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DRAW THREAD
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You are currently reading a thread in /ic/ - Artwork/Critique

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Last thread: >>2363650

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
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i painted the street my parents live on
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>>2368414
I can barely tell what that is except for the road and two trees. The rest is just messy dots and lines. Sorry for being harsh but thats exactly what it is.
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doing some random shat
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>>2368414
you know you fucke p when you need black outlines to define things
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>>2368414
I hope this is large scale because I am getting some cool vibes from this
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>>2368445
that's by design. i freehanded most of it since the underpainting was a dark grey and i couldn't do a pencil drawing on top.

>>2368459
18"x24" it's medium sized. i'd like to do a big landscape outside but i'd need a lot of equipment and somewhere worth spending a lot of time on.
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>>2368476
can you show a refernce pic
>>
Anyone have a working download for SAI?
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>>2368414
Thumbnail looks awesome
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weekend was very busy with shooting references and being social, so this still isnt done... i know d/ic/ks will shit on it but Im very happy with it so far. the likeness is perfect, 100% my friend and thats my main goal. i know theres still work that needs to get done so please tell me what I need to fix.
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>>2368414
It looks a bit cluttered full sized, but the thumb reads pretty good, so you're on to something.
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>>2368444
Dunno if it was your intention or not, but it reminds me of a human heart, pretty neat.
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>>2368580
Looks good. I'm not sure how precise your picture is, but she comes across as a bit of a charicature. Like as if her nose is too big, or head squeezed too tight on the horizontal plane. I think my only gripe with your picture is the green background. It's a very ugly color and so it really takes away the attention of the person.
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>>2368408
guy, girl or trap?
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>>2368580
i agree with this guy
>>2368611
you should've gone with a dark purple-ish blue to contrast the light oranges and yellows in the face and hair. green makes some sense for the crimson color of the coat, but not that green, probably a more yellow-ish green.

if there's still time i'd pick dark blue for the background. also if we could see the ref picture that'd help us pick apart some of where the likeness strays from the model, but i understand if you don't want to post someones picture on 4chan.
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>>2368633
Lesbian.
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>>2368633
A dyke.
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>>2368633
looks like one of em queer women.
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>>2368658
This is really nice. I would fill in the occlusion and cast shadow for the tunnels though, I think that would just tie it together and clean up the hatching there. Just along the left side of each tunnel, a solid black shadow, and maybe a little more indicated rock texture.
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some studies. i need to git gud.
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this is shit feel free to rip me a new one
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>>2368785
needs 90 more.
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>>2368786
90 more what
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>>2368789
90 more loomis
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>>2368785
why are you even posting this? what the fuck are we supposed to critique about a doodle you drew in class that probably took you all of 5 minutes?
like jesus kid i know you want attention but this is not the right way of going about it
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>>2368785
aw he's got the tumblr flu
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Still trying to draw dreads. These are shaded lightly because the dreads I am drawing will be a bright color.

Good news is that these are reference drawings for a poster that I am making and just finished the background. The foreground character will be finished between the next two weekends.
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>>2368904
goddamn lol ur still working on these?
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>>2368906
I work 12 hr shifts and really don't have time off to do much. I just got done with the background of the poster, took me three weeks(three days if I had those days to myself).

I drew these at work today not during breaks to play catch-up. I know artist on youtube would do this same job in an hour but I am new to this large scale and spraypaint media.
>>
>>2368789
90 more degrees to the left.
>>
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still life study, tryinh to get better. what else should i do to get better?
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I think I'm done with this one


>>2368580
It seems to me that she need a bit more of hair volume in the back
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>>2368948
i like the texture at the top of the hairline and the highlight where his sideburns go back into the pony tail. the earlobe is a little big to me but its nothing that really stands out. nice job!
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>>2368948

good job dude, have you thought about going for a more smoother, gradated look? Might suit your brushwork better, just my opinion.
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>>2368633
She's gay.

