Last thread: >>2348206
Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8
>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/
>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
Done
... i think
>>2353409
nice lactation
hows it look?
>>2353409
its weird to have that scythe there almost in the frame and with confusing perspective
>>2353445
Thanks, this look better no?
Didn't get any critiques with the last life drawings I posted, give me some crits, faggots.
>>2353577
>>2353579
>>2353580
>>2353583
>>2353584
last and probably best drawing.
>>2353295
That's not Kaz.
Should I work on my anatomy more?
>>2353444
Love it, his forehead might be a bit too big tho. But that depends on your ref.
>>2353605
The more you spend on the lineart phase the easier it will be to paint.
?
>>2353629
This gets me rock hard
good job, anon
>>2353671
Flip your canvas. Her right eye is going away
>>2353671
Just saw this on DA, how do you manage to produce so many drawings? I can do one per week but you're fucking sanic man
>>2353671
Nice palette.
The two eyes have different shapes, her mouth looks like its leaning more towards her right, so either elongate her left side or pucker her right side a bit if that makes any sense.
>>2353674
Could you do a redline? I was flipping the canvas as I was making it and I got an inkling that something was off. Can't figure out what it is though.
>>2353684
One thing I learned in my last study is that we tend to position both eyes in the same horizontal line even when the head we are painting is tilted to one side. If you position one eye above it may look weird to you but it's correct, check pic related (not mine).
Painting faces is hard af
>>2353698
I get what you're saying. I had a bit of a wonky ref (pic related) and I tried to correct it, but I don't think I did too well.
>>2353706
What things did you try to correct?
>>2353676
I generally just try to draw every day. Not everything I'm going to make is presentable, but at least I'm drawing (and probably learning too, in the process).
Trying to make appealing designs for animation.
I just realized how fucked the everything is with the right guy.
Will fix it later
>>2353712
Her overall face has a very downward pull to it, like a doll. I tried to angle her eyes a tad up so that they didn't have such a negative canthal tilt (think that's the term for it). Also made her lips a little fuller, but that's a personal preference.
dunno what to do now
>>2353738
fuck off
>>2353738
that's applicable for pretty much everything in this thread
what's this thread for now, wannabe scifi and fantasy "concept art"? get lost
>>2353546
Yeh looks better compositionally.
But stilll the image is lifeless and boring as fuck
>>2353546
that face looks like the statue of liberty's face, did you do this on purpose?
>>2353740
not even him but you seriously want people who do non-stylized work to give you critique?
just post in the appropriate thread and move on
>>2353743
>that's applicable for pretty much everything in this thread
no it's not, if you're that much of an idiot to not be able to differentiate between stylized and realism then you shouldn't even be posting
the reason why I don't go to the other thread is because I don't care for and don't want to see shitty cartoons
>>2353749
>not even him
yeah nice joke if you want a shitty photo studies general then make one. almost post in here is stylized, it's not up to you to choose what's allowed and what isn't
>>2353749
you're not the janitor
stop speaking for other people. if you want an experienced tailored just for you then start a fucking web forum, idiot
>>2353755
lmao dude, why can't you just post in the correct thread? if you want your shitty cartoons to be legitimized that bad then go on tumblr
there are threads for a reason, you don't see people posting animations here or people posting photo studies in the other thread
what's your problem with following simple guidelines?
>>2353753
/pol/ detected
>>2353758
whose simple guidlines? yours? what I posted was barely "stylized" or "a cartoon", it's a fucking drawthread not photostudy thread.
i've likely been here before you and i'll be here when you're gone, get fucked, or better yet, let's see your own work if you want to show me a guideline of what I should be posting in your precious thread
>>2353758
Just report and ignore, it's obvious that the retard can't follow simple self-moderation rules.
