Previous thread: >>2592749
>Post your current drawing here and give constructive critique to others!
>Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
>If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then murder your parents.
>>dA /ic/ group :
>http://4chan-ic.deviantart.com
>>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
posting my artist... challenge thing here i guess
>>2598656
Last official picture I drew for a while. Any tips? Critiques? I wanna redraw this someday....
>>2598793
Thats a spicy meme friend
Can't tell if these are absolute shit but here's some figures and some faces that look like burn victims. What can I improve? Value / figure wise?
>>2598803
ic isnt for requests.
unless you're willing to shell out some money for it
>>2598812
How much money, goy?
>>2598812
How much are we talking?
>>2598793
Real critique, asshole.
>>2598834
Sticky for instructions or beg thread for crits c:
not him btw
Would you? And where?
I made a fucking maquette for this thing, but now I'm not sure if I even like where it's going.
>>2598656
Op needs to put more effort into his draw thread pics
There's just something about this piece that draws me in, that simply tantalizes the viewer almost effortlessly.
What did the artist mean by this?
>>2598880
>You have to respect the history bob, you need to study for your exams.
>Fuck you. I am going to learn to draw and then I'll show you how I respect the history.
>>2598880
dat nigga know how to draw a nice azz.
>>2598880
>that nigga humping the totem pole
>>2598918
>the nigga humping the fucking canoe
>>2598928
>the nigga who wants to hump the dog
>>2598934
>the tent screaming for help
>>2598656
retarded op again, please stop doing it.
I did another 3 hour charcoal portrait. I think im getting ever so slightly better each time. At the very least my process is getting faster.
Three parts.
>>2598987
>>2598991
Final product
>>2598993
I think its an improvement over the first one (three weeks ago)
>>2598993
Pretty good, Craig
>>2599008
Craig was the model's name
>>2599008
And thanks!
Someone said "study sickness" is a thing and I realized I had it so I decided to try drawing something that isn't a Loomis study mannequin, but I feel awful about this
>>2598802
I think you're values are great. You are defining the forms you drew very well. They look 3-dimensional. I would keep studying anatomy, specifically proportions and putting those proportions into perspective. The figure on the bottom right is all kinds of wrong.
trying to work on values. feels like something is off?
I dont know why i painted this, i guess tell me what you think. It still needs work for sure, any suggestions?
I truly suck at feet...
>>2598757
I really like the depth of the body
branchining out from trees (no pun intended honestly) and working on freehand perspective and anatomy.
brushpen started running out of ink. which is a bummer. any opinions would be good
>>2598802
I like the face on the left even if it looks a bit ayy lmao
>>2599118
These are great, how do???
>>2599151
love the colors. fantastic image anon.
My first time using Krita. Why have I been using GIMP all this time....
Any thoughts?
>>2599100
The eye on the right is too high, and the hand is too small. Also, put some value in the background. Keep at it anon.
>>2599148
These look really good. Especially if you were only drawing trees before.
>>2599158
The try changing the value of the background to make the character stand out more.
>>2599185
nah, i just post a lot of trees i draw at work. they're a comfort zone lol.
Trying to learns colours more so I decided to do a slightly wilder colour study, still in progress but I would love to know how to make it look less odd, especially the skin shadow area...
>>2599158
have a solid drawing before ypu start rendering
did you think about the horizon line before drawing the head?always keep perspective in mind
learn values too http://ennisart.blogspot.com.es/2011/03/basic-planes.html?m=1
>>2599198
Are you doing a color study based on a grayscale photo? I mean, I guess there could be some value to that exercise to apply what you learnt, but it sure won't teach you anything about colors that you don't already know.
>>2598993
It seems to me that you dont have any halftones at the moment.Not both cheeks, the whole nose and the whole forehead should be highlighted. Keep going mang!
>>2599233
how do you hatch like that?
>>2598918
>>2598928
>>2598934
>>2598953
>>>/b/
>>>/s4s/
>>2599031
Do more quick studies and gesture drawings 30 seconds to 10 minutes or something. That will help you get more of a feel for the form to start working from imagination.
I recommend going to life drawing sessions, otherwise you can use a website like this.
http://artists.pixelovely.com/
>>2599376
...I like this. Blog?
>>2599221
Great point! i didn't notice that. will wipe down completely next time before i start bringing out highlights. thanks!
>>2599492
you got to have spark
>>2599554
Don't have one, sorry.
How to make it better
>>2599681
heyy, i like that, you got any more like that?
>>2599725
Thank you but not rly. But I´m thinking of doing a series of faces related with drugs with that style.
You can see my tumblr if you like
http://alvaroquiceno.tumblr.com/
>>2598656
r8 my gesture?
