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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
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File: mmmcherrsmum.jpg (294 KB, 1500x702) Image search: [Google]
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Last thread: >>2308175
Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
>>
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Not really used to doing studies (or working from reference in general..), but decided to finally force myself to do some!

Any tips/critiques?
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>>2311888
Here's the ref I used
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I've had this idea in my head for a while which is an alien technology that is often boxy mixed with smaller elements of Giger esque curves. No displays or visible sensors but there would be many analogue switches and manual cranks and things that look like they're meant to be operated by something that's not human.

Its propulsion is based around these like, movable magnetic plates or something that suck in air between them, hyper pressurize it and then blast it out the other end.

Anyway, I'm just faffing about with some designs before I actually tackle the picture in mind
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testing my new tablet
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Any suggestions on this one? I have no idea what to do next. I did like basic shading, defining some obvious occlusion shadows, tried to define the glowing things and now I'm stuck.
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>>2311888
Going to assume it's a wip. Biggest flaw is that you are not dropping down the right values.
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>>2311947
what are you even trying to do here
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>>2311952
No idea, just some random plastic future esque rifle.
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>>2311955
why is your vanishing point in front?
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>>2311957
I guess I've failed in the farther edge, I guess it should be like this.
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>>2311881
having some trouble with other non so reflective kinds of metal
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>>2311957
cause it's the future. Duh.
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>>2311967
These are looking much better. The rusty metal I actually think these all look pretty serviceable.
>>
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>>2311964
ffs anon...
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>>2311984
kek

that sure is some futuristic shit
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>>2311984
I'm dickeyed. Anyway, is there any like guide or something that shows the process of basic rendering stuff? Because I have no idea what to do next.
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>>2311950
Can you elaborate more on that?
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>>2312056
Value. The strength of the reflected light. No strength = no light, aka black.
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>>2312088
huehuehuehue
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Is there some easy and lightweight software to create custom geometric shapes and that is able to render them with set lighting in 3D? I've tried Blender and SketchUp - the first one is either made for pure masochists or I'm too retarded already to handle that shit, I've really spent like two hours watching tutorials and trying stuff, but couldn't even handle one boxy shape. The second one doesn't have any rendering engine, just simplest shadows, also it's a bit not what I need.
I need it fore pure purpose of studying of course. I have no idea if I'm posting in right thread but its still related.
>>
>>2312088

His values don't look that bad to me, though the lightest parts could be brighter.
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>>2312133
change the expression and look at reference for how people hold guns. people wouldnt grip that part because it would be hot as fuck.
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>>2312146
>don't look that bad
compared to what?
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haven't posted in a while. i've been slow on things other than gamecatt drawings so i'll post some of those
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>>2312201
and another one
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>>2312201

have you heard of my friend loomis?
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>>2312201
>>2312203
Who is this chick? Some random youtube girl? You just draw her from her videos or something? Or do you know her in person? either way, it's a bit creepy.
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>>2312221
it'd be creepy if i was jacking off to her. but i've never jacked off to her. cause i'm not creepy.

i send the drawings to her on twitter, she favorites them and says they're great, i feel good because a pretty girl likes my drawings. all in all pretty harmless.
>>
>>2312236
creepy as fuck
do you hug and smell the drawings, brian?
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>>2312236

>cause i'm not creepy.

Yes, you are. You have an unhealthy obsession with a twitch streamer. This isnt a good thing and it is creepy. Stop drawing the same picture so many times you learn nothing from it
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>>2312246
and who'd you masturbate to today? maybe you should go one more round you sound tense. trust me I haven't said one creepy thing to her ( cause I'm not creepy). one day you'll learn to talk to girls too.
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>>2312250
Brian, I finally figured out what those bubbles say!
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>>2312250
u-u-u-u-uhhh hi i drew this 4 u u-h-h-hmmm ok bye
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>>2312250
>I-i spent 3 hours hatching your upper lip
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>>2312259
Fuck off, Ahmed.
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>>2312201
>>2312203

I want to cum on your face, girly.
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>>2312268
I know that's what I thought when I saw that kid too was that he looked like me. So when I posted my self portrait on Reddit and it got all those up votes I'd done it in the basement where it's kinda dark and I looked kinda dark, and people kept commenting "he doesn't look like the average redditor" which just meant I look kind of foreign.
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>>2312263
She likes my drawings that aren't of her too :D and I don't even ask her to. We're just two people being friendly over the Internet and it's lovely
>>
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could someone give me a paintover/tips? i feel like everything's really disjointed atm either due to the colors, values, edges, or any combination of those.
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logo WIP
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How can I improve? Looking for harsh critique, ignore my shit taste. And I already know I need better poses & less sameface.