>>2353768
get fucked. i've never had to post in the fucking anime thread before and i'm not going to start because some loser newfag want an experience tailored to himself.
get cancer and die
>>2353779
dude, you probably think your cartoons are above anime
i've got news for you
they're not, they're the exact same shit
that's why we have a containment thread, so we don't have to see your shitty tumblr-tier shit posted here over and over
now fuck off and let people post real work
>>2353794
>post real work
actually laughing, let's see your "real work" then
>>2353794
>real art is my photo studies and color picked copies of master paintings
>origonal artwork can fuck off
>>2353794
30 min painting, 20 minutes fucking about with filters n shit
>>2353806
>>2353814
Angle of the face and armor look different, if that makes any sense.
Were you using reference?
>>2353814
Wrong thread.
>>2353590
damnfiddle.jpg
>>2353814
cartoon thread
>>2353818
You're gonna get a thread deleted because a faggot hurt your feelings? Way to take it out on people who just want to draw.
currently googling 'doodle - last 24h' because I severely lack imagination
>>2353825
Hello phone background
>>2353825
Be careful Anon, the fag police in this thread doesn't like something other photostudies in here.
so if this obviously isn't the drawthread as we used to know it can we call this photostudy thread or something to avoid confusion?
>>2353840
oops forgot to res
>>2353841
Thumbnail looks nice, it's a bit too rough for a worthy critique from me though, keep it up.
Crit? Part of assignment for class
>>2353904
>those feet
fucking a round.
The Yellow Body 3rd revision (and final)
>>2353444
shoulda checked the values in greyscale earlier
>>2354019
Don't shade with black, anon.
>>2354019
Proportions are off, are you using reference?
>>2354021
or what?
hands
>>2353806
>faggot
How does it look?
well... that's what it is
>>2353546
I really like this! Could definitely be a portfolio with some cleanup!
Basic lighting should apply. You have hard light hitting from above on the horns but no shadows to show for it. Same goes for shield. I think it would do lot's just to get that in there.
Left side wing looks great where you've properly fleshed out the feathers. The rest of the wings doesn't look as good.
I think aside from the basic lighting it suffers a lot from having boring brush strokes. They suck up attention where you don't want it. Blurring out the boring parts of the wing instead of keeping that 'hard round brush stroke' would help a lot imho.
Something I drew a couple days ago. I'm trying to make a tshirt design for my band
>>2354200
I rike
the dude's head seems irregular tho
>>2354182
P. cool
I think the only actual weak spot here is the stiff pose. maybe try doing some life drawing exercise
>>2354215
It's Frankenstein you fucking idiotic autist
>>2354323
eyyy I love the colours
not the fanciest of redlines but i fixed the perspective somewhat, and if i were you i'd change/ remove that weird curl on her face
really loved the designs in apocalypto
gonna try to do more of this weird cross hatching stuff
>>2353698
always interesting how tiny little mistakes in peoples faces make them look more real
get ready to see one eye higher in everyones face cant unsee
>>2354430
>gonna try to do more of this weird cross hatching stuff
dont. lines follow form. the rules exist for a reason this just looks dumb
>>2354450
ye I thought about doing it the normal follow form way
but idgaf i do what i want
boom ping ping
>>2354457
what's a better way to say this...
it doesn't look dumb because it doesn't look good. It looks good. Most things that break rules in art look good. But it doesn't teach you anything while your making it. You are practicing useless techniques. You can draw like this all you want and get praise from people for being "different" or whatever but you will never learn to draw if you chase muh style. I'd say stop now before you get further into this hole and 2 years down the road you regret sinking so much time into illustration and not enough into actual art.
Fkd up face, pisses me off.
>>2354459
I think you may have misconstrued my intent
its not about style or even appeal to other people
I draw/experiment because I like doing it
that's it
If I sink time into an endless hole thats my b no worries
>>2354152
interesting, although unnatural poses. not that that's a bad thing. Some fingers bend awkwardly and the thumbs look too long (towards right). Nice shading toward the bottom though.
>>2354461
Proportions of the face are fucked up, like you said, but it seems like it'd be easily fixed if you measured the proportions?
worked on a rough sketch for new painting im going to start.""gonna be a lotta flowers to render there.
>>2354476
nice! may i ask how you made the halo thing?
