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Alternative Art/Stylization General
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
Thread images: 78
Last thread: >>2495606

This thread is meant for artists who might want to try to make anime works in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun!

>Fresh off the boat? Get back on the boat and read THIS:
http://www.squidoo.com/how-to-draw-learn

https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Daily reminder that this will change, mark her bottoms!"
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Hey boa.
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"Target me instead! " edition
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>>2501489
I hope the cans notice me.
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>>2501687
You got a passable grasp on form, so that's good. However, she's got two left hands, your orientations/perspective seem inconsistent, and her navel's a tad too low. The drink's okay.
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>>2501687
I think /a/ drawthreads are finally ok now
>>>/a/140736973

come over and fulfill some requests!
If someone gets all on your art, don't worry, its just the really, really bad people.
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>>2501842
*all salty and pissy
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>>2501842
Go away.
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>>2501842
But people have shit ass waifus and shit ass fetishes
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>>2501846
There's a reason why you guys draw anime on /ic/.
And it's a very sinister one.
I can't believe i'm the first person who saw through this.
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>>2501847
Just go there, request, draw, post your work etc.
Just never shill.
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>>2501848
If it was a sinister reason we would be posting on the regular drawthreads on purpose but we're confined here in these threads to avoid confrontation to those who prefer dragons and space marines.
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>>2501857
MY DIICCKKK
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>>2501850
I dont think its a good place for getting crit. The main goal of those threads is to fulfil requests and people tend to not give in depth crit. Its a good place for getting ass pats though
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>>2501864
I'd actually say its about equal in terms of critique if you ask for it when you post.
I mean you get a lot of people with no idea what they're talking about, but people also don't just shout out
>you have NO idea what you're doing! go read loomis!!! BEGINNER THREAD!
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>>2501871
Yeah, but people here have a much better idea of what they're talking about. The drawthreads are better at keeping yourself motivated more than getting insight. It's done the trick for me for about two and a half years now.
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>>2501850
Not him but I don't see myself ever going to /a/ yeah I draw it and stuff but like /pol/ we ironically post animays. I have a strong prejudice over animefags I don't want anything to do with them like the bronies.
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It never hurts when I come here and people tell me I am garbage when everything else that gets posted is almost uniformly garbage.

I have been coming here for years and the people who are good stop posting quickly.
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>>2501877
Well rather its easier to tell whats a legit critique on off /ic/ drawthreads than on /ic/.
Here we get a lot of people who sound like they know what they're talking about, but really don't and are giving you bad advice because they feel the need to pretend to know what they're talking about.
On other boards its clear when they know what they're talking about or they don't because people don't feel the need to pretend they're expert critiquers

When you get good critiques on /ic/ is better, but you have to be able to sort through legit good advice, and retards. These threads are typically a bit better than the rest of /ic/, but you still get quite a few people doing it. (i.e. anything by nosefaggot).
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>>2501871
that's because the people who crit over there also visit /ic/ regularly

>>2501884
thanks for not making those threads even worse
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>>2501887
True, but I feel like it's an unspoken rule to take all critiques with a grain of salt. After all, it's ultimately others trying to express their artistic view empathetically. If it's that big of a deal and you'd prefer /a/, then more power to you. But I can comfortably expect more thorough critiques from /ic/ as I know I'm dealing with more than just a layman.
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>>2501857
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>>2501908
Well naturally since I'm on /ic/ I see the merit of it as well.
I just meant to say that its not like other drawthreads don't have their critiquing merit either.
I'd just give it a solid division of beginners should go to drawthreads, not necessarily /a/, just whatever it is that strikes your fancy (/jp/ is a solid one for example), because its a great way to build up motivation and a desire to get better, while also giving solid beginner advice. And /ic/ once you get a bit better and can distinguish between good and bad advice, as well as avoid the whole "you're shit and blah blah LOOMIS" stuff as well as the genuinely harmful advice from people who are idiots.

