapters, 18.13% TL 18.13% edited
Supipara - Ch 1 100% translated and edited
>Yurirei - 89% translated, 79% edited
>Himawari - TL and editing finished, in scripting
>Beat Blades Haruka - 95.0% Translated
Umineko - Picked up
>Tokyo Babel - 84% translated
Negai no Kakera - Picked up
Princess Evangile W Happiness - Picked up
>>
JAST
Sonicomi - Fully translated, building launcher
Sumaga- Fully translated, in editing
Trample on Schatten- Translation 83%
Flowers - 100% translated, in editing, preparing to port
Seinarukana- Waiting on LE materials. QA checking.
Django - Waiting on translation.
Sumeragi Ryoko - 100% translated, waiting on test build
Sweet Home - 10% translated


Sekai/Denpa
>Clannad - Released
Fault Milestone 2 - Side Above released, GE still to come
Grisaia trilogy - 2nd title in TL through end of Nov
WAS - Kickstarter finished, delayed
Atom Grrrl - 100% translated
>Narcissu 3rd - 88.47% translated
>Narcissu 0 - 43.41% translated
>WEE 3 - 7.40% translated
Nenokami - 37.79% translated
Kokonoe Kokoro - picked up
Sacrament Sheep - In Beta
Memory's Dogma - Kickstarter reached goal
Chrono Clock - Picked up
Root Double - Picked up
Tenshin Ranman - Picked up
Witch Boy - Kickstarter failed
Darekoi - Picked up
Wagamama High Spec - 2016 release
Mayoi Hitsuji no Kajuen - Picked up


Other
>Bad End - Released
Harmonia - On Steam GL
Little Busters - Picked up
Tomoyo After - Picked up
Muv Luv Trilogy - Kickstarter succeeded
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
Work being done on a fanTL of Shin Koihime with hopes of getting it licensed
Wish Tale of the Sixteenth Night - 2731/10293 (26.53%) lines translated
Harvest December - 3DS ports being released
Kyuuketsu Hime no Libra - Kickstarter preview up
Magical Eyes - Winter release planned
Zero Time Dilemma - 2016 release
>Shirahana no Ori ~Hiiro no Kakera 4~ Shiki no Uta - Released
>>
Apparently Aroduc's translating Bunny Black 2.
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stating the obvious
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>>14406596
thanks sekai
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>>14406596
Yeah who cares about shitty translations right? /s
>>
>>14407178
>/s
Go back to Reddit.
>>
I haven't been to /jp/ in a long time. What happend to the Subarashiki Hibi translation?
>>
>>14407728
Stalled in the meme insertion phase.
>>
>>14407728
The earlier stuff wasn't up to par with the later so it needs to be edited again
>>
>>14407825
>>14407728
Course it would be way too hard to update tlwiki saying this shit.
>>
>>14407825
it feels like they're doing everything in their power to purposefully make this take as long as possible
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>>14407886

You mean stalling while they try to get it officially released? It's not like that's never happened before or anything.
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>>14407728
Fucking Herkz happened.
>>
Wasn't Euphoria supposed to be released tomorrow?
Is it already released?
>>
>>14408703
Go buy it and see, anon
>>
>>14408734
I am just surprised because my memory must deceive me.
Did it really not get released early?

I even checked the archive.
>Euphoria - 11/27 release
That's tomorrow.
>>
>>14408703
Trusting vnts 2 anon isn't always a good idea. Remember that MG releases all of their games at midnight Pacific time.
>>
>>14408754
Maybe they're operating on a different timezone. Or maybe someone just decided to release it earlier.
>>
>>14408761

Midnight EST, 9 p.m. PST. So in about 2 hours.
>>
>>14408754
>>14408703
Earlier is better. So I am happy. I just wasn't counting on it.
>>
>>14408761
I put it as released because it would be released by the time most people saw this thread.
>>
http://blog.mangagamer.org/2015/11/25/mangagamer-partners-with-winged-cloud/

So, this is news. I find it hilarious, in a good way.
>>
>>14408984
Hopefully that garbage makes MG some cash and they can open more doors.
>>
>>14409000
Yes.
>>
>>14408984
It would be nice if they would take on Manga Gamer as their publisher full sail.
>>
>>14408984
At least MG can make their awful text a little bit less embarrassing, maybe.
>>
>>14409053
I doubt MangaGamer will be changing anything about the actual writing.
>>
I have this vague worry that Sakura Santa is somehow going to cannibalize Gahkthun's sales thanks to the close release dates.
>>
>>14409401

I really don't think they appeal to remotely similar audiences.
>>
>>14409415
Well, I'm gonna play both of 'em, at least.
>>
>Highschool Romance
>Still no Sound of Drop download

What is even up with VN thieves. Why can't you steal the good stuff?
>>
Man, mangagamer's top five these days is OELVN city.
>>
>>14409566
They could certainly benefit from separate rankings.
>>
>>14409554
>Sound of Drop
>good

Nice try Sekai Project
>>
>>14409578

Maybe from a consumer referring standpoint, but from a sales tracking standpoint it's better to have an equal playing field.
>>
>>14409587
Is the sales tracker by quantity or does it also account for price?
>>
>>14408780

Are we going to get the usual year-end top ten sales ranking to see what won the mangagamer bowl this year?
>>
>>14409595

From my observations it's purely quantity.
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>>14409587
If their only method of sales tracking is a ranking on their website then they have alarming problems.

It's just another method of advertisement and only having cheap OELVN shit on there make it less effective than it could be.
>>
>>14409367
MG openly claimed that version featured on their site had one of MG editors reworking text. So yes, they did change "actual writing". To what extent — is yet to be tested by some brave soul.
>>
>>14409613
Well, the previous games had grammar errors and poor sentence construction all over the place, so getting some edit work done wouldn't be surprising.
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>>14409610
>If their only method of sales tracking is a ranking on their website then they have alarming problems.

