Previous thread: >>2481091
Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8
>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/
>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
First
>>2485907
i second this
>>2485944
third
>>2486046
ayylmao fourth
>>2486047
fifth
>>2486066
sixth sense
>>2486096
seven bump
>>2486101
seventh*
Dicking around with a graphite bargue plate drawing. I still have a ways to go on it
>>2486462
The elbow looks a little bit too small and where the bicep connects into the shoulder the shadow looks too short and fat. Im being really nitpicky but great start
WIP
Charcoal and chalk drawing on toned paper
dont make two draw threads
girls from the coffee shop
>>2486475
if you dont want me to make them dont take over 2 days to start a new one
>>2486477
Shit he found us.
Can't you keep your 20 daily sketches in a blog or something instead of spamming every thread? At least use a trip so we can filter you
>>2486484
>yet
do I embiggen the top edge of the canvas or is it a comp choice to show size with the ear off camera? thanks also please let me know if I should go back to beg thread
>>2486462
pretty impressive anon, love the smoothness of it
>>2486505
I think it's good cropped. I makes the dog thing look big.
However, I would do something about the tangent with the dog's shoulders and the top of the canvas.
>>2486531
Thank you
fuck brian bump
Likeness? Other critique?
>>2486472
Cool photograph.
>>2486462
That's nice work. Trying to reach a similar level at the moment, but I am not there yet. How much time have you spent on it?
Well i've kinda signed this one already but I'm curious to hear what people think.
>>2486611
>>2486620
I'm digging these. Keep on keeping on.
can someone please give me constructive criticism and advise.
>>2485903
mmm
I wonder how long these scales are going to take
>>2487004
Damn, snake has 3 legs if you know what I mean
is this a good way to study ... how color works ?
>>2487016
This may help:
waa DOT ai/kcze
I'm likely wrong
>>2487025
i don't know what you mean of "waa DOT ai/kcze"
>>2487025
excuse me but kill yourself senpai
>>2487032
It's clearly a url.
>>2487036
that url is the definition of a "I ain't clickin that shit nigga" url
brian I know it's you, stop trying to sabotage the draw thread because you wan't to be 4chan famous
>>2487032
It's a watercolor landscapes tutorial book
I don't know if this is what you need, but studying it wont kill you.
>>2487030
make america great again/10
>>2487038
thanks anon
well well well
fuck you brian bump
>>2487298
Looks like we lose out this time. Next time he makes a thread we'll have to make a new one right away before anyone posts in it.
>>2486913
It's a drawing thanks
>>2487650
how long did it take you and who is it?
This is the better draw thread. The other is infested with scrubs anyway.
>>2487650
Didnt your mom teach you not to lie?
>>2486472
Inb4 'hurrr durrrr human copy machine' comments. Nice work man!
>>2486472
you should vary up your edges imo. he looks pasted onto the background instead of being apart of the same space. also, demon eyes. nice work though.
a study
>>2486886
Update. I think the likeness is stronger here, I may go on and try to color it now.
>>2487227
Actually looks pretty ok from the thumbnail. Render it more and make sure your edges don't get destroyed and it might be good.
some melty abstracted imagination visual library stuff
>>2487866
and a girl i drew
>>2487867
fug suuun. you bringing any of these girls home?
>>2486611
>>2486620
These are great.
>>2486940
I like this a lot.
Here's a collaboration I did. I did the top half. The watercolor part belongs to another artist that I met online.
Drawing an angry piece of ginger.
Sny thoughts?
>>2487908
With inky lines
The paper was shit, but I still drew on it, the absolute madman.
>>2486462
I'm wet
Does anyone have any techniques to do with cloth? these are all from ref
>>2487940
I hate everything else i draw unless its fabric and even then im not a big fan of it.
Spat this out earlier
>>2487957
furgot pic
>>2487962
Looks like it has a penis in between its legs. I guess it makes sense. The rocks in the front are nice, you should crop everything else.
How can I make this look less like a mess? Like, I want it to look kind of assymetrical and ugly but still believable...I don't know if I'm cut out for this stuff. Should I try something different?
>>2487962
Thumb looks really nice, super believable colors. I think everything looks correct if you want to take the next step into rendering it.
>>2487910
Cool its ginger. I like that.
>>2487764
Looks a bit smeary, try using harder brushes too.