Posted it before but I gotta know if it looks decent to eyes not from my head
>>2598993
Added wrinkles, eyelight and midtones as per>>2599221
>>2599730
t a n g e n t s
>>2599811
But I love tangents.
>>2599743
its not bad anon keep at it.
neko mimi
>>2599152
Sit down and draw. Shit normally comes together. Also. The tone that goes through it is prob a grey brush on a multiply layer with a stained pagr texture overlayed on top.
>>2599767
Nice job!
>>2599767
The very hard edge (relative to the rest of the drawing) on the beard on his chin is a liiiiil bit jarring but otherwise well done, keep it up!
>>2599151
dayum son, love the values
>>2599743
Looks nice. Do you have a blog?
[spoiler]saved[spoiler]
>>2600000
>fucking up spoiler tag while getting quints
embarrassing
>>2600000
Aw shit nigger.
>>2600004
Tbh I have no idea why it didn't work. I did it the same way I always do.
>>2599995
Yeah i know. I dont have the model anymore and i dont know how that area was supposed to look. So i left it blank.
>>2600000
Holy thanks mang.
Nah sorry don't have a blog. Don't think I'm good enough for one but maybe I should just start one by end of next week
>>2600018
Start one and link it in this thread, fampai.
How do I make the ears and beard look better? Any tips I should keep in mind while I learn this shit?
>>2600000
witnessed
>>2599118
Getting mad skilled bro
>>2600010
Firstly, ctrl+s. Secondly, I'm pretty sure spoiler text doesn't work on /ic/, what with there being no good reason for it and all.
R8
>>2600074
tumblr?
>>2600081
Hm, do you think I should sign up there?
Will probably never finish this cause I want to move on. Any advice to keep note of for my next piece, besides perspective cause I know I fucked that up already
>>2600092
I'd follow you, and anyways it's a good way to get your name out
>>2600106
Look at my pic and see how long and big the gondola is compared to them.
Yours can be saved in two ways. One requires quite a bit of paintover by lassoing her and scaling her down, but they you lose the focus on her which I presume you want. Or the easier would be to just change the boat. Bring the curve of the gondola bow closer to the far left of the canvas or have a good chunk of that bit outside the canvas.
>>2600106
I also forgot to mention she looks as if she's kneeling since her knees or close enough to the ground level of the gondola. So move her up, adjust your canvas and now that I think about it, she has to be set back like I said in the more difficult option. Because if you notice they stand and row in the back end of the gondola.
It's a lot of work but I definitely believe it can be finished and look good. Just gotta adjust a number of things which is natural to be honest.
>>2600125
Please stop
>>2598656
I just made this.
Are there any glaring errors?
My primary concern is the fact that it should look 3D.
I've been practicing form like crazy.
I really don't know much about anatomy aside from basic loomis skeleton frame.
>>2600156
ohh i really like this. can i ask what your brush settings are?
>>2600303
Here's a trace over so it's easier to see, and the shadows don't get in the way.
>>2600303
>>2600316
Adding in my own redline. Sorry if the face is hard to make out, I'll add the redline by itself if you'd like it.
>>2600308
Thanks, it's from a pack of oil brushes called RM Gorgeous Oil. It's available off cgpeers.
>>2600303
>>2600316
>>2600319
Here's the redline by itself
>>2600303
>>2598656
>>2600303
>>2600316
i also had a go sorry mate
>>2600323
thanks!
>>2600303
Go to the beginner thread and ditch Loomis. Read Hampton. Loomis is just a meme and its pretty much just for getting down basic construction.
>>2600326
If you're keeping your guy there, don't. He's way too small, way in the corner, nothing brings attention to him even if you put a spotlight on him. Your values are pretty dark in the center of the pic. Maybe do something generic and put some foreground element like the guy standing on something. Perhaps big enough so you can break the shape of that long part of the bridge or wall, whatever that is. Shape-wise it looks boring because it's one solid piece. Whether or not you choose to put the guy in the foreground to break it is up to you. Just do something with both the shape design and the dude.
>>2600326
Close one eye.
Look at a table.
Try to see the top side and the under side at the same time.
Pro tip: You can't.
Where is your horizon line? Then put one in.
Good! Now remember these simple rules:
1. You can't see both the top and the bottom surface of a table at the same time.
2. If the table is below the horizon line, you see the top surface.
3. If the table is above the horizon line, you see bottom surface.
Now apply this to the planes and surfaces of your pic.