Not for them, for us.
>>
>>14409625
Ah, well personally I'm biased as I'm not remotely interested in OELVN shit, so sales would be more relevant to me if they were split. And I'd probably be happier not knowing how much more Sakurashit is selling than stuff I like.
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worth it?
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>>14409866
nyet
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>>14409866
>still no script patch
>some mosaics are still there
>buying something you need to uncensor yourself
Nope. Fuck JAST.
>>
>>14409866
Just go buy euphoria instead
>>
>>14409613
JAST owns Brave Soul, not MangaGamer.
>>
誰に向かって言ってんだよ?
>>
Anyone planning on uploading Euphoria?
>>
>>14410410
how shameless.
It barely came out.
no shit someones going to upload it. All you do is have to wait.
Or fucking buy it you piece of shit.
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>>14410425
$45 for a nukige

ok
>>
>>14410429
It's not like you buy anything else, may as well increase the chances of getting more freaky shit in future
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>>14410429
So are you saying you would buy a different title for 45 dollars if it weren't a nukige?

Highly doubt it since youre going on /jp/ to beg for an upload of something.

Even if it were 20 dollars you'd be in the same position as now.
>>
>>14410410
Some has to cracked it you imbecile. You won't be able to launch it without an activation code.
>>
>>14410325
does it have futa?
>>
>>14410440
This is true. His post also implies that Euphoria's "value" is less simply by virtue of it being a nukige, which is completely untrue. Not to mention that Euphoria specifically is a pretty high tier game by any standards.
>>
>>14409579
>Sekai Project employee asking people to upload his game

Yeah, you sure are smart. I mean, have you even played Sound of Drop? Unlikely, since it is literally impossible to acquire illegally.
>>
EOP here, is Euphoria actually purely nukige? I thought it had a decent plot as well.
>>
>>14410537
It has a LOT of nukige scenes, but yes, there is plot going on. It's like Saw, as a nukige.
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>>14410537
The plot is that it all turns out to be a computer simulation. Well, it's more complicated, but that's the big spoiler. I wonder how will EOP friends react to it. Although on second thought, it's not really something that would ruin the VN for its readers.
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>>14406596
If I were a Japanese company (yes, an entire company) I would refuse to deal with a company that I know is going to butcher my product. This is because it's possible to know more than one language so I would be fluent in both English and Japanese, and also Russian because of shady mob connections. Anyway, you may ask why I don't translate the games myself, and my answer is that I'm the boss. I make the peons do the work, and if it's unacceptable, well. *draws thumb across neck*
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>>14410559
I hate that plottwist with Nemu actually being sweet deredere girl. I liked her as a mysterious bitch.
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>>14409613

It will still be shit.
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>>14405517
>amagami ps2 psp 64.8%

This the one with all the H scenes right?
>>
so uh...which one of these has some good ntr
>>
another year without Sumaga
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>>14413220
Everyone you know and love will be dead before Sumaga is released
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Finished Rika route on Euphoria and what the fuck is even going on. Along with the common route it took me about 5 hours (an no, I didn't skip any scemes). Looking forward for the rest.
Also, that staff comment from Ponsuke made me smile.
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>>14410429
It's 9,504 yen (w/ tax) in Japan which it a lot more than $45.
>>
>>14411056
Nah I knew she was fake all along
>>
>>So it seems like 5pb. / Mages. are really difficult companies to work with. A real shame for non-japanese speakers...
>Japanese companies in general can prove problematic dealers and shrewd negotiators, they speak out a lot about wanting to reach the world with their materials, but many of them are simply opposed to taking such a large risk. The bottom line is, some companies are simply more problematic than others.
Damn japs
>>
>>14405517
Little Busters - Picked up
Tomoyo After - Picked up

By whom?
>>
>>14413824
Fruitbat factory
>>
Shiny Days uncensored patch when?
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>>14413873
Are they gonna release EX with h scenes?
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>>>/h/4115308

who the fuck is this guy and why is he posting about this
>>
>>14413891
never
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>>14414441
That's pretty elaborate for annoying a tiny group of people on /h/
>>
How good is Himawari, compared to other games?
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>>14414661
Probably better than anything that has been released in English so far (as we never got Cross Channel, will never get Muramasa, and Subahibi is a troll).
>>
>>14414441
If its true, can't sympathize with MG much. Why the fuck they listened to "maek no drm!11" faggots? It was very clear they would pirate games faster.
Why the fuck they ignore all advices on actually combating piracy? Delisting shit like nyaa and erogedl and a-s from google would already help a lot. Sending abuse complains to their hosters would make even bigger effect. Tracking down most shameless uploaders via cc information they used when buying game and bringing them to court with huge fines and jail time would scare away all other uploaders, just like it happened in Japan.
Yet MG just does nothing and hopes for community goodwill. This is one of worst communities in already terrible gaming industry. Its used to dl VNs for free, or at maximum for 3$ during steam summer sale. Don't fucking expect loyalty and goodwill from it.
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>>14413537
I thought she'd be some sort of tsundere with secrets, not poor sweet girl for MC to save. Why is the true end so sugary when the game tries to be hardcore most of time? They even redeemed Kanae. I didn't feel anything by the end.
>>
>>14406596
Just like Hadaka fans can't tell if GH's translation of Hadaka Shitsuji is good, right.
Good thing no one takes money for it.
>>
>>14414441
Not sure about how much of that post is legitimate.

We all know that widespread piracy happens in pretty much all games as soon as they are released and Visual Novels are no exception to that. Expecting things to be different for a specific title is not realistic at all.

The fact that euphoria has some reputation due to its content makes it stand out among the usual Visual Novel releases even more so naturally, more people will pirate it. However, this also means that the game by getting more attention will get more sales.

People were also crazy for getting KnS2 uploaded when it was released and you can be assured that the exact same thing will happen with Gahkthun, Himawari, Tokyo Babel (although these last two will be on Steam as well) and many others. The best you can do to provide more support to these titles is to discuss them and show people why those games deserve support.

In this case we're talking about MG but I suppose you guys understand that the same applies to other companies as well.
>>
>>14414441

He has no idea what he's talking about.

