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Pixel Art Thread
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
Thread images: 120
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Previous thread : >>2479628

In this thread you are free to post any of your OCs/studies, ask for tips, critiques, help, post tutorials, references, other artists' cool works and talk about your experience or anything concerning Pixel Art. Please make it clear whether you need critiques or not as to avoid misunderstanding in case you are sharing something that is not yours.

If you are new to Pixel Art feel free to read this first : http://pixeljoint.com/forum/forum_posts.asp?TID=11299

http://pixeljoint.com/
http://pixelation.org/
http://2dwillneverdie.com/
https://twitter.com/Pixel_Dailies
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I will gladly accept any suggestions about what could be added and changed about the text and links from the current OP.
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>>2509410
comfy af
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>>2509419
That's one laggy gif. Here, fixed.
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>>2509423
must be a browser discrepancy, that one is jittery as hell for me on chrome
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>>2509430
Didn't know that was a thing, you're probably right as I'm on Firefox.
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>>2509415
I feel like it´s a little too dark, especially the road, but it could be stylistic I guess. since it would also depend on the characters you would put in

but it´s great I like it a lot
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>>2509488
Mmm, maybe I wasn't clear enough, I wasn't referring to the image from the OP, just the text / links. Either way sorry for the confusion.

The artist who made it is named Vierbit. Pic related. You can find more of him here http://pixeljoint.com/p/4343.htm and here http://pixelation.org/index.php?topic=15295.0.
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>>2509488
he's asking about the text and links. the pixel art is by Vierbit (pic related)
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Hey everyone, I've been having some fun lately with some Pokemon inspired tiles.
Though I kept it mostly in my personal style.
Any suggestions for improvements ?
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>>2510009
add something of interest and the shadows are mess up.
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>>2510009
I agree the shadows are a bit messed up (if those are even shadows at least), it's the biggest problem at the moment. Otherwise it looks cute so far, keep working at it.

Not exactly relevant to you but posting a tile tutorial anyway.
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I'm wondering how to increase the contrast between his upper body and the background so it stands out more, by making the area around him brighter? A white stroke/outline around him? Maybe leave it as it is?

Slight Star Wars: The Force Awakens spoilers.
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>pixelshit
>art
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>>2510377

rim light
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>>2510405
Oooh you're right, thanks.
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>>2509419
One too slow.
>>2509423
One too fast.
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>>2510025
Did you make this?
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>>2510457
Yep. I was thinking about animating this, but for now I stay with this single picture.
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>>2510025
There's something off about her legs / ankles / feet. I don't think it's just me.
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>>2510426
what browser?
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>>2510512
yeah, lower legs should be smaller an towards left
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>>2509410
do you guys do comissions? i own a youtube channel where i make pixel art animations.

contact me: [email protected]
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sorry for the size

any recommendations?

>its the sprite to a boss
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>>2510986
anotha one

(wip)
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>>2510990
updated from earlier thread
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>>2510986
one armed robo-lizard? tough to read. I'd add a second leg and think more about lizard (and robot) anatomy. not fearsome enough to be a boss.
>>2510990
cool style, would be nice if the yellow part of the helmet had the same sort of depth
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>>2511000
>one armed robo-lizard? tough to read. I'd add a second leg and think more about lizard (and robot) anatomy. not fearsome enough to be a boss


thanks for feedback. the robot is supposed to have two arms and it was meant to be a side view as if they were parallel to each other, ill draw another arm onto there to communicate having two arms. maybe even add two tiny croc-like legs?

the robot is a wip so i havent added any shading to the helmet yet
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>>2510911
link to youtube channel?
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>>2501690

We can do better anons
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>>2510911
I'm confused. You're asking if we take commissions and then tell us you're also making pixel art? Why would pay people for pixel art if you're an artist yourself?