Not that there's anything wrong with that.
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>>2368770
values and proportions are there but you need to use a harder brush. Work on your edge control
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>>2368748
Thanks! Are you sure the shadow would be there though?
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Just started trying to learn how to draw. The book tge mids recommend tells you to draw your hand. i want tips on how to shade.
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>>2369079
not enough palm, beginner thread.
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>>2368974
>>2368978
Thank you guys, I may try to incorporate your observations by tomorrow.
>>
taking requests :) human and anatomy stuff
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>>2369073
The way you have the lighting set up, there should definitely be a cast shadow there. The exact width, angle, and value of it needs your finesse to place it right though. I just made that mock up because I wasn't sure if my written explanation was good enough to give an image of what I meant.
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>>2368580
I just hate the fact that I can tell you referenced a photograph
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>>2369268
this meme is out of control
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>>2369287
It's pretty obvious in this case though, just look at that nose.
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hands
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>>2369292
Observational drawing is a key component of learning to draw. It needs to be balanced with doing imaginative drawings and constructed drawings to avoid the person being unable to do anything but copy, but training oneself to reproduce accurately goes really far in terms of draftsmanship. You can tell it was referenced right now and that's okay. As long as this artist puts in their due time with the other two aspects I mentioned, they will become well rounded with enviable skill.
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Does the face look okay at all, or is it completely fucked? I've been looking at it so long I just can't tell anymore.
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>>2369311
it's completely fucked go to a figure drawing session you shouldn't be doing anything in color, paint or digital. you can't draw yet how do you expect to paint.
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>>2368414
alright comforti-fuck, this is actually pretty cool.
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this is Zukakreon the world eater
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>>2369313
>>2369311
hey now, your values are alright and it reads well as a thumb. You really need to practice head construction and rendering though, not to sound like a meme but loomis drawing the head and hands is a good one. Your color choice is good too, do you mind if I do a bit of a paint over to demonstrate what needs fixing with your blending?
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>>2369311
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I feel like something in her legs is off.
Redline would be totally appreciated, as i found no decent reference :<
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>>2369440
>>2369428
>>2369313
Thanks guys. Yeah, faces are definitely the thing I struggle with the most. I've done loomis a long time ago, I just don't have enough practice. I seem to be consistently making the same major mistakes, it's just hard to actually spot them.

Worked on this a little more, I think one of the mistakes I always make is having the eyes drift too far apart. Hopefully this looks a bit better?

I know it's still very messy but I'm not really focusing on blending and polishing for this one, just wanna get the face right.
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>>2369446
Her boobs are way too high. The clavicle might be a little high too, it's hard to tell. I would like to see more definition there, the clavicle that is. It would also be good if you could put some bend in her torso so the gesture is looser but that would probably be tricky at this stage.
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>>2369449
the eyes are better but you elongated her cranium. Try taking a break and come back with fresh eyes or flipping the image

