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If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8
>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/
>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
Color vagina
Some sketches from reference for a finished drawing I'm thinking about.
Trying to get better at light&shadow.
I don't seem to get SSS, when I try to paint skin it generally ends up looking like plastic, as in the next picture.
>>2458943
This is what it normally looks like, and I just end up spending way to many hours, sort of trying to guess how it looks, until it ends up like the first picture.
>>2458943
jesus christ use photoref, 3d ref or something.
people i drew at the coffee shop earlier. this girl said she'd sit for a painting so maybe for real this time?
>>2458949
and i drew this guy
Damn I cant draw proper lips.
done for now
>>2458858
Random scribbles :)
Was bored, so I made these creepy little fellows.
>>2458945
>>2458943
>Trying to get better at light&shadow.
Are you guessing where to put the light and where the shadows fall? Your eye can't develop if you don't try to actively seek to understand light. You have to take real life or well-lit things and place it as an example against your image in order to understand what you're doing wrong. Also, your forms and lights are being lost, likely because you're painting over top of them. Don't erase the shadows you create. If you must paint over top of them, then paint over top of them again afterwards to keep shadow. Be mindful of what you're doing anon, you'll never improve if you just zone out and go into autopilot.
I've been drawing Batman villains today
>>2459040
>>2459042
>>2459046
>>2459048
Im at big bear but im still drawing. I wonder if its making my family uncomfortable?
Can anyone handle double black diamond slopes? I can :^)
hashing out some ideas and compositions that i might refine tomorrow
>>2458950
this nigga
>>2459136
What is this?
>>2459149
some ideas and compositions that i might refine tomorrow
>>2459153
Are you in school?
>>2459155
yeah, i'm a third year animation student. i hope they don't come off as too art student-y!
>>2459173
CalArts?
>>2458861
colored this because bored
more brushpen stuff.
gore galore~
>>2458949
what coffeeshop?
>>2458858
I saw your post on tumblr. love your work <3
>>2459194
gonna post this as well. did it on /b/
>>2458986
I like this
my friend came over and we painted some nonsense together
Is there nobody left on /ic/ who is not completely terrible?
>>2459433
dude nipple twisting
>>2459432
There isn't a single illustration in this thread that you think is decent? Feel free to leave a critique so we can make an attempt at improving!
>>2459225
just a local one. not a chain
>>2459438
I know, I can't unsee it either
What's a good excercise to do to improve just colors selection? I seem to be capable of picking up accurate colors in my studies but always go back to desaturated/oversaturated/weird color relations/etc. when I work from imagination.
This took several days.
Tell me the problems.
>>2459063
Interesting. Love the fluidity of your lines. Hands are too small though.
I know it's heavily stylized but as they are their size bothers me.
>>2459433
The head is huge. Overall your proportions are pretty off, like the hands and feet are too small too, and her legs are too short. Maybe try ease on the jaw, right now it's pretty square and makes her mannish. I don't enjoy all the redundant lines, make things look messy and that doesn't benefit this piece.
>>2459543
honestly, that level of inking should not have taken you "several days".
>>2459464
why is there a dick hole?
>>2459551
for pissing on enemy corpses, of course
>>2459550
It wasn't several days - real time
It was several days - on and off
In total, the inks probably took about 10 hours at a much higher res than what I posted.
>>2459328
this.
burne hogarth studies
this
>>2459618
cool mang
>>2459635
fucking tmblr, sjw, "use the correct pro noun", gender fluid horse shit art.
Fuck you.
>>2459433
this is the type of new age, crystal worship, found at the ren faire art.
Crap.
>>2459719
Did his art trigger you? Maybe call him a shitlord and report him, if it hurts your sensibilities so much.
>>2459726
sorry to offend you, you fucking piece of shit progressive faggot.
>>2459728
>sorry to offend you
Offend me? I just think it's a shame we don't have spoiler tags so people can put trigger warnings on it for you, your sensibilities are important anonymous.