>>2487004
I have the feeling your monitor is too dark, many of the shadows look burned out and completely black when they are probably not supposed to be. Try looking at this on another monitor and see if it changes. Also, Its a bit smeary (like the other anon), so use some harder brushes. For example, that hair certainly wouldn't look all cloudy like that and neither would the fabric on the headband. They would have very hard edges as the forms overlap. The anatomy looks decent though.
>>2486462
Daaammmn, them value transitions. Nice anon. Whats all this bargue shit I'm hearing about? (Is this Lateeeeeen?)
>>2487910
Looks better here, bet it would look even better if you rotated the image.
Genuinely though I love it. Would leave it as is.
Feel like it could easily be character concept for an Ocarina of Time boss that never was.
>>2487910
Its got too much soul, and we all know gingers don't have souls
Something stupid for laughs
>>2487764
dead shadows get some color temperature in that
First attempt with mobile phone tools. WIP. Critique plz.
fetish commission wip
Gesture studies, two minutes
Self portrait I just finished. Not sure how I feel about it... crit?
>>2491428
Nice cheekbones, decent portrait
>>2491428
London?
>>2488023
>>2491428
Neither bad nor good
>>2491428
Are you aware you look like a degenerate
wip
What kind of skill floor is expected in these threads? I'm not a great artist, but I'd still like some critique. Will I be btfo for posting chicken scratch?
>>2491428
you could do better.
>>2491483
there is a beginners thread that deals with this feelings you have anon.
>>2491488
Many thanks
Figure line drawing I did with comparative measurements
>>2491518
From what I see, I'm noticing that you do very well with making it appear three dimensional and getting a lot of depth. You also have amazing control when it comes to keeping very strong and confident lines.
On the negative, however, I feel a bit uncertain of the right hand's pinky, and the right shoulder. Both look small to me, but I could be wrong. The left thumb also looks a little flat, and the palm seems a little long, however, you seem to have a very strong grasp of hand structure over all, so this is honestly almost nit picking. The left upper arm also seems a bit misshapen in terms of anatomy, as the muscle you drew doesn't bump? up enough near the elbow. (I could be wrong here, too, this is just a bit by my gut)
With both knees, I really admit to liking the depth and shape you have going, but his left knee appears to be a bit awkward in comparison to the thigh, as there doesn't seem to be enough of the thigh muscle drawn in.
Over all, though, I personally like your style.
>>2491472
The idea you have is very interesting, and you're going strong with the anatomy, as well, however, I'm noticing that most of the piece is over all, very grey, which causes the looker's attention to simply awkwardly wander about rather than going to the point of interest. I'd recommend darkening the background further to increase the contrast you already have going.
The blood specular also looks really good leading back to the predator, but it seems a bit concentrated nearer, but that could just be me. The predator, too, may need a little more contrast in shading on the body and, if you weren't going to already, some speculars on the hands and feet would help emphasise the liquid.
You could also try some texture brushes if you want, but ayyyy that's not everyone's thing. If you want, I could link you to a set I like using. (It's for Photoshop, but I could see if I could possibly find a way to get some .pngs of the brushes, if that would work for making a brush in whatever program you use.)
>>2491428
I like your colour usage a lot, and you seem very good with identifying what should go where, especially with the hair.
Although I feel like you have some good strokes going with the hair, it still feels a bit lacking in texture, and same goes for the lips.
I'm not sure if it's lacking in the original picture, however, most people have a philtrim above their lips, which is honestly pretty fun to accent quite brightly, and it's a nice place to add a lot of light to as well as a nice shadow from the nose.
I'm also noticing you lack the shadow below the lips, or it is at least very faint.
I really like the nose you did, however, particularly around the tip and nostrols.
Continuing to the eyes, there is a small 'pocket' on the edge of the lid, particularly near the tearduct, which catches a lot of light, too. These small details are generally what makes a painting go from good to great. Anyway, this is a bit hard to tell without the original, but I feel as if you should shade a bit more in the tear duct/corner of the eye region, or at least get a bit more contrast in the sclera area itself. It seems a bit flat. The iris also seems to be lacking a bit of shading, but that is not uncommon in photographs, so this doesn't have to be taken into account, either.
Anyway, the last bit of crit I got is that the shirt and hat also seem a bit lacking in contrast.
As for the positive, I still feel like your colour choices are quite fantastic, particularly in the hair, and I also like the background choices. The eyelids look nice as well, particularly the shading on the lower lid.
Doing this project thing at college, here are my characters.
>>2491562
More...
>>2491563
>>2491565
And final Hoverboards Designs.
Is ok?