>>2312321
The eye and skin looks good. Maybe try for a more definite light source and harder shadows? Seems like it's floating in the void at the moment.

>>2312323
I like the hard shading, looks good.
>>
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I don't know how to make its right wing look right but other than that I'm quite proud of it.
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>>2312338
Get off tumblr
Work on values and light first.
Study construction of the head
If you already know you need to work on things, why arent you?
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>>2312236
beta faggot
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>>2312338

What >>2312363 said. Also, study gestures, proportions. And a neat trick, when you draw, flip the canvas. It's really easy to spot mistakes that way (And you have A LOT of them). You're symbol-drawing, it's like you draw a fucked up mask and just slap it on your character's head.
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>>2312323
I like it.

If you're doing this on someone else's behalf you better be getting paid fagget
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Any recommendations?
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>>2312377
You should plant a face in there. It's a pretty cool idea, but with so many people, I feel like at least one of them could be looking in a different direction. Just to have something to look at that's not the back of dozens of people. Otherwise it's coming along pretty cool.
>>
How does this look? There's a lot of empty skin here. Also is there anything else I've overlooked?
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>>2312401
those clavicles are ridiculous
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>>2310928
>>2310988
>>2311060

Thanks for the paintovers guys

>you have a problem with faces, every time, your body and design is dope, face is fucking trash, how the fuck you do faces so badly,

While this is true,I think you're confusing me with another anon with the same issue.

>>2311010
>>2311024
kek

saved, along with everything else
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Copied some paintings I saw in the Louvre yesterday.
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>>2312510
Don't scribble and hatching should follow the form of the face. Don't try and force a style. Especially if the style is "messy"
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what's wrong with her, /ic/?
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>>2312615
other than the fact her right iris is slightly smaller than the left one... which I just noticed
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>>2312615
>what's wrong with her, /ic/?
Lips are bad and the nose is orientated wrongly.
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>>2312615
She has been poorly traced from photo.
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>>2312623
Is there any way to fix the lips? I always feel like they get too fat when I increase girth

>>2312626
How can something be "poorly traced"?
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>>2312623
Nevermind, I think it looks better now
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I started my shit again from scratch. Is it any better now? Now with proper perspective building.
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>>2312584
I disagree here. Unlike a certain someone, the hatching in these >>2312509 >>2312510 shows a really good awareness of the forms and lighting. The lines are lively but I wouldn't call them messy, as there aren't many areas where the direction of the lines is just all over the place. There's a spot or two in the second one where maybe it could have cleaner execution, but overall I think these are excellent. They're even structurally sound for as loose as they are. If the artist wanted to tighten them up, I'd say just go in and add some thicker lines for occlusion, and maybe do some more detail on the eyes, just basically tighten up a focal point and let the rest fall loose.
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>>2312639
Lmao no
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>>2312649
Pretty cool other than the cropped orc's mouth

Great colors/values, do you have an artstation/deviantart etc?
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>>2312649
>here's a point by point explanation of my stance
>my rebuttal: lmao no
Okay.
>>
>>2312650
It's a meme m8

Og artist is Michael maccrae I think, was in one of the past draw threads
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>>2312652
K proportions are clearly wrong, value range is largely flat and arbitrary, hatching doesn't follow the forms, line quality is shit. Shadows aren't clearly defined. The biggest problem is the drawing blows, looks like it was done in 15 seconds.
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Working on this christmas present for a friend, I'm painting over this Tom and Jerry screenshot to make it look like a fancy portrait and I'm gonna put it in a frame.

Actually rendering shit is pretty new to me so it's a good exercise, I've been pretty anxious about doing it in the past.

Suggestions on how I can really sell it as a portrait/still life thing would be great.
>>
>>2312639
>>2312584
Thanks.