I wonder if you'd shit yourself in fury if someone posted undertale fanart.
>>2459738
here it comes
>>2459751
>beauty in all sizes
chill, it's just a drawing
>>2459781
it's a shit drawing.
>>2459136
mind showing your work process?
Can stylized art be posted in the general drawthread? Serious critique seems more likely here.
>>2459836
The time you spend shitposting you could be drawing.
>>2459618
neat
>>2459839
I'll take that as a yes.
Does that mean you're not drawing either?
>>2459843
>I'll take that as a yes.
yes to what?
I'm watching tutorial.
tear my asshole asunder
>>2459843
contain your autism in the alt thread
>>2459366
brush pen?
Made this painting of God for Easter. Is it any good?
>Implying that it's drawing when it's a sketch
>took 5 minutes
Also here's something that I spent more time on, how is it ?
If you have general advice go ahead.
>>2459940
Is that a dude version of the 420chan girl on the computer in the back
>>2459940
well if it's general advice you seek...
do a better composition
>>2459940
I love it post more
>>2459940
is this a scene of your easter morning anon?
>>2459898
yep. i enjoy working with em.
>>2459907
I'll take the silence and lack of insults as a compliment
>>2459953
Didn't think of that but it sounds like a terrific idea.
>>2459956
That's very general but it makes sense, I got lost in details very soon and lost track of the general idea. thanks.
>>2459964
First time someone asks me that yay! I hardly have any painting worth looking at so far but I'll try to do more.
>>2459972
Actually I'm the guy with the owl but I won't be spending easter with my family this year...
>>2459907
It's very hard to tell you where to start. The symmetrical composition makes sense for the subject matter but nothing is defined enough. The only way you can improve is to start looking at reference, even when the end goal is something abstract.
Roughing out this little scene. Perspective needs work, like I cant tell if the guy further away on the left side is supposed to be the same height as the left foreground
>>2458858
k tell me what's wrong with this
>>2460076
The shading is all over the place. You treated each form, shoe, chest plate, arm, etc. as if each were lit by its own lighsource instead of treating the form overall as a single entity with a lightsource. Not every form needs a matching value scale.
Cryt pls
>>2460084
Her eyes are two completely different shapes, her suspenders are attached to nothing, the gap between her third and fourth finger knuckles is really wide, the thumb should not be overlapping the palm in that position, and the knuckles are too flat and should be arrayed in an arc.
>>2460087
Ow! Also thanks! I'll touch up & post updated version.
>>2460076
No one holds a sword like that! Please, find your self some refs.
twin peaks photo study
>>2460107
what did you learn?
>>2460120
i got to practice daylight skintones which is something i've been avoiding for a long time, colors in general. Tried some new techniques in photoshop. It served as a warm up as well since i'm trying to get back into digital painting after a long break.
Suggestions welcome, this one is pissing me the fuck off.
>>2460132
from yesterday, any crit helps
>>2460087
>>2460132
Her head tilts in the study yours dosent & conseqentulay the mouth nose eyes... everything, is out of place.
The nose looks like it curves towards you
The lips are to small and don't match the study otherwise either. the hair is also off, everything from the part to the back.
Here's what I suggest:
Loosen up, your to rigid.
Lay the basic shape of the head down first and make sure it's at the right angle.
Whatever you draw closely inspect it for accuracy to the original before proseeding.
>>2460141
horrible composition and colour balance. Start from the symmetry and weight, everything is in the middle and those are squeezed by rocks(?). Very strong lines are pointing towards girl.
Those lights from flying things, they make a really strong and disturbing composition. Perspective destroys depth and your lights are everywhere. Whole lower half is opposite colours, you need to refine your palette and add contrast. Lacks all the whites and blacks.
But good that you made a whole picture. Now just try something else and learn from this.
>>2460107
Here's the reference. Crits would be appreciated.
I doodled this late last night but came to be proud of it in the morning.
