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Animenative Art/Stylization General
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You are currently reading a thread in /ic/ - Artwork/Critique

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Last Thread: >>>2360104

This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun!

>Fresh off the boat? Get back on the boat and read THIS:
http://www.squidoo.com/how-to-draw-learn

https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Taiwanese Anime Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Daily reminder that one Artist can now make up to 26k biweekly"
>>
>>2367599
bg line art is competing with midground
control line weight with coherence or you're communicating things wrong, so, if you keep linework, keep bg with hinner lines than fg

It's going nice, but I'm sad that you didn't exploit the opportunity of having a model for yourself, that pose is shit

body language communicates too, that pose is boring, if you don't push your models they will only stand there, art is about contrasts, there's none right there, even hips and shoulders are paralels, it's completly frontal

consider looking old masters for inspiration next time, bet you can get way greater results if you plan it properly
>>
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Trying to experiment with values before adding colors. Any advice on how to make the image more interesting ?
>>
>>2368776
chromatic aberrration
>>
>>2368782
seriously ? >.>
>>
>>2368793
>>.>

Fucking kill yourself.
>>
>>2368776

I think you could get away with pushing your values harder. The background in particular could be darker.
>>
>>2368795
>>>.>

kek
>>
>>2368776
the thumbnail makes it look like she has leaky diarrhea
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>>2368776
Updating
Still hoping for useful advice.
>>
>>2368821
see >>2368815
>>
>>2368782
Just leaving this here
https://youtu.be/MVafJfV5xhI?t=133

>>2368808
Thanks for the advice, will try to darken it.

>>2368815
I didn't notice it , thanks.
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>>2369585
Lenght of the neck for both drawings doesn't seems to fit at all.
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>>2369656
thx, I see in the right, but I dont' see any issue on the full body

not going to detail that more tho

the color test (2nd is best)
>>
>>2369679
> but I dont' see any issue on the full body

I said both neck didn't fit each others, not that both were wrong.
>>
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>>2369698
kk thx, it doesn't matter that much, but will edit that

trying to do this today, hands and feet now, da final boss :'/
>>
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>>2369782
finishd, might animate it soon
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It's still rough, and I'm having a lot of trouble in choosing a hair color.
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no reference used, going for that dragon quest feel.... Should i even ink it?
>>
>>2370176
the face
>nose connected to mouth, how?
neck is too big too and left leg looks weird to me.
>>
>>2370186
those are minor things i'm going to fix but, that arms looks soo long to me, did i fuck it up?
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how is it?
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>>2370176
Make his right leg stand out more. The pose of his left arm doesn't feel strong, if he's about to slash it should be straightened out.
>>
>>2370191
Ears and noses are the facial parts that keep growing with age, old guy just looks like a kid with a beard.
>>
>>2370190
i started drawing the construction over your drawing and i noticed a few things.
1. he is a midget with a buff body
2. legs are short and lack dynamics imo- he doesnt look like he is jumping forward
3. shoulder looks like it is detached from socket, thats why the arm looks long, or u made the body too wide still contributing to the midget look

fix head n neck, lengthen legs, fix arm, add more movement and i think it can work?
>>
>>2370206

haha funny that you noticed that, I actually drew the old guy as a kid first and then randomly added a beard but i guess i forgot to fix the ears and nose.
>>
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>>2370206

i think it's acceptable now
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>>2370224
make eyes more serious and less cartoon, go for it.
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>>2370213
thank you so much, i knew something was wrong but i couldn't pinpoint what. i tried fixing it quickly but it still looks weird. I'll try again tomorrow i guess, thanks again
>>
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need a way to study drawing eyes.
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>>2370231