>>14415179

We actually have been taking steps to combat the problem, it's just not very visible. It's not like we can just take a weed-whacker to piracy sites. As you all know the DRM we use is not very effective and using it isn't free. Using stronger DRM to further inconvenience paying customers probably won't do more than lose us customers since anyone who wants to break DRM will find a way to do it eventually.

>>14415272

Those tweets were in the context of people complaining about issues with Aksys' recent otome releases and wondering why this sort of thing keeps happening. My point wasn't to shit on people for not being able to identify poor translations (or even to shit on crappy translations), but that since it's not easy for customers to identify translation quality (and even if they do have that information, few make their purchasing decisions based on it) there is little to no financial incentive for companies to maintain or improve TL quality––eg. if you have a choice between an expensive and/or slow loc team who produce high quality work or a fast and cheap team who produce mediocre work, but you know that the the quality of the work has no impact on how many sales you'll pull in, the sensible financial decision is to go with the fast, cheap and mediocre team. It happens all over the weeb sphere, not just in VNs.
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>>14414661
Well, that's the no-name of the announcements. The original developers are Blank Note, a doujin group I've never heard about before. The only involvement of Front-Wing seems to be to act as a publisher for an official release in Japan.
The tile itself seems to be a lolige. Probably a little doujin gem comparable to Myth and the art is... as expected. Good ratings though, but I think this title is more intended for lolicons.
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>>14415323

>People were also crazy for getting KnS2 uploaded when it was released and you can be assured that the exact same thing will happen with Gahkthun, Himawari, Tokyo Babel (although these last two will be on Steam as well) and many others. The best you can do to provide more support to these titles is to discuss them and show people why those games deserve support.

Hell, I'm frankly glad someone uploaded KnS because the DRM on the copy I got broke my game and I wouldn't've been able to play it without having the torrent to grab the original exe from.
>>
>>14415323
>We all know that widespread piracy happens in pretty much all games as soon as they are released and Visual Novels are no exception to that.
The difference being that games will still sell anywhere from hundreds of thousands to millions of copies.

A VN released at full price will sell 1000 copies if you're lucky, and gets pirated by 5-10k people within the first week. Clearly something should be done about it.
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>>14415688
Nice arbitrary numbers.
>>
>>14415688
The difference is also that VNs are niche as fuck. Maybe charging $40+ for a game where all you do is read and click the mouse is a bit much.
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>>14415700
All Steam numbers are public through Steam Spy and it's pretty easy to get a decent estimate of MG numbers by following Doddler and Haro on twitter or ask.fm.

Anyone can see how much stuff gets pirated by going to nyaa. The Euphoria torrent hasn't even been out for 24 hours and it's already been downloaded over 2000 times, I'm pretty sure that's way more than what the game will sell this year.
>>
>>14415716

At this point people will usually bring up the length of the games, but I've had hundreds of hours of entertainment with Tetris and that game was free. Price rarely equates to length in gaming. Some fabulously expensive AAA games have only a few hours worth of content?
>>
>>14415716
Japanese consumers have to pay almost double that to buy a game on release day.
>>
>>14415700
https://twitter.com/CafeDX/status/670427998986727429
>>
>>14415688
You can't stop it though. DRM doesn't work.
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>>14415365
I chuckle every time I see it. Every time.
>>
>>14410534
Actually, there's a demo on Steam. I've had it downloaded since the demo was released but I still haven't played it...

>>14415716
They're expensive precisely because they're niche. Triple A games are made with HUGE budgets yet sold at normal prices because there are enough people buying it to cover the costs. Meanwhile, hyperrealistic wargames that look like they're made for Windows 95 cost 74 euros (not sure what the dollar price is on this) - and that's excluding the DLCs. (But you're in luck; this 5-year-old game is currently on sale in a Steam sale and costs only 46 euros now!) The fewer customers you have, the more revenue you need to get per customer. Niche industries survive because a small customer base is willing to pay disproportionate prices.

>>14415741
The number of pirated copies is irrelevant. It's better to have 1,000 sales and 10,000 pirated copies than it is to have 500 sales and 2,500 pirated copies even if the latter is only pirated half as much. You're comparing apples to oranges; how many of those pirates would actually pay for the game if they couldn't pirate? Hell, how many of those pirates would even know the game existed if it weren't for them seeing the torrent/DDL on Nyaa/ED/other piracy sites, or people who did pirate the game telling them about it/posting about it somewhere?
>>
>>14415179
euphoria actually had DRM. It's simply ridiculously easy to crack.
>>
These games have a huge piracy rate on the Japanese release too. Actually any single player PC game with accessible system requirements probably does.
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>>14415861
Sure you can.
1. People behind popular VN pirate sites live in US and EU, and could be easily prosecuted with criminal charges for this shit.
2. DRM does work when implemented properly: PSVita, PS4, XBox and so on. For PCs, there's "web-only" solution, which is VERY hard to "pirate" when all game logic is server-end.
3. VN pirate sites are very vulnerable to DMCA, none of them use DMCA-proof hostings.
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>>14415911
Not really. While many japan users download VNs from pirate sites, japan upload scene was exterminated by coordinated devs and police actions. There are no japan uploaders anymore, and many JP VNs are left un-uploaded for half a year and longer.
>>
>>14415912
>1. People behind popular VN pirate sites live in US and EU, and could be easily prosecuted with criminal charges for this shit.
Except lawsuits cost tons of money, not to mention the costs of having a lawyer find out precisely what you can sue them for (you need to know the specific laws they're violating and in which way, you can't sue someone just because "it's common sense they're not allowed to do that").

After all that comes the issue of actually determining the identity of the hosters; not even just practically, you need legal proof they are the people responsible. (Again, things just being obvious isn't enough in court.)

>2. DRM does work when implemented properly: PSVita, PS4, XBox and so on.
The big difference here is that the consoles are non-free platforms; you cannot run your own code on them unless you have a devkit, and to get a devkit you need to sign so many contracts that Sony/Microsoft will sue your ass off the moment you even think of tampering with the DRM. On PC, you can run your own code, and as a result, you can run programs that allow you to figure out what other programs are doing. This means that if you know enough about DRM and you spend enough time looking at the program in a debugger you can figure out what the DRM does exactly, and how you can circumvent it.

