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How would /ic/ say that bengus has developed in the last 20 years?
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 126
Thread images: 33
How would /ic/ say that bengus has developed in the last 20 years?
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>>2393724
For comparison, vega 20 years ago, same medium (photoshop, wacom), same artist (bengus)
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>>2393726

So he became worse?
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>>2393728
You tell me. This here was early to mid 90s.
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>>2393729
And this is recent.
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>>2393724

Thanks anon that's depressing as fuck. It's like he had good aesthetics by chanche in the first Vega drawing.The image in OP looks like it was colored by a hobbyist who dabbles in Photoshop in his spare time.
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>>2393724
Cherry picked? Show more recent art.
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>>2393734
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>>2393738
Here's cammy from 20 years ago.
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>>2393726
>same medium
Are you sure? Could me manga studio or whatever they use in animation or even MS Paint. It was 20 years ago, as you say.
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>>2393730

Looks like he just stopped giving a fuck and regressed as a result. Something I've seen with young, skilled digital painters who have been on the scene for a couple of years is that many go through a "tight" phase where their rendering is on point. This phase is where they aquire most of their fanbase. Then eventually they realize they want to paint like Sargent and then every "finished" piece they do looks like a sloppy sketch. Some can definitely pull off a loose style, but many seem to just become complacent when they reach a certain popularity level and as a result, sloppy. They do the bare minimum that is required of them to get by.
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>>2393739
Almost positive he spent more time on this drawing.
Plus, i always used to say that the ability to draw poorly never goes away. It's all about how much effort you are willing to put in. It's not like a game where once you hit 90 and get good weapon you hit no less than 50000 every time.
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>>2393740
>Are you sure? Could me manga studio or whatever they use in animation or even MS Paint. It was 20 years ago, as you say.
Yes, I am sure.
Capcom used to be early adopters of digital illustration, simply because they had to do a lot of spritework too and it fit the pipeline.
From the mid 90s on most of their illustrations are done in photoshop.
Here's another one by CRMK (bengus)
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>>2393741
Just like catbib, right?
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>>2393746

>the ability to draw poorly never goes away

That's fantastic fucking quote. Saved.
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>>2393747
So it was professional work, surely there were several artists involved in quality control.
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Bengus was one of my great inspirations... well and the old bengus still is.
But seeing him half-ass that shit he did for SFV so hard is a bit weird.
Either he had a stroke or is developing schizophrenia or he just doesn't give a shit anymore.
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>>2393753
>So it was professional work
So is this new stuff.
Same company, same product line even. Only 20 years later.
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Bengus also got a case of the sidemouths now.
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I think it just proves that an artist can shit the bed at any moment regardless of how good they are.
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So, can somebody steal his job then?
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>>2393759
He was fired 10 years ago when capcom decided to outsource most of their art department to UDON who pimped out underage chinese canadian deviantart kids to them.
They recently got him back for this game for some reason.
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I've seen people saying these image sets were rushed and that's why they look like that, but
rushed or not, that's not a excuse for this shitty anatomy >>327307331 this is literally worse than genzoman.
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>>2393762
meant to quote >>2393730
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>>2393755
same... what happened?
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Some more recent stuff.
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>always hold up bengus, akiman, ikeno as prime examples for good cartoon illustrations that are solid in construction and knowledge of shapes in discussions over videogame art
>now this happens
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>>2393749

I have a few catbib pieces in my art folder but I haven't really followed this artist to any particular degree. Could you post a before and after example of what you mean?
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Might as well hire pixiv artists.
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So how much does he get paid for this?
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>>2393768
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>>2393774
Probably not enough
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Was shinkiro too expensive or something
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>>2393776

Gross. Maybe his kids were eaten by Godzilla or something? It doesn't look as if any love is put into these newer pieces.
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>>2393775
I don't see a difference to be honest
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>>2393779
Shinkiro ran out of george clooney fotos as reference for faces
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>>2393775
>before
>unimaginative tryhard shit
>now
>unimaginative tryhard shit
So nothing changed?
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>>2393803
how is that coping mechanism working out for you?
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>>2393803

how is catbibs work unimaginative tryhard shit?
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>>2393793
That means he hasn't improve since then.
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>SF4 and 5's artstyle sucks
>Bengus's art sucks for it