i know you said you didn't want to refine but try to make more deliberate strokes, the messiness is very distracting. Think before you lay down a line n practice line confidence.
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>>2369456
Aw bro you are killing me.
Nah the pose stays like that. I do want to fix her anatomy issues tho.
Any comments about them legs?
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>>2369446
>>2369456
nice rendering, i think the boobs are okay if she's wearing a corset, if not then yeah way too high
source: i am corset
also her neck/head needs to be a bit higher and the head perspective is off a bit. try find a definite vanishing point and stick to it. and try not to highlight with white right away
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>>2369462
They're not really defined enough for me to say. There are some areas that look like potential mistakes to me but I'm not sure if you'll iron that out. The only thing I would suggest you change for sure is the foot on the left. I think it's pointing inward too much, especially since the rest of the leg seems to be in pure profile view, and I think putting the foot in profile too would not only look less awkward but would enhance the gesture.
>>2369463
The boobs are still too high even for a corset. The root of where they part from the chest does not start that close to the clavicle, ever.
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>>2369463
>>2369473
Thanks guys! Now I'm frustrated that is too late to change major things like the overall gesture of the pose :/ I'll try to fix everything that you pointed out
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>>2369474
hey its never too late, you can use the liquify tool or the lasso tool to copy and move some things around. I often still move stuff even at the very end of a paint. i believe in you
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>>2369474
This >>2369481 I was looking at how I might do it and I think if you lasso just below the tops of her shoulders and what looks like the bottom of the clavicle, then move that up and to the right a little, you can solve both the gesture and boob issue.
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>>2369481
O-oh, thanks!
Ill try then!
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Does he look like a chicken or nah? Also is it muddy?
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>>2369497
No and yes. Plus there's a total lack of form indication on the head, lower body and legs. Also that hip/butt region makes about zero sense.
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>>2369297
they arent bad,they just look a bit lumpy, which is less appealing to me. keep at the hands man.
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>>2368939
>chromatic aberration.
why anon?
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>>2369535
They are bad. They have less real anatomy than a Hogarth drawing.
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>>2369537

fuck off you incompetent cunt
The fact that you think Hogarth knows no anatomy speaks how much you know anatomy.

What a retard
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How can I improve this?
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did an hour self portrait
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I'm relatively inexperienced with painting, I can never seem to get it to look just right.
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>>2368414
I really like that one! I'd love to see you do more landscapes!
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>>2369592
You throw it into the trash, read the sticky, get keys to drawing from the book thread, do the exercises in it, draw it again and post it to the beginner thread.
Also re-size your images you dumdum.
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beep boop
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>>2368939

What are you aiming to get from that still life study?
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>>2369682
I'm aiming to get feedback.
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>>2369669
TAHTS NOICEEEEEE, i like how there are some tiny details that makes things much nicer, want to see it painted, keep up anon.
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>>2369669
blog?
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Just finished this
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fucking irises
does he look cross eyed?
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>>2368785
Don't do that on line paper, rotate, add a coffee cup, throw some fancy pens and markers on the paper and then post on tumblr.
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>>2369756
Just a little bit, just move the iris of the left eye to the left and down a little bit.
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did this, it's not exactly how i wanted it to be, but I think it's fine, any help is aprecciated,
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>>2369756
That ear is completely fucked mate, redraw it
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>>2368408
Which one do you guys like the most?
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>>2368414
I really likes this. Reminds me of Van Gogh's style.
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>>2369781
just wait til my next one
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>>2369297
Looking a lot better man!, just avoid the lines you have in the lowermost right one above the fingers, they make the hands look really unappealing, I guess its uncanny valley thing.
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>>2369268
yeah, god fucking forbid I want to capture a real persons likeness and not draw neckbeard animu gurls on a tablet. clearly I should ask everyone I want to draw to sit and pose for 8+ hours cause thats super practical.
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Need help, anyone have any decent tuts to painting faces?
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>>2370045
it's all blurry dude start with the hard stuff and then soften it in the places that need softening
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>>2369775
none desu
>>2369771
blog
>>2369598
you drawing with a mouse?
>>2369592
beginner thread+sticky
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>>2369297
finaly you dropped that shitty hatching
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>>2370031
>>2368580
jesus who are you, me? calm down.

pic related took about 3 hours you don't need 2 days to finish a painting just learn to work quicker. you'll never capture likeness well from a photograph cause at some point all you are doing is drawing the photograph wrong.

also you get to talk to the model while you work which is always a plus. on top of that if the model is a girl you find pretty it's nice to just get to study someone when they are right in front of you and really dissect what about them you find so appealing.