>>2600347
okkie dokkie ,thanks for the crit, very helpful
>>2600349
thanks
>>2600349
>>2600347
kind of liked showing the ruins at the top
and the fact that you could avoid going up by going thru the bottom where the water is
lots of design ellemets can be added but here is a quick rough of what you anons where saying
>>2600325
Probably the biggest thing I've realized is that I've been making the torso way too thick.
It looks like I should think of the body as a flattened cylinder when I shade it.
This is a very good red-line.
>>2600323
This one showed me some of the same things, but it stuck to my general construction to make it easier to see. This one really helped me spot what's wrong faster.
>>2600329
This one was another pretty clear one. It's pretty much reinforcing what the other ones showed to me despite the fact the pose is a little bit different.
Is the arm going up a choice of style, or is it something that you corrected?
>>2600370
I just now realized who you are.
Your figure drawing is so good, and at the same time your landscapes really suck. I'm saying this with no ill intent at all.
You must've been putting landscapes off for ever or something. You'll catch up on it quick though, I have no doubts about that, if you just put in the hours. I'm looking forward to seeing your progress in this area in the future. (I'm following your tumblr)
>>2600374
the arm is higher because i made the limbs shorter (yours looked a bit too long, at least to me). i didn't necessarily "correct" it but i adjusted it to fit my drawing, which is more in profile now that i look at it. i think you should try this pose out in a mirror and judge for yourself what you need to change.
>>2600366
He's not so much bad as outdated. Yes, he's somewhat popular among beginners and is enough to get your feet wet but someone like Michael Hampton goes far more in depth and explains it thoroughly. He treats the human body like a vehicle.
>>2600408
cool cool , you can speak freely i actually prefer it
that's why i like posting here. and thank you
Thanks for any and all feedback.
I dont know what kind of head style I would want
I dont even know how to do stuff like the OPs >>2598656 Image, looks REALLY good, I dont even know much about colouring yet
>>2600438
beginner thread
>>2600439
I know, Im there, but sometimes you just need to experiment and have fun, you know?
Hey guys , how should I do the lighting on this thing ? pls help
>>2600438
You need to do draw-a-box.
You're wasting your time and creative energy when you're drawing those shitty heads.
http://drawabox.com/
You don't know it, but you're not getting better by drawing that garbage you're drawing. You don't even know the basic fundamentals.
>>2600444
Im currently doing that, Just kinda sticking to the early stuff right now, just the first 2 practices and doing figure drawings and some of the practices in the begginner threads, the lines and stuff
I find drawing Circles perfectly in the box size on my tablet rather difficult, is this common?
>>2600448
Zooming in a little bit allows wider range of the shoulder.
>>2600448
You shouldn't be using a tablet.
You should be using a pencil and a piece of paper.
You're training yourself to draw with your wrist.
>>2600455
I got a sketchbook, Im just out of pages now
Its a nice feeling looking back at your old stuff and noticing your improvements
I'll probably find a lot of mistakes when I wake up, but help me out?
>>2599549
Thank you! You made me realize why my humans felt so dead. I started this one with a gesture drawing this time instead of sticks. Feels much better than the previous pic.
Still not where I'd like to be skill-wise but it was a good study break.
>>2598656
horses are hard to draw
>>2600507
Arms are floating (undefined in space, arbitrary position) [needs to have contact to other form, maybe leg or hips]
The area above the tits is too flat
Neck anatomy (particularly the underside of the jaw) practically nonexistant
This is ignoring all the whack proportions and symbols
Trapezius
You will not learn anything from this critique if you just correct your symbols; you need to learn form.
Have you ever drawn a head not at that angle?
What colours can I use to make things not so... Peachy?
my works i did last week, any suggest, tips, or critique?
I remember when UBFs streams werent private
>look into the drawthread for the first time in a while
>alt stylized images everywhere, including the OP
what are you idiots doing?
>>2600698
Wrong thread, bud.
>>2600702
>posts smug anime girl reaction image
>complains about lack of muh realism in draw thread
please just go away.
>>2599204
Actually I did picked a colourful piece from dA as a colour ref because I like the palette a lot, but silly me just go autopilot after picking a few rough colour from it. I will spend more time picking the right colour next time.
Anyway, did an armor study today in BnW, will try to go from grayscale to colour later after more polishing.
>>2600674
I like everything but the hands. They're a weird shape. But my hands probably suck, too. So take it with a grain of salt.
>>2600674
stylization thread
>>2600728
When doing greyscale studies, please convert the ref image to greyscale too. A lot of values look off because you didn't do so.
You'll have a much easier time to colourize it later if you fix the values now.
>>2600801
This could be really fucking good. I can't redline but fix his entire right arm and reduce the glare on his left just a bit.