The only way to make use of this kind of DRM is by just releasing it on a non-free platform. In other words, no PC release. I don't think this is really an option for MG.

>For PCs, there's "web-only" solution, which is VERY hard to "pirate" when all game logic is server-end.
When all the game logic is server-end, operating costs are HUGE. It's only viable for stuff that simply requires online play, and there is a good reason they have business models that require the customer to keep spending money (be it through subscription or through microtransactions) rather than having them pay a single fee and giving them free service afterwards.

If you're talking about single-player 'always online' DRM, that's as easily circumvented as any other DRM, just more annoying on the legit customers.
>>
>>14415358
Why not use a virus based DRM? If someone or a software to to crack the game, the DRM will release a virus the deletes the game and infects the computer. It is unheard of, but it is possible. Consumers will have nothing to fear if there are not modify the game.
>>
>>14415970
> Except lawsuits cost tons of money, not to mention the costs of having a lawyer find out precisely what you can sue them for
No, that's civil litigation.
I'm talking about criminal prosecution.
For example, erogedownload is being operated by resident of Poland. By Poland laws, its criminal activity and matter for police investigation, MangaGamer needs only to file papers at polish police. Its police's problem to gather proofs (not that there's anything hard about it, Ivan is not hiding his identity and not using proxies or anything, contracts for both main site, forum and filelockers are signed with his IRL name).
> When all the game logic is server-end, operating costs are HUGE
Bullshit.
Traffic cost is already there, and "play from server" increase is not noticeable. CPU/Memory/disk usage for server is negligible since its VN, not FPS. Operating costs for such VN would be even lower than, say, what Nutaku pays for their free-to-play browser games. And you get nice bonus of being cross-platform and mobile-compatible.
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>>14415970
>(you need to know the specific laws they're violating and in which way, you can't sue someone just because "it's common sense they're not allowed to do that").

In EU, linking to copyright-infringing content isn't copyright infringement itself. ( Case C‑466/12 )
>>
>>14415912
I'm not sure there is any point to go after pirates. I pirated games back in the old days, and I have 180 bought Steam games. I pirated VNs as well, and I own about 40 VNs.

Pirate today is customer tomorrow. Except the ones who would never be a customer of course. Because some people think it is the job of others to force them to pay.
>>
>>14416028
Person who downloads game != person who cracks and uploads stolen games for commercial purposes.
I'm talking about second group.
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>>14415997
>Why not use a virus based DRM? If someone or a software to to crack the game, the DRM will release a virus the deletes the game and infects the computer. It is unheard of, but it is possible. Consumers will have nothing to fear if there are not modify the game.
Mainly because it's blatantly illegal. The moment someone with enough money to sue MG becomes victim of this, MG gets sued so hard that going out of business will be the least of their concerns.

Even disregarding that, false positives are hard to avoid. I used to be unable to play my legit-bought MG games because I was using WinXP 64-bit and their DRM didn't take into account that people would use such an obscure Windows version. I wouldn't trust MG to not get false positives after using DRM like that.

Even when going further into suspicious territory, I know that for example Ikikoi detects OllyDbg running and quits with an error message telling me to close my debugger. Which would be fair...except it does so regardless of whether it's Ikikoi I'm debugging. I use OllyDbg for work-related reasons. I wouldn't be so dumb as to play eroge at work, but it wouldn't be unthinkable that one day I decide to try debugging something work-related and leave OllyDbg running in the background after that (or when taking a break from that) and go play eroge. The detection would definitely be unjustified in that case - to get my PC infected for a reason like that would suck.

And I wasn't even trying to debug Ikikoi to get around any DRM measures; I just wanted to know how it read its music file. People cracking a game's DRM aren't the only ones that want to attach a debugger to games; it's also useful for modders, fan translation hackers, and people who just want to tinker with stuff in general. (It's not a debugger, but lately while learning about PE file structure I've been opening random executables in analysis tools to view practical examples. There are plenty of valid reasons to want to see how a program operates.)
>>
>>14415890
http://steamspy.com/app/370540

Oh good for them, 757 ± 661 owners. Selling like hotcakes there.
>>
>>14416038
>I just wanted to know how it read its music file. People cracking a game's DRM aren't the only ones that want to attach a debugger to games; it's also useful for modders, fan translation hackers, and people who just want to tinker with stuff in general
Extracting music, modding, fantranslating and so on are illegal things which are prohibited by license, so that's exactly what DRM is supposed to prevent and it done its job right.
>>
>>14415912
That'd all be stupidly expensive. It'd be a bad business move.
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>>14416038
How is it illegal? Software modification itself is illegal. If people are playing dirty, then companies should be able to play dirty.
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>>14416041
Which is precisely my point. The market just isn't bigger than that. You can lower the price to $50, and you won't get any additional sales. You can lower the price to $10, and curious people will try buying it, but you'll still end up with lower total revenue than if you sell it for a ridiculous price to the few people that care enough about it to pay that much.
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>>14416055
>Extracting music, modding, fantranslating and so on are illegal things which are prohibited by license, so that's exactly what DRM is supposed to prevent and it done its job right.

Except in cases where it doesn't. USA has batshit crazy laws which make cracking DRM a criminal offense, but most other countries have a clauses that lets you tinker with stuff you bought to your heart's content.
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>>14416066
In that case, don't bitch about the pirates. They're not gonna pay the high price for the game. They might if it was cheaper.
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>>14415890
>how many of those pirates would actually pay for the game if they couldn't pirate?
At least I'm like that.
Almost every game I bought from DLSite and DMM I bought because I gave up trying to pirate it: no seeded torrents, dead direct download links.

I know several people who bought Teito Hiten because it wasn't uploaded for months and they gave up waiting.