God damnit, why can't I seem to get proper colors right.
Help me, /ic/. I was focusing mostly on color so I didn't care much for the proportions and stuff.
>>2459924
That's hot
sneg
working on them legs
>>2460214
nice
>>2460118
lookin good, keep at it, buddy.
>>2459442
I walked past a starbucks once and it was full of qts but i dont know if i should go ultrahipster and sketch them there.
>>2459404
are you both 16 year old high school girls? :P
>>2460142
Can I get a follow up cryt, want to know what else I might of got wrong
>>2460254
do you eyeball this?
>>2460353
pardon?
going to sleep in a bit
i think you should move lower legs a bit forward, it's still in ballance, but she would have to strain her feet pretty hard to not fall over.
>>2460360
Spaghetti legs. I think you are "feeling the gesture" a little too much
>>2459545
>
thx! i'll try to correct that!
>>2460263
ok thanks
>>2460392
your sketches have a good feel, most likely because they have a spot or a point of interest, and have pretty good balance. did you learn this somewhere or did you come up with it yourself?
>>2460405
i haven't been doing this for a long time now because i gave up and work at a warehouse so im just going off intuition for these doodles
>>2460415
nice. seems like you already have a good amount of basic concepts drilled down. best of luck on your future endeavours!
>>2460299
me: a 23 year old man. her: a 23 year old woman
>>2460274
everytime i go in starbucks everyone is on their laptop and looks like they don't want to be bothered. you'd be better off going to a local coffee shop where people aren't just there for the free wi-fi. somewhere artsy where people are kind of expecting someone to draw them ( but they are still surprised everytime)
thoughts?? anything glaring in the anatomy? i cant tell whether hand on the right is too small or not
also anything about my line weight?
>>2460202
post the reference
>>2458918
I like concept, remove head gear though. Pls.
>>2460481
oh right fug
I need to practice shading and how the light works more.
Any major problems? I'm getting a feeling the head may be to big.
>>2460493
Well, you haven't applied as much of the refracted blue from the background into your own shades as what happens in the photo. Your background is also both more saturated and with a colder hue of blue than ref.
my adaption of solid snake.
I just go into /v/ and go to the draw thread because I can't think of anything to draw.
This is the most recent one I've done.
>>2460164
Thanks for the crit, will work on. Can you elaborate more on the perspective kills depth part? Like i should have made it read better that the viewer is looking top down at someone walking up a slope
pls gimme crit guys \ (;´□´) /
>>2460163
Thanks a lot, your observations where spot on, redid the drawing and am noticing I fucked up in the first five minutes and didn't catch it, nose to short, chin to long, Tomorrow I am gonna nail this biatch.
>>2460799
Christ, now that you mention the color of the background, it looks fucking -shining- to me. Thanks, I'll be more on the lookout.
>>2460836
edges would look better sharper imho, like your color but i think that the super heavy textured brushes reaally detract from it overall. they also make it look dirty, idk if thats what you're after?
n also, the lines on the front. circle. thing? aren't good. i think too straight, they need to curve along with the form more
>>2460799
I did some seriously fast editing, never done digital painting so don't get too fixated on quality.
Dropping perspective does wonders, also tried to bring some values and fix lights. Didn't touch composition too much, so that the idea stays. But this is just how I see it.
>>2460838
not that artist, but definitely pick distinctly different colors. black at 50% over a colored form does not a good shadow make, same with white highlights
>>2460838
full range with brushes that have transfer on. dont worry about technique though
dont use black when doing colored stuff though like in that pic you posted do some life studies and observe how reality works. i think you are going in the right direction with your half tones
>>2460853
>brushes that have transfer on
what does this mean?
Sorry I'm pretty new
>>2460847
Yeah I started with a really vague shape using an incredibly blotchy brush and it was taking an age to sharpen, point taken o nthe circle around the front I agree the lines need to curve with the ship moar - would I be better off without using textured brushes at all and doing my own texture stroke by stroke?