>>2491548
hey thanks for the crit, this helped a lot in seeing some final details i should add! the painting itself has more subtle details in person such as the pocket in the eyes and such
>>2491470
nah wasn't aware, thanks for pointing that out though
>>2491631
WELCOME
Ahhh good that you have the details, then! Cameras are a pain, but the photo was actually pretty nice, all considered. Well-lit art room ahaha.
I have 2 I am going to post. Both were 30 minute studies. I am wondering if I am approaching these all wrong.
The second. - These are my first real figure studies so maybe I just need practice, but I feel like the way I am approaching these is just all wrong.
Can't get over the feeling that the perspective here is fucked or atleast very poorly indicated. Can anyone help me figure out why?
I dunno, is this done? Too dark?
>>2491731
Slightly less dark?
>>2491733
Christ that made no difference
>>2491716
No sense of scale. Like it could be 10 feet or 100 feet down for all I known. The grassy plains are too undefined imo
>>2487962
Very Metal Gear, but I like these designs, they're weird but they work. If I were to critique anything, make your background a bit more of a cooler grey color I think? have more of a bright spot in the sky where the sun is shining through and blah blah rendering blah blah
>>2491716
If it is fucked, its BARELY fucked. The mountains help artificially raise the horizon line making it look fine. I actually get a really good sense of depth from this.
>>2491716
I almost feel like the peak being below the skyline may be what's making it a little wonky, but I'm not certain. The skyline may be a bit small, too.
>>2491716
Don't change it. Right now this cliff looks about as tall as half of those mountains, it's cool looking.
>>2491568
It is my personal opinion that the whole repurposed cartoon character thing has been overdone in pop surrealism and anything lowbrow. Decent postmodern aesthetic you've got going on though
>>2491716
Maybe more dramatic cloud shadow in accordance with yer perspective. Something you don't really notixe but still tells you a lot about the sky you can't see and the vastness of the gorge
Does this look anywhere near 'good'? I was going for a surreal, melancholic feel, but I lost that.
>>2491703
i think you should probably post in the beginners thread. also you really need to read loomis. read "figure drawing for all it's worth". your anatomy needs work. instead of doing more 30 minutes studies, try and do more shorter ones and focus on the rhythm of the figures.
Besides anatomy, your values seem really off, like I can't tell where the light source is supposed to be.
>>2485903
Does its face looks spurdy enough?
Bit more progress
Sleep time
drew some flowers
>>2491887
and i drew it a second time weirder
>>2491836
AAAND FINISHED.
boy, that took me way longer than it should have.
>>2491989
HAAAAAAAAA YAIIIIIIIIIIIIIIII FOOOOOOORCES!!!
some progress.
Just started learning acrylic painting. First time painting a face.
Did this for the guy in the picture. Any tips?
>>2491887
Beautiful
>>2491891
Amazing how it seems intricate but simple at the same time
>>2491428
p-pls be my gf
why is op so retarded? i didnt notice bumplimit and just found this thread while already 100 posts in here
>>2492182
fuc u. she's gunna b my gf. Ill type in all caps if I have to
>>2492096
He looks like he has a giant smile.
It's not bad though.
>>2491833
I am in a classroom situation with it- We started out with 30 second - 5 minute gesture studies. - And I did well on those. But for some reason it isn't translating to the 30 minute poses. The lighting may be attributed to the fact that there are multiple lighting sources, she had 4 lights on different sides of her in the studio.
I think I figured it out though. I realized on the gesture drawings I started out with getting the basic proportion and movement down, but with the 30 minute sketches I start with trying to go straight into the shapes/forms. I need to slow down and start with the basics.
naked snake from MGS
critique encouraged. thanks
>>2492421
nose looks kinda small and flat but overall it's pretty nice
the right eye is a little bit off
>>2492435
you know i thnk you're right. thank you.
>>2492437
what's with those ears anon?
>>2492182
>>2492209
Fuck both of you fagits I've already fapped 8 times to this photo. I hadn't fapped in 4 days, so the first 2 loads were fucking huge. Fucking love myself some artistic geniuses who are sexy and obviously chill. I guarantee you she would watch my little pony with me while I recover from my tonsillectomy.
I am actually a registered nurse and make a decent salary. Will you be MY girlfriend? I will make you chicken tendies every night
>>2492482
haha fucking epic anon
I bought a tablet and I don't know what I'm doing
>>2492421
The the comp and mood are really well done. The stark contrast around the face and the perspective strongly inferes his austere emotions and his authority.