>>2354476
It's got a lot of potential, seems like you got lazy with the body though
>>2354482
i think its good, the body isn't the main focus
>>2354458
aaaayyyyy
>>2354483
Yeah but it's inconsistent and a bit distracting, hopefully he's still working on that lineart.
>>2354481
thanks. The halo thing is pretty easy to do. Just make some circles and copy your design on the North and South side. Then copy that design rotate it 90 degrees so its on N E S W. Put those 4 on the same level and copy them again at 45 degree angle. Then flatten it so there are eight of t hem and copy that and rotate it again and repeat this until its the full circle. Going to paint it gold and shinyyyy.
>>2354482
Ill probably crop out the majority of the body around the elbow or belly button to focus more on the design, face, and flowers.
>>2354489
the lineart is just not going to show at all. It's rendered just enough so I can do the painting.
I always feel bogged down by lineart if it's too rendered. I like to paint on as few layers as possible.
why does art make me want to stick my limbs into a hornets nest lately
>>2354499
nice, i kinda like the size of her head in the sketch though. Thats just personal taste speaking good job on the render
>>2354550
Jesus you are autistic lol. They qualify for both threads and both threads are to talk about different aspects of a piece regardless of style or composition
>>2354555
No one wants to see your shitty cartoons. There's a thread for that for a reason
>>2354556
I haven't even posted in the thread I'm just lurking lol. If all this thread had was a shit tier figure drawings made on real paper in real graphite it would be beyond terrible. Granted...many of the cartoons are gay beyond reason but they are still drawings digital or conventional.
>>2354556
"Post your current drawing here and give constructive critique to others!"
Is English your second language?
portrait of a friend in graphite and charcoal. it aint perfect but its pretty (i think)
>>2354556
you're a fucking idiot.
>>2354562
Resize it next time.
Good stuff, thought some parts, notably the eyelids, nose and lips look too smooth and could really use some more texture. Also you need to take better care of your canvas.
Did she model for you or were you using a picture?
>>2354556
>falseflagging for free because a random anon online hurt his feelings
>>2354566
thanks so much for your input, I agree with the critique. usually I take photos but she was down to sit and model for me so this ones from life.
>>2354542
Really cool
>>2354568
> getting butthurt and calling samefag because your cartoon got pointed out
>>2354573
Thank you! More work if you are curious http://universaleverything.deviantart.com
>>2354568
Nope
>>2354589
More screen grabs
>>2354550
lol, butthurt
>>2354596
that designed was used for a drawing just above it.
Holy shit you're fucking retarded too.
>>2354655
i like this, a lot
especially the glasses
Fuck, even the drawthread is filled with shitpostinh cunts now. there is no point in coming here anymore
>>2354661
Dude. It's 4chan. It's 25% great and 75% bane posting, frog posting, porn posting, and mostly shut posting.
>>2354655
beside the nose, there a great feeling of depth
good job anon
>>2354655
nice, only downside to this is that some places are over rendered and some are under-rendered.
>>2353749
>"post in the appropriate thread"
>posts a photo of a statue
THIS IS A DRAW THREAD YOU FLAMING FAGGOT!, GET THAT PHOTOGRAPH OUT OF HERE!! REEEEEEEEEEEEE GETOUTGETOUTGETOUTGETOUTGETOUT GETOUTGETOUT GETOUT GETOUTGETOUT GETOUT GETOUT
>this is what you sound like.
a thing
>>2354655
study or original?
Any criticue/advice is massively welcome
>>2354687
Got a blog?
Study.
>>2354818
Looks good, but to be the left leg looks a little too far pushed outwards, you know? Also the way her (upper) chest faces a different direction than the hips looks strange with the directions of the legs. It's a little hard to explain, but hopefully that makes some sense
>>2354879
If only you had more confident and sharper edges I'd gladly follow your blog
>>2354890
You're right the study was to work on edges, I don't really have a blog either.
>>2354898
Your shadows are also all over the place too and I'd suggest to make more distinct shadow shapes.