I probably come off promoting drawthreads a bit hard though because I'm autistic and can't express myself correctly, I'd just like to specify that I'm not trying to say they're better than /ic/, just that they have their own merit and can be good places for getting better as well.
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>>2501934
Ah, I'd absolutely agree, then. Drawthreads provide good feedback as motivation and guidance for anyone starting out. I can testify to that.
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opinions other than the obvious lack of feet?
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>>2501934
Unless those drawthreads offer an opportunity for commissions I see no other reason as to why even bother going there. There is no merit, unless you want asspats you have places like DA where they'll stroke your dick for drawing one trick ponies.
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>>2501913
I think the form and perspective are great, Great texture with your hatching shading. In my opinion i think she would look better sitting in a royal looking chair since she's a mage of that manor. idk good work though
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>>2501902
>thanks for not making those threads even worse
The threads are at bottom barrel for 4 years. You cant possibly make it ""worse"".
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>>2501943
Could be a little more dynamic/exaggerated but pretty solid so far.

>>2501952
Motivation's and liking what you draw is a decent enough reason. It's the best suggestion for a beginner who wouldn't be getting commissions anyway. Plus you can get more up-front feedback than dA and other sites.
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>>2501952
>if I don't get money its pointless
>asspats are bad
Positive reinforcement is a good thing and encourages people to keep going.
>b-but I' m a hardass and I don't need anyone!
yeah, I'm sure you are.
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>>2501952
>Unless those drawthreads offer an opportunity for commissions I see no other reason as to why even bother going there.
Now that's malaysia talk
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>>2501769
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>>2501967
if i request an ika on /a/ will you draw her for me
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>>2501967
stylized or not, squid girl is like 12 or 14, she looks like shes 8, im not gonna critize you on style cuz that's the artist choice, but maybe work on form and proportions as well as understanding the character your dawing, I feel like this is important when drawing fan art.
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>>2501968
No, but if you find me on /pol/ and request there I'd consider it.
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>>2501972
pls
>>>/a/140741629
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Can we stop posting /a/ drawthreads all over the place?
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>>2501974
This entire thread since recently has been an anime general.
/qa/ mentioned an active art syndicate going on in /a/ drawthreads convincing gulible people to commission select artists for requests i think its the reason why anime drawers not part of the group are flocking here because they're unwanted there.
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>>2501979
Didn't you already get banned from /ic/ today?
fuck off.
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I might have posted this before, but I posted it in a heated discussion so it got lost fast so, sorry....
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how do you add line weight? is there a guide?
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>>2502022
I'd suggest looking up videos on it, but it's just a matter of going over your lines to make them thicker than others. You do this in areas in shadow, the contours of an object, and in punches to make your drawing easier to read. Like make the figure's contour lines thick while leaving the detail lines and features thinner. Make the sleeve's contour thicker than the dress's to establish they are overlapping and which that it is in front.

There's much more to go over but I hope this serves as a start
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>>2502029
thank you!
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Opinions please.
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>>2502022
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>>2501913
hatch hatch hatch hatch
shit anatomy
generic copied anime style
some nice variation in tonality
I wouldn't even post something of this quality desu

do you think that you understand anatomy well enough to even be posting here?
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>>2502109

Someones jealous.
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>>2502079
chickenscratched weaboo garbage
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>>2502109
mad cause bad
>>2502112
it is just generic detailed anime gril with poor anatomy and perspective though
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>>2502114
>>2502109
Intense shit posting
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>>2502116

Generic doesn't necessarily mean it's bad. Lots of people around here love to go after anatomy as a first crit but don't try to fix the anatomy errors they point out themselves. You are right about the perspective.
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>>2502119
he asked for my opinion, not a critique

>>2502120
im right about both the anatomy and perspective

>>2502119
pointing out shitposting is still shitposting
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>>2502122
>im right about both the anatomy and perspective

You aren't right about reading comprehension.
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>>2502114
Kinda harsh but yeah, I really need to stop the chicken scratch. Any other critique(anatomy, pose, etc) ?
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>>2502124
my reading comprehension is fine. You should work on your writing if you're being unintentionally implicative.
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>>2502090
thanks. I'm saving that.
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>>2502129

Work on not posting.
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>>2502133
BAZINGA! epic burn xD
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Still stuck in some kind of bad cycle. More Dead Leaves screen cap studies till I figure out how to break it.
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Found out too late that the 26th was Alien Day, apparently, but I still wanted to draw something up. Will probably get this done later today.
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>>2502254
Fukken nice. Something bothers me with the Alien 's face though, were the teeths always like that? And consider making the upper part in the "tube" half visible, it's part of the design that we don't clearly see the skul eyes.
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>>2502254

Did you draw this?
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>>2502079
Hand is fucked up.
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>>2502254
Will you color this? im really curious how you color his head!
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update
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any suggestions before i move on to coloring
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>>2502306
Her upperbody feels really out of pLace.

