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Draw Thread
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
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Last thread: >>2332107 → → →
Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
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good directions in the last thread, hope you guys update progress, wish you the best for new year

here's my challenge, any crit apreciated
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Ive been post in another thread. But, here's my current piece...
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>>2335954
Here is the fixed version, or at least mostly fixed I wanna know if something is still wrong.
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>>2336012
It's not clear where you want to go from that, but working on the shape language a bit more might, it's pretty random and due to square brush, it doesn't follow forms in detail, but you might get on that later

As it's a study, if you're gonna render it, better try to get more drawing donw and consider light theroy, atmospheric perspective, ambient oclusion and try to apply one fundamental at a time
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>>2335957
everything but the face is good man. its just opinion though, keep it up~
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>>2335954
Sorry for the kinda shitty pic.
VIP
I am thinking about how to give the robe more depth using some heavy shadows on the side towards the chair. Also thinking about colouring the robe light blue (it's a hospital robe) but I'm not sure how to do it while keeping hard contrast feeling from the black and white

If anyone's got some ideas they are very welcome to tell me about it.
Any other critique is also welcomed.
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>>2336018
your drawing is more solid (better) than your values, you should quit textures and airbrushing this early, you have to calculate where shadows and brights separate on every object, you cant just guess it, imagine that light from the moon and make huger contrasts
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>>2335957
>>2336023
Yeah, the right eye looks mis-aligned. And the left but cheek... maybe make it rounder and dont make the line CONNECT ALL THE WAY.
Maybe do something else with her hand in the back instead of just pointing... Whats back there that she wants to show us?
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>>2335992
I really like the colours and textures, but I wonder why you've pussied out so hard on the middle guy's hands. You can obviously do it better, so why not take the opportunity? Hands are a great way to express mood/feelings/personality of a character.
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>>2336012
This is much better than last time. You took my advice on vanishing points and prospective?
Keep it up anon.
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>>2336040
I guess I never thought about it. Plus hands are a bastard for me to draw
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Some wacky, happy robo man. Critz?
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>>2336032
she's just a tsundere who boss around a lot so that's to keep her character lol
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>>2336020
I tried to combat my bad habits of going almost straight to rendering with values only so I limited myself to very small palette, one brush
one eraser and working with color only; no black, grey or white. I will try to slowly build everything up. Do you have any good pointers where
I could study shape language more?

>>2336045
Yeah I tried to fix the perspective. There are still probably some mistakes since I'm a beginner with it and rarely do anything that actually requires it too much.
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>>2336046
It's hard for everybody until it isn't any more. Learn to draw hands. It's essential knowledge when drawing people.
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>>2336071
just take referneces and understand what's unique on similar clothing sapes, tree shapes, and so on

the anwser for everything is to use a recipe
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>>2336078
Like I said, if you don't like it you can always offer your own advice ?
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>>2336090
Wait how the fuck did this end up here
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>>2335954
painting teeth is hard
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>>2336104
These turned out all right, just a bit askew
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>>2336104
whats the alt code for pi?
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Asking for critique, please.
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>>2336049
I turned him into a Sheppard.
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>>2336104

Do you mean painting teeth or painting the suggestion of teeth?

It looks good anon.
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>tfw when you spend your art time making furry digital work instead of portfolio work

Well maybe I'll make a living off those $200-500 dollar character commissions furry artists make.
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>>2336130
does he have mount dew in his pocket?
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Didn't get much in the way of feedback in the last thread so trying again. Would appreciate any crit before I do the background.
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>>2336175
Looks alright... for a copy of a screen shot, not much to say about it. I'm getting the feeling that you traced the features, I guess it's since it looks a bit too tidy and accurate while your shading technique seems more amateurish. You should avoid smudging, until you have more control over your shading and hatching.
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>>2336018
Your value statement is a mess. I would think about the local values more, as well as defining the lights vs shadows. You want the thumbnail to read clearly and easily.
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>>2336104
The teeth look okay. Maybe soften their edges a bit since they are in shadow and you don't want to draw much attention to them.

I think you can work on making her tiara thing feel more like it is on her head. Right now it sort of floats in front and doesn't feel a part of the same picture.