Seems okay.
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>>2393846
It looks bland and boring and beautifully rendered to hide the fact that it's so by the numbers and bland that he could just be painting excel spreadsheets instead.
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>>2393840
Fuuuck, why didn't they change her stupid hair style? Why is the art so bad? Good thing this game isn't focused on story.
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Looks stylized and like he did them fairly quick, he did have to do a good chunk of them for each intro and ending. Doesn't seem like it was his decision to make them this way, probably a decision from someone higher up. Maybe to match an animation style for something?
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>>2393840
>>2393923
>>2393931
I think the style is kinda cute
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>>2393728
That's certainly the way people are painting it(no pun intended). BUT...

Capcom is a company that's known for putting it's employees under intense pressure. From what I can tell there's a lot of art he's done for this game, and I would wager that the schedule was very unforgiving.
>>2393762
>that's not a excuse
I sure would like to see you do your best work cranking out multiple pieces on a tight deadline.

It's TOTALLY an excuse. Good work requires a certain time investment, and there is almost no one who will not do less than their best under a tight enough deadline, even those who work very quickly.

/ic/ sure likes to trash artists whenever they make mistakes, even i they're completely understandable. Y'all are a mean bunch of gossipy shits.
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>>2393724
i think capcom treated him like shit so he made back work for them, this is just trash.
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>>2393954
>It's TOTALLY an excuse. Good work requires a certain time investment, and there is almost no one who will not do less than their best under a tight enough deadline, even those who work very quickly.
But algenpfleger can paint a photorealistic painting of every single object from the mind in less than 20 minutes.
He says so, on his patreon, so it must be true.
SPEEDPAINTING
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>>2393765
Is his mouth opened or?
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>>2393962

>But algenpfleger can paint a photorealistic painting of every single object from the mind in less than 20 minutes.

Really? Where? Link please.
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>>2393762
>literally worse than genzoman

No fucking way, you are comparing a piece of several that were made in a strict thight deadline to someone who spends days on each work, in fact that is the reason it's hard to be worse than genzoman, he makes the biggest and smelliest polished turds in the whole popular 'profesional' field.
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His art is way more fluid and living now, and his composition is miles ahead of what it was.

His figures look awful and sloppy now, on the other hand.

Make the guy from today do the breakdowns, have the guy from 20 years ago draw the actual piece. Perfect solution.
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Bengus is better than /ic/'s favourite phototracers.
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>>2394041
>His art is way more fluid and living now, and his composition is miles ahead of what it was.
eeeh
please redline us some examples of what you are talking about, because I have a hard time imagining it
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>>2393967
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>>2394109
Just basic stuff. Cammy's right at a third of the canvas, the figures are interacting directly. Stuff like that.

Meanwhile, I turned the 20 year old picture into a crowded subway by adding handles.

I love the way he used to draw characters, but they could be very stiff. >>2393739 >>2393726 are both great pictures (and again, I love the style), but they're not very dynamic.
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he disappeared for over ten years. we don't even know if he was drawing during that period.
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some of his other recent work for comparison
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>>2393933
yeah people are massively overblowing this. He was clearly under a huge time crunch making hundreds of pictures as is the capcom way and besides a couple wonky bodies most of the stuff is really dynamic and cool.
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too me it looks more like he's just having fun as opposed to a regression skillwise
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hopefully that doesn't sound like apologism. i don't really like any of the sfv art
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>>2394117
>from the mind
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>>2394941
>sound
where is the sound?
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>>2393730
So he did the Algenpfleger?
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>>2393730
Maybe he's trying a different style that's not working? Or more likely these are just slapped together story boards that Capcom is using as a placeholder. I really like Bangus and I hate to think this is the best he can do these days.
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>>2395050
probably a combination of trying a looser abstracted style & bullshit deadlines. it really seems like capcom threw together sfv story mode pretty fast compared to the other components of the game

>>2394942
>>2394941
>>2394938
>>2394935
>>2394921
>>2394920
>>2394918
>>2394917
is all from the past 2 years so i really doubt he can't draw.
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>>2394884

I don't think you know what stiff means.
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>>2394884
Dunning-Kruger effect strong.
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>>2394884
Uuuuh. You know the marvel versus capcom pic is one of the most iconic videogame covers of the 90s?
I knew tons of people who had it as poster.