I'd like a link to your Youtube too if possible.
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>>2510993
I like that one. Don't have much to say about the rest though >>2510986 >>2510990 but the pink robot would definitely look better with a better pose I think. I don't know, there's nothing wrong with the robot itself but there's something bland about the way you drew it - sorry I can't offer a better critique.
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>>2510986
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>>2511080
>>2510986
>>2511000
havent added the other arm yet

probably going to switch to a darker palette regarding the robot
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>>2511094
going to get rid of the color scheme for the body

it digs
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>>2511097
>sorry for posting so much

any recommendations regarding design?
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Do I need to know how to draw?
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>>2511158
Yes
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>>2511171
Why?
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>>2511186
People usually draw and then do the pixels over it, also you need to understand asthetic and form to do it right
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Here are some modified character for RPG maker (I used basic templates and made custom clothes, hair etc).
First is an ennemy i'm curently working on, second the main character (gynoid), third one of your party mates, and last a secondary character

>>2511158
You need some fundamentals. Pixel characters are still characters: they need to have some volume and anatomy.
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>>2511067
>>
agdg here.

I just want to know how much will it cost a sprite sheet like OP tileset.

I need to have an idea over how much will it cost a pro pixel artist.
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>>2511397
There we go.
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>>2511446
I would charge somewhere between 500 and 1k.
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>>2511446
probably 450-600 for decent quality
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>>2511460
>>2511479
Not him but are you two "pro" pixel artists? I'd be curious to see your stuff.

I feel like there aren't many pixel artists, as I often end up seeing the same things upon googling etc. Though maybe I should pay more attention to websites like Pixeljoint.

Additional question to everyone : who are you favorite pixel artists? Mind sharing some?
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First nsfw pixel animation, how could I get better at anatomy? do a fuckload of life drawing sessions?
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I feel there are so many mistakes when it comes to my colour choices, and I just can't get the perspective right. Any advice/critique?
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>>2511739
Maybe try and make the sea floor more grey/blue tinted to look like its under water. Also maybe make the sails more 3 dimensional?
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>>2511731
This is not pixel art, it's regular art drawn with no anti-aliasing.
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>>2511739
I agree with anon about the sails. Also I find it weird how the wooden stick holding the sails (sorry not English speaker) isn't centered - but I'm not specialist so perhaps it's normal in that case. It's just that the right part of the ship (from our perspective) feels slightly empty, as if something was missing.
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>>2511795
I'll be adding more sails so that doesn't bother me too much at the moment (this is a badge for a game thing where more stuff gets added as it goes.

You're right about the right side. I think the ramps of the left also really confuse the viewer. Ugh, thanks I'll try to experiment some more.
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>>2511731

Copy artists you like. Make master studies and study Proko, Vilppu, Hampton etc. the normal shit.

>>2511745

I'd say it qualifies if he cleans up the edges. As of now, it's a refined sketch but not quite finished work.
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>>2511581

That's fucking great, artist?
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>>2511847
http://www.kyrieru.com/
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>>2511801
Still triggers me how the mast doesn't look where it should be. Did you use a model for that boat?
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>>2511188
not actually true, but you need to know how to draw either way
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>>2511957
Aye, a two mast scooner.
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I have an issue on Aseprite and I'm wondering if I'm the only one affected or if it affects everyone.

Basically, by default Aseprite opens files and shows them zoomed in at 200% (same as shown in the preview bottom right pic related), but then if I unzoom to see my work in its original size (aka 100%) then I get a blurry mess (pic related once again). Same thing happens if I unzoom via the preview.

It's rather handicapping because being able to know how your sprite look in its "normal" original size is rather important, and having to save it to then open it via windows to finally be able to see is just not optimal.

I hope I explained my problem clearly.
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>>2513018
Anon from /vg/ helped me figure that out. In case others are wondering how to fix it :

Edit > Preferences > Screen Scaling : 100% & (optional) UI Elements Scaling : 200% (or whatever you prefer).
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>>2511397
Kyrieru is that you?
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>>2509410
does this mean pixel threads will be more regular on /ic/ from now on?

>Please make it clear whether you need critiques or not as to avoid misunderstanding in case you are sharing something that is not yours.

Feedback is appreciated
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>>2513480
not bad, pretty readable for the resolution. looks like you have a pretty good understanding of clusters. the blank face is a little jarring, you definitely don't have room to define the features, but you could imply them a bit.

I'd also lose the sel-out on the legs and the outline on the mug. hands seem a tad small.
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>>2513480
>does this mean pixel threads will be more regular on /ic/ from now on?
OP here. I recently got into pixel art so I thought I'd start making a general for it. I know there are some good pixel forums out there but I'm not too keen on forums and prefer anonymity. I don't plan on stopping pixel art anytime soon so as long as there are people posting and everything goes well I'll keep making threads and maintaining the OP (though others are free to do so too - I don't want any drama). Even if we're just a few dozens it doesn't matter as /ic/ is rather a slow board, and having regular threads might even get people into it, too.