inb4 stop posting this painting it's my last time i promise i built up some good will in this draw thread im using it up now
>>
>>2370106
>acne
>>
>>2370089
im kinda planning what my next step is because i think i need to start studying differently. the hatching was a good start, but if i try to do it with what i want to work on next i think i'll have a hard time. also i might start using charcoal and white chalk on grey paper i think that'll be more effective.
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>>2370108
>sorry

but if you are the guy i was responding to

>not sorry
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>>2370106
Yeah dude, Im sure I could paint something in three hours if I wanted it looking shitty and flat like that. Your impasto is god awful, please learn to use it or better yet do not even attempt to. You have no idea how to render hair, needs much more variation in value and maybe attempting a hint of texture would be nice. Dont be like every other shit portrait painter and treat the clothes as some afterthought that requires no effort. And FFS push the values in the nose it looks terrible
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>>2370139
alright. i tried. enjoy your photos, photoman. for someone with such bland work you sure have a lot of opinions on art.
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>>2370068

I was planning going from soft to hard?. Is there anything else or a guide to better painting faces?.
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>>2370161
Your work isn't any less bland just because you make everything look like it's made of maggots and rice and your copying isn't any more valid than his just because you're not copying photos. You're still just copying images you see. I have way more faith in the other guy because he's actually putting effort into observing and being accurate. He's going to easily outdo you once he gets a little more mileage and learns freehand construction.
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probably won't finish this today either, alright who should be the decapitated bitch ? also that's darius in the back.
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>>2370220
make it nidalee and add the bone necklace thing she has
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>>2370211
are you saying this because you also work exclusively from photos? because saying "working from life is better" isn't that controversial. i work from photos too sometimes when i'm just experimenting with colors or trying to execute on an idea quickly, but it pales in comparison to what you learn working from life. if i could i'd work from live models all the time, and if that anon honestly thinks "I'm not going to do a painting in 3 hours because it wont look good" then there's no hope for him. it's not about making paintings that look good all the time it's about learning efficiently
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>>2370248
I never work from photos or any reference unless I'm doing a study. I say this because as someone who's done a shit ton of life drawing I can tell you're not using it any more effectively than anyone using a photo because you don't take the time to actually observe and actually draw what you're looking at. For as weak as the structure and anatomy in all your drawings are, you might as well be copying drawings of moe blobs from deviantart. You're not learning efficiently, you're just rushing through sketches without observing, just filling in what you think you know is supposed to be there instead of what's really there and it shows with each subsequent picture you do. That guy is going to learn how to really draw from observation because he's patient. You never will because you think you know better and mistakenly believe that everyone telling you your stuff is wrong is only doing so because they're jealous. Drawing from life is better, but the benefit is lost on you.
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>>2370256
Nice colors, saved! His proportions are a bit wonky tho. I know you're going for a stylized look, but did you sketch him out properly before adding the outfit or did you just jump straight in to clothed state? (I suspect the latter)
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>>2368414
you remind me of a dude called Badusev on deviantart, but i think he uses a different medium. you should check him out

http://badusev.deviantart.com/
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Work in progress. How can I improve my style?
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>>2370287
I did but as far as I see it looks fine. Unless I'm overlooking something here.
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no background yet
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>>2370297
Looks great so far! You render rock, ice, and feathers the same. Maybe you could do some material studies?
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A little something for fun.
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>>2370297
Try blending the shading on the birds a bit more. Birds have feathers, so the shades should be softer and look less "separated".

Maybe that's what you were going for, idk. But I would just try it and see how it looks.
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Just making a headshot for one of my characters.
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study i just finished. went too far on the detail. about 9 hours spent.
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>>2370484
post ref
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>>2370486
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Messed up the backside's greenhouse a bit.
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>>2370489
>Messed up the backside's greenhouse a bit.
english please
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>>2370484
Love the wetness around the eyes
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>>2370500
The back-bonnet mate! The back-bonnet on the motorized rollingham!
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>>2370500
Haha, im dutch and though it was a common english term.