>>2312341
Cool. I really like the arms and legs. The line work and shading is nice and crisp. There should perhaps be a dark shadow under the head and the spikes in the wings need some shading.
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>>2312660
The proportions are not "clearly" wrong, you need to say exactly what's wrong to prove that. How many eyes is the forehead too long or short by, how many eyes apart are the eyes and how many should it be? Give some kind of concrete measurement, because nothing looks disproportional to me. The hatching definitely does follow the forms, it's especially well done on the mustache in the first one where each line follows the flow of the hair falling, and in the second one with the curved lines that nicely indicate the fatty folds around his eyes and mouth. Value range and shadow comments are redundant, and I already addressed that in mine by saying to add occlusion and render out a focal point so that doesn't count towards your disagreeing with me. The drawing does appear to have been done quickly, but that in and of itself isn't grounds for dismissal. It's loose but still shows good understanding, much like good gesture sketches. You may not appreciate that but others do.
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>>2312653
>Michael maccrae

couldn't find him =/
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>>2312668
This guy
http://themichaelmacrae.deviantart.com
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>>2312666
>The hatching definitely does follow the forms
Most of the hatching marks go diagonally from upper right to bottom left and back again. This is what he is criticising because it's a quick and thoughtless method and there are much better ways to describe form.

It's fine to do that if you just want to be fast and block in areas of tone but you keep denying that it's going on at all which is bizarre. Can you really not see that it's happening?
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>>2312679
Of course I can see that a lot of the hatching goes in one direction and only acts as a flat shadow rather than a total definition of form, but there isn't ONLY that kind of hatching in it, as shown by the areas I pointed out and others, and that kind of hatching is perfectly valid. It's no different from using a flat shadow for chiaroscuro or sfumato, and works just fine for a sketch. There's nothing wrong with leaving some things not fully defined, that doesn't automatically make it poorly drawn, that just means it isn't to your taste. Also see http://static1.squarespace.com/static/531212cce4b01148f94ce367/t/533cfd65e4b025688de4409b/1396505959365/Hellspawn
>>
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A quick doodle before work. Drawing Golbez's helmet never gets old.
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>>2312669
kek, after seeing the original the edited pic looks pretty funny
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Any suggestions on the colors and shading?
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>>2312698
The colors are nice, but I think the forest looks too simplistic, not enough bushes and other types of plants.

That gray stone definitely doesn't fit in the picture and takes too much attention, try to make it less extravagant by adding color and detail to it
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>>2312323
What business is the logo for? At first glance, it's hard to tell those are scissors. It takes a moment to read, which is something you don't want. I totally dig it though.
>>
>>2312691
Stop with this taste bullshit, the problem isn't the technique it's that the lines aren't unified it just looks like mindless scribbles. If you compare the drawing you posted and the original and can't see the difference you should consider death desu
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>>2312377
That couple in the lower, right 1/3 line, make the woman (one on the right) look back at the viewer, and maybe add a giant structure in the distance that they are all marching towards. Possibly even a living thing, depends on how crazy the story is
>>
>>2312700
Well that was quick. Wanted to concentrate on Maokai first so stone and background are nowhere near finished.

Thanks man.
>>
>>2311888
what's the point of a critique if you just traced it? The proportions match up 1:1. Don't deny it.
>>
>>2312714
Oh and I forgot to say... the loin cloth makes it look like he has a big dick... makes it more triangular shaped, like the original
>>
>>2312707
If you can't understand how the two pictures I posted relate to what we're talking about, then you shouldn't be critiquing techniques you don't understand. You still haven't given a single quantifiable critique of the sketches. You say it looks like mindless scribbles, and I say it doesn't, but I gave reasons and examples of where the usage of the lines makes sense to me whereas you just keep saying "it's wrong" as if the fact that you see it as wrong makes it objectively wrong. Resorting to saying "kill yourself" instead of once more taking a chance to actually explain why it's wrong just says to me you don't understand well enough to explain, and convinces me your initial critique doesn't hold water. Hopefully the artist will take this into account if he does anything else with those sketches or any more sketches like them in the future.
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>>2312718
>morning wood heh

It´s going to be just moss though, I never intended it to be loin cloth but the way I drew it makes it look like that.

