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is it better to have a dayjob when making art? if you do good
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is it better to have a dayjob when making art? if you do good work, people will eventually come to you. if not, at least you'll be financially independent from a lifetime fulfilling hobby.

it also gives one more room for originality and artistic freedom if people here care for that
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I think most artists who do make money with it do have a primary job to support themselves. Not many artists can make enough money SECURELY each month, so it's better to have a backup. If you drown in jobs, then you probably don't have to. There's also art dayjobs in offices though.
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>>2515570
You think about it.

-Get a 9-5
-Come home by 6 (if you have to commute)
-Wash up/dinner (1 hour)
It's now 7pm, unless you have other errands (or kids) you now have 5 hours to draw until you have to go back to your slave owner again for another 4 days.

Part-time job sure why not. The problem with your post is
>lifetime fulfilling hobby
>hobby
We're in this to become the best. If you don't want to be the best and not make art your job then you are going to keep making excuses like 'people will eventually come to you'.
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>>2515570
sounds like you've already convinced yourself of the answer. personally, I think it's much more difficult for a part-time artists to succeed at art. Art, as well as real success at most anything, demands sacrifice.
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>>2515601
>I think most artists who do make money with it do have a primary job to support themselves.
Yeah, if you include any artist who makes 20 bucks a year from selling pinch pots to his relatives. if we're talking real artists, I think it's safe to say they're mostly, or largely, professionals. Kinda goes without saying really. It isn't that hard to get by if you're dedicated, those are stories that the lazy and timid tell themselves.
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>>2515601

yes but most illustration/conceptual/animation jobs (which I assume most of us are aiming for) leave little room for real originality. i assume most here don't take issue with that
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i feel that being a 'professional' demands one to be more an artisan than an artist
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>>2515622
Depends on how you approach it. You don't have to sell out to pay the bills. Lately my income has come from mural projects where I've had significant creative control. Supplemented with sales of work on canvas from my studio, where I have full creative control. I tried pandering at first but found people responded best to the work I enjoyed creating.
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>>2515641
>work 4 days a week, 40 hours total
>three days off plus some on work nights to work on art
>comfortable and care free as fuck
>awesome paid workout on work days
>not have to worry about scraping together enough neetbux for some ramen

ok obviously after a while you might want to sign up at that atelier with all the money you saved up.

end goal would be to reduce the amount worked at Wal-Mart or whatever and become fully immersed as a professional in your area of study.
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>>2515656

this basically. i am seriously considering going back to school for an accounting degree b/c i know it'll land me a cushy and monotonous job for the rest of my life.
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>>2515610
Honestly, you'd be surprised. I know several illustrators that are pretty "hot" right now, and only a few of them have managed to full-time freelance. It helps when you have a spouse that can back you up when you're not making much.
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http://seanwes.com/podcast/204-level-up-your-business-part-2-of-4-overlap/

Yes totally, listen to this
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>>2515726
link to something showing their skill level -_-
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>>2515739

there are plenty of artists who are technically amazing but don't have relate jobs, just go on deviantart. the odds in this business are way too stacked
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>>2515800
meh
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>>2515726
>>2515800

these guys are the guys that refuse to sell out though. they prefer to keep a part time day job so they can keep working on 'their' art and have their work be completely genuine and unpolluted.

for people like me, who love nothing more in life than to be financially independant and completely self-driven, there's plenty of commercial fishing-ponds available to throw the bait in.

making 25-30k a year freelancing full time is absolutely possible at even a modest skill level, and not even difficult to achieve. of course that comes at the cost of having to do very commercial type of work that you might not always love (shit for candycrush type casual games and porn for instance are two very in demand markets).

the editorial-focused illustrators that do very style-reliant work like pic related, will have a very very hard time doing art without a day job for more a longer period of time.
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>>2515817

you may make 30k now but what about ten years down the road? just the thought of being in my 30s/40s and still doing mundane commercial stuff makes me think i'd rather shoot for that dayjob now
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If you need to get a "cushy" job to pay the bills, at least get one relevant to what you want to do.