Going to bed now, I'll try changing the eyes tomorrow morning, mabye color it too.
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>>2370262
>look at pictures of eyes
>draw them
>??????
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>>2370567
yeah kinda tried that just now
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Just made this, would love soime c&c, thanks guys.
>>
>>2370485
i enjoy your art.
>>
>>2370587
feels like you just badly reffed a DNA panel.
Every plane is oriented just slightly oddly (his right leg vs ass his shoulder vs abdomen) and your foreshortening/perspective is really bad. try choosing a horizon line next time
>>
>>2370594
X.X Thanks, i'll try harder next time, can you redline some stuff for me? especially to improve the perspective, i always strugle with that, help nosebro
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>>2370588
thanks! how many nosebros exist?
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y/n?
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>>2370647
I'm not hating it.
>>
>>2370007
I really like this! For the right one though, I feel like the character would have a hard time supporting that huge thing on her back? Especially because the stance she's in puts all of her weight on that peg leg, which doesn't look very sturdy.
>>
>>2370632
maybe like 4?
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>>2370620
faggot youre at least 20% better than me, get someone else to redline you
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>>2370647
i am hating it
>>
>>2370666

Ok haha, thanks for the tips tho, they'll be usefull.
>>
>>2369909
The anterior deltoid covers up the top portion of the bicep intersection, you drew it with a gap between them. Probably fix that.
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moved onto the rendering
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>>2370587
Color are nice, rendering is pretty stylized.
Anatomy not best, it legit looks like a guy standin there with protruding limbs, no sense of balance
>>
>>2370660
at least 2
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>>2370735

Looked for some poses, I guess the problem in the balance was the leg being too front orientated?
>>
>>2370583
Tumblr nose.
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Have you caught yourself avoiding more complex pieces for the sake of speed?
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>>2370766
i think it's a problem with rhythm/gesture. The main line of the figure is straight vertical, which doesn't suggest to the viewer the lean and twist that goes into a pitch. So it ends up reading stagnate and stiff. I definitely recommend doing a bunch of gestures based off pitchers. Actually, any kind of gesture. It'll really bring your figures to life.
>>
>>2370583
Is Eto's hair really that long? also the left eye I feel like it needs to be curved a bit more, Right now both eyes look the same size even the one should be obscured slightly
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>>2370587
Really love everything about this. Do you have a blog?
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>>2370653
Thank you! I mashed up the huge cryopod after I did the initial character so I omitted functionality, although thanks for the observation, if she/it ever shows up again I'll buff the pegleg somehow.

>>2370647
Digging the proportions and all m8, keep the grind goin.
>>
>>2370718
i really like the way you draw faces man. Maybe the neck is too long but not really
>>
>>2370667

HE HATES IT
>>
>>2370934
That thing looks like it should tip backwards on those feet.
>>
>>2370718
That's going great, she looks really appealing and inocent
loving the colors so far, keep going and push value contrast like you did with those gold things
>>
>>2370880
http://lienum.tumblr.com/

here.
>>
>>2370822
Thanks i'll do it, I have some problems with making things more dynamic
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>>2370856
You're definitely right about the hair. It always seemed really long to me but looking at it now it's too long in the picture
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Roughing this out. Looking for some help, particularly for the legs for the girl on the right.
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sketch for an illustration
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>>2371119
Very nice except for that pearl nose
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>>2371119

I tried
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>>2371138
yeah they're goblins in the ref sheet so I don't think I can get around that (though I also am not much of a fan)

>>2371168
thanks family, I appreciate the effort
>>
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Can someone please enlighten me as to how to draw hands. Do I just study those fuckers from every imaginable angle?
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>>2371230
just build them out of boxes and draw anatomy on top
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>>2371230
take a photo of your own and trace over it
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any preference?
>>
Beginner here, learning the basics and what not. Breaking things down into shapes, anatomy, etc etc. As I continue my studies, I'm just curious to know when will you know it's a good time to job into stylization?

I have ideas for characters, and I have certain styles I like to look at. Curious to know when your studies will start to involve Stylize?
>>
>>2371230
What the fuck is this body? Are you blind?
>>
>>2371358
whenever the fuck u want just go for it brah
>>
>>2371336
3rd, for sure. But push it a bit more (maybe a bit more crouched).

