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COMIC THREAD
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 159
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File: comic page 2a.jpg (117 KB, 1143x937) Image search: [Google]
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This is how I got into drawing. And I still do draw comics as a hobby. Do you like comics, do you draw them? If so would you be as kind to post some of your works?
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>>2427586

I made a comic, I really need to keep working on it. I'll post a couple pages here but all of them can be found on Tapastic under "Crowface." It's a lot of fun but it takes quite a bit of time and effort.
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>>2427665
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>>2427667
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Can someone explain how I would set up a perspective grid for comic panels with different viewing angles
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>>2427683

Same way you would set it up for any drawing: consider the view, establish horizon, vanishing points, and go for gold. Scott Roberston has some great stuff on perspective, focused more on design drawing but it's still very applicable.
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>>2427665
Can you talk a little about your process? Your comic has such a great visual style. It looks like it's all traditional, ink and pencil? Or do you use some digital tricks to give it that look?
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>>2427688

I'd love to.

>start by doing thumbs for each page or sequence of pages, start working out dialogue, views, etc.
>lay out the page border, panels lightly with pencil
>start sketching in scenes in pencil based on thumbs
>ink panel borders, text bubbles and text
>ink the rest of the panels
>go over ink with water brush pen to add value
>scan, clean up digitally, eg: fill in blacks, fix minor perspective errors, fix lines, etc.
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Attempting to create a webcomic and also a display of what I can do. I'm still pretty shit, but I'm trying. Latest page.
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>>2427704
Cool, thanks! Most people who work like this don't really pull it together at the end, yours really comes together into an attractive style. I'd buy a book of it :)
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>>2427735

not bad for a beginner
>your perspective is pretty wonky
>try to make more of a gradient between your positive and negative space. It's obvious that you tried to do this, but taking the extra time and hatching it all out makes a world of difference
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>>2427735
If you call that pretty shit I'd like to see your good work, dear goodness.
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>>2427776
>not bad for a beginner
Thanks. My perspective is pretty fucked up in that big panel because I did my grid wrong and then didnt bother to fix it because I had already drawn the chick and the pillar. My planning is pretty terrible but trying to fix that. I'm also really bad at "basic comic stuff" like hatching and other staple effects of comics. But again, still trying to improve.

>>2427779
Its shit when considering I'm trying to make this my job. Would love to work for Marvel or maybe have my own indie thing. Either way, I wouldn't make any money with my skill the way it is. But thanks! Here's another.
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>>2427586
how does traditional comic-ing compare to digital in your opinions?

i invested some traditional tools and materials because drawing digital comics feels so abyssal to me.
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>>2427845

it's so much easier to do edits in full digital but I can't draw for shit unless I'm on a full cintiq.

I feel like comics benefit from digital more than a lot of other imaging/modeling artforms for many reasons, there is text involved, there are a shitload of different scenes that can be reused/edited, page/panel layouts can be altered relatively painlessly, and of course storage of images on a drive is way easier than sifting through a stack of papers.
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>>2427856
I guess I asked the wrong question. My work will inevitably be brought onto the computer, but that's not where my issue is.
Does digital give you those good feels, or is it nicer to put pen to paper?

I already do so many things on the computer that when it comes time to art, I'm already bored.

Maybe I just don't have the spark
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Every time these threads come up I say I'm gonna get back into comics and I haven't really done it yet. I have someone who's potentially going to hire me to draw some pages for them if I can do some interesting character sketches for a sample. I sent him my rough drafts and we're supposed to talk tonight but I'm nervous he didn't like them at all so comics may still be on the backburner for me.
tldr Wish I had something to contribute.
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>>2427845
Draw traditionally, and use a scanner to fiddle with it digitally.

A recent one of mine,done in ballpoint with slight alterations for contrast and relettering.
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>>2427952
*cavalry

Looks pretty cool though; the overabundance of small edges and lines almost gives it the graphic quality of a Pollock piece in a way but it's telling a story instead of just being a bunch of shitty drips everywhere.
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I really wanna get into drawing comics but I can't seem to come up with a story worth telling.
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>>2428113
tell no story. just make a graphic journey, like walking down the street and seeing lots of different people, could be someone or something exploring different sceneries, a comic about your favorite poem... there's a shitload of options, you just have to be creative, not all comics are about superheroes, guns and fights.
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>>2427952
couldn't make anything out without squinting. It's all so confusing. I can't tell which part o the dragon thing is the head, and which the body. If you want to do super detailed black and white stuff, take a look at the manga Berserk.
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>>2427991

hi oats

>>2428284

cosmic trip, right? really digging this shit m8
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are you faggots seriously showing your latest comic page
im working on a comic series atm but i cant share anything because spoilers
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>>2428666
None of us are famous. And even big companies post meaningless pages just to show that its in process. pick a shit page and show it.
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Page 19 of MUDSTUCK, my comic about... a girl being stuck in the mud.