Also somewhat personal taste, but I don't like how you ended the background like that to white. Feels like you are circling the head in a bad way with that dark grey. I would just fill in a solid flat background probably, or make it more geometric and designed.
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Been trying to do something new lately, where i study a moviestill for around 15-30 minutes, close the photo, and then continue from imagination, not memory mind you.

Im really stuck right now, been drawing for 15 min without the ref, and whatever i do makes it worse. Plus, does anyone work in CMYK? I've been doing that for a while now, and it really sucks, colors blend terribly, and saturation has to be low. Any advice for that?
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>>2336234
if you're not going to make it into a print keep it in rgb.
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>>2336186
Thanks for the comments. It's not a trace, I'm trying to break my comfort zone so to speak. This isn't the style I would usually use. I haven't done anything outside of line drawings and painting in almost a decade so any development on your shading comments is something I'd like to hear. If I should avoid smudging how should I approach the shading instead?
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>>2336242
Almost all of my illustrations are going to become prints, so i have to get used to it and find solutions for all the problems im getting with cmyk. There has to be some way to solve the saturation and blending problems, i just can't find any online.
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>>2336234
And the conversion to jpeg is also a nightmare. I fucking hate cmyk.
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>>2336248
Making it in rgb and then converting to cmyk doesn't work?
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would like to get a crit on the perspective It feels off. A simple redlining would be big help
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>>2336289
What is even going on here? The background needs to be brighter too.
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>>2336285
sometimes it works really well, but i like to work with strong, vibrant colors alot, and that just turns to garbage when converted to cmyk.
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>>2336297
I mean CMYK is meant to be printed and that means that some RGB colors literally can't be printed unless you do some weird shenanigans.
I say it's better to work with rgb onscreen and then converting to cmyk and dealing with less saturated colors when you want to print it.
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gonna try to draw a page of hands everyday this year. im gonna figure this shit out. im doing a portrait of my mother tomorrow, and then a portrait of a friend on tuesday so i gotta practice cause im a little rusty
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>>2336301
also i think i should try doing some where i'm holding stuff. heres another one. i'd like to do 1 more big page today
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>>2336294
I think the idea is pretty self-explanatory. If anything you can just read the title.Value management is easily adjustable, I'm just asking about the perspective.
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>>2336299
If those weird shenanigans are possible, i would love to learn them. I guess working in rgb and then converting is my only choice for now.
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>>2336294
>>2336310
I'm also having a lot of trouble understanding what's going on here.
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>>2336326
you need to watch more wrestling then ,Anon-kun
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>>2336289
Well the ropes don't match the perspective of the giant.

Also the other anons are right, the image reads very poorly. You shouldn't need the title to understand it. It's got a pretty bad initial read and there are some things that are definitely working against a clear read like some tangents, bad value organization, unusual pose, that floating arm, and the impact point itself doesn't read well. The giant also does not seem to be reacting at all the force of the impact. Did you do thumbnails beforehand?

Look at Phil Hale. He's got great fight images that are stylistically similar but far superior in readability/clarity.

https://s-media-cache-ak0.pinimg.com/736x/22/22/19/222219d679254e19421ebacdcd15cd58.jpg

http://allenspiegelfinearts.com/wp/wp-content/gallery/phil-hale/hale_punch.jpg

http://www.signatureillustration.org/illustration-blog/wp-content/hale_hole.jpg
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>>2336339
yeah I know Phil Hale's work. The reason why it reads easily is because the background is more or less just a gradient with accents. It's not really what I have in mind for the piece. Also all of the motion in his work goes only side to side or up or down. It doesn't enter in the third dimension which I suppose is why mine doesn't read well. Thanks for the crit though,I'll tend to the tangents and the giant body language.I'm just ambitious with the angle.
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>>2336301
>>2336302
These are a pretty cool style... The shading especially. But some off the hands seem a little weird anatomy-wise. Like the top one in the second picture looks like it has two knuckles on one of the fingers. I can see how the knuckles are pretty defined so it looks like you're going for stylization, which is fine but work on getting the anatomy correct and stylized.