First looks too awkward and stiff
Second looks off balanced
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>>2371230
fix the right leg , it looks uncomfortably awkward like its twisting
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>>2371336
i like no3 the most
>>
>>2371385
Really? Oh, I thought you needed some kind of understanding before tackling stylize.
>>
>>2371119
How do perspective lines help determine how the body looks? Any advice/books/tutorials/etc?
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>>2371336

No.3

You might want to make that right arm read more clearly. It's tangent to the shoulder/chin. Look up silhouettes.
>>
does this belong here?
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what should I pick for a background color?
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>>2371729
I'm fairly new to it as well so I honestly can't even really tell you much apart from it "helps anchor them in space."
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starting it
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>>2370718
This looks so good, what brush settings do you use for your lineart?
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>>2372225
not that. absolutely not that. does that color look good even on its own?
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>>2372397
I was told yellow green was the complimentary of red-violet
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>>2372404
use pure white and 15% yellow rather than crap colors, then you can use color adjustments to make ambient light coherent with the bg
>>
>>2372404
don't rely on what someone tells you. do you like that color? because it contrasts so much with the violet figure it looks like puke

other than that, you could go for more polished smooth lines. there's a lot of dabs that exist outside where they should - and they don't look like it was done on purpose. clean it up more
>>
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gonna build final bodyparts as next steps, I'll wait a bit to see if I get some critique on his anatomy/construction, just type what you see wrong thx :)
>>
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>>2370235
okay i tried rendering it for shits and giggles but i clearly have no idea what i'm doing so i just dropped it. Colored it with a mouse.
>>
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It's going nice but I'm so slow :8
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>>2371119
A bit of progress today.
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>>2372571
it's going awsome
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>>2372527
[spoiler]umph those muscles[/spoiler]
>>
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Do legs and arms look right?
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Darkest Dungeon made me sleepless. very addictive game.
Is there anyone who REALLY draw everyday? literally? I've been trying to draw each day but I get burnt out quite easily.
>>
>>2372670
medium?
>>
>>2372671
hard
>>
>>2372671
2B Mechnical Pencil + CG Coloring
>>
>>2372676
Ah, I should've guessed
good stuff
>>
>>2372670
im drawing daily 5-8h
>>
>>2372670
yeah, that's true.
I usually draw around 4-5 hours per day, but I should draw more, since I want to make it my day job.
>>
>>2372527
Girl reminds me a bit of Alex Ahad's works for Skullgirls, nice.
>>
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>>2372795
yeh, I analyzed a lot of skullgirls sprite to learn how the fuck they make those sprites xD

I've learned for this project pretty quickly, well, yesterday I got burned out but hopefully I keep the track tomorrow :/
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>>2372500
>beginners thread.
go check it out mane.
>>
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Would like some feedback on this, especially if it looks flat, second try with scenery.
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more flat wips
>>2372571
why are goblins so cute goddamit
>>2372670
black lines really flatten the fuck outta everything m8
>>2372804
nice linework bruh
>>
>>2372832
Looks dope m8
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>>2372571
A bit more progress. I'll head to bed and look at it with fresh eyes when I wake up. Any thoughts would be appreciated family.
>>
>>2372804
I'm not digging that palette at all, it's over-saturated, no balance and overly-cartoony for your style
not even anime does this
don't get me wrong I really like your style (although you could give him a chin)

>>2372842
composition is not good, you need a better understanding of space and get a better sense of flow

>>2372858
big anatomical improvement
it could use some more contrast though
>>
>>2372858
the left goblin nose's shadow does something weird on her cheeck, as it makes an edge that shouldn't be there
the right hand of the right goblin is too dark compared to that nut, make it reflect a bit of that brown maybe
it looks great overall, those typos tho
>>
>>2372858
Right ones nose seems to be coming out from too far to (our) right. I'm also a little confused what's going on with how her back is connecting with her hips.
Overall rather liking it though.
>>
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what about light/color palete
>>
>>2370583
I could heat my furnace the whole winter with those long ass log legs.

They're not logs, legs have bones and muscles underneath the skin, not just a homogenous surface.

