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How do you become Ruan Jia?
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 88
Thread images: 11
How do you become Ruan Jia?
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>>2402318
Buy his brushes.
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>>2402318
eat fetus everyday
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Why is Ruan Jia so underrated outside of /ic/?
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Look at his sketches, realize he's human, practice every day
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>>2402349
Also when you look at the high res versions you can see he spends a lot of time zoomed in rendering everything.
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Is there any guideline on their technique? With my noob eye they look remarkably similar
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>>2402361

Don't have the experience to give hard guidelines on technique, but a lot of digital, genre-y artists look a like, yeah.
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>>2402361

A lot of Easterners tend to paint similarly
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Are these all works for a job? Because he does spend months on some of them right?
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>>2402628
catbib is a no-creativity ruan-jia ripoff.

Yuck.
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>>2402345
holy shit this is the landscape pictures of my dreams.

where can i find more of this wonderful mans work?
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>>2402318
squint
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>>2402645
>>2402628

Well, maybe Min Yum or Ruanjia aren't one of his favorites. Not sure I understand what you're bitching about. Does Catbib need to have the same favorite artists as you?
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>>2402658
Catbib is the ripoff of a ripoff of a ripoff.
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>>2402345
he's far from underrated, he's just not very active online. the most known artists in the west are the ones who update their social media regularly with new works.
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>>2402628

oh hey catbib. atleast you are more subtle than olly.
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>>2402663
>ripoff

kek. Don't act like you wouldn't kill to be able to paint like a good Ruanjia ripoff. I bet you tried countless of times and failed at it. It's not even like Catbib is copying any superficial aspects of Ruanjia's art. He has a thorough understanding of color and light and applies the principles behind what makes Ruanjia's work look great.
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How old is he?
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>>2402681
>signing little paper printouts of digital paintings you spent weeks on

is there literally anything more pathetic? traditional artists dont look like this big of idiots showing their work in public, even when it's not great.
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>>2403356
lol
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>>2403356
What's pathetic about selling and signing prints, you autistic fuck?
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>>2403361
the part where digital art looks terrible when it's not on a computer screen. if you're going to be digital, be digital. You'll never look as good as traditional work irl
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>>2403401
>digital art looks terrible when it's not on a computer screen.

god this is so true. If you are going to print your stuff to make a physical portfolio for instance, you will have to spend a LOT of time ironing out imbalances in value to compensate for the lack of illumination the screen through which you are used to seeing your work provides.

Better to suck dick behind the gay bar for a week and buy an ipad to use as 'physical' portfolio.
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>>2403401

I don't know where you got that idea from, most good digital art looks better printed if anything. I got Stålenhag's book for christmas and even his older stuff looks great in print way better than on screen.
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>>2403417
Agreed... Just spent an hour today sitting at a local bookstore with a cup of coffee, looking at the big fantasy and sci-fi art anthology books. Pop just as much on a glossy page than on an LCD.

I got plenty of love for traditional stuff (I'm learning traditional first in fact). But knocking on digital is just stupid. Skill is skill and art is art.
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>>2403356
You do realize signed prints are the norm, right?

If I ever met Ruan husbando, damn right I'd get him to sign that shit.
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>>2403401
I've got a background in graphic design and print design, almost all of my design work starts digital and is printed. You just need a well calibrated monitor and a well calibrated printer. Don't print with a shitty one, work with your print shop and build a relationship. Make sure your files are in CMYK instead of RGB. Set your files up to be printed very large (I normally set up my files to be printed at least 2 feet on the shortest side at 300 dpi, north of 7000 pixels, and scale according to needs so I always have a large uncompressed version in my archive for any future needs). There is no technical reason digital artwork can't look excellent printed other than user error or failure to communicate with a professional printer.
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>>2403356
u wot
this shit is pretty normal
I don't think you've been in a comic con, dragon con, gen con, spectrum live, mocca, AX, wondercon or any of the other hundred art conventions out there in the past decade...
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>>2403436
Can you explain why CMYK and not RBG? Actually, if you can point me to something that does a good job explaining the differences that'd be amazing. I never knew there was a difference.
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>>2403446
Display panels build images from three colors using light addition: Red, Green, Blue. Printers build images through light subtraction using four colors: Cyan, Magenta, Yellow, blacK.

Therefore you should always make your color settings match the idiom through which the "end-user" will be viewing the work.
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>>2403446
RGB is an additive color system, whereas CMYK is subtractive. Additive means colors are added together, and if all colors are put together in the same pixel it equals white because white light is the presence of all other colors of light. CMYK subtracts colors from black because the presence of all colors of ink is black, the absence of color is white, aka no ink and the "white" is the color of the substrate it is printed on.