I wanted to make comics for years but I don't think it was realistic until I got combination of SURFACE PRO 3 + MANGA STUDIO 5. I was too OCD drawing my own panel borders and word balloons by hand..

I have a pretty good workflow on surface pro 3, no keyboard required, just pen and touch (although I use keyboard for text obviously). This page took about 5-6 hours.
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>>2428817

>page 19
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>>2427586
why is it not a single one of you has a competent comic? Is the only comics ic is able to produce porn?

I will make i/c comics great again ( in one year)
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I work on a webcomic during the precious little time I have to work on it between commission work. I'm still super new to comics but I have the advice of veteran friends who are helping me a lot and it's really rewarding doing better with each page.
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>>2428614
oh cool thanks
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little page i'm working on
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I'm 7 pages in so far. I ink things traditionally and add stuff like screentone and black filling on the computer.
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>>2429453
where can I follow you?
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>>2429458
hes the christ chan guy
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>>2429600
christ chan guy?
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>>2429338
Have you considered using a different animal that gives the flower?

The lizard still seems kinda harsh, or maybe you could try to make it look less aggressive.
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>>2429622
google gijinka christ chan
those are his comics
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>>2427735
>>2427779
That is in fact pretty shit. The panelling is especially bad. The size of each panels are wonky, and thus the pacing and emphasis are wonky too. Panel two is pretty over sized>>2428817
. Why the hell is panel 3 bigger than panel 4? Isn't the ball of light breaking more important than another redundant shot of a hand reaching out to grab it? This mistake makes me think that you drew each panel in order.
>>2428817
This looks so stupid, it just might work. You've sold as nicely as possible.
>>2429453
>>2429600
If this really is Malaysia, then that's a pretty good improvement. I still see Bleach, now that you mention it, I see that attack from behind crap. If you keep this up, someday you'll not be shit.
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>>2428970
lol u suck
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>>2429627
I'm not sure who this Malaysia is, but I don't think I'm malaysia. I'm just some random dude who likes drawing comics.

What do you think I can improve with that attack from behind?
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>>2429623
Less aggressive?
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>>2429627
>The panelling is especially bad. The size of each panels are wonky, and thus the pacing and emphasis are wonky too.

The size of the panels is supposed to show an emphasis on time. The longer/bigger the panel the more time is supposedly happening in that moment. I made panel 2 that size because its the most important moment on the page with the knowledge that's given in past pages. She finally reaches the item shes been looking for and now is grasping it. Time slows here. The panel with the ball exploding is smaller for urgency.

Basic comic stuff really. But hey, if it reads weird for you....sorry man? I mean its a pretty simple page.
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made this awhile ago.I'm new with digital drawing.
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>>2429632
There's nothing inherently wrong with it, just don't abuse it over and over again expected people to pause in shock.
>>2430589
For being comics 101, I haven't seen a lot of comics where someone is shown reaching up to something, and then there's a close up of her hand and then another similar close up right next to it. You'll never see it in any manga or in any superhero comic. Hell, even Bleach's lazy panel choice (eye shot into foot shot into far away explosion) has a certain rhythm to it. I can't find your webcomic, so I can't really judge the context and why slow motion is really needed to be in slow motion. There's nobody else around her except her. There's nothing to judge time by, so it looks as if she's just moving really slowly.

See pic related. To me that's a good example of slow motion in a comic. That is also one continuous action, but the notice how everyone around him seems to pause. Notice how the different camera angles breaks the monotony.

Along with other things that make it better, of course. Choice of line weight, better composition, actual backgrounds and body language.