>>2600813
And by his right I mean from our view.
>>2600793
Part of the point of greyscale studies is learning to see the value regardless of hue and saturation, no?
>>2600106
Not advice, but I hope you'll keep posting to LAS. I'm looking forward to what other stuff you'll make.
>>2600612
Fair critique. Thanks
And no not really. Trying to break out of the comfort zone.
nother one
>>2600074
R8.
>>2601071
Kek, his horse legs are too short and his human arms are too long. Change that before you go further.
You had the same problem in the other centaur btw
>>2600612
Not OP, but what symbols in particular? What do you mean by the jaw anatomy? And how would you make the right atm contact something while also holding that object? Also, is the torso too small?
soup fampai
trying to render
>>2601088
one on the left has epic face potential but shes falling over, for-shorten on leg.
the one on the right has to much of a shoulder shift messes the whole torso up, face could be better
>>2601214
Which leg would you foreshorten more?
GUYS GUYS GUYS
There's a brush in Corel Painter I REALLY like. I need it in my life. But I have Photoshop, and I want to use it in Photoshop. How. Can. You. Get. A Corel Painter brush in Photoshop?? I believe you can do the opposite at least.
>>2600612
Went ahead and did a contour (?) drawing over boxes to try to find the forms. Still some kinks to workout though.
1 hour. Trying to practice gestural drawing from photographs and value composition/rythym.
Tried to come up with hard pose, it's quite ruthless to see all the flaws after stopping to look at it. And still coloring with mouse, I'm hesitating between cintiq's.
>>2601326
hope this helps.
>>2601429
You made it worse nigga
>>2601088
its really unclear what the pose on the left is supposed to be doing. hands are pretty random too.
>>2601370
value in monochrome?
messed around with the smudge bursh
>>2601445
I think you mean black and white. Monochrome contains the complete value range but only one hue. But yeah. Arranging Darkest darks and lightest lights and hinting at midtones.
Been dicking around and trying to draw an orc warlock, I'm having some issues drawing a pose for her though. I want to give her a sort of hunched-over old crone feel, but it's coming out a bit sloppy.
I feel like the rough skeleton looks good, but when I try to refine the sketch her line of action gets lost. In the end I guess her robes will obscure her anatomy, but I feel like I should get how her body is posed down first before moving onto the clothing.
Any suggestions? the third body is my latest attempt, but it just looks really stiff and bloby to me.
>>2601088
New one.
It's turd polishing day
I'm prepared
I had another 3 hour live model sesh. Bunch of gestures this time tho. :( I really prefer a long pose.
I used a ball point pen and pigma brush pen
>>2601805
>>2601807
>>2601810
The rest were embarrasingly bad. Instead of just bad.
>>2601813
Thanks! I did not notice that.
>>2600854
Yes but, you're not getting the values correct regardless of that. (especially on the chest plate).
So, doing it your way is actually adding more trouble to your studies.
No idea which photoshop brushes to use, so I used all of them. Critique and brush advice/downloads would be greatly appreciated. I'd rather use just one brush, but I'm not sure which brush to use for the bulk of the work.
>>2601853
I think you can try to do 1 or 2 passes of one brush type to unify your entire painting before you call it done.
Why does his hand look like a cactus? Make his hip armor jut out more for a nicer silhouette.
>>2601879
Thanks, I'll do that later. Any ideas for a brush to use?
Honestly, not sure how to do the hand because tauren have weird split hoof-finger things.
trying to work on expression and gesture
>>2601902
these are lovely
Mainly just drawings from life i did today nothing interesting
>>2601094
>human arms are too long
that was on purpose
>>2601902
Expressions are good, yet the whole style is so generic shit I can't look at it seriously. There's also a nice flow, but no feel of mass or weight. Check out that guy stepping up ladders.
Extra caution on that girl giving flowers, difference between that womans hands and face is really hard to look at.
>>2602002
ah thanks man! i'll go in and make some adjustments
cant really fix the style at this point but i can definitely work on the weight and the over detail
>>2602008
Yeah, keep it uniform. Maybe you could slim down those legs a bit and work on that pose.
>>2601838
Nigger you did this in 2011. II bet you've done something better in 5 years.
I like it but if you wat to improve you better don't stick to the past
>>2602008
I think Anon's problem with the guy on the stairs might be because you want the guy to have goat hooves, where Anon just sees a guy on his tippy toes.
Try looking up videos or pictures of goats walking on their hind legs. They usually have their shin and metatarsals nearly in a straight line when putting their weight on them.
>>2602021
oh jeeze no anon was right, thank you though
i really shouldve referenced people walking upstairs
i will make it my mission to make his feet less goatlike
What the hell is this now.