Might be due to the lack of a ribcase
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>>2502306
torso is fucked
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>>2502321
I'd personally prefer the punches to be meatier.

The style is really nice by the way.
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>>2502321
I'd agree with the other anon. It looks too stiff. Their flesh should deform a bit when punched.
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>>2502336
>>2502334
Is this better?
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>>2502116
>mad cause bad
yeah okay

The feet look like they were crushed at some point and exist as paper today with no volume.

>>2502079
Just work on line confidence and her right eye needs to be taller. The eye loses width not height when it gets further but still exists on the face and not 5 feet away on the wall.

The hand also feels like its detached but this is kinda minor as to most people it will read as looking normal.
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>>2502109
Not entirely sure what to work on, but I guess I'll try harder
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>>2502539
Im just being autistic. I should have said that I also think its really refreshing you have your own style that is somewhere between anime and tumblr and you probably have commercial potential / appeal.
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>>2501913
Are you going to render this?
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>>2502543
I'm not sure why you sperged on this guy when there are a shitton of less competent artists here (particularly anatomy-wise)
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>>2502022
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>>2502543
T-Thanks

>>2502558
Render?
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>>2502274
Yeah, the skull/portion under the "dome" I actually have on a separate layer. I was meaning to lower the opacity of it before posting, because I do intend to obscure/cloud the lines. Guess I forgot though.
>>2502285
Nope, that looks good though.
>>2502295
Yeah, I intend to colour this, hope it comes out lookin' alright.
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>>2502596
>Render?
He probably means whether or not you will paint it out in colour and whatnot.
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>>2502618
Oh, I see. Not sure; I figure this would look better left as monochrome, but I could give that a shot.
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>>2502625
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>>2501983
I'm sorry to have to post this again, but could I get a critique please, before I move any further. I've been looking at it for too long.
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>>2502339
>>2502365

i had planned that from the beginning but had somehow forgotten by the time i got to this point, danke very much for pointing it out nwn
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>>2502801
It's very amateurish, looks like my middle school drawings. I would not move further and go back to studies.
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>>2502843
ok, thanks, could you give me some insight on what exactly was amateurish, and what I should Improve on?
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>>2502575
Beginner artists get encouragement.
Great artists get praise.
Everyone between those two extremes is shat on for some reason.
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>>2502904
Most of the times i get nothing. no shit, no praise, no critique
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>>2502908
Well, it's clearly more complex than that. Some people are at an odd middle ground where they don't need to get pointed to loomis nor do they stand out enough to get torn apart. In such cases they ought to take it as a sign to continue studying so they may produce something more eye-catching in the future.
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>>2502893
The most notable amateurish aspect of your drawing is the line weight. You basically capture everything with this steady, thick line.

Many aspects affect line weight. Lighting, contrast, form, perspective/distance, texture/material, along with design factors such as composition/emphasis and style.

Sometimes you shouldn't have lines at all, for example hair, instead of doing the basic pointy triangle thing, which can be a stylistic choice mind you, you should consider breaking up the lines to give a sense of texture and weight to the hair. Same goes for example the white of the eyes.

Your lines seem like you plan out the pose, and then you try to slowly and precisely fill in the lines. It's almost like writing. Instead you should be thinking more in terms of strokes. Don't press down so hard and draw bigger.