This is just something I'd noticed as a common beginner's mistake, so I'm not trying to go after you in particular. Panel 3 into Panel 4 is something that I've seen done before.
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>>2432590
Is she mentally retarded, Anon?
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>>2432636
she's just 2 pure
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>>2432629
DESU, that kind of paneling is a bit archaic. Most modern stuff doesn't do that much anymore, emphasizing something that was already emphasized. And yes, I havent shown the previous pages so this probably just looks odd to someone without reading the previous pages. The webcomic isn't actually up yet, I'm drawing a bunch so I can update at least once a week to give myself some cushion to draw more chapters and post.
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>>2432590
Are you colorblind? Or just bad with colors?
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>>2433718
yea Im sucks with colors
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>>2428970
TNEK?
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I'm not making a comic per se, but more like a fictional book of supposed photographs taken in the future during important events. It focuses around humanity as a subject of intrigue for the older and more established species of the intergalactic community

Dunno how well it'll pan out, but basically I just draw something I can think of and put a caption under it.

example:

>"a human male shields a grethian female from a blast during the xneenob outerworld terrorist attacks, which sparked a 7th interstellar war. This image, among others, was the catalyst for change in how Grethians saw human beings as a species."

This is very obviously still a work in progress
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>>2435046
Lighten up on your pressure on the paper. I can see your indentations from the photo. I shouldnt be able to do that.
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>>2433718
>3
>5
>6
>12
>29
>45
>71
>42
>squiggly line
>????
>squiggly line
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>>2433718
I swear I read the number in the bottom part before and when I looked at the thumbnail it looked different and now I can't make the number or remember it what the fuck?
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>>2435046
Seems very (future) Time magazine esque.
Look at shit like this for inspiration: http://time.com/4124895/top-100-photos-of-2015/
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>>2435110
The funny thing is I'm not even putting a ton of pressure on the paper because my mechanical pencil will snap it's lead so easily if I put any weight into my lines. I think the paper I used is really weak or something
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>>2435124

74, not 71.
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Panel from a page I just finished penciling.

http://taleofjaspergold.tumblr.com
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>>2435155
>http://time.com/4124895/top-100-photos-of-2015/
nice..
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>>2435046
you better hurry up i'm stealing this idea.
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>>2436192
Does he fuck that snake?
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>>2436365
Would you?
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>>2436410
Yes?
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>>2436192
>>2436410
Also, how often do you update and whats your process? Specifically when you first started. Did you do a bunch of pages first and then started posting weekly? And is putting your comic up on Tumblr worth it? I've been thinking about doing this myself, but I feel like it'd get lost in all the other reblogs and nonesense.
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>>2436879
I update every Monday morning. My current process is I'll break a chapter down into "beats," making note of what happens in the chapter. Then I'll thumbnail the chapter using a template on this page: http://comicbookgraphicdesign.com/free-comic-book-resources-layout-pages/ It helps seeing the flow of the story all at once before getting started on illustration boards (bristol).
Then I'll just pencil and ink a page, or pencil a few pages, then ink. Depends on what tools I feel like working with.

When I first started posting online, I already had the first chapter complete, and I just uploaded it all at once. I did this because I figured readers would rather have a nice chunk of the story already laid out to give them a feel for it, rather than having to wait and see where exactly the story was going. This also helped me see reader's reactions to it. Did they like it? Hate it? Why?

Right now I currently have about a month's worth of pages waiting to be posted, just in case something ever comes up, I wouldn't be able to miss an update/deadline.

I think putting it on Tumblr is pretty good. I use the "simple webcomic" theme, and I recommend it to folks who don't know much about coding since it's pretty damn easy to use. I know there are other ways, and sites to post your comic online. Tumblr was just the easiest for me at the time.

I hope this helps you in any way friend.
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First page of something I'd like to eventually get online.

I started by doing thumbnails, afterwards I'd draw it out on paper, then line and colour it in photoshop. Because I'm going it all myself it takes a lot of time, so I'm trying to streamline the process... I'm also trying to use this time practicing to build up a backlog so I can at least try to keep a regular schedule once I start putting these out online.

Originally I was thinking I'd be able to udate with multiple pages but now I don't think I'll be able to do that (I bit off more than I could chew, that page is 1 out of 3) until I get better and faster, so for now I'm trying to keep it simple and only do a page at a time.
Otherwise I'm plagued with wonky faces and inconsistencies between panels that I'm trying to iron out as I go on.
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>>2437115
I like it. Look forward to seeing it friend. And best of luck.
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>>2437130
Thank you very much!
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>>2436425
that IS him dumbfuck
check his latest works
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>>2437168
>>2436425
>>2429627
Just want to clarify with everyone - I'm not this fucking christchan or anything. I don't even know who he is.