Thanks again
>>
>>2312341
Do more the head inspires me
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>>2312741
Not a demon thing but I think it's cool

it's supposed to be a guitar crossed with a bass, keytar and organ
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>>2312761
That looks awesome I must say.
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Meh.
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>>2312722
>>2312722
Okay let me put it in simple terms for you, although I'm not convinced you can be helped. In the drawing you posted the lines are confident and form clearly delineated blocks of light and dark. However, in the original images, the attempts to do this were a) composed of curving, sometimes straight lines that show no sense of intention and b) had unclear edges that simply made the forms hard to read. The point is not that they're unrelated, it's that the original is a poorly done version of the second.
>>
>>2312794
To me, the intention of the lines is clear in the originals. Areas where the hatching goes straight across the plane without following the form of the anatomy are meant to indicate a flat tone or shadow. Areas where it follows form not only indicate light and shadow, they describe the form. You call it a poorly done version of the Finch drawing I posted, I call it a rough draft. If it were drawn in pencil it could be refined from that point into something closer to the Finch pic, or left loose with just a little more tightening up and value pushing. All I can see is you saying that because it was laid in quickly it was done poorly, but I disagree because for all my stated reasons, I feel like there was a good amount of thought to how the hatching was used to capture the most valuable broad information in a short amount of time. There are too many people here who don't know how to critique a sketch or thumbnail for what it is, not with the expectations of a finished piece.
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>>2312287
>We're just two people being friendly over the Internet and it's lovely
Are you for real, you pathetic fucktarded autismo?

She sees you as a possible DONATOR. She wants MONEY. It would be detrimental to her image if she ignored fan art. If she acknowledges you, the chance of you donating money to her gets bigger. Reality check now, for the love of fuck.

I bet you already donated to her. You sad little bitch.
>>
>>2312323
>>2312701
>At first glance, it's hard to tell those are scissors.

This. Make the scissors go in front of the shield.

...unless you're doing it for free, in which case you should stop working on it now and just add the final text.
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Not sure about feet of inked figure. They gonna be putting some christmas socks on fireplace
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>>2312830
>women want money
>men want sex
You should write a book. Well I don't wanna fuck her so all I needa do is make her realize she's not getting any money from me and bam, friends. Also maybe she likes my drawings? Stop being so paranoid?
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>>2312968
>Well I don't wanna fuck her

a. you are gay
b. you are lying

also I don't know why that guy is getting so upset. You and the girl are both getting an equal deal in this assuming you aren't delusional thinking it will lead to anything more than a little recognition.
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>>2312975
He thinks she's going to model nude for him one day.
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would like some help, the scene seems so
incoherent
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How do I color things?
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>>2312993
stop posting the same thing over and over again. it's an awful design
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>>2313011
I don't care if it awful or not, I'm just trying to get used to photoshop and the stuff it gives to me to work with. I somehow managed to go this far but its still looks like badly painted in photoshop, I want to know how can I make it look better, how do I paint it with colors etc cuz whatever I tried to do that turned out just messing that little progress I did.
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>>2312377
>I don't care if it awful or not
>replies
lel
>>
>>2312839

i'll see what I can do

doing it for my sister's xmas present, i've got plans for it, will show more progress later
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>>2313028
What is your problem? I know its shit but at this point there is nothing I can do about it so I must work with stuff I have. Shitty designs for shitty skills ya'know.
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>>2312936
Are they siblings or something? Why does all of them have totally the same faces and figures?
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>>2313039
>>2313039
great, any ref or from imagination?
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>>2312286
Go back to Reddit and stay there.
>>
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>>2313039
I reich it.

Tumblr or DeviantArt?
>>
>>2313032
design skills and drawing skills don't have to correspond, being shitty at one isnt an excuse for the other
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>>2313098
Great, it's /b/ 10 years ago.
>>
>>2313094
Thanks, from imagination
>>
>>2313098
clubpeter.deviantart.com
>>
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I feel like I´m missing something obvious and important and I don´t know what. Is that because it´s 3am or because there´s actually something missing?
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>>2313115
Rock texture. You're missing rock texture.
>>
>>2313131
I know I miss rock texture but I´m not working on the rock right now. >>2312714 I just feel like there´s something off.

Also I just accidentally 1/3 of the image and I´m glad it was nothing too important on that third and I could recover it from an earlier post of mine, with terrible resolution though. I go to bed now before I fuck up things completely.
>>
>>2313115
The lighting and colours are what's throwing it off. Also everything is very saturated.
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Don't ask me how it's supposed to fly, I can't help you there.
>>
Facial expression practice.
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>>2313186
Wrong resolution.
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>>2313301
Good job, but I'm gonna tell you something that might make you feel shitty right now, but it's what I really think and it's how I keep my art good.

It's a good drawing, but it just doesn't look like him. And if it doesn't look like him, then it's not trump. Be picky like that. It isn't Trump the way you really feel his face in your mind. That drawing of yours does not look like the man in your mind. Listen deeply to your internal judgment instincts. You need to be more precise and scrutinizing. With time your proportions will get better that way, and you'll piece together Donald Trump's face more accurately.