The greenhouse is the roof of the passenger cabin(not sure if its just the roof or the whole cabin actually) .
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>>2370489
pretty nice man but lol greenhouse
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>>2370481
bro this is borderline trolling, read the sticky for us.
>>2370446
where do you supply your edge?
>>
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>>2369592
you drew that deltoid masterfully anon
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>>2370596
Proportions are jacked up but I like the design. It's mainly the closest arm that needs work. I feel like the upper and lower leg proportions don't match in terms of length, but maybe also in size.
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>>2368408
How do i get myself to draw everyday?

I love imagery, and i would love to unload all of my ideas on drawings or even paintings but last time i tried i quitted because i don't even know...

Will getting a drawing tablet help me practice everyday? I do spend some time in front of the computer, being bored, but i can never bring myself to draw and i don't know why
>>
>>2370707

Join the draw every day thread.
>>
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I drew this today, working on gesture, suggestions?
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>>2369822
Please post it when you're finished. I love that style. The strokes and the colour. Damn
>>
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>>2368408
we were meant to make a thing or two
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>>2370074
http://lienum.tumblr.com/

barelly post stuff on it.

>>2370739
Nice, like the eyes
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Critique please.
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>>2369760
noice
>>
>>2370779
its fun for what it is

foreshortening of your extending arms are off in both cases though
>>2370739
quite nice, but the skull is a little too high and you forgot more hair/ears
>>
>>2370484
That's very nice but the horns look like they have been photoshopped in
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>>2370785
either you're samefagging super hard or you actually think that's good wich is even worse.
>>
>>2370779
be careful about those storm troopers in the distance, the farther away they get from the vertical horizon line the more of their side and the less off their front we'll be seeing.
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I asked this in beginner thread but it's an almost dead thread and is going to 404 before anyone answers probably, so can you guys help me out?

Guys, I am confused by the loomis Head and Hands book.
First he says that the cross section created on the ball is supposed to be where the eyebrows are located, but now when I started skull part the cross section is exactly in the middle of the eyes.
can someone clear up the confusion for me? Am I missing something?
more than that, even the proportions seem to be off compared to what he said before with the whole divide face into three parts
I understand that in the end all of these are just geometric training tools to make your eye and hand understand the inner workings of the head construction and that those divisions are sort of arbitrary but I fear that my study process might get fucked by this, I sort of want my face and skull structure to go hand it hand
>>
>>2369669
damn son
>>
>>2370256

work larger man. much larger. you are holding yourself back by working on such tiny canvases
>>
>>2370779

cardboard looking storm troopers
>>
>>2370868
cri·tique
kriˈtēk/Submit
noun
1.
a detailed analysis and assessment of something, especially a literary, philosophical, or political theory.
>>
draw some heads till they look right
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Any suggestions?
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>>2370779
stop copy-pasting, that's not how perspective works, they look flat because of that
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>>2370879
Some of the stuff simply lacks proper volumes and form, the right boot is just outright flat, so are some of the trees and the electric line thingies.
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>>2370873

fuck off i don't owe you a detailed anything
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>>2370837
>>
>>2370896
then shut the fuck up and let real artist's play ok faggot.
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>>2370867
it's obviously resized. Fucks wrong with your brain...
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>>2370867
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C&C welcomed.
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>>2370948

I like your form depiction but the poses themselves are super stiff. your slime ogre thing is also creeping me out, man.
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Practicing ice upon recommendation. Very boring to draw
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>>2370721
I cant tell where your gestures are starting from, or where the movement is going. Use less lines, and use a single line to define the direction of movement or spine, and build from there.
>>
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Current piece. Been working on it a lil while today. Might pass out and work on it more tomorrow.
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>>2370969
>2952x5248
>>
>>2370972
Yeah. My bad. Forgot about the file size sticky part.
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>>2370952
>I like your form depiction but the poses themselves are super stiff. your slime ogre thing is also creeping me out, man.