I just want general feedback and things I could improve on.
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>>2430589
>Basic comic stuff really. But hey, if it reads weird for you....sorry man? I mean its a pretty simple page.
You are nowhere near good enough to have this kind of attitude. It's all well and good to explain what your intention was, but you can't simply disregard the possibility that your intention didn't land or was misguided, as if the person speaking to you simply doesn't know what they're talking about or has a bad opinion.
If you were just doing this for fun, I'd say go for it, but if you intend for this to be your job, especially if you intend to expose yourself to the internet, you need to learn how to deal with criticism, which includes squeezing useful nuggets out of things that aren't expressed particularly constructively.
The fact that it's a simple page is even more reason to make sure it reads clearly. No criticism is too meticulous, no one in existence will ever reach a point where there is no longer room to improve.

>>2433614
>so this probably just looks odd to someone without reading the previous pages
Then you should have provided previous pages. This is your mistake. This is two-fold placing the blame on the person criticising you rather than accepting responsibility for your work and it's potential flaws.

It's also really amateurish to preface a posting with "this is pretty shitty, but..."
If it's pretty shitty, why are you showing it to anyone? If it's pretty shitty, why are you deflecting criticism? It come off more as if you're just asking for someone to reassure you that it's good, making excuses as if you could do better when you really can't, and claiming ownership of any mistakes you can see before anyone can bruise your ego by actually pointing any out to you.

Cut the false modesty and self-deprecating crap and learn some genuine humility.
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>>2438736
>>2427735

As to the comic itself, yes, sizing panels to show the passage of time is a basic and acceptable technique, but that's far from the only factor that may determine panel size. It's perfectly acceptable for a full page spread to be dedicated to the brief moment of someone being punched in the face, for example, if it's a particularly significant event.

But even going with your intention, the way you've used it here simply isn't effective.
Every panel on the page is longer than it is tall, framed from similar angles, and has a straight border - all very well suited for suspenseful build up. But when we get to the payoff, it's still all the same. The final panel is simply smaller, making it read as less significant. It can stay small, but there are plenty of ways to change it up to help it read better - change angles, lengthen the panel, slant the border. The shadow cast on the character's hand is also the same in both the 3rd and 4th panels, whereas the bursting of the light is a wonderful missed opportunity for dramatic lighting.

It's not the readers job to be invested, it's your job to make them invested. If they don't care enough to follow along on a relatively simple page, that's your responsibility.
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>>2438736
>>2438744
Relax man, I didn't give the fact he couldn't read it well any concern because, I have had people read it well. And even then i've read pages from pros that took me a second and even a third glance over to get the sequencing right. I'm not glazing over his crit, its valid. Your crit on it is valid too. But art is subjective and what may be a shit page to some may not be to others. I'm not putting any blame on anybody except myself because....well its my art and I posted it. Of course, if I'm taking this seriously (which I am) I would learn from this experience and pages (again, which I am). Should i have posted the previous pages? Thats debatable given, this is just a "do you draw comics?" thread. I didn't expect to have to post all my work just to have validation. And even then it wasn't really my intent.

Though I'm glad you took the time to respond to my work. You're right to say its amateurish of me to say my work is shit. Its because, at this juncture, I am an amateur. i don't make money off this. I don't even have a website for it other than some sketch blog. I'm a newbie right now, but I'm doing it. I just wanted to show my stuff to 4chan fampai. But, I can take a hard critique. The panels are boring and bland. I understand that. The more exciting stuff is beyond my scope as of now. So I decided to stick to the grid and work my way up from there. My lighting needs work and i have difficulty lighting complex shapes, but I did what I could with what I knew so far.

Do you have any pages? This isn't me being condescending, you sound like you know what you're talking about and would like to see your stuff.
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>>2437115
i don't like comics that start with two people cussing at each other. It's boring and feels overly edgy. doesn't help that they look like total hipster douchebags
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>>2427586
My first ever attempt.