I hope this doesn't sound like I'm trying to put you down too much.
>>2354499
what is the arm doing? if it's going back, it's not convincing enough. that' shadow is too dark.
>>2354906
Nah its all good, I'm confident with where I'm at, but still I know I have a lot to learn. I might start spending more than 40 minutes on studies and try to see how far I can push the image.
>>2354596
kill yourself
and write my name with your blood so your family knows who to thank
>>2355357
damn might use that line now lol
>>2355357
Have some senses not to write barbaric words on this board. There is enough of it already
better colors in this picture. hopefully it looks better when it's dry, and i can put a thin finish over it.
>>2355518
I'm gonna be honest... not a fan of your technique, reminds me of those trypophobic images
>>2354562
>>2354571
I'm a different guy. Just by looking at it, it screams 'drawn from a photograph', so much so that I don't believe your claim that you drew it from a model. That said, it looks pretty much like the best a drawing-from-photograph can be. I'm going to assume I'm right and you're lying: The biggest gripe I can come up with is that the composition is pretty bleh and some of the forms (arms, ribcage, upper chest, collar and neck) look a flat, all due to poorly organized values. Your proportions are all solid and details/value are in the right places. Shadows along her right breast/armpit and under and lower edge of left breast are some of the worst offenders.
It's just that it doesn't seem there was much thought in ordinating/subordinating values. This is a symptom of drawing from photos and almost never from life because it's done for you (poorly) by the camera, and needs to be done manually from life.
anyway famalam, you probably aren't lying, but I bet you are, so there's an honest critique based on just what I see. Those are the thoughts I had prior to reading that you drew it from life. The only difference that really makes is that it's a harder fix than if you'd drawn if from a photo. If that were the case, I'd just say "yo you're top-tier at copying photos, time to move on to life drawing. It will automatically fix many of your problems by forcing you to consider things you didn't have to with a photo."
Since you drew it from a model tho, I dunno what to tell ya. Maybe copy some more value scales and really try to get your values as accurate as your proportions. Right now you're pushing all the way to a 0 value all over and it's flattening shit out.
>>2355544
oh also, for something that has this much work in it, I assume you'd like to achieve a high craft-quality. Get blue painter's tape, put it on fabric once, then put it on the edges of your drawing until you're ready to frame it. This will keep your edges really nice and the tape won't rip up the paper.
yes, my head is this far up my own ass. Sometimes people have thanked me for being this much of a cunt about critique though, so here we are.
First portrait study/cliche detailed celebrity portrait painting I ever do digitally, it's helping me a lot to get comfortable with my tablet and painting in PS since I got my tablet less than two weeks ago.
S-so, h-how am I doing for my first time, /ic/? is there anything I should keep in mind before I keep moving on? any tips, critique, etcetera? taking a break from it right now and decided to post it here.
>>2355518
Might I ask what school/program you're in?
If you're not studying and you're working an unrelated job, how the *fuck* do you manage to put out the sheer volume of practice/work you do? I've been following your work since (I think) mid-late '14 or so and while there's some stuff you really still gotta work on, you've got an incredible strength in your sheer discipline/diligence. Is it amphetamine?
>>2355561
>muh first time XD
literally nobody cares. everything you wrote is what we call fishing for complimets.
you jumped into detail too soon. where is his hair? ears? body? are we all just floating faces to you?
>>2355561
instead of eyedroppering from a palette, look at the spot you're going to make a stroke for and manually select that color, each and every time you make a stroke (and need to change color, even a little). Super fucking tedious, and not something you should do forever, but it will exercise something in your brain so future paintings don't look so dead.
This will make it less tedious:
http://lenwhite.com/PaintersWheel/
>>2355565
*look at the spot you're going to make a stroke for on the reference
>>2355564
>getting this rustled over someone excited about their milestones
>>2355564
At the start I made a line drawing on another layer maping out everything that's not visible and I started painting under it, that line drawing I did it last night. Sorry I wasn't clever enough to post it, I didn't think it was needed.