Study legs
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When will it end! Been working on it for a while, and now that school's started up, less time to work on it even more. But it's coming along. Anything I need to fix or adjust?
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>>2372818
for what, for the sketching abilities, for the rendering abilities or for both?
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>>2371103
>>
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critique?
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>>2373515
Try and keep your lines and flats on separate layers
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I put some tips on learning how to draw kornprinz style piece on my forum:

http://ninja-art.freeforums.net/board/33/resources
>>
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>>2372858
reall liking this, nice values and palette, very cute girls, especially the right one
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>>2373577
>that garbo image
Who would aspire to draw this poorly?
>>
>>2373675
this guy.
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>>2373577
>sekret forum
what the fuck is this shit
>>
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>>2373577
I put some tips on learning how to draw on my post
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A N G E L
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>>2372858
That hand, fingers are different widths. It's wrong, you bad artist.
>>
>>2373713

Nigger that drawover is just as bad quit embarrassing yourself.
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>>2373713

Your drawover is even bigger failure than his drawing, have at least a little bit of shame.
>>
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>>2373577
is this for real or am i not real ?
>>
>>2373713
do you still jack off to noill's art
>>
>>2373937
>>2373942
fix it for me
>>
>>2374058
of course. never will stop.
>>
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granblue fanart
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>>2373908
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Well guys, I used to want to draw like Cho Jung Man, but I felt I was faking it, if that makes any sence... I tried just sketching and see what comes out rather than worrying for style... And this came out. You guys like it? I think this can work for shonen which is kind of what I'm going for
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>>2374290
disgusting.
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>>2374291
dan where have you been? i thought you died completely after you deleted nylonade
>>
>>2374279

>>2374297
please respond before you start calling anything disgusting, ironic namefag scum
>>
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>>2374301
It's there...
http://nylon-ade.tumblr.com/
Re-Opened it... I've also been posting stuff on HF but I want to focus on somewhat more serious stuff... I want to make an ecchi/action comic with some gender-bending characters, but I've been struggling to settle for a style
>>
>>2374305
it is disgusting, fuck fat enablers
>>
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I think I'm done with this, took a while but I finally finished the linework.

>>2370974
Thanks, yeah that was a bit of a stylistic choice.

>>2371016
I hope it has enough contrast, it was kinda confusing with light reflecting everywhere.

>>2372395
I use the default rough pencil on Clip Studio Paint for the sketch, I used a different brush for the final linework and I'm kinda disappointed I lost that sketchiness the sketch had.
>>
>>2374366
good fucking job mate! whats your blog slut?
>>
>>2374369
Thanks, I don't update as often but here's where I post all of my work http://butter7103.tumblr.com/
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>>2372867
>>2372874
>>2372908
>>2373668
>>2373912

Thanks for the input family. I think it's come a long way since the rough.
>>
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please some1 fix the fuckin legs so i can see how they are supposed to look. nothing fancy just rough sketch it over the image

the perspective i had in mind is overhead but not very high. i think i got the upper body right
>>
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>>2374442
on second thought i fkin failed the body too, didnt get the perspective at all it just looks like a normal perspective ...
was going for pic related perspective
>>
>>2374405
pls fix hand, it ruins the whole thing.
>>
>>2374462
I'm still trying orzzzz