The next worst part about your drawings would be the features and the limbs. But line are in my opinion your biggest concern.
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>>2502918
I guess. probably the fact that everytime i took a break, sometimes forced and sometimes not, the way i draw changed enough to be completely unrecognizable didn't really help. well whatever, maybe i'll start a webcomic now or something
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>>2502920
I see what you mean about the lines, I guess I wanted to see what it would like before I used pen. the lines weren't always so dark. This is one of my first attempts at doing fan work, so I guess I shouldn't pay so much attention to character references. thanks anon.
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>>2502924
Even if you were to ink it you shouldn't be using such monotone line.
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>>2502920
line weight is far too difficult to just study and practice for considering you need to create a decent drawing before applying the line weight. I see line weight as a polish/extra refinement type thing. Having nice lines won't benefit a drawing that looks like shit in other aspects.

>>2501983
the eyes are poorly designed, and the face over all looks weird in terms of the way you draw features especially the mouth.

For the eyes, i have a hard time identifying which part is the white and which part is the iris, i assume everything withing the ellipse is the pupil but the outter ring is missing shading so thats indicating that its the white, which makes no sense since in anime style drawings white of the eye are usually not indicated by outlines
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>>2502932
It's more that his approach to linework and the tool for those drawings is just wrong. It's more about changing the approach completely rather than just trying to improve his existing lines.
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update.
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>>2502254
Why are your commission prices so low? $40 of a detailed lineart at your art level, i'm surprised people havent taken advantage you yet.
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Are anthromorphic characters okay here?

I would post in the draw thread on /trash/ but it's disgusting there. At least the people are and their asburd requests.
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>>2503274
It seems to depend on people's moods. Officially, no.
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>>2503279

Oh geez, Rick.
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drawing digitally rapes my ass, shitty line work aside are there any other glaring issues?

left leg kind of bugs me but i think its mostly correct from all the references i looked at, feet and hands will be thoroughly examined eventually
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>>2503359
all of her limbs are different lengths
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>>2503364
i could see that being an issue, but its hard for me to solve it with different angles and levels of foreshortening on every limb. can you be more specific?
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>>2503377
Different anon here, but what is there to be specific about? It's not like he or I can step by step tell you how to draw the limbs correctly. You just do it. Tinker around with. If you don't know how to do it the go do some figure drawings or something.
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>>2503131
Don't really get what's going on with her head shape there.
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>>2503359
Have you ever tried flipping it horizontally? Seeing it flipped can sometimes help your eyes see problems better than just staring at it for hours in one perspective. Flipping helps a lot for me.
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>>2503403
You cant atleast tell me which limb looks out of proportion and in what way?

>>2503421
i do it some what frquently but i find it helpful mostly on faces and not too much for other areas
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>>2503013
Her feet seem way too flat. How does she walk on those?
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How far until I get to manga quality
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>>2503677
Not him, but your limbs are all out of whack as a result of poor proportioning and lack of construction. Simply put, you need to go back to the basics.

The first thing that stands out would be the disparity between the major masses of the body. There is barely any sense of proportion among them since you have issues like having the right arm at the appropriate length to the torso but not the head or leg. The figure's left arm, on the other hand, seems more accurate in relation to the head.

The legs are altogether too short for that figure, their orientation does not fit at all, and there's no perspective implied that warrants them to be that size. You do not seem to understand how the body is put together nor do you know how to express forms properly.

I'd strongly recommend picking up a book by Hampton if you haven't already.

(I couldn't do much about the legs.)
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>>2503727
once you get past the beginner thread
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>>2503738
Let me stop yo right there. I don't know what that means. It's a loaded statement.

Does it mean there are no fundamentals in this? Are the fundamentals there but done wrong? Is it unappealing? Does it need more work? Is it a lost cause? Are you saying there are better ways of doing this? Do you refuse to give advice? Are you trying to joke about it because it's not as good as the other pictures here? Is the toning bad? Would it look better without tones?

All of these are possible reasons it should be in beginner thread. You are giving zero reasons which is frustrating. I don't know what's wrong and I'm bound to repeat the mistake instead of fixing it.

I guess what I'm saying is, your statement doesn't really say anything specific.
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>>2503745
Relax, anon. The post I replied to was so low-key it would be hard to respond seriously.

I'm going to assume you were actually serious, so the answer is that there are no fundamentals. I'm telling you to go to the beginner thread to learn the fundamentals before trying to stylize. All I see there is symbol drawing along with a layman's grasp on form at best.
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>>2503764
Okay we have a conversation going now. But now you're being a bit bold. I understand that you're trying to make a point and that I should be ashamed of making something of this level.