Thanks. Gotta get more into gesture, thanks for reminding me. I had problems with rendering the skin of the ogre, you imply it reminds you of slime, how so? How can I make it more skin like.
>>
>>2370180
Vilpu, just download vilpu video tutorials on painting
Go to /ic/ sticky and check the painting section there
You can get all the videos and books you need fro kat.cr if you don't have dosh
>>
>>2370969
It might be just that your paper is tilted a bit, but the figure looks like it's about to fall over...and the perspective on high right leg seems to be a bit off.
Looks really neat though, reminds me of Exalted setting for some reason.
>>
>>2370980
Thanks man. I'll work out the bugs and stuff tomorrow. I'm pretty burned out ATM.
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>>2370976

oh, don't mind the slime comment too much. I wasn't thinking too hard when I said it. in retrospect, the color and lips reminds me of the infamous mcdonald's pink sludge fiasco, is all.
>>
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I'm currently practicing s/w shit and freestyled this comfort zone lady.
but either I have to spend another hour on the details or start another one, it's just not really getting to me... maybe I've smeared around too much, in between it looked really messy.

first I wanted to paint this using only some easy-going fancy clean brush strokes but seems it didn't work for me. did I fuck up from the start and should try practicing that style I wanted to get, or just keep what I'm doing anyway?
>>
>>2370997
You can do detail pretty well. But I think you need to practice more on human faces. Her eyes are wonky, and her face looks very flat. I'd say focus 60% on getting the groundwork done right (such as perspective, face parts in the right place, forms corrected) and then 40% on the detail. Keep on practicing anon.

As for your question, if you can fix it to where it looks more natural then go for it. If it's past the point of no return I'd just start over. That's all up to you.
>>
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material study taken a bit further
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>>2371000
thank you based anon
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>>2370982
I like this, simple and clear but the big and clunky antenna steals the attention

Also can anyone tell me how do I begin to learn how to paint? No idea where to start.
>>
>>2370573
Home Depot.

But in all honesty, I'm not trying to be mr. EdgyMcTeenager, it's just something I kind of made up as I drew. I don't blame you for thinking that though.
>>
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>>2370446
Here's another one.
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>>2371013
real nice job man
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>>2369601
Back with this. Any advice would be really appreciated.
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>>2371153
I've just realized how blurry those stars are.
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>>2371153
Is it supposed to be a man or a woman? Because right now the features are womanly but the shape of the head is manly as fuck. Also those eyes are twisted upwards a bit.
>>
I swear to god all of you fucking dumb degenerate motherfuckers need to start resizing your images before you post. What the fuck
>>
>>2370233
i think it should be another adc, or maybe even fucking rengar just to show how badass draven really is.
>>
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>>2368408
sssso still working on this from a few threads ago, and the anons who comented on it before will be happy to see that I ignored my original sketch almost completely. Love you guys.

Almost ready to call this finished maybe perhaps... I generaly don't know what I am doing, but I am specially lost on how to render body hair. The guy is supposed to be pretty hairy, but I couldn't even find paintings for reference of what I should be going for.
If you guys could give tips on this as well would be great. Critique away
>>
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but yeah, mecha thing.
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>>2368414
Like others say it should be more readable but it is aesthetic so gj on that
>>
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3 days till deadline...
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>>2371211

This looks just awful.
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>>2371199
is this the dankest dungeon alternative character roster?
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>>2371211
Deadline for what anon? Also those colors make the black dude look like an oven mitten.
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>>2371211
Besides the abysmal palette choice the guys in the back are deformed
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>>2371211
the orange on the arms looks horrendous m8
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any critiques before i start colouring?
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wrestling with this
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>>2368408

don't really know where to go with this
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>>2371268
thats fuckin sick man
>>
>>2369079
The thumb juts out too much, is too long, and is on the same spatial plane as the rest of the fingers, making it look more like a 5-fingered symmetrical cartoon hand than a real human hand. I would first suggest getting the shape of the hand right at first (as another poster said, you also need more meat and length on the palms), and then work on shading. It's not worth learning to shade a fake hand, right?
>>
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>>2371311
From the thumbnail I thought you were trying to draw the God Emperor
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>>2371318
Cool
I guess I'll start colouring. Thanks!
>>
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Do you guys know any artist good at linework?
having trouble what lines to leave in and out

>>2369772
>That ear is completely fucked
is it?