-----

I guess I'll ask for critiques too. Pic related is something I did a few days ago. I'm rather happy with the general composition but the leaves are terrible and an eyesore. They look like brains on sticks. I'd appreciate any feedback / help.
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Gex 1994 New toonland, rlly nice style.
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My first waifu
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>>2513911
Maybe if you drew arcing branches with the leaves attached then it would look nicer. Something like the style of Okami would be nice
Pic related
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>>2514005
That's a nice idea. It reminds me I still need to play Okami DS, it could give me some nice inspiration/references. Thanks.
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>>2514082
Your welcome. I absolutely love the artstyle of the game so as soon as I saw your post I thought of it
Please post the new version of the sakura when you're done with it
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>>2514217
Will do. I don't know when I'll get to it though but I'll definitely post it here. Thanks again.
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>>2513911
>Even if we're just a few dozens
That's mighty optimistic. I doubt there are a few dozen people on the entire board.
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>>2514587
? check the IPs per thread. We already reached a few dozen people in this very thread. Beginner thread, Anime general and LAS all have 100+.
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Alrighty boys. Where did I go wrong?
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>>2515305
Do you have a normal image of what you're trying to draw?
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Serious question How do you guys learn to pixel? With drawing you can do gestures, drawing shapes and shit like these. But when you pixel... i have no idea how to train it.
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>>2515488
I started out by manipulating already existing sprites - I.e, splicing. I'd basically merge multiple different poke'mon to create new ones. When I got decent at that, I started to move out into my own stuff.

Here's a great tutorial for pixel art as well, I always recommend it http://pixeljoint.com/forum/forum_posts.asp?TID=11299
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>>2515497
Alright thank you. Gonna read this tutorial now and go to sleep because of work. Splicing means merging 2 different sprites together... right?
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>>2509410
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>>2515023
how many of those make positive contributions to a given thread?
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>>2515440
Wonder how would that one look animated.
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>>2515643
I swear you spergs always try to find something to start an argument from.

>"/ic/ doesn't more than a few dozen people"
>anon proves him wrong by presenting facts
>"muh but how many of those are worthy muh"

Fuck off with your goalpost moving.
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>>2515404
Ah here ya go mate.
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>>2513550
Thanks.
I agree with what you said, the outline on the mug wasn't even planned, it was supposed to be the edge of a tray but that failed.

I'm not happy with everything I tried for the face yet, what do you think of this version?

>>2513911
Nice, let's see how they'll fare.

When I approach stuff like that with a lot of textures I make some patterns, look at refs and how other did similiar ones and make some more patterns and then look at my pattern collection and think which fits best at the resolution and shape and then imply it.

Also more importantly you should work out the general form of it first. Lay down the big shadows first and only then go into detail.

>>2515488
The only things that I would say are more or less specific in pixel art are clusters, banding, jaggies, anti-alias and dithering. These things or principles they are based off aren't exclusive to pixel art but it's likely that you don't find discussion about them or the way the concepts are treated outside of pixel art.

The rest is the same as it is for other art.

For clusters and banding read the ramblethread on pixelation (or at least the posts from helm), it even has some exercise I really like with various sizes and 2-4 colors.

For jaggies, anti-alias and dithering there are many tutorials outside already. Just use google and look what makes sense and doesn't look like crap.

That's also how I would order them in importance; Clusters and Banding > jaggies > anti-alias > dithering
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i believe my pixels look stiff, what do i do?
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>>2515860
Give examples or no one can help you because they don't know what the fuck you mean.
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>>2515860
forgot to add pic
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>>2515866
>>2515874
pls come back
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>>2515897
Give it time anon he'll be back. Pixel threads are usually slow. Just check back tomorrow at the same time.
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>>2515751
why not try something similar, with a more interesting angle and interesting lighting?
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I'm trying to make a pin-up hair. I need sugestions, and critiques.
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>>2516129
It seems like the hair is too high up. The forehead should be covered more.
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>>2509506
Those are friggin awesome.
I was thinking on use only the standard assets in the tilesets for my next hentai RPG MAKER VX project, but now i think i´ll make full scenarios too along with the characters.
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Anything wrong with this run cycle?
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Moemon of Pokemon Spearow. I just can't seem to get the back wings to look nice in the backsprite. Anyone want to help out?
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>>2516337
You most likely already looked into it but if not take a look at all the different sprites here :
http://bulbapedia.bulbagarden.net/wiki/Spearow_%28Pok%C3%A9mon%29#Sprites