Even still, I reaaalllly like these anon.
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>>2336324
Special inks. Not worth it imo, but I printed some leaflets in really bright magenta with those. Not suited for artwork as far as I know, more /gd/ territory.
Also expensive as fuck
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>>2327474
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>>2336351
They read well for more than just the fact that the background is flat. The angles and poses he chooses, the shapes he uses, the lighting, everything in the image is designed for a good clear read. You don't have to make the background a flat light value, but you need to make it read more clearly I think. And a lot of that is how you stage the image and what shapes you use and what levels of contrast (contrast not only in value but in detail, colour, shape, edge etc).
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>>2335954
nice
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Did a study today. I think I need to do more tonal studies before moving to color desu. Any crits on this?
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I just got a drawing tablet for Christmas, and whipped this up after getting used to it. I haven't really done a lot of drawing since doodling in high school, so I realize it's got some flaws in perspective. Looking for a critique, and maybe a point in the right direction to improve. I'm mostly interested in developing a unique style of line-art.
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>>2336332
Wrestling is one of the most offensive forms of entertainment for me.
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>>2336399
I like where this is going anon. Don't fuck it up.
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Study/imagination. There's something wrong with it, but I can't pinpoint what. Suggestions?
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I'm just looking for someone to draw a dakimakura of Julian from Trailer Park Boys. I need this because of reasons. I want to bring my Lahey costume an upcoming anime convention.
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Did i fuck up the face again
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hello im from the last thread, one anon there gave me crit and i liked the way he pointed it out (about the butt is too sticking out) anyway here the updated version. what do you think?

>the story is that the red one is kissing the blue and the purple and the green are his ex gf's

anymore suggestions? thanks in advance :)
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So frustrated with trying to draw figures from reference with pencil on paper. Something about lines that just fucks me up. Ended up in photoshop and just blocked in a figure from imagination with a bigger brush and erased until a figure appeared. No hands, feet, barely a face cause can't. Shiny leotard thing failure because I can't shiny on forms, or forms at all.
I am happy with the stance. Looks like a standing figure even if things like perspective and anatomy is shit.
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>>2336605
It's pretty blocky and geometrical, not just for being organic but for being a female face. The eyes are misaligned with the right hand one being too high. She also has a rather unappealing pug nose going on. I think the ear is probably too close to the face as well.
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Eh?
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i need help badly
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>>2336619
>the dangers of drugs
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>>2336621
I was just trying to make it vivid...
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trying to get a handle on multiple light sources with different colors. any advice would be great
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>>2336629
And you wanted everyone to know what you're doing because why?
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>>2336633
because I want advice and critique on the things I mentioned?
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>>2336633
>any advice would be great
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>>2336644
Why do you want the attention though?
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>>2336653
What is the difference between that post and everyone else posting here? Why do you think there are second intentions behind it?
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>>2336252
Yo that's impressive!love the way u handled details! IMHO I think this one is better in terms of color
Now I feel like a noob if you're saying these aren't that good
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>>2336653
>Anon shows his work and clearly asks for advice
How could you misinterpret this?
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>>2336663
How can you misinterpret my interpretation of asking about underlying intentions? You've been talking to people on the internet for quite a while and yet you still got your head up your ass about communication.
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>>2336660
It's a post picked at random to show a point to a few friends that I am with right now.
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>>2336673
>>2336677

anon who drew that
If I wanted compliments I wouldn't be posting on ic, I am legitimately looking for advice on lighting, specifically on how multiple lights with different colors blend.
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>>2336683
I dont care about you or what you want. I already proved my point with the posts thus far. Now I am just goofing around, you should go bother some one else.
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>>2336688
not the anon who drew that but dude you're an asshole.bruh just asking for some input
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>>2336688
Fuck off, this is a thread for people to post their drawings. This is not a hard concept to grasp.
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>>2336688
Grow up.
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>>2336688
Fucking bully. I get people on here are ass holes, but you're an ACTUAL ass hole.
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That was fucking weird. I don't see what possible point anyone could make out of that. That's like someone going to a math tutor and someone stopping them at the door to ask why they're going to see a math tutor, like there's any answer other than to get some fucking help with math. They must've been drunk, I know people who try to sound smart and prove points and shit while they're drunk only to do some completely incoherent thing and act all smug like they actually showed you something. Fucking ridiculous.
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>>2336693
>>2336690
>>2336697
>>2336703
Guys he said he was trolling for some dumb reason. drop it holy shit
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>>2336709
You too
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>>2336619
define your lightsource, don't have such hard outlines, study anatomy extensively
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>>2336605
HEY I REALLY LOVE THIS
MY CAPSLOCK IS BROKEN BUT I AM ENTHUSIASTIC TOO
I DID A FEW THINGS LIKE MAKE IT MORE READABLE BY MAKING THE HANDS BRIGHTER ETC