>>2460852
ok, thanka
>>2460118
You got a tumblr or somethin?
>>2460870
Yeah I have a few of the settings beneath transfer in ordinary PS but I'm in Elements 11... Which is pretty barren for drawing in
https://gyazo.com/fb753caf9862cbffa96536a6a5e461f6
>>2460870
Shit man I'd love to see more of this stuff or some kind of collection.
plz send help.
I can't get this fucking pose right holy shit I'm terrible.
>>2460929
try constructing your figure, instead of going in directly for the main lines.
you might find more help in the beginners thread.
>>2460816
Sweet! Glad to have helped mate!
>>2460850
Thanks for the edit, appreciate it.
>>2460927
instead of doing things wrong, do them right
i did a few hands. maybe ill do more. idk.
>>2460072
Just about done with ghoul number one, layed out hard lines that i will erase later for color guides.
Fuck I wish I still had a tablet,
>>2460968
Shouldn't you paint back to front, anon
>>2460974
is that a thing? Learning every day
>>2459433
those trees are neat.
>>2459328
That's all I wanted to know from before. Not like I wanted to post anime
>>2461020
pretty nice anon. very nice perspective work.
>>2460931
Meh. I just hope it's not too obvious.
Solid Snake from MGS1
>>2461048
No, it's obvious. That's why it's being pointed out.
>>2461053
cool but that looks absolutely nothing like him
>>2461162
seems a little open for interpretation
>>2461176
Well you're wrong because we've seen the guy in glorious HD
>>2461183
ah, i actually was not aware
дepьмó
>>2460960
do you use 6b to get those dark lines
>>2460367
>>2460369
Thanks for the feedback, both of you bring up valid points.
>>2461397
Here's the reference
Really lost with the composition. Not as much the general picture as the positioning of the human figure.
I did some extra thumbnails but noting was really satisfying.
Any critique welcome and appreciated.
>>2461503
I'm not sure if this is an improvement but i just really think you should do something with the empty space on the right, and lead the eye to the human.
>>2461527
Thank you anon! That really helped. How about this?
There's still a whole lot of space because of the waterfall, but I do feel this may be a bit stronger as a general composition?
Debating a bit whether I should leave those foreground rocks there now.
>>2461527
explain what you did here?
>>2461503
hey, like the other anon said, there's a lot of empty space on the right side which could easily be filled up with the dragon. the figure's placement is also a little weird here, you've shoved him straight into the corner! giving him a little breathing room would help the composition i feel, and it would get rid of the nasty tangents his staff and feet are making with the edge of the painting.
here's my take on it. i tried to use the bridge and the rocks in the composition too, to try and pull attention to the dragon. i wasn't sure if i should spotlight the figure in the foreground or leave him in shadow, but it might be something to think about.
update from before
i think its fine as it is but any suggestions/tips can would be helpful
>>2461560
Dragon-and-monk OP here and not that anon but, from a technical standpoint he probably just used the lasso tool to cut of the dragon and the rocks it was standing on to separate it from the rest of the picture in order to avoid putting the two main subjects on the same side of the painting.
>>2461574
Thank you! You're definitely right about the breathing space on the left. I already made some adjustments, but I'd rather not spam the thread with the same thing a million times. I'll post again once I have made some more progress. Thank you for taking the time to sketch out an example!
>>2461582
composition wise the lasso anon's repair is much better
>>2461527
how did you do that
what magic did you use to make my eyes focus instantly on the human when i open the thumbnail
>>2461611
other than the positioning probably the red and orange, complementaries to the dominant greens and contrasting to the blues
>>2460434
damn.
>>2461397
look at the thumbnails for both images next to each other. the ref has much warmer colors than yours
>>2461661
thx
>>2461527
Does this work?
>>2461194
yes. the whole drawings were in 6b. but only because i didnt have any 8b's left ;)
>>2461823
i like the dirty look. feels metal.
so painful
>>2460136
>>2460953
Still think I am a little to short on the nose, and long on the chin.