It might give you an idea of what could work.
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>>2516310
Is there a good guide for run/walk cycles? I swear whenever I animate a character walking it looks like they are walking backwards.
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>>2516310

Why is he violently moving back and forth?
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>>2516310
>>2516387
Wish I could help but I'm getting started myself. However take a look at those tutorials :

https://www.youtube.com/user/AlanBeckerTutorials/videos

Also, "The Animator's Survival Kit" is often regarded as a great book to learn more about animation. I've seen it posted several times over the Artbook thread. Speaking of thread there's also an animation one here >>2509978 with resources in the OP.

Of course I'm not telling you to go. I just mean you might get more help by posting your work over there as well.
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>>2516396
yeah.... i didnt center the frames. I probably should do that.
>>2516387
I used this as reference. I've never used any guides for run, walk cycles.
>>2516411
I'll check it out tomorrow. Thanks
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>>2516310
>>2516310
maybe something about his feet impacting some invisible platform then some how breaking through it and springing off the edge
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>>2516129
you've got a color in the hair that is too green to fit the rest of the ramp. also some banding here and there. adding a darker brown to use sparingly in the darkest parts of the hair could add some depth. some of the curls looks a bit fat, like tentacles.
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>>2516497

Yes, the positioning of the frames is incorrect - the head should be more or less centered. Just google some walk cycle sprites and see how it should be done. Also I recommend you put more emphasis on the landing of the foot. The third frame is the contact pose where the heel strikes the ground. The fourth frame should be the down pose where the foot is fully flat on the ground and the knee bent, but in your animation there is very little difference between the two frames. Only in the fifth frame is the foot on the ground. It gives a floaty appearance and diminishes the illusion of weight.
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>>2516352
Yea I've looked at those sprites already. The original has it's wings closed, while mine has them spread so I can't get a clear reference. In addition, I am trying to have it not cover up the moemon's right arm. I would not be asking for help if I knew what I was doing.
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>>2516559
can you mark these curls?
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>>2511067
>>2511397
how did i do
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>>2516586
Thanks, took your advice and here are the results.
I guess all i need to do now is add the bounce on the hair.
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>>2517447
Why is she scorning to the others?
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>>2517552
i just copied the 3rd's pout but yea i guess it looks like a scorn
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>>2517483

You took the feedback and applied it to your work with great result. Looks so much better!
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So, starting out on a model, can anyone tell me how to do... Stuff?
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>>2517606
there's a few guides in here >>2479628 just lurk more.
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>>2517606

Study from life, and don't forget to look up painting resources as well as pixel art tutorials.

Like all other forms of art, it takes time to understand the fundamentals
>>
Aseprite vs. EDGE (by Takabosoft)?
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I currently use photoshop to make pixel art. What is other good programs?
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I don't really know how to work with the outline color. I think the color is too light, but making it leaning to black would make the portrait look dirty.

I'm just confused
>>
http://www effectgames com/demos/canvascycle/

probably the best gallery of serene pixelscapes
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>>2515438
I really like the depth in this piece. I feel like a lot of pixel art has a very flat, head on angle, I'm not sure how to describe it.
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>>2518632
Did you end up finding something you're comfortable with?
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>>2516396
That's actually used for animating a walk cycle where the camera tracks the character. The body moves forward in comparison with the ground when the back leg moves forward. It makes it so you can set the background to move at a constant speed.
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>>2510725
I love this
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>>2509410
>https://twitter.com/Pixel_Dailies
Adding this one to the list too : https://twitter.com/pixelprospector
>>
How do i find good pixel artists? I looked up in tumblr with the tag #pixel #animation and shit but it's harder than i thought. Halp
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>>2522734
pixeljoint - weekly showcase

id recommend mr hk or atpalicis if you're looking for animated pixel art
>>
First time ever spriting a character. I'm not sure what I'm doing. I'm giving up on that one for now but if anyone wants to bluntly critique or has anything to say about it please go ahead.
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>>2522877
It looks washed out because of low contrast. For the hair, focus more on shapes/cluster and not on outlines.