And you will make the real Trump come to life on your photoshop.
>>
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>>2313296
>>2313301
Mods are being assholes again. All the anon did was submit a caricature of Trump.

By the way as the other anon said you should work on the likeness in your works, really look at the guy's head shape and silhouette.
>>
>>2312662

Lookin good, just keep doing what u doing.
>>
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>>2313315
>>2313305
thanks guys, i took down those so i could revise it i didn't like the background and added more contrast. i understand what you're saying, the likeness always gets me, whenever i make caricatures tats the one thing i have trouble with and it pisses me off cuz i think it looks good but then i get the same response more or less. thanks for the advice.
>>
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went to the met and drew some statues
>>
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>>2313379
and just cause it annoys you guys >:)
>>
>>2313380
Do you do this on purpose?
>>
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First time I felt the need of a scanner to transfer a sketch, the phone camera was messing badly with the proportions.
>>
>>2313379
This first statue doesn't look like your stuff at all, it's pretty nice. I'd just point out the one droopy left eye, ear too small, and I don't know if his helmet was suposed to be this nonsensical, but it works. Are you drawing with a pencil there? The lines are much better than your awkward, angular pen lines.
Hatching is all over the place, like always, but the only really jarringly bad hatching is the crosshatch on his neck. Looks too flat.
Maybe you should do more stuff with a pencil.
Like maybe draw your favorite screenshots from your huge library of creepy screenshots from this girl's twitch, you creep
>>
posted on old thread

>>2313352
>>2313353
>>
>>2313393
Nice, how much time did it took you, it would also look better if you added a darker background for more contrast.
>>
>>2313404
About 4-5hrs.

Didn't want to add the darker background because I was already bored and wanted to finish to move on.
>>
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Okay, watercolor, i need help.

Something is Fucking wrong and i cant see it.
>>
>>2312989
h h help
>>
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>>2313456
The perspectives on the front side of that house is totally whack. The other side seems to look okay though.
>>
>>2313487
THAT IS WHY. OMFG, thanks mane.
>>
>>2313380
You think it's funny, but i'm screencapping every drawing and the responses. Guess who I'm gonna send it to?
>>
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>>2313380
>>2313500
Does she have an email or something
>>
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>>2313380
>>
>>2313511

He doesn't really say anything particularly incriminating, you know.
>>
some stuff from drawpile
>>
>>2312341
I like it.
>>
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>>2312338

Do some still life paintings from stuff on your desk m8, they're a great way to learn observational drawing skills + understandlight + restraint with colors when working digitally, and are much more accommodating than using photoreference.

The strongest drawing there is the mechanic IMO, you have confident lines there and the face is the most appealing out of all.

Also start working in 3d space, everything seems so flat.

Write down notes everytime you do a study and you'll progress fast.
>>
>>2313348
stop painting with repetitive strokes using opacity.
>>
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how do you know if you are photocopying vs studying? also, how into hair with charcoal
>>
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hey ic,

new to drawing clothing and the like. i know something's wrong, but i can't tell what. what am i missing?
>>
>>2312989
I'm shit, but maybe because he seems to not be giving a fuck that a giant is about to slap him?
Also I don't see where the giant is standing it looks like hes coming out of the ground.
>>
>>2313563
Try to draw something and see if you have something to apply from the study. If no, you were copying
>>
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aand im done.
>>
>>2313563
You try to draw it afterwards without using the reference, if you struggle, you didn't really study it.
>>
>>2313574
Mouth is too wide, chin should be slightly forward
>>
>>2313380
now who the fuck is this even?
>>
>>2312968
Nah, she likes your attention.
>>
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>>2313614
What is this I dont even…
>>
>>2313590
Looks unfinished, I think you can push it a lot further.

A lot of your forms are mushy, partly from an ambiguous drawing and partly from the fairly uniform, soft edges throughout. Try using the full range of hard to lost edges to better allow your forms to read.

Some of your colors look muddy, usually in shadows like those on the frog thing.

I think you can push your values a little more, and in that I mean separate your lights from your mids from your darks. If you break the piece down into 3-5 distinct, flat value groups, you'll be able to get a much stronger read overall. Save the subtler value transitions for values within a group rather than values between groups.
>>
>>2312989
The knight isn't looking at the giant.