send help
>>
>>2374405
Thumb shape and direction seems wrong also the fingers that make the V looks very unconvincing it's probably dué to their current angle, I think it shouldn't be that elevated judging by my own hand.
>>
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>>2374476
>>2374462
ayy lmao
>>
>>2374520
well... actually... those fingers cant go back like that (very hard to have them go outward of palm)... so thats still incorrect. but it is better than the original in general due to form.
>>
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I love it. I don't know what it is, or if it's original, but I love it. Something feels right about it.
>>
>>2374526
What? Theyes don't go outward.
>>
>>2374462
>>2374500
>>2374520
>>2374526
I made an adjustment to the finger size and it looks better now? I dunno.
>>
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>>2374727
Forgot picture oops
>>
>>2374728
I'll keep working on it. Funny how you notice more things right when you submit it.
>>
>>2374724
Yes they do, try doing it yourself. Notice how the angle on the ones on the picture pulls back, as if you were pulling on them. And that's without getting into the position of the thumb, ring, and pinky.
>>
>>2374728
Show more of her palm. Why do the fingertips bend back like that?
>>
>>2374731
The best way to fix it is to simple do the pose yourself and see what you've done wrong. Currently, the glaring one is that the thumb, ring, and pinky are as if they are seen from one angle, while the middle and index fingers from another. The ring and pinky simply cannot look the way they do with the knuckles. And how exactly does the thumb 'hook' over the index finger like that and get down to the tips of the ring and pinky? It is physically impossible. Take a picture of yourself in the same hand pose and use that as a reference, simply the easiest way to do it and to learn from.
>>
>>2374682
Woah, thanks anon, I'm really flattered that you set it as your wallpaper!
>>
>>2374728
the thumb is still contorted...
>>
>>2374809

your mom is still contorted after she had you
>>
>>2374823
i read your response
>>
>>2374728
It's still weird af. you can't bend the ring finger and pinky like that, just try it with your hand and you'll notice. The thumb should be a bit lower as well.

the guy who redlined you has the right idea.
>>
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Ember Mclain from WIP for a friend
>>
>>2374867
shit i meant
"Ember Mclain WIP for a friend" -_-
>>
>>2374867
when i say this i mean this in the most UNSHITPOSTING WAY POSSIBLE
do you have a tumblr? I like your art, and i would like to follow you.
>>
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>>2374728
I'm >>2374847 actually the guy who redlined you was wrong too. try this instead
>>
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i need more color palletes. i want simple and flowy art. not sure how to get that honestly.
>>2374867
gorgeous skinny legs
>>2374728
i really like this, feels like it's missing something though. maybe a little dark?
>>2374442
your perspective is a little off on the feet and the legs could be defined a little better.
>>
>>2374893
this is getting really funny because theres a little bit of fat missing on those hands and youre ignoring the joint for the middle finger
>>
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>>2374728
>>
>>2375137
there we go, but the middle finger bends a tad too much!

Best one so far though!
>>
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H-hello?
>>
>>2375152
FORM USE FORM
>>
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>>2374405
>>
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i'm not really sure about this pose...
can i haz redlines?
>>
>>2375268
You need to get out of your comfort zone, draw bigger girls! bigger cities! get creative with the destruction!
Your most memorable piece (to me) is the one with the medieval army going to fight the kyodai shoujo, that was really cool, anon!
>>
>>2375274
I'll try bigger cities, but it seems like nothing but just a chore to detail in more buildings if I expand it's size and the canvas...

i'm drawing this one as a birthday present for myself, so i'm just drawing one of my favorite girls being huge for no good reason.
>>
>>2375276
But it's too typical, holding a piece of a building with her left hand AGAIN?
Do trees! Airplanes! High speed trains! Stadiums! Think of the possibilities
>>
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>>2375282
alright lol. maybe I'll try a train, for now, i put some tanks there because it's yukari and all.
>>
>>2375272
Her left shoulder should be drooping more to exaggerate her pose a little more, and also to improve the silhouette of the character
>>
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need to study hands

>>2371168
her left (our right) leg in the red line should be much more foreshortened toward the viewer. At least switch the position of the legs, I know you're going for a dynamic pose but it feels like she's gonna fall out of frame.
>>
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>>2375272
>>
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>>2375972
at least have the decency to put his drawing at 40% opacity and dont chicken scratch. Have no fucking clue what youre telling him.
>>
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>>2376042

lol it's funny you telling someone else they have no idea what they're doing
>>
>>2376096
he's done the same thing, but to be fair, he's not wrong
>>
>>2376096
sure is easy posting as an anon. Sure is hard posting your work.
>>
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>>2373675
100 bucks says I can draw better than you.