I would love to tell stories this way but I still have a lot to learn with composition and my drawing skills are poor.
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>>2427586

I posted the first page here before, but I just launched the site for my webcomic, and I have no idea on how to reach people who may like it. Right now the readers are basically people the writer and I know, though we are waiting until we have more pages published before we divulge it more aggressively

http://abnor.com.br/?lang=en
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>>2439963
Panels within panels.... why

Maybe read "Making comics" and "Understanding comics" by Scott McCloud?
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>>2440296
Dreams within dreams within dreams.
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Heres a page I'm working on.
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Im planing to do some mini series about gangbangers in urban warfare.

What do you think is a good program to work with?
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Friendly reminder that if your margins/gutters don't follow the proportions of the paper you're scum and deserve to die.
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did a few of these low effort comics for the LAS challenge.
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>>2443954
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>>2443957
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>>2443960
that's all I have
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>>2443832
>What do you think is a good program to work with?
/pol/
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>>2427665
>>2427667
>>2427670
>>2427687
these rule
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>>2443832
manga studio 5 is pretty great
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>>2443863

Could you explain in more detail? Not entirely sure what I'm looking at.
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>>2443954
>>2443957
>>2443960
>>2443963
you should get banned for these
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I've tried to start a comic many times. Lately I've just found myself just making some panels that go nowhere just for practice.
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trying to make this page made me realize know nothing about making comics :/
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>>2444444
hes talking abuot the props
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>>2427586
I feel like doing a short comic as a side thing because i got an idea, i want to read/watch/listen something to get down
the basic shit about comics, i know nothing about comics and i don't want to be like the guy who tries to draw
without knowing things like perspective even exist. What would you suggest?
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>>2435124
I have some bad news for you, anon
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>>2443963
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>>2450202
Anon, I thought these were sketches, you can barelly understand what is going on in this minimalist bullshit
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new page fucking finally, color tomorrow
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>>2450442
nah, there's actually nothing much going on. I just wanted to capture the eerie mood, and to achieve that in the most minimal way.

I played dark souls a lot lately desu
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>>2427806
That ladies face on the very bottom left has to be the smuggest face I have ever seen in my entire god damn life.
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>>2451232
I understand what you are trying to do, and believe me, these little short eerie stories about medieval fantasy adventurers are exactly the stuff I would love, but the way you did these appeal to no one, the colors, the way it looks like it's drawn as a sketch in 5 seconds, the progression... they look more like comics for pretentious hipsters. It's so bad you have to explain what is going on in the title of the pages.

Here is some badass short for you tho
https://vimeo.com/36888803
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>>2451257
I was trying to get across the fact that she was pleased with herself in that cheesy "frazetta girl" way that all his women smile or look sinister. I guess thats good?
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>>2450562
keep it up mane
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Here's 8 pages of a project I've been working on for my graphic novel class
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>>2451541
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>>2451544
whoops, didn't notice i was posting the fuckhuge versions of the pages
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>>2451547
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>>2451549
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>>2451550
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>>2451552
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>>2451552
any crits/feedback would be greatly appreciated
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Trashed this one. http://www.pixiv.net/member_illust.php?mode=medium&illust_id=55886830 Making it all new now.
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>>2451556

I can appreciate the amount of effort you put into them, but I think it benefit you more to just study the hell out of faces and figures for a while. There's some symbol drawing in the faces, odd proportional problems, stringy hair, stiff figures. I think if you just isolated this stuff and really studied the shit out of it you'd go pretty far. Otherwise, keep up the great work man.
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>>2451567
savage.
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>>2451567
Thanks dude! I've definitely been needing to grind head studies for quite a while
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>>2433718
3
5
6
12
29
45
74
42
pink, orange, dark green squiggles
45
alternating dark green and olive green squiggle line
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>>2451556
How long do you take to finish one of these pages?

>>2451627

Not savage at all. That guy is right and he is not being rude about it, he is stating what is clear, that you can see how polished these pages are, but it doesn't hide the problem underneath.

Now, you are certainly going to be great if you keep working on it, but right now, besides what the other guy said already about working on the fundamentals, line weight is a problem, and more importantly, the narrative needs work, as in you need to know how to better "direct" the panels and pacing and I recommend you read making comics by Scott McCloud. Also maybe read more comics? Watch more movies (and search for "every frame a painting" on youtube)? The panel sizes look too random, it's not clear what we should be looking at in most of the first panels, specially with so much stuff going through the panels. That joke about the mountains for example is completely lost the way you did it. As soon as set up the joke "do you see other mountains" the next panel should be the punchline, you should have shown us the mountains, and they reacting to them, instead you placed a pointless pause focusing on the woman. If the panel after the set up was the second panel of the third page, with the "well" added, it would have been great.