Have you tried anti-aliasing?
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>>2523379
Not pure pixel art. There are aterfacts from using line tool and big brushes. Also, the wind in the grass is going the wrong direction. The movement is too big as well.
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>>2523025
That's really helpful. Even aside from the edits, the colors alone are much better.

I did learn how to A-A and have applied it on objects and the likes but had no idea how to go about it on a character. I need more practice. I'll do another character today or perhaps try to make that one better based on your advice. Thanks anon.
>>
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Anyone read that book? Is it worth $1?
>>
What program do I use to animate a spritesheet?

I usually use Pyxel Edit to do my gifs, but it has a 256 color cap and ends up messing up my art. So what I usually did was export a spritesheet and convert it to gif, but the website I used to use for it doesn't seem to work now.

Any recommended programs? Preferably with the option to alter ms.
>>
My wife likes doing cross stitching, is that a form of pixel art?
>>
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>>2522877
>>2523025
>>2523417
Went on using your palette and tried to apply your advice. Plenty of things I still don't like but I still feel like I learned a couple of things. I don't plan on working on this one any further as I feel too influenced by your version and would like to move on.

I'm still open to critiques etc though. Thanks again.
>>
>>2511997
Started pixel art first and was doing it for 3 years, biggest mistake I've ever made was not learning to properly draw. Started picking up drawing about a year or 2 ago to improve my work and its helped by a lot.
>>
>>2524294
Tbh I preferred your original, at least the dress shading and hat colors. The original colors you posted for the dress were much more pleasant, try with those again? I also liked your dress shading originally, seemed more natural than this one.

I know that other anon said it's too "washed out" but you could have fixed that with a stronger outline imo.
>>
>>2523777
I would consider it pixel art, yes. And with stitching you actually have to do it dot by dot, so I would consider it more difficult.
>>
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the meadow is animated and I'm looking for inspo what to put in the background
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>>2524786
If I had to be honest I rather liked my original shading too (well aside from a few details, like the sleeves) but upon seeing anon's edit I kinda lost confidence and thought I needed to fix it. I could try to find a middle ground between the old shading and the new one.

As for the colors I prefer the new ones. The original ones weren't bad per se, they just needed more contrast between shades I think. Thanks.
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Did this today, and...
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... this. As usual critiques are welcome.
>>
Did this the other day. Haven't messed with pixel stuff in YEARS. Anyone have any tips on pixel art/animation for a newbie?
>>
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>>2525567
Forgot pic
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>>2525568
Fuck me. Wrong pic

Better quality pic
>>
Im pretty mich a nub but im interested into pixel Art. Should i keep practicing drawing or does pixel art also improves my skills AS much?
>>
>>2525568
>>2525570
I think you should tone down the saturation, this red is a bit of an eye-sore

>>2525816
Keep practicing. Pixel art requires you to "reduce" your lines to the core (idk if i'm clear) so you need to have strong lines when you draw. Anyway you can still make non-pixel sketches and use them for pixel art, so you could also practice pixel art specifically in the same time.

>>2525438
>>2525441
It's pretty cute! I think the 2nd, however, that the big black outline on the top left of the hair has no relation with the lightning so it's confusing and makes the girl look a bit out of volume. That said, i like your color palette, suits your anime style well.

>>2520076
I increased the saturation and it looked better
>>
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>>2513989

I loved character portraits in the game. I hated what they've done in enhanced edition
>>
>>2526065
digusting
>>
>>2525860
>Pixel art requires you to "reduce" your lines to the core (idk if i'm clear)
Pixel art is, in all honesty, the best exercise for economy of line I've ever seen. When even a single misplaced part can throw off the entire thing, you really have to work carefully and efficiently, which isn't the case with every medium.
>>
>>2526109
on smaller sprites, it's often best to do away with lines entirely and focus just on pixel clusters, but the motivation remains economy
>>
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A game I'm working on. It's essentially a mishmash of different cultures (as per the girl in the Indian sari dress). Stylistically, based on Link to the past and Chrono trigger.
Thoughts and opinions appreciated.
>>
>>2526119
stairs are out of perspective. I'd also be careful using black lines, especially on the interior of sprites and objects. they look especially bad on the stairs. be more consistent about linework on the sprites, green dude has a lot of stark black but the chick has less harsh dark purples. Some of the linework, especially on the outside of the sprites, like mustache-man's hair, are unnecessary, and just create banding. there's some banding on the foot of the bed and in the fireplace. I'm not too fond of mixing 8bit or 16bit style art with new lighting effects, but if you can find a way to make it work then go for it.
>>
>>2526111