:)
>>
>>2376198
Typical ego inflation. How many asspats did it take for you to stop improving, anon?
>>
>>2376212
Who says I stopped improving? You can see a big improvement even over the last two images I posted.
>>
>>2376198
ignoring the fact that he IS worst than you ( or he wouldve posted work). You arent at a level were you should be making tutorials.

sincerely, your light source is fucked. Your lips are disgusting, your ear looks like cob web, your hair looks like its part of the hat, there red stripe has no form her eyes are grotesque, her nose is pointy and the plane you see is wrong, your eyes are misaligned, your ass breaks out unnaturally, your scapula is nonexistent, and her left leg is wavy.
>>
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>>2376198
lol
>>
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chicken scratch sketch of male oc
>>
>>2373577
>>2376198
lmao desu
>>
>>2373713
>can't even get lines to connect
>>
>>2376246
>no nothing
>>
>>2376277
yea i noticed that when i original saved the image, but im too lazy to add 2 letters to it.
>>
>>2376275
its not a finished work, if a line is inaccurate, im not doing it over again, and ill start from where i deem the initial line shouldve ended.

I like that this is what you chose to hate on though.
>>
>>2375940
Sundry, who inspires your faces?
>>
>>2375940
how is it possibly for you to have great form on her left hand, not connect her left elbows to her core, have really neat facial anatomy, not having arms that connect to anything YET HAVING A GREAT PELVIS

are you like referencing for half of your body?
>>
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Haven't had much time to work on this, moved over the weekend. I like where it's going though.
>>
>>2376198
Either you are a very good troll, or you're not old enough to be on this board.
>>
>>2375940
Your faces would look a million times better if you drew better noses. Please, man, please

Also, the upper body is screwed.
>>
>>2376554
The legs seem to be lacking abductors as well. I wonder if Sundry is drawing directly as opposed to constructing, or was trying to add a body to a bust and wonked it.
>>
>>2375940
Sometimes your stuff looks decent, then you just put out stuff that's hard to look at. Look for the center of the body and learn some anatomy, man.
>>
>>2376504
They're mistakes, they happen. I drew directly for this as a warm up/challenge.

>>2376576
I did draw directly for this, little warm up before my comic thing.

>>2376554
>>2376499
Is it an anatomy thing or a style thing? I've everything from too "tumblr", big, small etc.
>>
>>2376038

looks like shes giving birth standing up
>>
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I suck at drawing eyes. Girl eyes specifically (I don't care about dudes). I'm fine with drawing pretty much anything but this. I can visualize what I want to do but applying it just doesn't work. It's like I can't manage to find my own "style" (yeah I know muh style), or in other words I can't find what'd feel right to me. I could probably copy eyes from whatever manga or anime or someone else's style but it'd just feel too wrong to do this.

I would like to gather different opinions from you guys - how did you get good at drawings eyes? What made it all click for you? Does anyone happen to have resources or hacks to draw eyes? Did you just copy eyes you found were cool from your favorite artists and with time slowly altered them until you were satisfied or something? Any tips/advice?

I'll check back until the thread dies, I appreciate any reply. Thanks for reading.
>>
>>2376946
> I could probably copy eyes from whatever manga or anime or someone else's style but it'd just feel too wrong to do this.