Also, MangaGamer told several times that the moment game is uploaded their sales drop to zero. And when game is not uploaded, it retains high sales rate, so yes, there are many more of these people than you think.
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>>14416041
>http://steamspy.com/app/370540
You can't use Steamspy for sales in that range, the numbers it generates are completely meaningless. See how it randomly jumps around from day to day.
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>>14416065
If I murder your brother, do you get the legal right to kill me? Historically this has been the case in a lot of societies, and in some backwards countries this is still the case, but most of the world has realized by now that fighting fire with fire is only ever counterproductive, and as such it's not legally allowed to commit a crime as revenge for someone else committing a similar crime. (Not to mention you'd be really escalating your revenge, causing much more damage to the hacker than the hacker could possibly cause you by reverse engineering your software.)
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>>14416076
>Also, MangaGamer told several times that the moment game is uploaded their sales drop to zero. And when game is not uploaded, it retains high sales rate, so yes, there are many more of these people than you think.

Meanwhile, Euphoria is still #1 seller on MangaGamer website, while GoGoNippon2015, which to my knowledge isn't uploaded anywhere, isn't even in top5.
>>
>>14416056
Sending DMCA email takes 5 seconds of time, to copypaste links into template and hit "send" button. Its essentially free.

Going "web-only" is pretty much free in case when game is ported to new engine. Operating overhead is negligible compared to increased sales.

Criminal prosecution depends on country, but for some of more obvious cases like erogedownload, its within 2000-3000$ range for several visits in Poland. Not that big money compared to damage that site does.
>>
>>14416096
Going web only would kill their business. People that pay money for PC games have zero interest in dealing with that kind of nonsense.
>>
>>14416103
Nutaku is earning hundreds of thousands from their web-only porn games.
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>>14416111
That's a different market.
>>
"Web-only" is not new and not expensive, there are already many VNs like that, many of which are completely free: https://vndb.org/r?q=&fil=plat-web
Its ridiculous to assume that something viable for Asenheim (and they host plenty of full-price, voiced games) for free is now suddenly "stupidly expensive" for commercial company.
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>>14416096
>Criminal prosecution depends on country, but for some of more obvious cases like erogedownload, its within 2000-3000$ range for several visits in Poland. Not that big money compared to damage that site does.

I'm actually from Poland, and it'd be way more expensive. Polish courts are notoriously swamped with cases and they take years to resolve. Few examples would be chomikuj.pl case which goes since 2011, and only few months ago there was first rulling, which defense made appeal from, odsiebie.com case lasted from 2007 to 2013 and ended with none of administrators deemed guilty, or that one case from Koszalin, where dude running pirate site with 34TB of confiscated data at time of arrest got 8 month suspended sentence and ~250$ fine.
>>
>>14416131
It's still the worst fucking kind of DRM.
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>>14416055
It's as >>14416068 says. I live in the Netherlands, and EULAs are not legally binding here unless they are presented before purchase (which is pretty much never in the case of games) ('presented' means actually presented; me having had the ability to look it up does not make it binding if I had to put in any effort to do so).

I'm allowed to extract all of Ikikoi's assets for my personal use as long as I don't share them with anyone. I'm fairly sure I can even share the information on how to extract said assets with others, just not the assets themselves. Circumventing the anti-debug protection is more of a legal gray area as there are some laws about circumventing software protections here.

>>14416076
>Almost every game I bought from DLSite and DMM I bought because I gave up trying to pirate it
Were those games $45? Would you have bought them if they were $45? It's all a balance of price and convenience, and this is also why Steam is successful. If I can buy a game for $10 on a super-convenient platform and save myself the hassle of looking for a torrent, I won't even consider pirating. All the more so if it's hard to pirate; the harder it is to pirate, the more willing people are to pay for the convenience of just getting the game without any hassle. But this effect decreases with price and even much faster with decreased convenience; I am never blindly buying a $50 game. I will need to be thoroughly convinced I will enjoy it for me to make a purchase like that. If I can't pirate it, there's no adequate demo and I have no proper indicators of it being worth it (like being from a developer I know always makes games I like) then I simply won't buy it, period.

For that matter, MangaGamer loses a lot of points on the convenience part. I only bought Gahkthun because I really want to support Liar-soft, localization efforts for Liar-soft games and good translations; it would have been much more convenient for me to just wait until a day after release, go to Nyaa, enter 'Gahkthun', click on the first result, then click 'download', than it is for me to charge my prepaid credit card (which is a hassle in itself, but that specific part is not MG's fault; lack of better payment options is though), checking the exchange rate to make sure I have enough, heading to MangaGamer.com, entering 'Gahkthun', clicking Gahkthun, clicking the purchase link, logging in, etc, then eventually getting my download link and downloading from there. Fortunately they seem to have at least removed the DRM this time so I won't have to go through even more hassle when I buy a new laptop.
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>>14416131
If they go this route then they should get ready for a handful of angry nerds ddosing the servers every new release
and even then you are paying pretty good money for something that you can only access as long as the company you brought it from doesn't go under and the servers are fine.
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>>14416143
>Polish courts are notoriously swamped with cases and they take years to resolve
You don't need lawyer there in Poland once you got police to act.
It doesn't even matter what court decide, point is to make headlines with "Warez site admin is raided and charged for piracy of localized in west VNs". Chilling effect would be sufficient.
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>>14416111
Nutaku is so shitty that people are better off using cookies and playing at DMM. Only idiots pay them any money at all, which kind of speaks about how many idiots are out there.
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>>14416174
>Were those games $45?
No, they were 8000 yen, or ~80$.
45$ is huge discount compared to what we pay for original Japanese games.
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>>14416176
And good riddance. If they implemented always online DRM for single player visual novels they'd already be dead to me and I'[m one of their rare paying customers.
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>>14416179
>Chilling effect would be sufficient.
Yea, like it's working for 1000s other sites. Everytime torrent tracker is taken down, 7 more pop-up to fill the void.
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>>14416176
So they should not implement effective DRM because bunch of pirate kiddies would attack their sites? If anything, that's argument in favor of more stricter anti-piracy policy.
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>>14416191
It worked for Japanese VN scene. 5 years ago there were dozens of uploaders. Today there are none, as most prominent ones were arrested and rest are now too scared.
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>>14416179
You don't know what the fuck you are talking about. Are you the same crazy person generating hysteria on /h/?
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>>14416174
>If I can't pirate it, there's no adequate demo and I have no proper indicators of it being worth it (like being from a developer I know always makes games I like) then I simply won't buy it, period.