>>2370739
teach me your ways sempai
>>
>>2371325
I love you. I really laughed.

Sorry for the sidetrack, nice work snowsuit anon.
>>
>>2371334
thanks
>>2371325
haha
>>
>>2371328
yeah man and post the finished plz
>>
>>2371018
Maybe read some of harold speeds books on painitng or richard schmids alla prima.
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I'm almost done with this, right now I'll be working carefully on the beard and move on to the eyebrows, and polishing in general. Before I'm done with this I need strong critique, so I'd like if you punish me hard with everything that might be wrong in your opinion, please.

[blog]This being my first digital portrait, I've decided I'm probably going to do very few of these a year. It's nice to feel you can replicate reality to some extent and learn a lot of stuff, of which observation, color control and getting confident with tablet+photoshop have been my biggest takeaways. But they take such a long time, with little creative input of my own, I don't get to tweak things and design things that much, it's obviously harder to paint things that are only being referenced from my brain and my own understanding of something I can't see. So yeah, family and friends might praise me, but it doesn't feel as much of an acomplishment from my artsy faggy point of view. And regarding the long time again: I feel that time is the one thing I feel I really need over anything else to make these human photocopying labor look good and accurate, which is why I'm looking for some final critique before. I had similar thoughts about seeing other people drawing portraits but it is only now that I've done it myself that -regardless if I did a good or a bad job with it- I get a somewhat stronger opinion. Anyone else feel the same?[/blog]
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>>2368408
>>
>>2371268
Nice lines.
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>>2371268
do you have a blog?
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>>2371479
It's very accurate. But his skin is super smooth, almost metal gloss smooth. Add some pores in some of the lighter areas so it'll have the texture of skin and feel more real. As for the hair it looks very well done, but it almost feels like helmet hair, almost statuesque. Let some skin show through some of the hair strands, maybe have a few hairs that stick out on their own.

This is really just nitpicky stuff, but it looks really good. But if you're going for realism like I think you are, I'd give what I pointed out a shot.
>>
>>2371268
Check her chest/rib cage construction and also check the way right leg connects to the body.
I am too lazy to redline but I think it might be a bit off.
Otherwise it's really nice.
>>
>>2371547
That's great advice anon, thanks a lot! funy thing is, I did add some pores in the early stages, which was completely wrong because well it was too early, but you reminded me that now it's the time to actually add them. So I'm definitely doing that, as well as the hair advice.
>>
>>2371211
The perspective of the guys in the back is just fucked man, copying same characters over and over does not generate good results...I mean it's better than the way it was before but it's still somewhat noticable, especially on the heads.
As for the Darth Vader guy...why those colors? They just make no sense together and his arms look like they are covered in pizza crusts or something.
You have the skill not to do that shit, it's visible, so why fuck up so bad when you can do better?
>>
>>2371206
I think that design of arms and lower body might not fit well together
though I can't judge since it's not finished yet
>>
>>2371199
this actually looks really like Darkest dungeon art, actually sometimes better since rendering and volumes seem to be nicer.
Is this just fan art?
>>
>>2371191
The main way you fucked up is the trees, all of the ground and everything is in this 3 point perspective and trees are just outright frontal man, also he seems to have a hunch, not sure if it's intentional or more fucked up perspective.
But other than that it's good, really like the colors and the general feel of the thing.
Work on your perspectives.
>>
would love your feedback
>>
>>2370256
Pretty good, but attention should be paid to the different textures a bit more. Everything feels like clay.
>>
>>2371479
I feel like I could ice skate on his face.
Textuer aside the likeness is incredible.
>>
>>2370958
Find something about it that you find interesting. Surely there's something. Color, forms, edges, etc. If you're not invested in it (and clearly state that you're not), why bother? Also, why would anyone bother critiquing it?
>>
>>2371608

I like crosshatching. Trees on the left look just bad, there's no sense of distance or how they are sticking from the ground. Maybe giving additional information to viewer would help like shadow on the ground. I don't know if it's a problem of lineweight.

