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How to make anatomy/figure practice not boring?
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You are currently reading a thread in /ic/ - Artwork/Critique

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Getting good should be fun right?
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If you think drawing figures is boring, maybe this isn't for you?
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>>2530405
actually no and if you take your craft seriously you stop going for the fun aspect and start going for the this needs to be fixed and i will change shit according to feedback tier
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>>2530419
this
quit art op
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Maybe your refs are just boring.
Whenever I see an interesting ref with a nice pose or lighting or whatever, it always puts me in the mood to draw it.
Also think of where and how you can apply what you are learning.
Maybe you'd like to draw a rotting living corpse devouring someone.
Sound anatomy will make your images much more convincing.

>>2530427
>you stop going for the fun aspect
Don't listen to that.
There's a really unhealthy black and white mentality on this board.
Taking your craft seriously means not stopping just because some aspects of it aren't fun and still pushing through, even when it's sometimes boring, because you know the work will pay off.
No point in taking the fun out of something to make it seem more serious though.
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>>2530419
But I enjoy making art, just not drawing real life people part of art.
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>>2530438
still life it is
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>>2530405

Disregard other stupid, uninspired fuckers that are never going to make it OP, listen to me: draw big scenes. Examples:

1. A school gym where there are dancing classes or gymnastics.

Lots of different figures, also in perspective to one another. Some are practicing moves, some are talking to each other and laughing, some girl hurt her ankle and is crying while other is hugging her/bending down and patting her. Some people are taking a rest on chairs, on windowsills, some sitting on ground...

2. Battle scenes.
3. Running track competition
4. School theatre audition
5. Market square/bazaar in medieval city
6. Market square in modern town/busy street
7. Lake "beach" in summer/proper beach at sea
8. City park, people walking their dogs, some are being pulled by them, girls are being affected by sudden summer breeze etc.

Doing that stuff will be more fun than dry figure practices without anything. You will finish pieces that you will spend quite a lot of time on and have some sense of accomplishment. Also could cram a lot of figure practices in such scenes.

It might be more difficult too if you wish for it to be, because you can try making those figures in perspective and in relation to one another. Don't think about composition though, it would be too much work, your focus is on practicing figure drawing.

As much as I don't like Kim Jung Gi and his meme status on /ic/, looking at his bigger pieces is a good way to get some inspiration. What he basically does in his shows is figure drawing practice, but well, you don't see construction steps.

https://www.youtube.com/watch?v=Bg1j9xwcij8


If it comes to anatomy, you can do some morbid stuff like some mongol warrior laying heads next to each other or egyptian after battle with nubians laying all their severed hands (AFAIK they cut left hands of their slaves) and piling them.
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>>2530405
You shouldn't try and find a fun alternative to something. If you don't find figure drawing fun then it's clearly something you don't enjoy doing. If you only ever seen want to do things you enjoy then you are never going to get good
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>>2530451

That's not a good advice. Everybody knows that there's stuff that is not necessairly fun to do, but even working in cubicle can be a bit more managable if you, I don't know, say, put a plant around your workspace. If you don't like to drive, it will still be better for you to drive some cars (idk, bigger engine or with "higher" clutch) or even a car with adjusted seat-height and mirrors to your liking.

OP is asking for something like that. There's a reason why we don't like some things and unless we aren't constricted or limited from above, it's not necessairly something we can't change or at minimum adjust so it will become bearable.

Even if OP says "I don't like drawing real life people" it still means he can practice figure drawing by making pictures of fantasy garden of statues or drawing zombies without heads or floating heads with tentacles and dat pelvis bone.

Really, try supporting him with some ideas instead of uninspired "you will never git gut if you don't do 1000 loomis heads on gray background for 8h/day for next year".
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>>2530448
This so inspiring
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>>2530448
That is a pretty great idea.
I am more frustrated and tired than bored when I practice but I just keep correcting shit until I want to pull my eyes out. Have not been doing this for more than a year or so though, so I have not been practicing long enough to be bored or burnt out.
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>>2530448
Thanks Mr. Owl
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>>2530448
>listen to me
>posts educational owls
>just another stupid uninspired fucker in disguise
your tips are bad and you should realize how bad they are
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>>2530448

Adding to this:

If you go traditional, you don't have layers like in digital and when doing figure or anatomy exercises you will make mistakes that will drive you bonkers.