However, as another person pointed out, the face lacks dimension. To fix that just make the planes of the face more noticable, asaro heads are great reference for this. Planes are also needed for the beard imo. also try to be more consistent with highlights. They are also great indicators of form.
>>2492490
you sir, are the real mvp. thank you, i will definitely keep this in mind.
gibe critique please.
I hate it, did some shit that made me wish there was an undo button in life.
>>2492482
i only fapped once so I guess you win this round. she is yours.
>>2492634
You should go to the beginner thread.
>>2492652
tape your shit
>>2491051
>>2491109
>>2491398
This is probably late but I forgot to check back in that thread after it hit bump limit. What I meant was that the first redline looked like it was going for a more straight on view where your drawing looked like it was going for more of a worm's eye view. On the box gesture B I drew what it looked like they were aiming for. The blue arrows mark how it would've ended with a lot of straight horizontals and verticals and looked like a view without much perspective. On the box gesture for my redraw I tried to show how I tilted the lines to help indicate perspective. The head on the one they drew was better but I think you should keep trying for the angle on the body you were heading towards for a more dynamic figure. I hope that helps, if you're not already totally finished with the drawing by now.
>>2492676
I used masking fluid, going back in with ink now no more water color.
>>2487769
he looks black, lips are too low and thick, nose is too wide and short, eyes just look weird overall.
I drew some grills from my class.
>>2492747
>>2492749
>>2492749
ESTEBAN!
What dose /ic/ think? So far I dont know how I feel about the mouth and I aso realise both eyes have the white in the same spot, its because I made a copy and mirrored it hahaha
>>2492772
I'll give you 40,000 dollars for this masterwork
>>2492777
Deal !!!! But serioly thank you anon that made my day
>>2492775
I went for that renaissance-pokerface look, I don't like making portraits too sweet. Also, probably I can't into flattering. Besides that, will the shit that looks off get better with mileage or should I go way back to grinding simple shapes again? Feels like regression every time I do that...
>>2492810
yeah yeah it's not just that, the ones I linked don't look proportionally accurate for a human. the first one in particular has the eyes of a slow loris and it looks like her jaw is jutting out past her nose, same with the second one. the main thing that stands out is the noses are too small/flat.
>>2492816
Thanks, anon, will work on that.
Been doing face studies from reference lately.
Looking for suggestions on areas to improve.
>>2492810
either you go back to grinding simple shapes now or keep going at your current rate and be disappointed in a year
everything's just... off
i have such a hard time drawing this girl but she still let's me even though i have yet to get a good likeness. i always make her eyes too small they are like half of her face.
How do I draw these fucking manacles at an angle?
>>2492839
>kill self
maybe when im 37
>>2492836
looks as if you are just going for main features and slapping them in where they look "correct" without any pre-existing construction or fundamental drawing skills.
honestly, do loomis's drawing the head and hands, do the book, the whole thing and then go back to doing live draws.
because as it stands, your lines quality and proportions are all over the shop, just reverse the image you posted and you will see this clear as day.
>>2492836
This looks like something a creep would draw. Maybe you're having trouble placing the features correctly because she keeps squirming around so much even though you already tied her up. The next logical step would be to sedate her, that will probably help you get to the next level in terms of our art, Good luck ;^)
>>2485903
Bought my first sketchbook and drew for an hour or two. Wasn't really sure where to start so I copied some images I liked
>>2492865
Oops
>>2492853
>looks as if you are just going for main features and slapping them in where they look "correct" without any pre-existing construction or fundamental drawing skills.
yeah... that's how i like to draw... i want to be able to draw like that so why would i practice any other way? if i read this "loomis" and he tells me anything other "learn to draw without construction" im going to put it down.
drawings look much better when the construction is happening during the drawing rather than before it. stop trying to hide mistakes, or better yet just learn not to make any ;)
>>2492907
Is this bait?
>>2492926
It's beyond bait. It's Brian.
>>2492907
You first lick an ice-cream cone before gobbling down Mandingo's kidney prober. People need to start somewhere.
>>2492926
>>2492957
at some point bait becomes so powerful it turns into the truth again. it's called honesty. learning to draw is just as easy as i say it is.
that being said, what do you guys think of this style? is this something I should pursue in longer drawings? I've never had a style before so I'm hesitant. I like combining crosshatching with big blocks of value though.
>>2492983
yeah if you could make a human face look like that I'd be impressed
>>2493005
post work?
>>2493015
actually wouldn't mind a critique of this.
not saying I'm good but brians annoying and I'm tired of his hands.