Symbol drawing yes for the eyes and mouth. The face is way too simple.

I felt good about the body even though it's just the bust. Could I get your thoughts on that? Is it hard to tell that it's looking down at the shoulders from slightly above?

You also said that there wasn't any anatomy, is it because the clothing looks like there isn't structure under it?
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>>2503785
Let me stop you right now.
If you're this defensive over such a shitty drawing, you need to just stop and get on over to deviantblr.
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>>2503789
I'm drawing something else and I don't want to make the same mistakes. It's as simple as that?

How to draw eyes semi-realisticaly without using symbol drawing? Realistic eyes look creepy.
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>>2503736
thanks for the feedback

my only issue with "go back to basics" is that I've been at the basics for a while now and i want to use that knowledge for drawing from imagination.

pic related is a life size conte study I did recently. I think i do know how the body is put together to some degree considering I drew basically every major bone in the human body to death. its not the most amazing thing, but i have put in the work. unless I have to be an figure drawing god first before drawing from imagination then I don't know what to say.

drawing from imagination has a different set of issues that I can't solve as efficiently as I would be able to compared to doing figure studies, the most prominent problem I run into is orientation of body parts and their proportions since i can't just look at something and have a perfectly accurate reference to what i want to draw so i run into the problems you've stated. I'm just trying to trial and error my way through.
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>>2503789
you've said almost nothing specific about how he can improve and you are just going to shit on him for wanting less vague shit about improving?

i can reply to every mediocre drawing telling the artist they need to work on basics and learn forms and help literally nobody with that advice because its just a vague way of telling them they are bad

>>2503785
think in 3d and how things exist in a 3d space. the face have multiple planes where the features sit on, even stylized drawings have some semblance of that

the body is passable but theres not enough of it to really give advice on
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>>2503814
>i can reply to every mediocre drawing telling the artist they need to work on basics and learn forms and help literally nobody with that advice because its just a vague way of telling them they are bad

If you're an aspiring artist with the desire and the will to learn telling them to work on basic forms would be more than enough of a critique but like right now we have people fishing for answers that they want to hear instead of what they need to hear.
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>>2503822
we have people fishing for answers that they want to hear instead of what they need to hear
wanting to know specifically what is bad about their work instead of being told to fuck off and get good is a bad thing now?
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>>2503827
>is a bad thing now?

I think what you meant to say is it a good thing now. Yes, it's a good thing why you want to sugar coat is beyond me you'll only hurt someone in the longterm.
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>>2503785
It's not that the face is too simple per se, it's that it doesn't hold water as a face. You can have a simple face, just make sure it's convincing. There's no use of proportioning on the face and it doesn't seem like a form in space. The facial features don't follow a form or a system like the rule of thirds.

The body gives that impression, but it seems flat. The shoulders and deltoids, by comparison, seem like they have some volume but the guy's left arm doesn't do it any favors since it seems like it has a completely different orientation than the deltoid/armor is implying.
>>
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>>2503799
Forgot to add: The clothing on the chest looks too simple and flat to tell.

You're going to end up making mistakes one way or the other. The best you can do is to make them faster. Draw more instead of wondering how you can avoid them.

Look at how other people draw eyes. Best case scenario: understand how to draw an actual eye so you can stylize it however you want.

Before you do any of that I'd recommend you figure out how to draw what you see instead of what you think you see (sticky)
>>
>>2503727
very far
>>
>>2503801
I can understand it's frustrating, but it's just not enough. However, your problem won't get solved by just studying figures; that's not really what I mean by going back to the basics. I mean try looking at other fundamentals and resources for help instead.

For orientation and proportion, try turning to drawabox and see how you can apply what you learn there to crack down a figure drawing book from Hampton to crack down an anatomy book from Hogarth. They have methods to facilitate drawing from imagination, as does Loomis, Vilppu, and many others, and it goes beyond just human figures.