>>2461576
Cover up that belly button. It draws too much attention to it, especially with all those jagged shapes basically pointing to it like literal red arrows.
fuck
Work in progress.
I think Im gonna change her hair so that it doesn´t look piss-coloured.
i drew more people at the coffee shop. both these girls were artists too
>>2462242
aaaaand this girl said she'd sit for a painting on thursday. so yay
studying pose book with a pen. need to get in shape
>>2462246
proportion-wise I especially messed up the arm
tried building a figure without ref
>>2460172
I like the colors a lot, but there's a few major things differentiating from the reference.
The first thing is his hand and the mug. It looks like you just kinda winged that and didn't reference it as much. The mug doesn't look like ceramic, his hand is in a different position, and there's no shading on his sleeve / the sleeve looks almost skin tight.
Second, he looks sad in your pic, but perplexed in the reference. This isn't too big a deal really but since it's a study it's something to make note of. His nose looks a tiny bit bigger / fatter in your pic too.
Those are really just the glaring faults, everything else is pretty minor and should be practiced, like rendering the clothing especially. I think the skin looks fine in that style, but if you were aiming for a lot of realism you should try to render that too.
But after ripping that apart, I have to say I still like it a lot. You captured the idea of his face very well and got his important features like the hair, jawline, and eyes. Good taste, anon
>>2462258
damn. low sagging busts always get me going
>>2462016
Here is something im working on now. I however do not like it.
Trying out new pencils.
Ref >>2461677
>>2462354
I don't blame Ya that face is horrific.
>>2458858
Tay-chan I'm working on, how I miss her>>2458858
pit fight wip
>>2460968
looks like guy in the back is getting brutally buttfucked
>>2460968
is this colored pencils?
>>2461624
Tumbler nose...
Seriously though, I'm digging it--especially how your fabric and jewelry reads. Can you post the reference?
>>2459539
a couple weeks ago i posted my studies of these exact faces in the beginner thread. crazy
>>2462481
progress
current piece. might be done. give me some feedback please!
>>2462750
That left eye bugs me, but its cool.
>>2462636
This is sick
im wearing a band-aid cause my thumb split cause its dry and cold outside. my wrist was pretty sore after holding that pose at the bottom.
I swear this is like the 6'th time I've been unable to finish this up. This time being that I accidentally saved the lineart and sketch on the same layer yesterday, so now I gotta redo it again. I swear it's like God doesn't want me to fucking finish it or something, it's such a pain.
I'm still gonna do it though. I'm not giving up on this thing.
Anyways, any crit on my linework or in general are much appreciated
Trying to get better at foreshortening. No ref and i had to erase and redo it about 3 times till i thought it looked ok.
>>2459635
link art blog
>>2462887
What is going on with those hands, boy
>>2462887
loomis
>>2462894
Yeah i didn't do too well with them... but in my limited defense, the girls hands in the reference image genuinely did look something like that.
>>2458992
cute
>>2462897
no. no it didnt lol. but post ref cause im curious
>>2462911
>>2462917
you shouldve just made her hand bigger. dont stick to ref if it looks unnatural. remember that lines are tricky. eyes look at what's contained within them. they are a weird divider. you want your lines to be just on the outside of what they are describing, not on the inside or in the middle. that might not make a big difference when you are doing large forms like her body but for fingers it makes so much difference. especially in small drawings.
>>2462917
you should indicate the wrist, as it can be seen facing against us, leaving the fingers at a 90 degree angle pointing at us. on your drawing it looks like small stumps coming straight out of the end of the arm.
>>2461845
Pretty sure i fucked it up, main thing i want to point out is related to composition. Try to make it so that most of the objects in the scene points or directs the eye towards your focal point, in this case being the dragon im guessing.
Also your colors are boring and you should introduce some light values to make things pop more
I'm sorry the head is a mess, I just got tired
>>2463226
ref
.