I want to keep ranting about this but I am procrastinating on my own comic right now and I shouldn't good luck don't forget to look up references when drawing because the dwarf's armor is terrible and the mountains look like rocks
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>>2451541
>>2451544
>>2451547
>>2451549
>>2451550
>>2451552
>>2451555
>>2451556
dude, these are shit. I don't know where to start even. the drawings the dialogue, the lack of imagination, and overall quality is horrible.
there is simply nothing to it, I'm fine when someone lacks one skill(for instance drawing), but blandness is unbelievable.
and I'm not even shitposting.
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>>2440296
Not him, but what else would you recommend reading if I want to make comics?
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I started making this comic for fun, and to be able to have something to practice my art with when I have art block, I know it's not perfect, but I feel if I continue doing it everyday, I'll be able to get better at drawing.
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>>2453167
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>>2453167
Wow. You really need to read perspective made easy.

That map is tacked onto the wall so it should follow the base line of the wall, not wacky tacky senpai.

It's worth a read dude.
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>>2453167
Also you should look at references when you don't know something. Everybody knows house beams run vertical, and that is going to mess with people when they read your comic.
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>>2453209
well I do have refrences for house I worked on older houses with my dad, the older house of course have supporting beams, but tacked on as a support for dry we're are small boards that run horizontally.
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I am aware of the perspective and I know it's horrible, this was after a long time of not drawing I had doodled most of the panels and then transferred them over with a light board. Here's the one I'm working on now, and the perspective isn't any better. If i took the time to draw out the guide lines it would be a lot better, but I guess I was just lazy.
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>>2453170
I feel like there may be a little too much negative space between the panels on this page that doesnt serve much purpose.
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>>2453288
I like your pencils a lot more than your inks.
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>>2453300
I do too, I wish I could keep them like that, do you think it would throw people off?
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>>2453305
I mean, some comics like Lackadaisy keeps their pencils with decent success. It really depends on how you execute it.
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>>2453392
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>>2453396
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>>2453409
interesting shit, sauce?
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>>2453305
Michael Zulli did some awesome pencil work in The Sandman #70. Pencil only comics aren't common, but they can look awesome.
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>>2453449
Soul Candy I think?
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I hate when faggots post "advices" on this board, and you just know that they can't even hold a pencil, or even have a good s
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>>2454077
well then post some good advice for once
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>>2454077
have a good s
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>>2427665
are you skeleton jelly guy
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>>2454077
It's... it's an anonymous image board dude. How are you not getting this?
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>>2454820

nope
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>>2435183
>mechanical pencil
What a fucking skrub
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>>2452914
Well, I don't know many more books, but if it's worth anything I could give you some pointers on stuff I consider important to learn.
I mean, not that I am a professional, but I think it would help a complete beginner.
If you are a complete beginner and don't know where to start. How to draw comics the Marvel way is a pretty good book to start, by the way.
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>>2429453
>>2437283
>>2429458
Still waiting on a blog or sumpin
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Something from a project I gave up on
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>>2456228
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>>2456229
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>>2456231
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two pages on a a little comic that im working
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>>2456262
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>>2456265
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>>2456229
>>2456231
>>2456233
>>2456228
You might be interested in the work of Eduardo Risso. He's a comic book artist who utilizes a lot of silhouettes and implied black spaces.
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>>2456277
Nice, I'll look into him. Thanks for the suggestion.
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>>2451556
Yeah, obviously you're lacking in the fundamentals, but there's potential here. If you can put in time/effort to add that shading to the mountains, then you can definitely make an improvement.
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https://www.dccomicstalentworkshop.com/

In case anyone wants to be part of the system and has a portfolio.
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How did I do?
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>>2457682
I saw this earlier. Pretty much tells me that if I live on the east coast and want to get into comics that I should move...
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>>2457683

love it man, maybe try throwing some color on it. Maybe a little bit less saturation than the last one if I'm thinking of the right comic.
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>>2457805
Thanks! Last one I posted had a guy choking on a fish. It was done in marker so the saturation was hard to avoid. I'll prob color this one digitally and try to be a lot more subtle.
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