Is the concept of pixel clusters essentially the same as the bands you get in a posterized image?
>>
>>2509448
reminds me of sulake
>>
>>2509410
Slightly bugs me that the waterfall is animated but the water doesn't ripple around the columns of the bridge.
>>
>>2526260
I don't know what that means.
pixel clusters are pixels of the same color that border each other, forming larger shapes, often tetrominos but also larger shapes. These shapes interlock, ideally without banding, to form an image. It's essential to have good control of clusters for tiny sprites because outlines take up too much space and clusters are all you've got.
>>
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Dose my castle look ok?
>>
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>>2526574
try harder
>>
>>2526579
A man can dream.
>>
Mind if I ask how much you'd guys charge for doing the whole art for a pixel art game? Like per tilesets, characters, animations? Have you ever done so for someone before?
I've got a solid plot idea for a game that I'm currently writing but I can't draw. This summer with my extra money id really love to find someone willing to be open for commissions.
>>
>>2526593
a fuckton. can't really answer the question because "the whole art for a game" could be a million different things. most people with bright ideas for games never see those ideas come to fruition. when you begin to get a grasp of just how much art (and coding, etc) go into making an actual, full-scale game, you realize how much of a mountain it is to climb.
>>
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my first try doing a pixel art.
also first try doing the AA on the line art.
>>
>>2526579
i've looked at this piece many many times, and only NOW i just realize that the wharf is meant to look like a dragons head.

all this time i just thought it was a really shit wharf.
>>
>>2526574
Are you sure you didn't just squish a castle pic in ms paint
>>
>>2526733
I'm not sure why you would want to manually AA pixel art, at least on your early attempts anyway. The whole point is it's crisp.

Read some basic tutorials first, you're doing something with your lines a lot that I think people call jaggies. Have at look at this page and you'll see what I mean. http://www.pixel.schlet.net/

You're also working quite large. I'd suggest confining yourself to a much smaller canvas to force yourself to learn the value of individual pixels.
>>
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>>2526579
that heavily reminded me of this
great childrens book
>>
>>2526733
That shit looks like you resized it really poorly in paint. Did you save an earlier version?
>>
>>2526903
>http://www.pixel.schlet.net/
Not him but I can't access this, detected as malware.
>>
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>>2526750
>>
>>2526919
there is a non-resized version though.
>>
>>2526903
so.. i don't have too AA them manually then?
i'm using graphics gale btw.

also i can't open the link. Its detected as malware
>>
>Tfw when my pixel art is extremely basic.
Well, we all start somewhere, r-right?
>>2526733
I just started pixel art and I'm light years away from this.
>>
>>2527808
i had some basic things covered up first. Like drawing and digital painting.

Improving the fundamentals first should be a priority anon.

Good luck and dont give up
>>
>>2526978
Even the smaller version looks bad. Did you save a version before you did AA?
>>
>>2509423
I've never liked pigs so much as I do now
>>
>>2509506
I got chills from these. They are so freaking amazing. It kinda makes me sad that we are never going to get amazing RPGs with pixel art again (Indies do not count. Barely any indie developer has made good RPGs like the old ones.)
>>
>>2510461
Do you do commissions?
>>
>>2528444
those are from the last few years btw, not any previous gaming era. so there are a few indie developers making games with awesome pixel art, but there are far more making lazy bullshit.
>>
>>2523777
I'd say cross stitching and pixel art are both a form of general dot/mosiac art. They're pretty similar.
>>
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Anyone know some good programs?
>>
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Here is my first attempt at pixel art.
>>
>>2526937
this is beyond awesome.
>>
>>2528966
Aseprite. GraphicGale. EDGE by TakaboSoft.