If you're stuck, the first thing you should do is go back and consult your plan. At this stage you should have already made value thumbnails, color thumbnails, sketches to figure out poses, tighter sketches to figure out the detailed parts, etc.

Right now it looks like you jumped into the illustration without planning things out first. That's like going on a roadtrip without planning out your route - of course you'd be lost.

The knight is stiff and the perspective is off. Go grab your sketchbook and solve each design problem on its own, then come back to this with your plan in place. That will eliminate most of the headaches along the way.
>>
>>2313608
I know
>>2313512
I know this too. shes pretty but she's a better video game streamer than she ever was a camgirl
>>
>>2313511
Dude, he sends the drawings to her everyday already. She already knows he is a creep. Also, there were more drawings before the oil painting
>>
>>2311955
It's apparent you have no idea what a rifle looks like.
>>
>>2313702
Explain what do you mean pls.
>>
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Not sure if I haven't screw saturation
also, how much should I charge it it was a commission?
>>
>>2313750
knees dont look like that.
>>
>>2313750
>he left her floating on her toes like a Barbie
This triggers me.
>>
>>2313750
Did you reference that from a Barbie? The pose is so stiff and unnatural.
>>
>>2313750
looks like you vacuum sealed the skin around her knees
>>
>>2313563
if youre photocopying you wont be doing much constssrusction
>>
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>>2312875
>>
>>2312631
>How can something be "poorly traced"?
lineweight makes a huge difference, also you cant place strokes accurately unless you understand them or are good at photocopying. Also knowing what lines to trace and what lines to ignore what to soften up what to exagerate etc.

Not the guy you were asking to though.
>>
>>2313753
But they do, I used references this time
>>
>>2313512
Oh, no wonder she's okay with this, she's already used to thirsty niggas spilling their spaghetti all over her. Guess these two attention whores were made for each other.
>>
can someone tell me whats wrong with her head, i cant find references of girls looking down like that from that angle. also i know the arms are fucked i havent got around to em
>>
>>2313773
The face is twisted clockwise and pushed to top of the head, too much space between lips and chin.
>>
>>2313773
Nose is too short and mouth is placed to high, try drag it down
>>
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any suggestions
>>
>>2313773
In your picture we are looking at her eyes, brows and nose from below, but we are looking at her jaw and lips from front. Jaw have underside which should be much more visible in this view.
Underside of the nose and underside of the jaw are planes that are roughly parallel to each other - then why we can see only the underside of the nose?

Pic related, 3 minutes of looking for "head" on deviantart (you should be ashamed for not finding it yourself!). Look at the last 3 pictures.

You're placing features like symbols instead of constructing them out of boxes in a correct perspective.
>>
>>2313808
thanks a lot! that is the perfect reference and i totally see the issue now. everytime i tried adding the underside of the jaw it just made her look as if she had multiple chins so that ref helps. pretty af ref aswell
>>
>>2313798

looks cool so far but the eyes don't seem properly aligned (not sure if intentional). also the hairline for the magicked side of her face looks much lower than the reg. side. again, not sure if intentional, or maybe she has bangs (to me it looks like her hair is being whipped back with her forehead visible on the purple side)
>>
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trying to figure out how to crop this image is giving me fucking space aids
>>
>>2313839
This looks like she has a giant lightbulb on her head.
>>
>>2313839
Remove the moon

crop it

re-apply moon
>>
>>2313750
Where are her sweet long elf brows tho
>>
>>2313839
That hat is sitting crooked on her head. Was that intentional?
>>
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>>2313393
>>
>>2313844
>>2313855
I will attempt to fix this

>>2313858
yes
>>
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New tablet, getting back into the swing of things now that I'm on Winter break.

>>2313590
I dig it, reminds me of something you'd seen on a magic the gathering card.
>>
>>2313839
nice sombrero
>>
>>2312662
Darker values will make it look fancier

very funny idea
>>
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Armor and beefy dudes and guns
>>
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I'm trying to get back into drawing, after not doing it seriously for years. Just starting with some basics. Any advice on how to improve?
>>
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>>2313653
thanks for your advice anon it help me a lot, till now i wasn't planning anything before getting into an illustration.
Hope it get better
>>
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>>
>>2313967
feels plain to me anon, add more Armor to ti and maybe chainmail armor
>>
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This is still very early, but wondering what you chaps think
>>
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>>2314049
Should be a bit smaller
>>
>>2313967
>>2314046
Also feels plain to me, but you're on the right track, keep adding things that make the character stand out.
>>
>>2314049
Looks interesting, imagination builds some crazy stuff what it could be.
>>
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heres a wip of something i'm having some trouble with.its for a short comic I'm doing in my spare time.

any suggestions?
>>
>>2314065
The bleachers are too low. Considering the scale of everything, I think they should be at more of an angle.