>>2493019
bottom lady's nose is a penis
>>2493081
so are a lot of peoples
>>2492907
>stop trying to hide mistakes, or better yet just learn not to make any ;)
Using construction is a means to avoid mistakes, not hide them. The only thing you accomplish is reaffirm your mistakes as intentional ;^).
Intentionally looking like shit or giving excuses for why something looks like shit doesn't make your art any better. A wonky drawing is still wonky regardless of what handicaps you give yourself.
And how do you keep managing to make your hand look like it's forcefully molesting itself >>2492983 ?
i can japanese palace now
>>2493111
why should you try to avoid mistakes? you'll learn faster if you work through them. made a mistake? do a new drawing. don't overwork one drawing to death do.
I'm not "intentionally looking like shit" or giving excuses I'm telling you none of my stuff is that precious. If you critique that one eye is misaligned I can't do anything about that since the model is gone and I don't work from photos after the fact. I'd rather just try to get it right on the next drawing. That's how you learn. Not by fiddling with your drawings until they are "correct". Get it right the first time or move on to a new drawing and try to get it right the first time again.
>>2493198
>none of my stuff is that precious.
>scans everything
>shows it
>asks for feedback
>doesn't take criticism
>doesn't improve
>repeat
>>2492841
Can anyone help me? I tried working off a cylinder and that didn't really work.
>>2493203
>doesn't improve
nice meme
>>2493198
The method you're talking about would work if you actually observed anything you're drawing. But you don't. You don't measure proportions, you don't look at how shadows and lines fall to suggest texture, you don't pay attention to form at all. Someone could learn to draw purely by always drawing from observation, it's been proven by the old masters. What you do is glance at something and shit out a sketch and are proud of the fact that it only took you 15 minutes instead of caring whether or not you got anything right. Then when people say you got nothing right and what you need to do to get it right you just make up a bunch of nonsensical philosophical excuses, the most egregious of which is that your observational skills are so good you make things look more like what they are than they really look when all you do is make them look like a pile of rubbish.
>>2493209
alright
>improves slightly at a very slow pace
>>2493210
see
>>2493209
then see
>>2492836
>>2492983
>>2486475
stop pretending like I'm not going to draw for the rest of my life. it might be an effort for you, and that's why you try to get every drawing just a little just one more eentsy tiny little line and then i'll be famous and i can stop drawing riiiiight here but i don't give a fuck. I'll gladly take my time and actually practice right cause i've got a lifetime of this ahead of me and i'd like to actually make stuff i feel good about rather than force myself onto people early with some meme style that'll make me popular for a month.
Like you just said the method I'm talking about works and the sooner you guys understand that the sooner you can start improving too.
>>2493216
you're training yourself to be a caricature artist, that's all senpai. if that's what you want that's fine.
btw if that's the case I think that's a cool and respectable goal and all but people are still allowed to critique your stuff
>>2493216
>but muh style
>but muh progress
>I'll be famous
Brian you are the toppest of baits, stop posting on plebbit to get normies to praise you. It's clouding your judgement.
I'm not familiar with the male body, but I was going for a slender look with him, not sure why but it looks off to me. Done on bristol with india ink using pens and brushes. Sorry, it's pretty animu too.
>>2493264
Btw senpai, it was purposefully feminine looking.
>>2492701
IT is to avoid cockling.
http://www.winsornewton.com/uk/discover/tips-and-techniques/for-water-colour/stretching-water-colour-paper
>>2492836
Lol, I see you haven't improved 1 bit since I left.
Why would you even commit to the fucking eyes when they look like they belong to a frog, the only good thing is your line weight in some places but even that's done without any real knowledge of hard and soft edges
>>2492836
Don't you have a job or school to go to or something? I always see you posting a gazillion things here. How do you have so much free time to draw and post?
I'm trying to learn colors
Could ypu help me make this street better (I used 3d for the base)? References, overpaints, anything. There are also gonna be two characters in the middle
>>2492853
>all over the shop
I got that reference
>>2493406
das cool mane! How did you do the colored lights in the ref?
When did you realise that gitting gud is just about getting better at symboldrawing?
>>2493216
>>2493216
Brian.. There are anons here on a much higher level than you.. Myself included. It's okay though. What's not okay is spamming every draw thread with 15 min sketches and not accepting critique. Have you heard of the dunning crueger effect? You might need to kill that ego of yours if you genuinely want to improve. Also if you keep this spamming up I hope you get banner so anons don't need to suffer your shit anymore...