Also
>fishing for compliments
>on an anonymous imageboard, posting as Anonymous and without anything that could link to my as of yet unexisting blog
Nah m8, I apologize if my post sounds like fishing for compliments, but that'd be pathetic and useless. Not what I'm looking for.
>>2355565
Yeah I am using PaintersWheel, that shit is so good! And I didn't eyedrop, the colors are manually selected and shifted from time to time to make it as close as the reference without having to eyedrop (I can't anyways, my Dicaprio is on PureRef and not Photoshop). I still have to change much of it though,the color for tlips are what I'm struggling with at the moment.
>>2355573
okay well I dunno what to tell ya about the color then. I guessed that you had initially decided on like 10 colors, put 'em in a palette image, and were eyedroppering from that because the skin colors are so (awfully, unfortunately) consistent.
>>2355574
I'm too dumb to get exactly what you're trying to say. I don't have a palette but I do pick from other parts of my painting or end up making new colors very similar to those parts because in the original picture the colors are (or, at least to my eyes, look like they are) pretty consistent, without there being red noses ala tumblr and stuff like that. Mines are still off when comparing it to the pic at this stage, but I haven't been messing up with them as much because that's how I see them in the picture, quite consistent between each other. I paint what I see, maybe I'm not seeing correctly or my painting method is crap, which if that's the case I'd love to learn a new one if it improves the process.
>>2355563
im not in a school/program.
it's not amphetamines i just like painting and drawing, and trying to find new ways for me to be lazy later by practicing the right stuff now. I was in art school for a year and half but i left to focus more on artwork and less on schoolwork, and spent all the time i would've been in school practicing what i thought would help me improve faster...
I don't have many people skills ( which might be an understatement), and i'm not interested in much else besides art so that helps. Don't really do drugs or drink, don't really watch movies, don't really play video games, don't really read books. Pretty much just interested in making art.
Bought a Wacom yesterday, let me have it.
>>2355610
I like it though it probably would be better if you move the figure to the right infront of the rails, middle looks bad
i've been doing these for about half a day. they still look like trash. At this rate i'll never draw as good digitally as I do in my sketchbook.
Some anatomy/value studies
>>2355655
>I have been doing these for about half a day
>At this rate i'll never draw as good
>half a day
kek. Grow some patience
>>2355662
>studies
Into the trash
First draw of new year. Too bad i overworked it.
>>2355662
I think its too stylyzed to be a study, but i like how you shaded it, gj.
>>2355682
blog?
>>2355697
No i just post here.
Critiques?
where to from here?
>>2355610
do a lot of studies to get used to the medium, then proceed to the ambitious compositions. Watch tutorials about all the advanced stuff, like different blending options if you're on photoshop, and experiment with brushes for like a couple of hours straight so you can really understand what is possible.
>>2355743
Looks solid anon, I'd say move into doing imaginative work if you haven't already.
I have no idea what I'm even trying to do with this.
wish it was summer
>>2355696
stylized or not its still a valid study if you learnt something from it and kept the anatomical structure. granted if you simplify to the point where it looks like some disney shit then yeah that's obviously only worthwhile for gesture.
>>2356414
I feel like the colors are too muted, makes it look like a comic book drawing.
>>2356427
He's shading with black
doodles
>>2355544
Thanks so much for your awesome critique. I honestly did draw this live, but i also took a picture and used it later for reference, so youre half right. What exactly do you mean about ordinating/subordinating values? Are you saying i essentially need to save my 0 values for fewer areas? Im usually better about this but it did get out of hand here. Never thought to put the tape on fabric first so it wont rip the edges, thank you.
>>2356545
Shading looks flat in several areas, composition isn't great, photobashing isn't implemented well imo.
>>2356543
a reply
>>2356576
mmmmh?
hands
please critique
I think I'm getting gud 2bh
>>2355579
>I do pick from other parts of my painting
Okay, yeah, that. Stop that completely. Look at your photo, switch to canvas, select color from memory. It'll suck, but you'll get better. Also, I suggest not painting from photos of people, but from (well-taken) photos of painted portraits. That's just me though.