Alternatively, I saw tutorial videos using http://www.piskelapp.com/ and while I haven't tried it myself it looks pretty straightforward and nice to use. Don't expect the same kind of depth as the other three programs I listed up there though. I'd personally recommend one of the tree even if they feel a bit "complicated".

>>2529250
Pretty cool. The dithering in the eyes is bugging me a little bit though. Could probably be adjusted a bit.
>>
>>2529304
>Pretty cool.
thanks

>The dithering in the eyes is bugging me a little bit though. Could probably be adjusted a bit.

Tried to show that the cavity was an inverse sphere. I' ll work on it.
>>
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>>2528958
only some mosaics fit the definition, stuff that is organized according to a grid, which is mostly tile work in the ancient world and stuff intentionally designed to look like pixel art in the current era. the grid is key tho
>>
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>>2526733
As others have pointed out, it's very jaggy. You probably want to straighten some of those lines, mainly in the sword.

I also think you got the wrong idea for AA. It's meant to make color transitions more subdued. It feels like you put a lot of it randomly, without really caring about the color going on inside the sprite. You also usually don't want to do AA outside of your sprite (outside of the outline, in this case), but that's more if you ever plan on putting it in another background. For that matter, I feel like if you want to use AA on a outline, you want to change the colors also taking the shading in consideration, so it's lighter when it's closer to something that's also lightly colored.

I did an edit on the one of the horns on how I would change it, mainly the color changes in the outline without changing the outline itself too much.
>>
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Recently started reading up on WH40K, was bored tonight.
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>>2531262
Feel there's way too much black there, making it pretty hard to read. Even just using a purple would probably work nicer.

Anyway, had a go at ripping off Romancing SaGa 3's dragons a few days ago, since I really like how they look. Feel I should go and change some of the colors, but that's easy enough.
>>
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>>2529250
The lighting is bad.
The reason it is bad, is because you've just done one side with pillow shading and then flipped it horizontally.

Pillow shading, especially symmetrical pillow shading, gives the illusion of not having a proper light source, making it look like shadows are not being cast correctly.

Please practice avoiding pillow shading, it will vastly improve your pixel art.
Picture related.
>>
>>2529250
what is going on with the mouth?
>>
>>2531896
The anon you're replying to isn't pillow shading, it's just inconsistent shading mixed with poor dithering. >>2531262 is pillow shading.
>>
>>2531953
>>The anon you're replying to isn't pillow shading
Yes, they are:
- Look at the shading on the ends of the bones, the center of the bones, on the cheek bones, on the forehead, jaw, brow, etc.
- It's all centered in the middle of the shapes forming mass, just like pillow shading.
- It's not coming from any specific direction, especially considering that it's falsified even more by the horizontal flipping.

This is exactly the problem that pillow shading exhibits.

>>it's just inconsistent shading
Pillow shading IS inconsistent shading. It's not consistent with a light source, thus it is by definition a form of inconsistent lighting.

>>mixed with poor dithering
Dithering is irrelevant in this scenario:
- You can achieve pillow shading with or without dithering.
- You can fix pillow shading with or without dithering.

I do agree with you about the other picture, that is also pillow shading.
As for the dithering, I don't think it's that bad. I think more-so the color palette makes the dithering stick out a little too much. The color transitions lack harmony.

I think the black lines are more of a problem to focus on. Too many edges that overlap, so it gets that look of attempting to be 1px thickness but still needing more clean up.
>>
>>2531262
too much black. in fact, lose the outlines entirely and rely on pixel clusters to describe forms. you'll be able to pack in much more information. you don't have the space to be using so many outlines.
>>
>>2533107
he's right. the light source is generally from above and from in front of the skull. inconsistent, but it's not just following contours like pillow shading. you can see that highlights are on the top parts of bone ends, that the skull is casting a shadow on the cross bones and jaw, the eye sockets indicate an overhead light source, as does the brow and nose ridge, etc.
>>
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>>2531896
>>2533198

Just returned to the thread.

Love the advice. Just tried not to hide the other form.