While studying other subjects, such as light or perspective, you may find more efficient ways of dealing with these problems as well.
>>
>>2503837
how hard is it to just be like>>2503851 >>2503856, I dont see any sugar coating and the advice is way more helpful
>>
>>2503867
since I was both, I can tell you that it is very hard
>>
>>2503866
well i guess atleast now I will atleast try to think more with regards to perspective. I just lay down the figure without thinking about how the figure interact with the surrounding space
>>
>>2503875
hampton's method is a good approach to that
>>
>>2503870
im sorry giving advice on art is such a strenuous task for you
>>
>>2503880
It's stressful and the self-loathing doesn't really help
>>
>>2502254
neat
>>
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>>2503897
I'm sketching without any real direction at the moment. Sorry if it's too big

am I doing anything right?
>>
>>2503867
Because specific critiques tailored to the drawing is pointless when the issue didn't occur because you didn't work hard enough, its because of the underlying lack of knowledge.
You didn't suck because X or Y is off. You sucked because you don't know how to do X or Y. So instead of hearing X or Y is wrong because Z, you need to go learn how to fucking do X and Y.
>>
>>2503880
cunt
>>
>>2503965
if they don't know X or Y tell them what X and Y is. Congrats I just critiqued your critique skills
>>
>>2503965
Im sure that sounded better in your head. Im not going to try to persuade anyone from changing their methods of critique. Ultimately it doesnt help anyone and is just a waste of time for every party involved.
>>
>>2501489
Is that the loli from the currently airing Re Zero?
>>
>>2504046
yes
>>
>>2504048
neat
>>
>>2503923
>>without any real direction
>>am I doing anything right

draw 10,000 more sketches and maybe 1 or 2 of them will stick...
>>
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Time to colour.
>>2503141
Honestly, I just charge what people seem to be willing to pay. I've tried higher prices, and never got any commissions, and I've tried lower, so I'm just slowly working my way back up to higher prices I guess.
>>2503897
Thanks!
>>
>>2504108
Honestly I like a lot of the linework, but it just seems flat to me.
I can't really point out why though.
>>
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tried out digital sketching
eh

at least I barely used the ctrl z key this time, I remember doing that so much before
>>
>>2504108
You're a starving artist. I'm going to help you in any way i can.
Really love your work man. It's rare to see someone at this level posting on 4chan.
>>
>>2504108
Is that manga studio you're using?
>>
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>>2504264
Looks like you kinda said "fuck it" on that left end strand of hair. I like it though.
>>
>>2504116
Bummer, I'll try harder to prevent that in the future.
>>2504170
Thank you, I really appreciate that, man.
>>2504186
I used Paint Tool SAI
>>
>>2503880
no one here is obligated to help you. take the advice, or leave.

my advice, it's obvious you need to study anatomy fundamentals. no shame in looking at the beginner thread
>>
>>2504385
i am not the one who drew the image, i was trying to defend the guy because hes asking for advice in a constructive way and just got told to fuck off
>>
>>2504391
oh sorry thought it was him

but still, i don't think people were trying to push him out, but redirect him to a thread that could benefit him more. i think it's assumed that artists read the sticky before posting in a thread
>>
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>>2503414
Flipped it over and it does look weird, probably too high up, and considering the low angle of the camera the right side of her head should be tilted downwards.
Left side of her face looks okay to me, but I just kinda drew the rest as if it was straight on with the camera.

Might of also exaggerated the back of her head, but I wanted her hair to have some volume to it, probably failed to express that because of the values.
It should be curving away from the camera like right after her ear, but I kind of shaded it as if it was all a side plane perpendicular with the camera, oops.

Not going to go back and fix it now because it's a throw away (and I'm lazy), but thanks for the comment.
>>
>>2503923
beg thread
>>
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Toshi studies off the book thread
>>
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>>2503923
beg thread
>>
>>2504108
Nice af
>>
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Filthy
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>>2504893
Please tell me you'll send him the final product
>>
>>2504900
It was going to be a little animation
>>
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>>
>>2502904
>>2502908
I get praise. Nobody gives me critiques unless I ask for it though.
I dont believe im a very good artist though.