There's a simple solution for that - you draw environment like previously mentioned school gym or swimming pool, fix it in place/on board, and then fix on top of it copying paper and draw characters/figures on it.

Added benefit of it is that after finishing your figures you can grab another piece of sketching paper and draw next move/frame of motion and have little animation or something similar.

Try drawing like that a high jumping platform with a swimmer on it with camera from above/bird's eye and next stages of jump.

If you challenge yourself like that besides learning a lot you will have fun of accomplishing something nice, even if it will be imperfect and with mistakes.
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>>2530532

Enlighten the crowd, Mr. No Fun.
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>>2530532
Your attitude is bad and you should feel bad.
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>>2530534
If you draw traditional you definitively should not draw gigantic scenes, because you are a lot more limited in space. Your figures will be too small and anatomy will not be a huge issue, since the overarching form is important and not the anatomical little things. So for practicing anatomy this is way worse imo.
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>>2530517

Btw, how do you keep correcting your pieces? If you are sketching with pencil and erasing with rubber or are doing digital, you can easily go overboard with making corrections.

Learn when to let go and move on. Maybe work with some medium that is hard to correct, like ink/pen and when you feel need to make corrections, restate your line. Your drawings will look a bit more messy, but also organic and with time you will make less restatings.

Or set yourself a restriction. "I will only do 2 or 3 restatings of my drawing". Painters do it all the time by limiting their color palette. You can do too, self-imposed limits can make you more creative.
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>>2530607
I do both traditional and digital. I do possibly erase and redraw stuff too much. 2-3 redo limit wouldnt be bad. Would just have to accept the cringe on some of those.
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>>2530624
If you erase too much maybe do some contour drawings to get accurate lines
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>>2530583

It depends on what format you are drawing on and how busy your drawings will be.

If you need more detail, you can split one scene into several drawings.

Key is to think more animation/filmlike, to have some sort of narrative. It's just about deciding that "I will do series of drawings that will depict such and such story". If a key for you is to say, practice legs and feet, it's more creative to tell a story of a group of high-school/college friends dive-bombing from cliff into the lake water.

One drawing might be only a feet and a hand of a girl holding socket when she is going bare-foot. Another drawing or two might be several feet and legs in motion, running for the cliff. Next drawing - in air. Another - when about to splash with the water. Then few others, maybe have light source and "from the bonfire POV" of one girlish feet nudging with her finger another, male one. In last drawing have open car door and shot of both female and male feet and legs.

Don't detail anything other than what you are interested in, in that case feet, legs and maybe hands, but if you sketch around those and give it some substance, ultimately it will be a lot more rewarding than just doing dry exercises.
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>>2530632

>socket

why did I wrote that, I meant to say "sock".
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>>2530634
socket up
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>>2530405
Drawing figures only gets more fun when you know what you are doing. If you are getting bored when you are getting better then you need to challenge yourself and do what >>2530448 is suggesting.
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>>2530583
>>2530534

I don't agree with this, at all. Making mistakes is the only way you are going to learn.
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>>2531830

That's true, but erasing stuff erases your mistake. Restating lines allows you to see more clearly where you are struggling.
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>>2530448
Wow an actual helpful person on /ic/
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>>2530405
"Feel it" - Vilppu-sensei

You may think I'm joking, but I'm not.
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>>2530532

fuck off, nosebro.
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>>2530405
>How to make anatomy/figure practice not boring?
How is it boring?
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>>2532904

post your figure practice
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>>2532904
Drawing real life people is just not my cup of tea, but I need to if I want to get good at drawing.
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>>2530448
Great advice, probably film scenes are the best subjects according to this
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start drawing from life, its more fun. drawing from photos is dumb and useless.
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like many others have suggested try making whole scenes with lots of figures in perspective , this makes it less boring . although i never thought figure drawing was boring. but it makes it extra exciting when you know what the whole scene will look like when its done.
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>>2530532 Not gonna make it.
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>>2530405
Just draw porn hurr durr
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>>2530532
crab mentality in full swing here
retards think that screaming negative shit is proper critique and that you have to be an artistic god to give any advice
god forbid we want to be helpful here
kill yourself
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This seems like the appropriate place to ask, seeing as we're talking about figure practice.

