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Is becoming a person who can support their self with art attainable
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Is becoming a person who can support their self with art attainable in the same way if you wanted to be a lawyer or doctor or any other respectable profession? That is to say if you devote yourself to study for 4 or so years there is no reason why you couldn't so long as you put in the work and seek out the right resources and instruction (because obviously there is no licensing or any schools that are obligatory).

Will Terrell talks about realizing this, that if he wanted to be a doctor or lawyer it would take 5-10 years, so he would take the same attitude toward getting good at art. Or is there such a thing as the spark, that some people will never be able to make it?
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>>2575700

And obviously most people that say they want to become professional artists don't actually work anywhere near as hard as they should in the absence of the direction and quantifiable objectives and assessment that is associated with something like become a lawyer and end up disappointing themelves, but if you were to work at the level you needed to.
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doctors certainly work harder to get where they are than professional artists. That said they have much better pay+job stability so its worth it for them.

Will Terrel said himself he wasted a lot of time trying to get into a shitty paying field (comics) If he originally tried to get into animation like he is at now he probably could have made it within a couple years.

Basically it depends a lot on what your trying to get into, some fields have low skill entry level jobs and you can make a living quite easily.Some are super hard to get into and pay low ages to boot, do your research and choose wisely.
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>>2575714

I always wonder about what he says when he criticizes selling your time instead of building a brand and creating something that you can sell indefinitely. A doctor or a dentist doesn't necessarily have a brand or can make money outside of actually doing what they do do (making money off of money is another story) but no one would make the same criticism of them.
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>>2575728

I'd say doctors etc do sort of build a brand, just not in the same way.

For an artist to sell their time implies they just get paid based on how long it takes them to complete a piece. A doctor is sort of the same, but they'll make loads on the simplest routine visits that any first year med student could accomplish, because the years and money they've spent studying has earned them a certain prestige - you're not paying for their time, you're paying for their expertise.
Artists, and indeed any proffessional, should think of themselves in the same way, and ensure they get paid for not only their work, but all the time and expense it took to be able to do that work.
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>>2575728
>I always wonder about what he says when he criticizes selling your time instead of building a brand and creating something that you can sell indefinitely.

Consider the wonderful world of comic books:

1) Work for Hire: you'll get paid 125$ per page (maybe less) and you own nothing, so you're paid once and that's it. Nothing guarantees that you'll have this job for life, you're running from one work to another, or starving in-between.

2) Creator Owned: you'll get royalities for years (certainly not enough to make a living). It's a long trail thing: if you have several series and maybe merchandising going with it, each will bring you some $ regularly, which is superior in the long run to being paid once.
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>>2575775
> superior in the long run to being paid once.


Completely depends on on how much it makes, with comics it's very possible to not even sell enough to make back work time+ materials.

Its a large gamble to make your own ip and hope to make money off it. 9/10 times your going to make money with work for hire then with creator owned work.
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>>2575714
Do any anons know any reliable sites where I could start doing my research?
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>>2575700
It's a complete fucking gamble, and your question is far too broad to garner useful answers. "Arts career" can mean anything from a photo retoucher who makes 150 bucks an hour (for tedious, painstaking, soulless work on advertising photography) to a fine artist who labors intensely over dozens of canvases that don't sell, and pays his rent doing airbrush caricatures on the boardwalk.
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>>2575703
>using long words that are easily interchangeable with regular ones just to sound smart
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Doctors, lawyers and most jobs are there to cover necessities, thus there's sizeable, immediate demand and you don't usually have to be one of the absolute best to even get considered. Art mostly falls in the category of luxury, thus there is less demand and you have to be of the most skilled to compete. Therefore I'd say supporting yourself with art it's not attainable in "the same way." Can you do it in that amount of time? Like you said yourself, it'd depend on obtaining the right tuition and being able to face failure on a scale much larger than the average job.

That said, the internet has certainly provided artists with more viable tools to reach their goals.
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>>2576594
>being able to face failure on a scale much larger than the average job

Man, this. I never thought of it that way.

I've landed on my feet, but I just caught up with some friends from college who took a more traditional career route. I wish I'd known.

Me:
>muddle through a half dozen false starts, coming within a few days of eviction more than once, dealing with multiple crushing failures before hitting my stride, struggle to connect with mentors who are generally too busy or embittered to offer more than flippant, cursory guidance.

Them:
>get job, get some experience, move to better company

It's a shame that there's no formal apprentice system in the arts... it makes me want to mentor people very intentionally as my career goes on.
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>>2575714
>comics is a shitty paying field
>animation isn't

Am I missing something here? Also how is it easy to get into animation "within a couple years" but not comics?
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>>2576699
> it makes me want to mentor people

Well you're on /ic/ so that's a start
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>>2577763

In my experience animation at least pays a living wage while comics literally pays slave wage tier wages unless you are working for the big dogs in the industry,

I know people who got into animation as clean up artists who if I posted their work ic would have a shit fit.That said it's largely dependent on where you live.

>>2575834

Google. Not trying to be an ass but just look rates for the average artists in said industry you are looking into.
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>>2577842
>if I posted their work ic would have a shit fit

I think you should do it. Black out their name/signature if needed
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>>2577842
I wanna be a board artist. Does this mean I don't need amazing art skills to get there?
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>>2577888

Here is work of someone I know doing cleanup animation for a living, I know you guys might be skeptical but I am 100 percent legit.

>>2577906

Boarding is mostly done by people who were already in animation and switched to boarding after being in the industry a bit, that said you don't need super amazing skills to do it. A lot of working in the industry is connections.
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>>2575703
>should in the absence of the direction and quantifiable objectives and assessment that is associated
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I would imagine not. A hobby artist can draw manga trilogies or master works, whereas pro arrists are required to make bland fanart for exposure then either do fetish porn or stupid kids work. I think youd have to be rwtarded to become a pro artist.
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