It's one of those cases where giving each character an individual "dynamic" pose would've been wonky as fuck.
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>>2394918
Why does he abuse texture layer overlays so much, makes his work hard to read.
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>>2395392
But digital is the future!
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>>2393724
This is most likely art direction and rushed anon.

Look at his recent stuff. It's most likely a combination of last minute producer's bullshit

> make me a motion comic shit asset bruh
> deadline is yesterday

And art director cannot do anything due to tight deadline and have to compromise.

Another theory is that a junior handled some of the asset, specifically the background.
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>>2393724
>>>/tumblr/

This meme is the dumbest thing and only non-artists are even trying to validate it. Bengus clearly still does solid work. SFV's story presentation was just a rushed project. Capcom is to blame for that.
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>>2393757
>>2393738
THE NECKS THE NECKS ARGGHHHHHHHHHHH
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>>2393731
>colored by a hobbyist who dabbles in Photoshop in his spare time
>tfw thats all youll ever be
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>>2393867
aka you're not even close, jelly, fag, cumdumpster
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>>2393931
>no shorts
>no shorts
>suddenly cargo shorts
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>>2393730
that's one slim waist, in contrast to the B and H i'm surprised that she didn't snap in 1/2
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>>2393776
Background is a filtered photo
Jesus christ
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>>2393803

Take a nice, long look at your own work and see if you really should be talking shit.
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Is it possible to forget the basics if you dont draw for a few years or is that more of a side-effect of mental illness like schizophrenia or dementia?
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>>2400857
No. Even if I was drawing stick figures I could call out uncreative shit for what it is.
Kitsch aimed at a new generation of kitsch lovers.
Tacky bullshit pandering to a specific target audience who love shit like girls with backpacks looking at the oceanshore or "quirky" alternative high fantasy.
Boring, lame and done before. Playing it safe and bringing nothing new to the table.
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>>2402030

I'd really love to see what stuff your excellent imagination must conjure on a daily basis to come off as this disgustingly smug and condescending.
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>>2402053
If you're this thin-skinned you shouldn't shill your generic bullshit on /ic/. Also you're still using the same invalid argument.
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The game was rushed and unfinished OP.

The art was done in minutes.

There is no arcade mode or offline mode of interest. The whole fucking game is unfinished, next question?
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>>2395272
I wasn't necessarily calling those two poses "stiff", but they feel less natural to me than his current work. They're more posed, staged. His modern stuff looks more like a snapshot of life, albeit poorly rendered.

>>2395391
It is, but it's because the guy's art style is (was?) cool as fuck. Doesn't change that they're lined up action figures. No one's saying that it should be a 90's comic book cover, but they don't even have different stances. Hulk (who by the way is permanently hunched over in the game) is eye level with Rose. If you know what Juggernaut looks like, then logically he must be kneeling. Explain how Jubilee, Morrigan, War Machine and Zangief are standing to be almost at eye level with each other. Is Mega Man standing on an apple box, or is Gambit and Captain Commando deceptively far away from each other? It's COOL, but it's hardly above criticism.
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>>2402097
>The whole fucking game is unfinished

Casual please. There's an entire roster of well-balanced characters to learn, that's as finished as a fighting game needs to get.
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>>2402101
>Doesn't change that they're lined up action figures
That is the point.
Go learn something about composition before you sperg out here with really inane bullshit that nobody in their right mind would agree with.


His modern stuff doesn't look like a "snapshot of life" you massive retard.
Ironically the SFV illustrations got the weird and stiff poses, while his old poses were more natural.

But someone who probably sees the world in symbols wont be able to tell, huh?
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>>2402101
>His modern stuff looks more like a snapshot of life
>like a snapshot of life
Please just go away.
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>>2402134

He should probably consult /x/
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>>2402134
Not that anon but I gotta agree with them.

While I can agree that his newer works look rushed, I still feel that he's gotten better at perspective/composition. I don't know much of this guy but from what I've seen so far of his old stuffs it's mostly mug shots, no character interacting and there's not much play with perspective. Hence why I think that his current works are technically superior. But he sure does a shitty work at the polishing. Like it feels like he doesn't give a damn anymore.