>>2356570
I've tried to put it into words better than that and always kinda fuck it up. Like, the lightest light in a 'dark' area should still be darker than the darkest dark in a 'medium' area. The lightest light in a 'medium' area... etc. Obviously it's not that simple, as sometimes you really do get highlights in a 'dark' area or whatever, but that kind of touches on the idea.
It's something I read about in a book written by a more well-versed artist who made it pretty clear and now I recognize it in drawings from photos. I'll think about it and see if I can't come up with a better explanation by tomorrow.
Mobile “MOB SOCKER”
The cities disenfranchised would constantly field mob sockers in protest to provincial law.
>>2356883
*city's
>>2356883
what brush do you use?
hows this look
>>2356922
>is she sexy
No. No she is not. Pretty much everything is completely fucked here. You also belong in the beginner thread.
doing a study of my favorite picture of boobs
>>2356926
yeah gonna have to second this guys opinion...
>>2356887
thank you!
>>2356902
I use a micron pen
charcoal
>>2356969
It looks flat and you seem to be drawing with symbols. Read the sticky and study anatomy.
Don't give up though, I see potential.
>>2356928
that stupid brush stylization makes for some grotesque as fuck lookin bewbs.
It also looks incredibly forced.
>>2356932
I meant the shading. It's pretty rad. Long time no see, btw.
>>2353749
It's called a "draw thread" not a "photo copy thread"
>>2356986
ok. i think it looks cool
>>2357001
of course you do.
You also have shit taste. But keep doing what you like since it's not like making good art is your goal.
>>2357013
l 0 l
>>2356883
looks like you've been playing too much chrono trigger
>>2357001
I think I've said it before but the technique freaks me out a bit, good use of values though.
>>2357001
I mean the thumbnail reads well, but upclose it just looks like a a really shitty version of the "basket-weaving" Leyendecker's famous for.
>>2356545
go to porn-thread, mr.sukublyadok.
PS ti opyat obosralsya
>>2357034
eh I think it looks p cool, but it's still adolescent. He started playing with that rendering method some time back and it was infant, he just needs to put more thought into it to mature it all the way. Seems like it has stagnated and he's *sometimes* making the most of it, but other times he's just kinda adding extra lines so it looks van-goghy. It's got a lot of potential to be really cool, but it's not there yet.
also her right tit has better use of the rendering technique than her left. Seems like he just painted the left normally then added the lines after.
Been working on this for around an hour and a half now.
>>2357060
this is pretty good but the crop is kind of strange, theres a tangent between the border and her chin. you can get away with chopping her head off if you fix the bottom bit I think
>>2356990
^this
I really dont get the point of the alternative art style thread
>>2357089
i agree it kind of annoys me cause everyone has their own style even if they do realism? like i reckon that thread should be cartoon thread or cell shading thread or some shit
>>2357088
Oh, I should've posted the entire piece.
Made a little bit of progress
>>2356883
ye bagbosse!
smudge tool fun
>>2357172
Hey! I know you, we're friends. It's snake gf. It's hard to judge because that wip is pretty small, is it a detail? As always, do focus more on gesture and understanding/defining anatomy. Really, take the time to study both these fields, they are your weak points. The pose looks very stiff. You are bordering on symbol drawing on the arms. I'd push the values further on her body, as I've mentioned it'd be to define her anatomy in a more evident way. You could especially play with the stomach-to-tail transition, that has the potential to be very interesting anatomically. Her tail looks flat, almost concave.
Despite those flaws I'm looking forward to the finished result, knowing how good you are with coloring. I like it so far!
>>2357172
SNNNNNNNNAKE?!
https://www.youtube.com/watch?v=ulEisLcFEl4
we are brothers now bound by the snah keh
anyways wib focusing on muh lineart
does the rendering look better now?
>>2357638
Much better, nice tits, they really pop.
>>2357572
I think with such a direct light source that there'd be more contrast.