Euphoria did have a demo, though. Didn't help much in terms of sales, apparently.
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>>14416196
I am just saying what will happen with online only, if they do find a way to eradicate piracy without inconveniencing the actual customers than good, but in that case they
could probably sell it to big gaming companies for millions because nobody has found such a thing.
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>>14416201
Didn't the eroge market in Japan die at the same time? I can't say I'm impressed at the results of that crack down.
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>>14416087
Then what is the use of DRMs. Putting a virus will not only discourage hackers but may even end piracy. Hackers use viruses too to hack software. It's high time for MangaGamer to fight fire with fire. How are the sales of Euphoria? Did hey managed to break even?
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>>14416201
Now the Chinese upload everything. It's not like piracy is impossible there like you're making it sound.
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>>14416215
Listen more to Moogy bullshit.
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>>14415997

Potential legal concerns or collateral damage to legitimate users aside, more fancy/complex DRM schemes require more time and money. Considering how quickly even more invasive DRM can be circumvented, it's just not worth it.

The whole issue is complicated. One of the bigger problems is just that this is a niche market comprised of people particularly familiar with and accustomed to piracy as the de-facto way to consume VNs. With really mainstream stuff, your average would-be player probably doesn't even know how to work a torrent (so the always-going-to-pirate-never-would-buy contingent makes up a smaller proportion of the player-base, if that makes sense). But with VNs, the vast majority of players were probably introduced to them through piracy and that's seen as the norm.

I think ultimately we (as in western VN localizers as a whole) have two options: 1) try to flip the borderline pirates––the people who pirate because they find it easier/more convenient, or don't trust loc companies to do a decent job, or aren't even aware that legitimate options exist (see the recent kissanime drama for example) or 2) expand the market to a broader, more casual base. Personally, I think both elements need to be addressed for a healthy market long-term.

>>14416076

The most any DRM can really hope to accomplish is to buy some time, but most schemes are not even effective at that (especially using the same one over and over again). And again, you don't want to inconvenience or penalize legitimate customers in the process. I don't think "effective DRM" that doesn't harm legitimate customers or cost an arm and a leg really exists unless we're talking the only-publish-stuff-on-a-closed-environment route (like Vita), but that's not really a viable option for most VNs.
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>>14416227
>upload everything
No, they don't upload "everything". Many games were never uploaded at all, many took months.
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>>14416183
Yeah and that's way too much. Just because the Japs get fucked in their market doesn't mean I'm willing to consider $45 cheap. It's just like Australians getting fucked by steam. Sucks for them but that's not the prices I expect/want here.
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>>14416237
Two separate uploaders put up practically everything except for some obscure rpgmaker doujin shit. What prominent VNs haven't been uploaded?
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>>14416196
What is your fucking obsession? You can't sell shit to people that don't want to buy it.

>>14416201
Japanese market is primarily physical and much easier to police, not to mention that "crackdown" is only effective in the sense that it's too much effort to upload all of the dozens of low profile games every month. The number of people who will spend 10000 yen to import an unpopular porn game and then turn around and upload it from a foreign country are relatively low. With English digital versions the bar for buying is much lower, the market is spread across dozens of countries all over the world including places with really weak legal enforcement, and there are so few releases they're all significant.
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>>14416237
All the games that matter get uploaded and nobody really cares about the rest.
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>>14416233
>see the recent kissanime drama for example
Any details? Never heard about that one...
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>>14416243>>14416253
Teito Hiten took 4 months to be uploaded.
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>>14416210
Yeah, that was my personal course of action and speaking in the hypothetical; as someone entirely uninterested in nukige, I haven't yet been convinced the Euphoria demo is even worth my time. I heard it does have a good plot eventually, and I quite liked Saw (#1, haven't seen the rest but I heard they traded plot for gore - not the reason I liked the movie), but I don't really want to trudge through hours of literal shit to get to get to good plot. If I were willing to bore myself like that I'd rather read Muv-Luv (I just can't get through Extra) because apparently there the payoff is totally worth it.

For others the barrier is a bit higher, perhaps for good reason. Demos aren't always indicative of the rest of the game, particularly with VNs - at least in gameplay games you can often get a feel for the gameplay, but in VNs you can have shit like Little Busters which is amazing up until you hit the character routes and everything goes to hell after that.
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>>14416233
Many of us are just feeling sorry for you guys. At the end of the day, you are working so had for to localize a visual novel for us and all we do is just pirate your games. It isn't fair.

Do you honestly think you can make enough money from the current sales of Euphoria to cover the localization costs?
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>>14416260
> Teito Hiten
> 7 votes total
> prominent VNs
Okey.
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>>14416277
>Do you honestly think you can make enough money from the current sales of Euphoria to cover the localization costs?

I'm curious about it too. What's the # of copies you need to sell to break-even and how many sales you got right now? (Of course, if you're allowed to share such data).
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>>14416278
> judging prominence by vndb
EOP pls.
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>>14416277
Game doesn't look like a big seller. Compared to things like Muv-luv that is all "cool mecha!" that one is all just "oh, it is just torture?".
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>>14416215
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>>14416256

tl;dr it was one of those shitty illegal anime streaming sites. They got hit with a bunch of DMCAs recently and many of their users still don't understand that the site was not legally streaming titles. This is the unfortunate reality for a lot of weeb stuff. I'm sure most people reading manga on scanlation aggregators don't realize that what they're doing is piracy in the slightest.

>>14416284
>>14416277

I wish we were allowed to talk about this stuff, but I'd get in serious trouble for talking numbers. Euphoria seems to be doing alright so far honestly, but it hasn't even been out for a full two days yet.
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>>14416215
It was declining before crack down and is not "dead" yet. And you got cause-and-effect in reverse: crack down happened because of declining sales, "its all pirates' fault! if we arrest them, sales will go back up".
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>>14416318
Oh, I get it now. Reminds me of some talks few months ago, where people thought mangagamer is fantranslation group. You guys really should work a bit more on branding.
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>>14416323
>if we arrest them, sales will go back up
So... did they go up?
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>>14416318
Well, at least you have a few people here who legitimately bought it. Personally, I'm not too fond of scat and gore, but the premise and plot convinced me to buy it in the end.