No it's not wrong, stop being retarded, that's how you'll learn if anything. And show your eyes works.
>>
>>2376946
why not merge the style of 2 authors?
is not like japs were that original tbqh
>>
This kind of offtopicc but now i have the option to upgrade my gpu a 280x to a 390 or save that money and buy a huion 18.5". I don't play much games but i was thinking if you guys the digital artist mostly could help me to make a decision and what could benefit me the most for drawing/painting.
>>
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>>2370191
You have a sameface problem m8.
Those all look like the same with slight changes.
Try more exaggerated face bases and expressions.
>>
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choose your favourite/c&c welcome
>>
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>>2377082
>>
>>2377069
That's not sameface at all, you sperg. Having similar base shape ≠ sameface. Tsuji Santa is sameface. Animu may have few base shapes that are appealing within the moe market but that is anything but sameface.
>>
>>2377283
>>2377082
That's some awfully generic character design. Like the kinda shit a 16 year old would pull from the top of their head when prompted to "uhh, draw a cool girl?" by a classmate. Does your visual library entirely consist of shit-tier pleb animu? What is that for anyway? What universe does that character belong to, what does she do? This has to be obvious in character design. I mean not to be harsh man, I really don't want to say it this way, but there is absolutely nothing that stands out as recognisable and creative or gives a sense of the character's personality. Not to mention version 2 and 4 are awful from a color theory pov. Dude I'm sorry but if you want to create something that's interesting you'll have to use your imagination better than this.
>>
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mmm if nothings horrible then i will ink it.
>>
>>2377355
>2377355
I agree with
there's no background for it, and it's just fitting bad client objectives, he didn't allow me to get too away from his pleb tastes, so I guess I went lazy with the random bitch :^)
but ofc I could have just put more throughts on it :L will focus more next time, thanks for the crit
>>
>>2377442
No problem familia, clients can be a bore.
>>
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>>2377416
>giant mech/bot
>big tits pilot
Oh concept art tropes, never change.
>>
>>2377523
plz dont bully my golem
>>
>>2377518
I miss some marks at her right foot, it's foreshortening a bit but you've just drawn the shape of it, make some hatching lines like you did in the end of the kwee, or some folds, or some edges

your line weight is not making too much sense, as it's perfect in some places, there's none at all for arms vs background, further part of tits vs torso/arms, and also hair, it's all the same size against bg, face or anything else
It's not a mistake, but keep in mind to make better linearts
>>
>>2377527
I like your construction
the armour pieces are so random, parts are not coherent with each other, it's changing styles, and those claws are a bit weird for a brute-alike
>>
>>2377529
Like the torso, the feet's details were expected to be more with the coloring, hence why I didn't add much.

For the lines I guess I does was a bit more random this time, should write down at the beginning the size I'll pick depending on the line to be more consistent.
>>
>>2377538
> expected

Fuck, wanted to say intended.
>>
>>2377533
i will try to unify the armor more.
>>
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So something is extremely off in this picture and I can't tell exactly what. I think it's the legs/butt/hip area. Crit, advice, or redline would be extremely appreciated. Still need to draw her other arm, but I want to fix what's off first.
>>
>>2377577
lenght of the legs dude, upper part is too small.
>>
>>2377577

waist is too thick, it's a profile
her but goes too backwards
her upper legs are as thick as the lower leg, and their lenght is almost in a ratio of 1:2

your reference might have foreshortening, but you've not drawed form at all, only copyed shapes
masure and construct
>>
>>2377598
>>2377584
Thanks guys! I didn't use a reference, so that's probably what my problem is. Trying to force myself to learn and figure things out from scratch on top of exercise and using refs. I'm unsure what you mean by backwards? Like it's too high or?

Again thank you both for taking the time to respond. It helps.
>>
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>>2377518
Wip.
>>
>>2377763
Her right, our left, arm is really tiny compared to everything else. Other wise pretty bitchin'
>>
>>2377802
Is it really? set the size in comparison to the face.
>>
>>2377806
yes it is, why are you comparing the ARM to the face? why do you always try to deflect criticism?
>>
No, I'm asking you what would be the best size for the hands if this one isn't.
>>
>>2377806
Diff anon answered you, but I'm kind of confused, if you compared the hand at least to the face you fucked up. Also look at the thickness between the two arms. The other one is much thicker. Also since her left (our right) arm is closer it should be at least as thick if not more so than the other one.
>>
>>2377518

ARMS
TOO
FUCKING
SHORT
>>
>>2377821
Not him, elbow is approximately the height of the top of the head.
>>
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>>2373006
o i fixed the legs a while ago. Arm are still long a bit but don't feel like editing for those.
>>
>>2376516
I actually really like this
Thread replies: 255
Thread images: 110

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