Praise is my encouragement.
>>
>>2502079
>opinions please
I think the paradigm adopted in science education has stopped (or brought close to a halt) human progress
>>
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commission wip
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Jesus Christ
Ukiyo-e
>>
>>2504108
Uh, that came out pretty great
>>2504170
I'm a starving artist too. literally i mean, I'm grazing the hobo lifestyle
too bad I'm not good as him
>>
I want some motivation to draw better, any tips?
>>
>>2505261
Look at how shitty your current drawings are. If that is not enough to motivate you, then you're not going to make it
>>
>>2505033
Tickle Fight?
>>
>>2503013
blog?
>>
>>2505285
yeah sure why not
>>
Suh dudes
This is a mock-up for a piece I'm planning on doing, what do you think?
It's an extension of something I did earlier, where you draw a shitty scribbly silhouette and then try and define it's forms.

Thanks
>>
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Still in progress but I'm almost there.
Is there anything I need to take care of? (besides the hands which are already half assed)
I would like to color it, any tips for a complete noob?
>>
>>2505509
I'd make the hair pointier, i guess?
Looks pretty good imo
>>
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>>2505512
Thanks.
>>
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Thoughts? I think the feet look fucked up, but the arms are okay. I need consistent line weight though
>>
>>2505823

Would it kill you to learn the basics?
>>
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>>2505823
Read the god-damn sticky
>>
>>2505823
lol
>>
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>>2505823
Hope it helps. Please point out any mistake I've made, cause these are my basics too.
>>
>>2506262
kek
>>
>>2506210
Eight heads is a bit tall for most women. I've been going by the rule of about 7 to 7.5 heads. 8 to 8.5 heads is for more heroic chicks like Wonder Woman and alot of other comic book chicks. Don't know about SU thought...you can do a quick head measure just find a screenshot of them from a mid height angle.
>>
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>>2506293
I think it looks tall because of the weight
>>
tried some pose, not gonna complete it since it's nothing special, but wanted some ratings on this exercise

(no ref used)
>>
>>2506301
The 8 head rule is a very very loose guideline for "ideal" people.
A cutesy or young girl for example would be far less, while a more mature/sexy would be closer to it.
Similarly a basketball player would be 9 or 10 heads.

It's pretty dumb to say "this isn't 8 heads so it's wrong".
Not either of the previous anons though.
>>
>>2506376
lel noticed that the right leg is the most wrong thing ever

hmmm have to find the right pose to balance it
>>
>>2506376
feet and hands need a study session
fat clashing also need to be studied

knees need to be studied too but not that important
>>
>>2506379
>>2506293
>>2506262
isn't the character they drew supposed to be short?
>>
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>>2505823
bruh
>>
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>>2501973
>>
Trying to learn how to Trigger
>>
>>2506654
Imaishi style. Hiroyuki like mechs and buff dudes. I'm more of a Yoh yoshinari style guy myself
>>
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I want to get better
>>
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>>2506771
I'm really trying
>>
>>2506772
>>2506771
a weapon to surpass >>2505823
>>
>>2506771
>>2506772
Keep training. You might need to remove your chicken scratching in first. Try making your lines in one stroke. But don't forget, do a really rough drawing before that, and then you can do you drawing with lines made of one stroke. The important part is to make it looks appealing. That's anyway linked to how being able to draw, good lines for save not knowing ho to draw hairs for example. Learn to make appealing faces, uses references.

Also, beginner thread.
>>
>>2506633
Thank you so much! This is so going on my twitter!
I love you so much for doing this!
I wish you have a blog so i can commission you!
>>
>>2506863
Fuck off maldraw
>>
>>2506633
Who are you? I must know.
>>
>>2506867
I kept googling this name whenever it's mentioned.
>>
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>>2507157
I literally burst out laughing from how shit this entire thing is.
>>
>>2507168
Get on detail or fuck off
>>
>>2507168
:O
>>
>>2507175
Details that'd just be ignored anyways?