Consider though - I'm a noob a lot below your level and might be talking out of my ass.
>>
>>2371628
thanks man, the trees look shitty because i did this plein air and the cave was my focal point. trees were an afterthought and i just wanted to get them over with. differing lineweight is a good way to make this more interesting. thanks for pointing that out.
>>
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>>2371558

I'll see what I can do tomorrow, fuck dude college assignments pissing me off cant focus on art.
>>
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Eh..
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>>2368414
>2369762

I like these a lot. Gj anons.
>>
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>>2371384
i wont be able to finish it anytime soon, going bed for now.. and gotta play dragon's dogma
and i suck thick hard cock at colouring so don't expect too much lol
most of the time linework looks better for me

>>2371508
http://jdotkdot.tumblr.com/
I purged my blog not too long ago, so there's nothing for now. but i will be uploading stuff regularly.
>>
>>2371610
>Everything feels like clay.

Elaborate please.
>>
>>2371660
I love the rendering but the birds feel a bit stiff
>>
>>2371692
Her chin is SUPER off-center
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Been a while since I touched this one.
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I like actual art threads are this far down on the board. Rest are just people shitposting constantly.
>>
>>2372170
its not as much a case of interest as it is a case of production cycle. We cant crank art as fast as we can fight each other with word.
>>
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>>2372219
show rest of the body, your body might be fucked
>>
>>2371565
Thanks for the feedback, man. The thing about the trees is I tried to give this a kind of fish eye lens view, and clearly I failed, haha.
The guy is supposed to be hunched over, but I think I know what is weird about it, the big brown hunch is actually a fucked up backpack.

I will work on the trees, and maybe try to make the warping effect bigger and more obvious. Also I will fix the guy's torso and his backpack so it reads better.
>>
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Draven wip.


>>2372170
I don't usually like those cute girls portraits, but this is pretty good, keep it up.
>>
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>>2372067
Someone redlined and explained your mistakes 7 month ago, what the fuck have you been doing all this time.
>>
>>2372270
The composition looks nice so far. The line quality on his lower half could use some work though. Also his right arm doesn't look like it's resting on his leg, Also, what's he looking at and why is only the skull shaded?
>>
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I know the body is fucked, it was a free hand with ink so no going back once I realized what I'd done. All feedback is appreciated
>>
>>2372275

Working and school, breh.
>>
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I think its the second time i ever try somethign with scenery
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>>2372275
Anybody else think the right one looks like Justin Timberlake?
>>
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>>2372275
>>2372289

Also if you look at the differences I fail to see how you think what some anon said 7 months ago is at all relevant.
>>
>>2372282
Thx, Yeah bottom half isn't done yet, will change the eyes, they were for another pose. And the skull is metal, that's why I drew the highlights and shadowy areas since I won't be shading much. Will see fornthe arm.
>>
>>2372290
Looks really flat.
>>
>>2371562
yes, it's just a fanart. making some mascots for my friends and myself.
>>
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colouring puts me to sleep so this is farthest ill go
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>>2372338
Yea, i never get the hang of it, someyimes it look ok and others really flat, i'll try harder next time.
>>
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>>2372290
what makes it flat from my perspective is that you dont consider the planes and volumes of the body, hence you forget to overlap them and showcase the cylindical property for the torso. The most prominent thing you see in my paintover is the obliques and hip bones conection and the curvature of the brah. A bit of reflected shadow from the ground also helps to highlight the form. Another thing that i see in you painting is the inconsistent lighting which is a bit condusing, but you still got a nice aesthetic and render.
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