HER TORSO WAS A BIT SHORT BUT THE WAY I FIXED IT MADE A TANGENT WITH HER FEET AND THE BORDER SO IF YOU DO THE SAME MAYBE EXPAND THE CANVAS
GOOD LUCK
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Trying to improve my painting/landscape skills. Any crits? I could use some advice, or maybe some recommendations for things to watch/study.
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>>2336501
The shading is pretty inconsistent. Look the the little bean things on the right. They've got shadows on the right side. But the egg's heavily shaded on the left.
Other than that perspective is a little weird. Try laying down a grid to get everything straight.

This is still cute though, keep trying.
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>>2336716
could say the same for you newbie.
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>>2336594
I am no pro, but I think something with his ear and on the pic his left cheekbone. Tried to help you with this redline, but I am not confident about it either.
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>>2336784

Your marks are good but that is a terrible red line, buddy. You should be ashamed of yourself fambo-do YOUR ears extend down to your mouth?
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Some sketches from tonight
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>>2336788

secondary anon to support previous statement so no fight occurs
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>>2336788
Shit... you are right, I am ashamed.
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>>2336794
>>2336788
you think the ear is fucked? look at the neck. the connection between the 7th vertebrae and the cranium is pretty big and that shit cant fit in that tiny neck...
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>>2336796
Nothing 'personnel' as they say, don't be ashamed of trying to help someone-but wanting to help someone provides a good opportunity to investigate your own understanding too. If something doesn't look right to you always have a formal, academic resource at hand to help sort it out in your own mind before rushing ahead (you could also have looked up pictures of people's heads). For what it's worth, your red line does look polished and it shows a decent understanding of the construction of the head, you just really dropped the ball on the ear thing, my main mayne.
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>>2336252
this is really good, what's the film?

>>2336289
i like the idea but it's too cluttered, maybe try a wider aspect ratio


>>2336496
neet
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>>2336797
Thanks for pinpoint that for me, I always fuck up the necks and now I know why.

>>2336801
Nah it's alright, it just happened that I did more mistake by helping what it was on the original painting and it is a bit embarrassing. Good opportunity to learn, thank you.
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gonna add some warm cors when im finished rendering
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The Beautiful Astroid Girl
Acrylic on canvas, 30 x 24 inches
C&C welcome
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>>2336838
hi chun, what do you think of my work?
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>>2336847

It's bad
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>>2336851
alright, i'll work more, thank you!
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fuck colour.
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>>2336049
no gritz but i really love your style/color choices
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its only 25% done...but this is all I got right now
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>>2336865
ref.
post.
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>>2336858
use a palette and a color picker, don't try that randomly if you aim for more controled renders, get some photo or film frame and take it due to the mood, that way you'll get gasp of what colors can do
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Any recs for learning to construct more accurately?

Having a lot of problems here, especially with likeness.

Also any recs for the Riley method?
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>>2336234
The revenant was a good movie
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Gonna go and finish this. Just some quick test with some motion blur.
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>>2336883
academically when you'd draw a bust, you'd take your pencil and measure proportions with your arm stretched out. with the pencil/stylus you can also measure angles and bring them right to the page/canvas.
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>>2336911
Cheers, I am doing that but perhaps I should do it for more of the lines.