The entire thing is shit. Stop trying to copy and paste various images on a canvas
>>
>>2507157
Where are the lower bodies of those 2 girls on the left and right? Are they amputees? I have no idea what's going on on that ground plane.
>>
>>2507157
Model example of how a bad composition can ruin an otherwise decent drawing

Try putting some negative space between the characters just for starters, would make things easier to read
>>
>>2507258

>>2498779
>>
>>2507168
post work scerub
>>
>>2507263
It doesn't matter if that's how they look like if Noone can tell that's what it's supposed to be.
>>
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>>2506633
aww that's totally cute c :

====
have some shinobu
>>
>>2507636
my dicckkk :3
>>
>>2507637
>:3

Kill yourself.
>>
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big
>>
>>2507780
for you.
>>
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Working on a bear bully and deer nerd sketch
>>
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I'm trying to get into stylization. I'm in the middle of Steve Hustons head drawing course on NMA. It teaches basic proportions and how to draw features, but whenever I try to do something from imagination it comes out like dookie - pic related. I can copy alright, albeit really slow, but at least its presentable.I wanted to draw comics so I really need to learn how to draw well from imagination instead of copying. My mind just draws a blank without constantly looking at a ref and its like I go back to skill level i was at when I started.

I didn't finish this cause I don't see much point but I think its enough for you to see how im struggling.

send help
>>
>>2507834
Learn what it means to draw from "imagination". That's merely using informations you remember, instead of having them in front of your eyes, though there is obviously also the fact that whether or not you fully understand what you're doing, which comes with learning and experience.

Keep using references to get the hang of it. Analyze other artists' drawings.
>>
>>2507841

I thought of it as creating something totally new in your head, then putting it on paper.

I'll use references, but to what extent? A full out copy? or just as kind of hints here and there?

Thanks.
>>
>>2507843
No, avoid full out copies.

Instead analyze the pose, try to draw it again, and give an original face and clothes/details to the character.
>>
>>2507834

Here's a tip: Stylization is just the exaggeration of realism.
>>
>>2507834
another tip is moving to beg thread!
>>2507805
i feel like reporting you, but ill let you go.
>>
Is it bad that all I do when i come here is redline stuff and never post it?
Can you even learn from something like that?
>>
>>2508480
I do that too sometimes anon, hmm, probably not.
>>
>>2508480
post them nerd.
>>
>>2507637
shinobhnngggg...

>>2508483
lol
did you redline me anon?
>>
>>2502400
Try coloring in pastels
I think it would match your style a lot more
>>
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>>2508480

Wow I thought I was the only one! I redline drawings in this thread all the time too but post every once in a while.
>>
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>>2501489
>>2507636

shinobu is top tier waifu
>>
>>2508480
You're free to do what you want, but it'd probably be better for you to post them whenever you can. I'm sure all parties have something to gain from it. Having your own input or other people's critique on your redline out there is good for everyone.
>>
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Trying to decide on proportions for a character, a series of characters really. I want it to be cute but a little sexy as well. The problem is finding cute proportions while not infantilizing the character physically too much to where she looks like pedo-bait. All of the characters will be stylized blatantly as well-this is just kind of a purposefully generic template for what the basic proportion of an adult human character might be.

Does anyone have any suggestions or know of any examples of what I'm talking about (i.e. a cute, 'voluptuous' character) done right by actual artists they'd be willing to share for inspiration?
>>
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>>2509008
https://youtu.be/_hI0qMtdfng
>>
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I have a feeling I fucked up the legs, but I drew this at first to change the design of the beanie and cape to be more symmetrical
>>
>>2507887

I thought stylization was okay here.
>>
>>2509008
what program do you use?
>>
>>2509017
It's not that it's not allowed nor am I him, but I feel like you ought to get a better grasp on the basics before delving into stylization. More so when you're already on the right track.
>>
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>>2509107
your girls are cute anon, can i see your blog?
>>
>>2509111
I'm working on one but uh I guess this'll do

pixiv.me
/brianoa
>>
>>2504108
This looks great! But I hope you add more color to it and make the cats eyes look more realistic? They look off.
>>
>>2506293
....that's not what that means...
>>
>>2509104

Wait which one are you replying to? The furry or the anime post?
>>
>>2509134
darn anime
>>
>>2509136

Oh okay.
>>
>>2509103
clip studio
>>
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I find issues with this
>>
>>2509159
what is a good place to go from here
>>
>>2508986
damn, i love your girls
>>
>>2509162
By erasing the picture and starting over, with construction, since you obviously did not do that here. Also do studies.
Thread replies: 255
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