Also don't forget reflections on the floor if you want to be that into it.
>>
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recently scanned and cleaned
>>
>>2314078
Thanks I'll try to work that before I continue.
>>
Just a hobbyist trying to get better. Faces are better than i used to do but i know theres still something wrong. Red lines appreciated
>>
>>2314167
here you go :)
>>
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study
>>
>>2313977
>basics
my sides are in orbit.
>>
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Watercolor, help.

What is wrong?
>>
>>2314187
Post your reference
>>
>>2314187
You rock! Is this digital painting? I wish it were a real oil painting
>>
if no one comments a piece it means it's good right?
>>
>>2314230
It means you're neither particularly good nor bad
>>
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>>2314230
>>
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>>2314191
Is it too late?
>>
>>2314248
did you just make this?
>>
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Studies for today (bar one).
>>
>>2314248
Post ref senpai
>>
>>2314251
Yes.
>>2314254
post your work
>>
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>>2314255
ok F A M but i'm gon need dat ref desu
>>
>>2314259
kek
I couldn't think of a good follow up but fuck, /ic/ is kinda turning into one big meme of itself isn't it
>>
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study
>>2314252
cute dogs. you're breaking them down nicely in a 2d space like in the one walking towards us, but you should try thinking more in 3d as you crosshatch across the form. you're kind of doing it, but theres some areas which could be done better, mostly the areas where the form is turning away from us
>>
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New tree house yo.
>>
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Work in progress painting. Critiques?
>>
>>2314287
hmm, what you want to focus on, the pink cunt or the crying shark?

I like the vagina cliff, subtle, artistic and very penetrable.
>>
>>2314289
Are you saying I need a more clear focal point? Because you're probably right. I'll work on that.
>>
>>2314291
Good, you got this, senpai.
>>
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wry
>>
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Ples help my anatomy.

>>2314271

Thanks a lot, i'll keep that in mind next time!
>>
>>2314298
Torso is WAY too short, arms are WAY too long.
>>
>>2314188
>>2313977
Well, I'm just focusing on one facial feature/body part at a time.

I think it looks like absolute garbage desu, what are your guys thoughts, and what should I be drawing to get back into the swing of things.
>>
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>>2314294
>>2314287
Not sure if I made it better or worse. I tried to darken the values of the girl, and I cut into the mountains to draw the eye more towards the dead shark thing. I also added little space ships in the back ground, I'm not sure if they help the piece or not.
>>
>>2314332
if anything, I am still drawn to the vagina cliff.
swap-a-roo is a fun thing. man < fish
FISH MAN WOOT, what about a hybrid?
>>
>>2314355
So you're suggesting I make the man a focal point instead of the fish?
>>
>>2314355
Or are you suggesting I make BOTH of them a focal point?
>>
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>>2314332
>Dead Shark
>Shark
Well let me stop you there, Friend, I think you need to look at more reference material of sharks!
>>
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The reaction images create the mood, the scene gives context
>>
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Going back and forth on what kind of lighting there's gonna be, so I'm just making the base colors right.
>>
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>>
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Something about her makes me dislike the sketch but I don't know what

I just want to move on to the next stage but I can't tell what is wrong with her

FUCK
>>
>>2314461
She is a floating chest with head and arms.
>>
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>>2314463
I drew her torso, is that the issue? something still bothers me
>>
>>2314469
Wrong wrists and shoulders angles, just try to do the same pose with your own body in front of the mirror.
>>
>>2314471
Thank you very much
>>
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WIP. Anatomy police plz tell me what i got wrong, also how the fuck should i color the bg
>>
How the fuck do I make the left ear not look like I just taped it on the helmet, /ic/?
>>
>>2314479
By fixing the shape of the helmet

I don't know about rabbit anatomy but I don't think they can turn their ear that way
>>
>>2314483
It's the colours I'm having most of my issues with. It feels like my values are completely off at that part, but I'm kind of clueless on what to do with the lighting.
>>
>>2314479
The helmet is off center and the ear hole seems absent on the left side.
Thread replies: 255
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