Printing has a limited color palette because in almost all circumstances it uses four colors of ink - cyan, magenta, yellow, and black (unless one is using something like a 5 color Heidelberg offset press which can cost a shop upwards of $70k to acquire). Usually when printing more, it'll be a spot color for various things such as a varnish, printing a pantone color, or printing white on non-white substrates.

RGB has a higher gamut than ink because it can produce "all" colors in theory, rather than processing ink together and subtracting to achieve a color. One can't print light, but one can print ink.

Printing a RGB image will result in approximation and degradation of color gamut. It can be destructive to the image and result in wildly different colors. Having something purely digital, you'll want RGB for sure but I always draw in CMYK so if I do print it, I've already got my color space configured and don't have to do anything later.

That's a rough summary. Always calibrate your monitor too, use the same settings as your printer. Don't be afraid to request or pay for test prints and calibrate your image or monitor from there. The printer knows what they're doing, you need to ensure you're working with them.
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>>2403487
Also I forgot to mention, all colors together equal black in ink because it absorbs all those colors of light, and no light is refracted. Therefor, the presence of all colors of ink is the absence of color light, thus subtractive color printing in Cyan, Magenta, Yellow, and blacK.
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>>2403486
>>2403487
>>2403491
Many thanks! Very helpful!
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>>2402658
From the way he draws and paints, I'd say Bumskee and Ruan are big inspirations of his.
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>>2403491
>all colors together equal black in ink because it absorbs all those colors of light, and no light is refracted.

within the visible spectrum that is

>smartass_as_fuck.jpeg
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>>2403561
you got me anon
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>>2403401
>the part where digital art looks terrible when it's not on a computer screen

Not really.

>if you're going to be digital, be digital. You'll never look as good as traditional work irl

Digital artists are selling prints because there are people who want to buy said prints. They are signing prints at conventions etc because there are fans who come to them asking for signed prints.

None of this has anything to do with traditional looking better irl, you insecure little fuck.
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The feel, Ruan Jia was "fired" from Volta because he was too slow :^)
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>>2405077

Is that true? I can kind of imagine it being true though.
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>>2405077

Well, they tend to go for quantity instead of quality so I guess that makes sense that they got rid of him :^)
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>>2405110
>>2405128
Yeah, he's illustrator/painter more than conceptartist or typical flashy commercial illustrator. My friend told me Ruan could just stare out of window for an hour to get inspired. Don't know what Volta expected.

Anyways, just wanted people to know that even if you are chineese demigod, it have disadvatages.
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>>2405208

That's actually quite uplifting to read. Sometimes I get the impression that all good digital painters works at mach 5 speed.
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>>2405436
>you have to be as good as Ruan Jia to make the median U.S. income as an artist

WAKE ME UP
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>>2405452
What year? That could be even worse than it sounds (or perhaps better). Currently a single u.s. dollar is worth nearly $1.40 canadian.
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>>2405438
Are you stupid? One bad job he took while he was just starting his career doesn't have any implications on how good you have to be to make what kind of money. Or do you somehow think every single artist at Volta is on Ruanjia's level?
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>>2405596
Everybody mad at 45-50k.
Most poeople i know in my country get around 12K per year if they have a decent job. Jesus christ help me out of this place
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>>2406288

you can easily make 15k per year doing porno. get on it.
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>>2405596
Kronz and Sakimiki whatever make over 60K a MONTH on patreon alone. Ruan is better than both of those assholes but is barely making even that.
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>>2407130
>retard think Ruan Jia makes less than Saki and Kron
Ruan Jia never told anyone about his salary.
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>>2407136
You have to be seriously delusional to believe any concept artist or illustrator in the entertainment industry who isn't a big shot art director or owns their own studio makes more money than Sakimichan.
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>>2407130
And I bet your average camgirl makes more. Life's not fair, it's just how it is.
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>>2407162
You don't even know Ruan Jia IRL, but you know his salary :^
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>>2407216
> when a 16 yr kid is charging $50 for a manga sketch

> tfw you charge 25$ and nobody gives a shit
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>>2407130
Apples and oranges. If Ruan did fanart on the daily on Patreon, im sure hed be making at least as much.
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>>2407216
No I don't know his salary, but it's safe to assume that it's not more than half a million $ per year. There are a select handful of art directors or famous comic book artists getting royalties from Hollywood movies and shit, who make that kind of money and that's it. Illustrators don't even come close to that, no matter how good they are.