>>2493515
This. Brian is the only fuck I can think of that deserves a perma-ban on this site forever, because he just shits up threads with his fucking ego and mentality. Does make me want to not visit Draw Threads anymore, because this motherfucker will be there for sure and it just ruins the whole thing for me.
Not to mention he sucks at so many things in art and is so fucking blind to either see or accept it. I want to punch this faggots throat in desu.
Life drawings
>>2493538
>>2493534
I can think of one other fuck who deserves a fucking perma-ban from Earth but other than that I feel the same about everything you said. The worst part is how he insists on shoving it down people's throats by OP-jacking while old threads are still on page 1 or 2. He's fucking screaming for everyone to look at his shit constantly I mean when someone critiques he redirects to the picture they just talked about like they didn't already fucking look at it. Of course we looked at it literally 20% of every draw thread is dumps of his shitty bar napkin sketches, you can't avoid it if you try. The only one here not looking at Brian's shit is Brian himself otherwise he might see how shitty it really is.
>>2493502
My tablet is a cintiq, so the backlight is pretty bright at night. I googled cyan and full screened it to get the specific color
>>2487016
No, you're not using color.
But it's a good way to study how light works
>>2493618
You and me both. I go back tonight : )
>>2491731
The mouths look retarded, but other than that it's really good.
>>2493538
blog
>>2493406
you look like olly when dixelated
>>2493264
beg thread
>>2493019
you over value the things you feel are important , in this case, the nose and the eyes are too big. your jaw doesnt change to fit the perspective and nor does the shoulders or neck ( bottom one), your lack of anatomy makes it look gory and grotesque due to your lack of symmetry as well. you didntdraw the skulls underneat the hair and the hair starts immediately as a hard shape.
The way you shade makes the look dirty, Vry harsh contrast and undefined.
Your ear is nice.
Don't be mean to brian he's a nice guy.
Study: Eye size, shape
effect of perspective on the jaw ( cuts higher, the neck and the shoulders ( go higher) when looking from above.
Eyebrow anatomy ( thin no construction, dont reflect properly)
Okey , let's say you have a style , i mean , an actual style , you have all the fundamentals , you know how drawing in general works .
If you copy another artist while you have already have a style , would that be a bad thing? Let's say you really like the way the artist draws hair and for a while you copy it and you combine it with your way of drawing hair style .
I heard alot of mangakas who have what is called ''influences''.
>>2493745
i posted this in the art style thread but yeah :/
Recently purchased a tablet, trying to do all sorts of stuff. Drawing faces so far is probably the worst I could do. Got stuck on this one. Actually have no fucking clue what's wrong, it's either the shape of the eyes, the position, the size or the whole face is messed up, almost ready to give up by now. Would be very grateful to anyone pointing out the things that are drastically wrong.
>>2493745
Nothing is entirely original. It's not cheating if you want to tweak your style a bit.
Your entire post goes off of the assumption that once you learn 'how to draw' and 'get a style' you've hit a cap. Art is a continuous learning process, and you should treat it as such.
>>2493796
>it's either the shape of the eyes, the position, the size or the whole face is messed up
It's all of that, and more. You're symbol drawing.
>>2493799
thank you
help me /ic/
i drew everything on one layer
>>2493867
Where is gun, comrade?
>>2493868
I changed it into a hook after i named the file
>>2493898
Y-you could add a rifle on his back?
Overall, I really like the picture and I think it could be pulled off if you have the right lighting.
>>2493832
Have just read up on what symbol drawing is. Well.. Fuck. Everything seems even more fucked up now.
>>2493867
Just use the crop tool and separate it into multiple layers again, but it might be a good practice to keep drawing on one layer. Also you have kind of an tangent going on with the guys' top of the head and the entrance of the cave. I would suggest you move it around a bit so that they overlap more.
working on the hips now
more progress
Master copy study done in oils
R8 pls
>>2494107
dude you're amazing, i love that painting, im planinng on doing a study too
>>2494104
Lines under the eyes make her look bad with the style. Honestly, I'd say you should simplify the area around the eyes.
>>2494115
Neat, but it needs some darker darks, I think. Feels a bit flat right now.
tried applying this to a self portrait. gonna do a longer drawing tomorrow with a model. i plan on doing it the same way i did this, just with more time spent on it.
>>2494466
not bad but breh...
>>2494484
i really dont get the reverse thing what is this proving exactly?
>>2494488
>>2494493
come again?
>>2494488
the monkeyness of your face, your parents should have read loomis
>>2494498
sorry I didn't do it right