Like look into becoming a production artist, a layout designer, etc.
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>>2515825

if you fail to move forward professionally as an artist you would have failed at moving forward in any other field as well. art is extremely entrepreneurial, that can be both liberating (for the bold, confident and hard working) and punishing (for the lazy and non-confident).

mundane commercial stuff = $$$

doesn't mean you can't do the tasteful highly personal stuff too. moving forward professionally can mean:

- having snowballed with the ultracommercial stuff to the point where you make very good money per hour, buying you the time for passion projects
- having found and established a large client network for the exact type of work you love doing, thus carving out a nice little niche for yourself
- having launched several ip's that are self-sustaining and keep generating revenue with minimum work investment (think a webcomic or smth like that)

i have plenty of friends who make twice my annual income. they are all fucking miserable and borderline suicidal on sunday evenings. some of them have been let go, some of them are doing a phd only because they can't find work in their field after finishing their masters, ... it's not easy for anyone anon. art is no different and compromises will have to be made.
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Can all the faggots who have never held a full time job stop speculating on what you think you would rather do
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>>2515605
thinking the best of the best browse ic
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>>2515570

It's very true that a lot of people were only able to be artists because there were financially supported by mommy or daddy.
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>>2516026

Also the chances of being any good significantly diminish with having to do a 9-5 job
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>>2516026
and I thank the gods I have a daddy that supports the shit outta me
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>>2516027

it's rough. But I accomplish all the tasks in my job in probably only 50% of the time and a lot of the rest drawing as well as people sketching in the food court during breaks and lunch. You definitely have to push yourself and hate yourself for not starting in college and high school when you had virtually unlimited free time.
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Working full-time five days a week definitely damaged my art skills. I tried doing some things like taking art lessons/figure drawing once a week but it's not enough. The problem is that working (depending on the job, I'm on my feet 7-9 hours a day) can be really exhausting when combined with other activities, like if you also need to go to the gym, make food, grocery shopping, selling online/mailing stuff etc.

It adds up after a while and doesn't leave a lot of time so scheduling is definitely important.

>>2515663
I'm planning on doing something similar. I've saved enough to the point where I want to quit my job and go to school full-time to get it over with quickly.
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>>2516026
>not having the government be your surrogate mommy/daddy

Step up, pleb.
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>>2516027

which is why you make sure you're good before you enter that cesspool
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>>2516026
i'm pretty thankful for parents that are actually letting me NEET it up while I try to get good. I feel sorry for people that have to work from a young age, or live in bad conditions and are forced to make their own money.
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>>2515800
>deviantart
hue
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>>2515952
>doing a phd only because they can't find work in their field after finishing their masters
They are going to have a rough 4-6 years... Would rather art tbqh
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>>2515570
Nobody really wants to work. If you were forced to do art 8 hrs a day 5 days a week every year for 10 yrs, you won't be drawing what you want everyday.

If someone is paying you, then you are drawing what they want - that is just what work is. At some point someone is going to ask you to do something you won't want to do.

Otherwise do your hobby and sell it, but then you have to whore yourself out. You will spend 20% of the time doing art and 80% trying to do "business"

Instead, just do your hobby on your own time, and find a job that isn't demanding, but pays well, like I said, nobody really wants to do work.
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>>2516096

Ayy lmao.
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55k a year, git gud after work. Might make it after all.
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>>2517255
feelsgoodman
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>>2517255
>250k a year
>doesn't matter if I make it
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>>2517328
Y'all niggas hiring?
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>>2515610
Yeah uh you have to make alot of money to be a real artist...
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I work part time, 4-5 times a week, 2 of the shifts on weekend the others are at night or 4 hour evening shifts. It's like 30 min walk from my place.
The best part is that I can draw as much as I want there.
I don't make much money, but it covers rent and food.
Gonna stick to it until I can make a transition to fully supporting myself with art, it's comfy in a way that it gives me no pressure and I don't come burnt out in the evening thinking all day is behind me. And better than neeting imo, it's kinda nice to be forced out to get out of the house for the sake of mental health.
It's mentally demanding to have a full day job and drawing after unless you already confident in your art, not everyone can do it.
Thread replies: 39
Thread images: 7

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