The palette doesn't look that pleasant either but I guess by the general tones of it it fits the technicolor vibes. A bit too green for my tastes tho.
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>>2402174
>, I still feel that he's gotten better at perspective/composition.
No.
> I don't know much of this guy but
Yeah, that might be the issue here.
Go away.

Bengus was the king of dynamic cover illustrations in the 90s.

This is not even up for debate.
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Modern bengus is awkward and clumsy.
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>>2402346
> comparing a fucking promotional art over a rushed small thumbnail like motion comics.

There's a difference between a week worth of artwork than a rushed panels that you do in a matter of minutes.
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>>2402654
>point
>.
>.
>.
>your head
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>>2402134
His rendering is clearly of much lower quality, and Vega (?) looks awkward as fuck in every regard. Composition is still solid. Color is gross, though. Particularly that background.

>>2402131
>That is the point.
That must be why everyone is standing motionless, emotionless, shoulder to shoulder at the Last Supper! :)

How were his old poses more natural? Vega answering his mask like a phone? Cammy being a pouty widdle baby? Are you confusing rendering with posing?

Oh, and you must've accidentally forgotten to address how the cover of MvC makes no sense spatially, because I can't imagine you'd willingly neglect to address such an important argument!
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>>2393867
I'm glad you pointed out specific aspects and examples so I could give your opinion some weight.
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>>2402095
If Catbib wanted to shill his work on /ic/, all he needs to do is post it in the draw thread and he gets like a hundred replies of "OMG PLS TEACH ME SENPAI!".
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>>2402748
Yeah, nice delusions you got there.
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>>2402765
Are you new to this board or something? You never seen Catbib post one of his wips in the draw thread before? That's exactly what happens every time he does.
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>>2402697
not him but a good composition isn't one that is realistic, or feels natural / dynamic. It doesn't have to make sense. It needs to serve an idea. The problem with /ic/ is that there is so much emphasis on realism and "the right way" that simple concepts such as composition completely go over your head.
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>>2402822
You can stop shilling yourself now.
You are so buttmad that you even keep missing the point.
Catbib's shit is so generic and plain that no matter how much he polishes his unoffensive, bland slop it will always be generic plain shit.
Nobody says he has shit rendering skills, he is great at rendering. It's just the subject matter that is so fucking boring and lame.
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>>2402832
Sure, but that's not what's being argued. What's being argued is that >>2393747 IS posed naturally.
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>>2402935
What? nobody argued that it's posed naturally other than you to make a retarded point.
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>>2400836
background is background for one of the stages in the game.
Still filtered, tho.
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>>2398013
those are not cargo shorts, it's part of her top.
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Oh shit
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>>2393765

For reference, that guy is this guy.
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>>2393734
To clarify, show recent art that isn't the SF 5 story mode.
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>>2407609
looks the same to me
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>>2393755
Or maybe he was asked late in development to make 50 drawings in 1 month just to put some shit tier Story mode for casuals and scrubs that need single player content on a fighting game.
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>>2410544
rush content and sacrifice quality for the release of a product? that never happens!
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I thought the art style was kind of cute, would probably of been a shit ton better with anatomy that made sense, but I thought the stylistic choices were appealing.
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Capcom rushed him
stop bullying Bengus, guys
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>no ARCADE in fuckin fighting game
>no proper story mode
>no challenges
>no tutorial
>limited options
>not support xinput
>not support most sticks
>1-2 frame drop in online
>unpunishable ragequits
>etc
>full price for SF5: Tournament Edition
Literally SF5: Prologue. They release this game just because of esports. You can beat "story mode" where you can see all those images for...1-2 minute. One fuckin minute. I bet it's not even Bengus draw this shit.
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this is sad.
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It's all probably going to be replaced when the game is done. I don't blame him for half-assing this shit considering the state Capcom saw fit to release the game in.
One look at his other recent work and you can tell he's still got it.
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this just looks like he had a bullshit deadline/crunch time he needed to follow and capcom treated him like shit. that or whoever's directing the visuals in the game has shit taste
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