>>2357477
The structure in the background looks wonky, you should fix that in the sketch before you proceed.
The woman creature looks nice, I feel like making her body more realistically proportioned would really help the theme you're going for.
The lower right area, where her body meets the tentacle, it feels as if she's coming out of the tentacles instead of them being attached to her, but I'm thinking that'll be fixed with the rendering.
Not a fan of the frame corner in the upper left corner, though.
>>2357652
true, will rework it today.
>>2356573
How to photobash the right way? Kind of new there
How do I make it so that when I shade it doesn't just look like my subject has been beaten black and blue?
I'm working in pencil.
>>2356570
>. I honestly did draw this live, but i also took a picture
This completely miss the point then. So you did it first with a live model and then went back with a photograph and fixed everything your brain "fucked up" So it completely defeats the purpose. What you end up with is something from a photograph.
Students use to do this shit at the school I went to. "I I started drawing the scene with me eye but took a photo later" Of course theirs looked better than everyone else but they failed the exercise completely.
>>2357744
drawings should only serve the purpose of giving you the information you need to do a painting based off of it. if you need to cover the entire page in lines to get what you need from the drawing that's fine.
take a look at giacometti's drawings or lucian freud's drawings or van gogh's portrait drawings. it's all to serve the purpose of the painting, not meant to stand on it's own as a piece of artwork ( although for artists like them the drawings end up being that anyways)
A tank
>>2357740
well, to start, nothing in this reads well. I think that shes supposed to be a gargoyle, but instead of stone skin with small cracks and texture, her skin is almost porcelain in how smooth it is. And that is one of the reasons there is that massive disconnect from her and the background. Keeping the full stone texture of the background but having her rendered like a cartoon or a 3d model kills any sort of synergy the location and the gargoyle could have had in common. You could remove texture from the background to match well with her, or added texture to her to mesh better with the background. You did nothing to add any sort of ambiance and distance between her and the background so there's nothing for the eye to focus on and grab on in particular, so it just bounces around this mess
I could go on and on, but your better off reading up. well, everything? your lacking in all stages here imo. sticky is a good place to start
>>2357751
interesting.
I feel like I'm really hitting a wall with tone and color. There's a stupid amount of brush strokes.
Did I mess up by using pressure+opacity?
>>2357096
I kinda wanna leave the hair kinda monotone (not like this but nothing too realistic.)
How does it look so far?
>>2357774
meh. try color picking. but do it on one area, then adjust it from there. just to get you started with one correct color.
also your drawing needs work so maybe spend a few months drawing observationally it'll make drawing from photos much easier. MAY I SUGGEST DRAWING YOUR OWN HANDS PERHAPS
>>2357777
maya rudolph?
>>2357779
Nope, a family friend.
Similar features though, specially the nose.
>>2357784
she looks like a lovely person :O
>>2357774
Start over. You need to start with a stronger construction, and block in your shadow shapes with only one value like pic related.
http://mandyboursicot.com/wp/stages-of-a-fully-rendered-figure-drawing-2/
its a cacodemon from doom, my most recent
>>2357774
>>2357790
Here I took your ref and posterized it in photoshop and ran it through the cutout filter to simply the edges. It's not perfect but a quick and dirty little cheat you can use if you have trouble seeing the shadow shapes. Something like this is what you should be aiming for when you do your block in.
>>2357796
Thanks. So I should start coloring with my shadows in absolute black?
>>2357819
No i didn't mean it to be taken in a literal fashion. It's just a illustration of how to to think about blockin in simplified shadows shapes. It could be any color, and you could start out by drawing the outlines instead of painting it too. There are no rules just tools.
>>2357829
Should I stick with tone before I move to color?
>>2357832
There are different opinions on that. In my opinion, dive in and start with color right away. When you are working digitally the learning curve is different than with traditional mediums since you don't have to deal with the way physical paint acts. IMO it makes sense to wait with introducing color when you learn traditional drawing and painting but not with digital.
>>2357572
wtfs on his shoulders
>>2357357
push your values