The fact that you genuinely believe Ruanjia makes more money than Sakimichan shows that you have absolutely no idea how this industry actually works. Sakimichan makes more money per month than what 99% of illustrators make per year.
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>>2407216
I feel that information like this should be more readily available. This is just me considering that you can find tutorials out the ass on how to draw and paint, but knowing the business end of things is harder to find.
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>>2407305
>Sakimichan makes more money per month than what 99% of illustrators make per year.

Why is it so hard to bring the internal jew inside of us out and shamelessly exploit plebs?
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>>2407309
That's because literally anyone can make a tutorial. There is plenty of embellished misinformation around the internet. Working professionals... not so many.
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>>2407305
>that you have absolutely no idea how this industry actually works.
I know better than you :^
>>2407314
Rotten hearts. Because good people don't call their audience plebs.
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>>2407314
I've been trying to but it's so much harder than it seems. Not just on the art end of it, I've been having tons of trouble with the logistics of advertising, updating, and receiving payments.
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>>2407314
>>2407321

>Why is it so hard to bring the internal jew inside of us out and shamelessly exploit plebs?
Because most of you morons on IC only focus on her recent success and ignore the fact she spent years and years pandering on DA before Patreon even existed. It's not as simple as you think.

The woman lucked out, she was at the right place at the right time. She had a different style that people hadn't seen before and had mass appeal, she had the prebuilt fanbase to exploit by the time patreon came around.

She hit the lotto of the art marketing world, it's not a blueprint to be followed. Just do your own shit, do tons of work, update all the time and expect to spend years and years building the fanbase.
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>>2402320
Where does he sell brushes
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>>2407401
He uploads them for free on his weibo
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>>2407305
>No I don't know his salary, but it's safe to assume that it's not more than half a million $ per year, I know this because of years of experience extensively pulling shit out of my ass

What did anonymous mean by this?
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>>2407393
Don't lump me in with the crowd you just described, I'm aware of all that and indicated as much in my post.
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>>2407319
>Rotten hearts. Because good people don't call their audience plebs.
even if they are plebs?
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>>2407393

Exactly. It's pretty much the same thing with smartphone apps. Games that are technically simple (like flappy bird) can become massive hits and you can make a ton of cash if you're successful. Yet there are countless games that are better and more technically impressive while having very little monetary success. There is no easy recipe.
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This artist is really good. Does anybody have any more?
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>>2402318

I can sell you the code too his uplink file op but it's going to cost you.

meet me at station 9 and 3..75 at 0600 tommorow.
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>>2402345
Because us people who go outside have Ruo Li
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>>2402361
To me it looks like mostly wicked value control pushing depth and volume + countless hours divided by skill/technique.

hope that helps.
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>>2402318
>How do you become Ruan Jia?
Spend thousands of hours drawing and painting from life, studying lighting, texture, anatomy, etc. and doing personal/client work over the span of many years.

/thread

Stop looking for secret answers, the answer to these stupid questions is always spend a fuck load of time getting better.
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>>2407923
Nah. You can spend 30 years of drawing and still wont do ruan jia quality artworks. It depends on what you focus on most, thats the question op asked.
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He's probably autistic
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>>2402318
RJ mentioned that he was inspired by Planescape Torment game, so I guess play that + paint forever.
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>>2407959
Are you a moron? It's implied in my statement that If someone wanted to be like Ruan Jia then they'll obviously do work like him and thus study things that are similar to what he studies. You'd have to be an idiot to say " I want to be like Ruan Jia!" and then go spend time studying cats and cars rather than anatomy, lighting and landscapes all the while trying to stylize them like your sempai.

Have you never seen artist that emulate one another's style and look very similar? ....I happens all the time, it's not impossible.

If what you're implying is his boring ass art is god like and no one can ever paint dem sweet ass generic landscape like your sempai then you have some problems mate.
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>>2409915
do it.
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>>2409915
>giving away the building number

prepare for pizzas
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>>2409915
stab his boipussy? :^)
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>>2410239
ayy
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>>2410239
this fucker is dead
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>>2407984
>no one can ever paint dem sweet ass generic landscape like your sempai
only his fellow chinese artists can, because it's ancient chinese art secrets passing from generation to generation in a family tradition
no one else in the world can
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>>2410239
Sherlock, pls
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>>2410245
The Jelly is strong with this one.
Bet you wish you had Ancient Chinese secrets instead of ancient nigger secrets.
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>>2410257
>ancient nigger secrets
You mean ancient robbing and stealing secrets?
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>>2410255
>he doesnt know how perspective works
classy /ic/
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>>2410272
redline
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