It's not, but 3D models help only as rough reference and when I mean rough I really mean it.
Biggest problem with 3D models is that they don't deform and don't capture motion. That's why you need to understand gesture/anatomy to know how to deform those shapes, which muscles flex and which are relaxed.
Moreover, 3D models are really generic like in OP and in reality people differ A LOT, see - pecks. 6-pack will look totally different on 5 different men and women, we don't have same definition or shape of the muscles.
just don't be some fool that does it using a model ripped from a commercial product, it'll be super obvious you are stealing the likeness of a model you don't own.
>>2604170 it seems like he just wants to spend most of the time putting detail into the surroundings. the characters are pretty meh, but his detail elsewhere seems to be where most of the effort went.
>>2604194 fair use is not "making it yourself", it's just using it in a way that is transformative and isn't out-right stealing the likeness of someone else's work. also royalty free models are a thing.
>>2604973 >>I'm not discouraging you from discussion >>/3/ is 2 blocks to the left Telling someone to go elsewhere is pretty discouraging if you ask me. Feel free to continue de-railing the thread though.
You're going to need to elaborate more on 'warped perspective'. What can you achieve perspective wise with a 3D program than just drawing it manually? Are we talking about the human figure here or environments? And your usage of the word "sketching" is really confusing me here because we all know it takes time to set-up a model, and sketching to me is on location drawing or casual idea doodling, digital or not.
I feel like I'm talking to a bunch of fucking weebs who want the quickest solution to their problems though. That might be why you can't see the fault in your logic here.
>>2605092 more like captain obvious devolves to pointing out the most obvious thing around them and somehow thinks that adds to what they're saying in any way.
i'd like to point out that the sky is blue. please recognize me as the superior person in this discussion, and feel free to no longer make any more posts as my superior captain obvious statement makes any further points invalid.
>>2605126 they're a different anon, but that statement they made is still true and somewhat holds relevance to the topic because lighting is still an important and tricky thing if you're using warped perspective and abnormal FOV.
setting up an environment with complex shadows, and unrealistic perspective or FOV is not something just any person can do IRL without having sufficient resources at their access.
there's nothing wrong with using 3D as an alternative for this.
if you can't even understand "warped perspective" i'm sorry but i feel no need to continue discussing it. do some searching. to help you out, fish-eye and orthographic are very tame examples, but the point here is that IRL reference is limited to the eyes in which you look at it through and the physical tools you have available at your disposal to make adjustments to your arrangement...while digitally constructed reference is not because you're manipulating things that don't exist and a free to do with it whatever you feel like.
and by "sketching" i meant drawing only the bare minimum required lines, like one might do for a life drawing class that spends no more than a few minutes on each pose. sorry if that's not the correct word to describe it.
if you're referring to more detailed works, eg. intricate details in ears, yes of course i agree that you should use real life references to learn that as well. that should always be an initial thing to consider, before diving into 3D references.
i would say that 3D references should come after real life references. use them once you're somewhat already skilled in fundamentals.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at firstname.lastname@example.org with that post and thread number and it will be removed as soon as possible.