Is it true that you don't have any intentions to licence Orcsoft games? Someone is currently working on a fan translation for the recent Mizuryu Kei game.
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>>14416332
No, because the Chinese upload 99% of everything now. JAV and eroge
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>>14416344
> 2015-10-29 100188
> 2015-11-29 104047
Not very impressive considering these 4000 sales are divided between: euphoria, Gahkthun, Highschool Romance, Sakura Swim, Sakura Santa and Higurashi.
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>>14416318
Thanks. I hope you guys success in the future. I can't wait to play Beat Blades Haruka.
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>>14416344
>Is it true that you don't have any intentions to licence Orcsoft games?

So here's the fun thing about questions like that: if we are interested or actively pursuing a company/license we can't say so until it's secured and announced, and if we aren't we also couldn't really definitively say so either because maybe we might change our minds or maybe the opportunity could arise later (unless we're talking about "are you going to license clannad" type questions). So the only answer we usually are allowed to give is "we have no plans at this time".

I can't really give you much of an answer, but I think I can get away with saying that guy on /h/ may have misinterpreted something to that effect as being more decisive than it is.
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>>14416277
>admin:
>November 28, 2015 at 9:18 pm

>My stance was always – “If you can afford it, you should buy the game legally.”. Most of this site users come from “poorer” countries, like Indonesia, Vietnam, Malaysia, Philippines, and they simply can’t justify spending half of monthly salary for 20 hours of entertainment. However, without people actually buying those games, none would get translated in first place. Back when I started reading visual novels, there were only 3-4 English releases/year. I don’t want those times to return.
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>>14416378
All these poor vietnamese farmers.
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>>14416332
I don't know about numbers, but if anything eroge is showing signs of recovery lately, so I'd say it hasn't hurt.
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>>14416364
I'm going to boldly state one of those is Highschool Romance. And I have proof!
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>>14416378
If he really feels that way, he should range-ban the US and other first-world countries where MG's games are available.
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>>14416399
Well, with JP torrent, it's kinda obvious that majority peers would be from Japan. English euphoria torrents has much higher variety of peers, with USA being first by large margin, followed by France (OVH seedboxes?) and variety of smaller countries.
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>>14416318
I think scanlations are more positive than negative. As always people can choose not to buy anything. But some people get introduced to some series and go buy them in manga and anime form. Some get to read the end of a dead series that a publisher abandoned. Others can read it faster, and then re-read when it is translated officially and bought. It also forces publishers to do uncensored releases, or the web will be filled with "The latest comic X was censored, don't buy it".

Admittingly I've not kept track of that for ages, so I might be screwing up and buying censored manga. But hopefully the big waves have already told the publishers to not censor so I don't have to worry.

At least the images I see of naked girls only covered by mist/beam/strand of hair/text are as close as I imagine content to be in uncensored art.

I almost consider buying anime as well. Some publishers have caught on to the anime fan sub HQ subtitle demand and are not releasing old shit DVD standard subtitle movies. Thanks to piracy and fans, the publishers are adapting to demand.
>>
Can you change the resolution for Euphoria?
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>>14416089
Obviously anon was exaggerating, but it's been said before by MG staff that there's a noticeable decline in sales once the game gets cracked and uploaded. Really popular titles will still still likely sell well though, but for all the hype surrounding KnS2, I'm surprised that it didn't sell better.
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>>14416527
Didn't first KnS and Catagra sold like shit too? I'm surprised they even went ahead with that one.
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>>14416536
KnS is one of MG bestsellers, just took some years to accumulate sales.
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>>14416541
Maybe it will be the case with KnS2 too then?
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People really want to know how well Clannad is doing
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>>14416541
More like it took a Kotaku article to publicise it
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>>14416527
>Obviously anon was exaggerating, but it's been said before by MG staff that there's a noticeable decline in sales once the game gets cracked and uploaded.
But is there any causation in this correlation, or is it just a coincidence? Sales naturally drop drastically shortly after initial release, and cracks are always released shortly after initial release. How much, if any, of the decline is caused by the upload + crack, and how much decline is natural because most of the interested customers already bought it by that point?

And I'm especially interested in numbers about this involving non-nukige. Nukige very well might have a much more "casual" audience, quicker to pay for convenience and quicker to pirate without caring about supporting the devs.
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>>14416768
That should be main MG angle if they want to be successful. Huniepop sold over 250k units, Nekopara 130k. If they reach wider audience, they will be able to ignore 10 or 20 thosand people who pirate their stuff.
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>>14416780
There's no reliable way to reach that audience on their marketing budget.
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>>14416438
>canadians

I KNEW IT
>>
People seem have the preconceived notion that nukige < any other type of visual novel.
This is probably the biggest reason euphoria is more likely to be pirated than bought.

This is probably because of how people personally value things.

With how free porn is online, very few people in the west would think of it as something that you buy.

There are people who
1. Buy everything
2. Buy things value and pirate the rest.
3. Pirate everything.

People who pirate everything are likely to only pirate everything and wouldn't buy something at all costs, with few exceptions.
These people would likely have not bought euphoria at all, even if it could not be pirated simply because it is a nukige.

People who buy everything, of course, buy everything they are interested but that does not mean they buy everything that is released.
While these people properly pay for things, only a small portion of this group would be interested in euphoria.

People who only buy things they value is probably the biggest group where people who normally buy things decide to pirate. VNDB says its about 10-30 hours, but is 45 dollars. People don't value porn that much.

Nukige (aside from gameplay nukige) don't have a large enough fanbase to be effectively sold in the west.
If I only had 45 dollars and interested in acquiring both Gahkthun and euphoria, I would unhesitatingly buy Gakhthun and pirate euphoria. Like others, I don't really value porn that much. There are so many avenues of viewing porn that will stay completely free and dont need $$$ payments that make buying nukige seem like a waste of money.