> the light source is generally from above and from in front of the skull

yy that's it
>>
>>2533311
Is that you, giant muscled rin guy?
>>
>>2533652
yeah
>>
>>2533311
beautiful colors for the head gear.
>>
>>2533107
>Pillow shading IS inconsistent shading
But not all inconsistent shading is pillow shading. Just like all squares are quadralaterals but not all quadralaterals are squares.
>>
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>>2531877
>>2531953
>>2533191

How about this?
>>
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Not really finished, just and idea I had suddenly
>>
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Still struggling with color theory
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Thoughts?
>>
>>2536256
>>2536848
Nice.
>>
>>2534758
Are you asking if that image has pillow shading? Because it doesn't, that shading is great actually. Although the soldiers have a different light source than the tanks do, so that might be a problem if they are in the same scene.
>>
>>2509415
the fuck is up with that skirt? it's like it's transparet and the texture is behind it.
>>
>>2537165
Worked for Chowder.
>>
Does anyone have a compiled version of Aseprite?
>>
>>2537500
a what version?
>>
>>2537512
The source code compiled. I don't have $15 for the easy version right now.
>>
>>2537514
What about you google it? I just did and found various legit links.
>>
>>2537535
No idea if I have found a legit link though
>>
>>2537552
http://namkazt.deviantart.com/art/aseprite-1-1-2-dev-593623307
http://caencel.deviantart.com/art/Aseprite-1-1-1-dev-win-Download-461126971
dA links are obviously safe.
>>
>>2537562
Thank you
>>
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I'm calling this done. my fine details are getting too messy.
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>>2538166
the outline on the top of the grass/sword isn't working. since you're just outlining the entire image instead of the contours of objects, it has the effect of flattening everything within that shape, which is especially weird for the sword. the blades of grass are pretty huge compared to the size of the knight. readability on the knight can be improved by minimizing single-pixel noise and thinking more about clusters of pixels. drop shadow beneath the night and some outlines will also help him pop. also added a drop shadow behind the leaf on the big rock
>>
>>2538558

I did notice that changes I was making were moving the focus away from the knight, but I couldn't put my finger on why

Thanks for critique, will study.
>>
>>2515756
>imply it
>>
>>2516162
Oh, that's awesome. Always enjoyed your art/shenanigans.
>>
>>2526574

>pixel art
>using photoshop filters
>>
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How do you paint like this on Photoshop?I have installed some paint brushes, but i cant seem to capture these sort of organic textures when painting when doing digital painting.Going to lose my fucking mind?And obviously i am new in digital painting.
>>
>>2540686
Sorry wrong thread lol
>>
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>>2509415
>>
>>2540686
Check this dude.
https://www.youtube.com/user/idrawgirls
>>
>>2540686

Check out Shaddy's landscape tutorial on youtube. He does a great job att explaining how to use textured brushes, his brushpack is sweet too.
>>
>>2509415
>>2540693
http://collet66.blog52.fc2.com/blog-entry-656.html full version here. It's in flash though and I have no idea how to download it / covert it into a gif. If anyone knows I'd be grateful.
>>
>>2540723
a webm would be better but i don't know how to do that.
>>
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>>2533311
I guess I'll post this here too if its not too much spam
>>
>>2540728
It's pretty great, and nah don't worry spam as much as you want.

I haven't seen anyone pointing it out in the other thread so perhaps it's just me but the way she moves bugs me a bit. Around the legs / waist especially. It's like she's doing kegels or something.
>>
Palette generator for pixel artists :
http://misterrubi.
blog
spot.fr/2016/05/lerpist.html
>>
>>2533311
>>2540728

Blog, my man?
>>
>>2542923
Only have pixiv and deviantart
http://www.pixiv.net/member.php?id=304834
>>
>>2510337
Fun fact; the classic sonic games had this built into the engine
>>
>>2543739
So does other games.
>>
>>2543739
Most games were built that way.
>>
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So, I trying to make a visual novel, but I'm having trouble dedicating my self on the artwork. I'm new to pixel art. The first one is what I started with and the second is when I tried experimenting with a more sketched look
>>
Anybody wanna make art for my isometric strategy game?
>>
>>2544034
What's your budget?

https://www.youtube.com/watch?v=oWXYoD7wfOs
>>
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>>2543951

I like it. I wish I had more to say, but so far the aesthetic is reminiscent of point and click flash games, and I love those.
>>
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Garbage oc coming through
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>>2549308
I have nothing against ants but you should resize it for bipedal creatures to see it. I mean, I'm pretty sure we are the majority on this site.
>>
keep this threaad going plz. so amazing to look at high
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