anyone got any tips for drawing mechs and vehicles? I'm currently grinding my way through scott robertons book and drawing machinery/hard surfaces from life and reference images.
also mech inspiration thread
>>2510676
if interesting in weeb mech vist
archive-scans
.blogspot.de/
if interested in 3d mech visit
nuthinbutmech
.blogspot.com/
A long while back an anon said just to study mechanical joints as it really makes or breaks the believability of a mech.
I have a few albums uploaded you might be interested in.
http://smhtbhfam.imgur.com/
Peter Han
>>2510766
Ashley Wood is fucking god tier
>>2510972
you could say they really stiffen or unstiffen them
>>2510963
Based Emerson Tung.
That guy really doesn't get enough love.
Some personal favorites
>>2519619
Sometimes I just like the siloettes
>>2519622
And some things just end up looking more organic than mechanical
>>2519624
There's a hard surfaces blog somewhere, or just search Pinterest for hard surfaces
>>2519625
Also, I hear that you should balance your mechs 70% surfaces and 30% visible mechanics. Jake Parker keeps a consistent style that is easy for sketching fast mechs.