Work in progress
Rate and crit
>>2602104
are you serious?
>>2602104
Well, you tried. Keep trying and you are getting there!
>>2602104
https://youtu.be/7EgQdvh3c4k
Edited and coloured this one in Photoshop
I'm at a very early, crappy stage, but some feedback wouldn't hurt. Critique please? main concerns are composition and color.
>>2602088
lost interest with this one.
>>2602248
If someone could give me a hand or a redline on that sketch that would great.
>>2602251
Blog?
>>2602284
http://lworbit.tumblr.com/
couldn't stop after all.
>>2602277
kek
That is... no, that's a bit helpful, actually
But like I said, composition is still what worries me
>>2602282
just complete it and move on
>>2602293
what composition, your drawing has basically none.
>>2602288
Sort a bit more the things on your blog, you have some very cool stuff (that fucking car, some nice sketches), some boring studies (like the statue ones, the could be cool if the rendering or lines were better), and some pretty shitty ones (horrible anatomy, etc).
Continue training to get better, I'd like to see what you do when you get really gud.
>>2602299
Good point. Fuck me. Well I guess I'll keep going with it, if there's nothing to "fix".
>>2602299
yes it does theres obviously symmetry between the knee and arm
>>2602315
Anon, there's no arm and specially not a knee in that drawing.
Any comment on the comp? (or on colors).
Can you guys help me find the mistakes in the horse ? I couldn't find proper reference, so it was done partially from memory.
Since it's already scaned i intend to correct the mistakes using photoshop.
>>2602569
Ever heard about perspective, loomis or the beg thread?
>>2602582
Shit , it's that bad ?
Can you at least point out what's so bad ?
>>2602653
It's not that bad. I'd say the back of the horse looks ok but the front is messed up. The front legs are too small and there's no real shoulder or form there, it just goes from leg straight into the neck.
Find a ref of a horse that shows the front/shoulder/neck area. Also you're running out of space on the left of the canvas, that might have influenced you into making the front legs too small.
>>2598656
r8 pls
I'm trying to switch from traditional to tablet (Intuos Pro) and I've noticed that the strokes don't register as quickly as when I use the mouse. Is this normal with tablets? The delay is like 0.1s
>>2602697
ignore that asshole. I think it looks lovely and has a wonderful flavor of stylization to it.
>>2602697
To clarify I'm not the guy telling you to go beginners thread.
>>2602778
crap
>>2602745
>What did he mean by this?
I've got artists block for my character, any ideas on how I can improve it?
>>2602756
Anyone? Going by Google no one within the last 2 years seems to have the issue. Are tablets typically not quite as fast as mice? The line quality itself is fine, it's just that the pointer is always a miniscule distance behind where the pen is on the drawing surface. Input lag in other words.
>>2602830
0.1s is pretty normal. Any more and you might be using too detailed a brush or something.
Can i get a crit plox?
>>2602839
Thanks, it's the basic brush (3px) in Krita under Windows 10, fresh Wacom drivers and good PC.
Strangely, it seems slightly faster in Paint.
Cops
Moving on from this one
How do I put a blending mode into favorites in Krita?
What do you think of the overrall construction/composition/design?
>>2603002
tall dudes left hand is massive
also that sword is taking a lot of the attention when it seems like you want the coin purse to be the center of attention
also the begging guy is too large overall
Still not quite sure where I'm going with this, but thoughts so far?
>>2603064
Hey i really like the atmosphere and colors, it looks like a poisonous garden with really dangerous but beautiful plants and shit.
Doodled up this sniper as Overwatch fanart, but not sure where to go with it at all so I messed with some ideas. Could do with some composition/background ideas and general advise before I try and refine this at all.
>>2602857
>krita
Try turning smoothing off in Tool Options.
>>2603099
Tried to, but. Is this a bug?
>>2603137
It's definitely not supposed to look like that, but it's not a bug that I've seen before.
Do you have the brush tool selected?
Have you tried collapsing and expanding the tab?
If neither of those work I don't have any ideas, sorry.
>>2603152
Could work around it by switching to a new brush and then back.
There seems to be no change.
The input lag isn't significant, and it's definitely possible to draw, but every time I switch over to Paint and do a few lines I'm blown away by how there's seemingly 0 input lag. I'm reluctant to start drawing because it feels like I could start bad habits and get fucked over
I wish I could ask some experienced digital draftsman if their Photoshop/Krita/Sai whatever has any input lag at small lineart sizes
>>2602872
That cartoony face is so out of place
>bars
>>2603263
A little hard to tell what's going on at first but I really like it so far.
>>2598656