Is there a good reason to draw pixel art in programs like Graphicsgale or is it better to just draw the picture in a program like Photoshop and apply a pixelation filter over it?
>>2524217
Try drawing a detailed low-resolution circuit board like in your pic using a filter. The whole point of pixel art is to get the maximum possible detail in low resolution. There is no filter for this. Every pixel matters, and only human judgment can place them correctly.
>>2524232
Personally I don't mind working with pixels, I may even prefer it, but seeing stuff like this pic had me worried that it may be easier to get more detail in with a bit less effort and achieving about the same effect as old school pixel art.
>>2524245
That looks nothing like old school pixel art, it just looks like an image saved with shitty gif compression. There's no intent behind the dithering so the whole thing just looks kind of dirty.
An algorithm can not make the creative decisions a human can and will never replace someone who is good at what they do.
>>2524245
This looks like shit.
>>2524254
That's good to know, thought this was going to be a bit bigger but that's everything I need to know. Guess I'll delete the thread. Thanks for the help.
>>2524262
Huh, guess I can't.... well, if this is going to be taking up space might as well ask for some pixel art tutorials if anyone's got them.
>>2524254
Everything can be replaced my machines.
>>2524270
check the existing pixel art thread
>>2524245
terrible
>>2524217
Actually a lot of pixel art in games where based on scanned drawings. Portraits in fighting games and (big) sprites with a lot of smooth animations where typically based on drawings, not drawn directly. There is nothing wrong at all to draw stuff at a high resolution first. You still need to clean things up ofcourse redraw certain parts.
>>2524279
No they can't. Not until machines can think like humans. But when that happens we'll have much bigger problems than drawing pixel art.
>>2524279
They can't replace avocado.