Hogarth or Bridgman? Any strong opinions for or against either?
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>>2535866
Bridgman. He shows a more planar approach and how to group masses and have them interlock with other masses. Hogarth has balloon men and he doesn't even cover the skeleton. Neither are very good for heads though.
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>>2530532
This is obviously low-level advice that is mostly common sense but that doesnt mean it's bad advice. You're telling me that drawing large crowds from life is bad? Pls dont project.
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>>2530405
Sometimes I tie it with the fandom I'm currently enjoying and imagine drawing my favorite characters in different poses. Does anyone else feel the same way?
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>>2530405
Greek sculpture is about as good as art can get - passion and worship of the beauty of human body in all its volume, rhytm and power, all its creases designed perfectly by nature to serve its purpose is what kept them inspired and going.
Adopt that attitude will get you through all the boring exercises (because you KNOW those are important), and make you destined to git gud.
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>>2535880
So if op doesn't like drawing figures, presumably because he isn't good at it, drawing large scale crowd scenes with moving people is a good idea why? That would just be more frustrating.

Sound like you're trying to trick yourself into thinking your being productive. If all you're getting down on the page is a bunch of anatomically incorrect scribbles or gestures you're not learning anything. You'd be better served sitting down with a model and drawing from life (like in a figure drawing class) or at the very least drawing from yourself in a mirror or from photos and getting a basic handle on the figure.

>>2530405
Learning to draw is not always going to be fun, especially in the beginning. If you have the desire to create artwork involving figures it's something you're going to have to get past. Anyone who tells you they always find it enjoyable is someone who isn't challenging themselves and probably isn't improving much. People who get though it develop a discipline to force themselves to do it rather than relying on motivation or fun. Parts of it can be fun once you have a little better idea what you're doing and things start to look better, you just have to keep at it.
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>>2531835
what is "restating lines" like redrawing, but not erasing?
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>>2539705

Your thinking is so loaded. "You suck at doing it, that's why you don't like it" - well no shit Sherlock. "Tricking" yourself into being "productive" is actually a job of managers of various kind, but they actually "trick" other people.

Bad approach to learning is also discouraging and overall not very good for you. Learning can be outright miserable experience that will burn you out fast because "I just don't get math".

Moreover, you apparently haven't read the thread because OP doesn't want to draw figures, though rightly so considers them important. That's why this different approach to figure exercises I proposed might work - big scenes where environment and narration plays some role are ultimately more fun to do and give some sense of accomplishment and you bet it's a lot nicer work than doing 10 dry figure drawings that make you kill yourself.

Think in terms of a whole creative process. Bad process kills your will, creativity and overall stops your progress. Changing your process might work only for the better. Only madman does the same thing over and over again expecting change.
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>>2539947

Yes, you draw another line but don't erase the previous one. You can see evolution of your design and also give it more organic feel. It's especially true for figures because those additional lines imply some motion/act as afterimage of previous position.
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>>2539994
Does that actully help you in the future? Wouldn't it only help that one drawing?
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>>2540002

Sure. You see what works and what doesn't, you have point of reference. Limiting number of redrawings/restatings might be a goal for you, which help with careful line placement and generally thinking more about the drawing.

Also of course you save time, it's easier to place another line than to erase one and then place it again. It also looks rad as hell and it's nice to see how you search the form and how you want to correct your work. This is very valuable information because you can actually see what things you thought during drawing were important and had to be corrected and in the future you can avoid pitfalls you would trap yourself in.

You know, like after a week going back to the drawing and thinking "oh hell, I have spent so much time on redrawing that chest while actually I should have thought more of overall gesture and perspective on hands".

If you'd erase that information you might have thought "the chest is pretty meh and hands are pretty fucked up, how couldn't I see it before, I suck, woe me"
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>>2540027

Oh and you keep a check on yourself after a while. You take 5 drawings and you immediately see that you focus much on particular things. Patterns emerge fast. When you hit plateau this helps, you can be more inclined to abandon your comfort zone if you actually see what it is.
Thread replies: 51
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