If euphoria has shitty sales, while pirates are part of the issue, the bigger issue is how people in the west dont perceive nukige as valuable as say some story-driven or character-driven visual novel.
For a bad example, I present clannad. at 50 dollars, (although available on steam) it seems to be very successful even though its 10 years old with the awful artstyle that comes with Key.

Clannad was able to be marketed very widely. All ages, well known, existing anime adaptation.

Euphoria was probably too difficult to advertise BECAUSE it was a nukige. Can you really go around advertising a game that involves scat/gore where a man is forced to rape women in this time of rape culture opposition?

Euphoria is extremely niche and not viewed valuable in the west.

Just like how an amateur artist is unlikely to make bank from selling his own art, regardless of how amazing it is, if its not viewed as valuable with an existing fanbase, its not because of PIRATES FUCKING RUINING THE FUCKING MARKET, its simply because the market wasn't ready yet.

Gahkthun will be DRM free.
If it makes more sales than euphoria, then that will be more proof to what I've said (assuming that people are interested in it).
>>
>>14416364

It's not horrible either though, given that euphoria's been charting ever since it launched, which is far more than be said for gakthun.

I'd wager it's probably in the 600-700 sales range, which means it's made back it's investment and a tiny profit
>>
>>14416857
>Gahkthun will be DRM free.
>If it makes more sales than euphoria

The current outlook is rather grim on this front.
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>>14416284
>I'm curious about it too. What's the # of copies you need to sell to break-even and how many sales you got right now? (Of course, if you're allowed to share such data).

They can't talk numbers, but it's an open secret that everyone gets paid a penny a character. In order to make (very rough) estimate on this, you can take the game's script size and do the math.
>>
Disregard that, I've somehow used 10 cent per char instead 1 cent per char.
At 20000$ investment and 25$ per copy of pure profit, they need 800 copies to break even, so yeah, they are probably there.
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>>14416964
>97000$ paid to Cafe
I think there'd be a lot more Japanese porn slideshow translators if that were the case
>>
You know what would boost sales of just about everything? Mangagamer updating that disgusting mess of a website.
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>>14416970

If mangagamer's royalties were that high, I doubt they'd be translating the kind of games they are with the sales they have. I'd say it's probably somewhere around 20% with the payment processor eating 5%.
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>>14417046

Really all they need is non-account checkout and gift codes. As much as people harp on about a visual update, I don't think that would do much.
>>
>>14417304
Even visuals aside, navigation is absolutely terrible, and non-expert user would have very hard time finding something not present on their front page.

And yes, more professional looking site would make it easier to trust them money. 90x era site casts huge doubts on games quality. Squished and distorted screenshots don't make good impression on offered games too.
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>>14416779
And yet nukige typically sell better on MG's site in the long term.
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>>14416857
Imouto Paradise and EROGE are full priced nukige without gameplay and they are on MG's best sellers list. If anything the thing that might keep people away from euphoria is the guro and extreme content.
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>>14417046
They already said that it would be in the tens of thousands of dollars to do so at least. They can't afford to do it.
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>>14417304
>non-account checkout
Wouldn't redownloading games you've purchased be more difficult without this?
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>>14417713

The way most sites do it is you get an email to the download link. The only real risk I can see here is that it'd make piracy really easy for non-drm titles, where people could just share said link and not only would it be possible to get the game, you could get it off amazon's servers that mangagamer is paying for. So for those ones, they'd probably have to include a download key.
>>
>>14417713
They could mail you a usb with the game on it. Then you just mail it back when you're done.
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>>14417743
Dumbest idea ever

If anything it'd be done through emailing, but that's a hassle and would be a different system than getting your codes from the website.
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>>14417743

Not the most retarded thing I've read today, but close
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>>14417705
I'm sure they could find a more competitive price for it, but even at an exorbitant one it's an investment they need to make eventually.
A professional looking and functioning website means a lot, even if it's for porn games.
Mangagamer already puts out quality products, but their public image is still pretty average outside (and even inside) of the core VN community, and their advertising is almost non-existent. Even if they have to sacrifice a license for a while or something, I really think they should be putting some real effort into their PR.
>>
>>14417746
Now now, don't get me wrong. They would include a freepost envelope with it too.
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>>14417739
If the download key has a set number of uses, then it's really no different than DRM. If anything the account checkout is easier and you can keep track of what you've already purchased.
>>
>>14417800

The download key is just a watermark to tell "hey this person has downloaded the game 40 times today, probably a pirate, better disable it"
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>>14416038

eden* and ef also don't play nice with ollydbg

even then, anti-debugger shit is usually fairly easy to circumvent
>>
I can't take people serious who complain about the website. It's perfectly fine. Amazon or Amami which I use are the same in layout and I don't see hundreds of people complaining that they'll never sell anything unless they update to fancy new designs.
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>>14418639
Nah, it's shit. Amazon is a bit shitty too but not nearly as bad as Mangagamer's site.
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>>14418639
>Amazon or Amami
It's blasphemy to put them in the same sentence concerning web design. Amiami loses actual sales from me, a regular customer, because I just can't find the shit I'm looking for. You can't even just filter out things that are sold out or marked as 'back-order' (which at Amiami means 'you can try ordering it, but you'll only get an e-mail saying we couldn't get the product for you'), so whenever I want to buy TCG sleeves I have to trudge through long lists of items I can't buy to find the stuff I can buy. I'm currently short on sleeves to the point that one of my decks isn't sleeved anymore (I needed the sleeves for another deck; I'm not playing the unsleeved deck until I get new sleeves), yet I still haven't bought any new sleeves because I can't find enough interesting actually available sleeves to make an order. And I can't check too often because it always takes ages to do so.

Amiami's web design is horrible to the point of losing them sales from regular customers that know exactly what they're looking for - they must be losing even more sales from potential new customers.
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>>14418742
Amazon does some retarded shit too. Ever try to sort by price? The results are basically garbage.

And good luck buying computer components and using their filtering feaures. It's also garbage compared to Newegg. It's understandable given the complexity of their catalog, but it's almost unusable.
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