I'm still quite new to doing it this way, was wondering if anyone had recs for the general procedure. There's not much of the Riley method on YT, and Jeff Watts has quite a bit on info on his channel though.
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>>2336677
wanna go deep?
if they aint your family..they aint ya friends.....

keep an eye on your wallet and other valuables like food.
nigger.
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>>2336870
ahh good idea mate, ty
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will make the hair more saiyan alike (like ryuko), any feedback is appreciated senpaitachi
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>>2336049
I like your character design, but I think more contrast is needed between the robot and the background. Maybe change the sky colour a bit, or add a feature behind him to make him stand out more. Good job though, keep it up.
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>>2336134
>>2336049
>>2336941
Oh wait I just saw your shepherd redesign, that definitely works more :) That'll teach me not to read the whole thread.
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>>2336246
Not the guy you're replying to here.

Your smudging is fine, I would say regarding the shading it could be a little cleaner on your points of focus which is probably the eyes, the right eye (ours) is too soft but perhaps that is due to the camera. Do a few edge fixes after smudging and I think you're sorted, kind of like the left eye and the wrinkles around it. I wouldn't over-render the rest though, having a nice focus point adds a lot even if you are copying something. This seems to be a value study though so I assume you might know all this shit already. Only genuine crit I have are the ears, they look CG, forms too soft, kind of unrealistic while there's such detail in the rest.
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A half-finished robin I'm working on at the moment. I'm trying to get better at rendering feathers, any advice? I have a previous drawing if anyone wants to see that too.
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>Come into thread
>Everyone is so good

Uhhh, here's something I drew yesterday
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>>2336891
The blur looks like shit.
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>>2336891
Your Motion blur looks more like you've just applied an average blue over those areas for some reason.

Consider toning it down, adding a bit over the entire car (Since right now it looks more like it's just the drill/wheels moving incredibly fast in place), and adding particle effects (Like the dirt trail on the 2nd wheel) for readibility.
Also, it doesn't seem to follow the direction of motion on the tires (It goes across vertically instead of in a rotating motion), which seems to imply that the tires are just vibrating rather than spinning.
>>
>>2336802
Thanks! It's a still from The Revenant. Can't wait for that movie.

It's part study and part imagination as i said earlier. >>2336234
>>
>>2336889
Hope it is. Seems like the perfect movie for me, and i loved Birdman to death.
>>
>>2336957
That's because this board is divided by skill. The Beginner thread is better for you than this one.
>>
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>>2336612
Repainted it with some reference this time. Thanks.

>>2336721
Cheers m8

Lengthened the torso and it does look better, but something with either my screen or program is making everything look darker outside of SAI. Your paintover looks really dark, and when I view my images through windows photoviewer the same thing happens.
>>
>>2336252
So good
>>
>>2336252
the guy in the backround is totally off the vibe, cluny and weird. I know he is in the shot in the frame, but maybe removing him would make the picture better as a whole, even if it is just a study. Or you could just try to fix him a bit.
>>
>>2337044
He is just a placeholder for the moment, he'll be completely different once i actually work on him. Thanks anyway
>>
>>2336012
That's a pretty small tree compared to the guy. Also always remember that the horizon line is at eye level, which means at the moment you should be about knee level to the character, which would change his perspective a bit. Maybe bring that up a bit. Keep at it though, looking better.

>>2336018
see >>2336031

>>2336289
Sweet idea, but I agree it's a bit too dark to see clearly.
>>
>>2336936
cape coming from ass has a weird shape i can't make sense of and the black and white uniform outlines flatten it.
>>
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>>2337080
from hips you mean? it's a solid frontal bar which is the eye of the armour suit, will sharp those lines kk

it's like this now
>>
>>2337093
Why are you still working on that just move on.
>>
>>2336750
At least he's giving constructive criticism.

>>2336736
Having the bridge going straight away from us is a bad idea, makes things look flatter. With environment pieces a key aspect is depth. Have multiple objects in front of or behind each other, use atmospheric fog to push the depth of far away things like mountains, and use value to show the different levels. Try thinking of it like a pantomime stage, where you have the cardboard cutout backgrounds, but arranged at different depths on the stage to improve the illusion.

>>2336883
Riley method is just a more stylized way of working with the shadow shapes first. Try thinking of it as painting rather than drawing maybe? Pic vaguely related, with painting it tends to be a basic lay in for measurements and such, then a nice base tone, and then the shadow shapes. Once you have those in you can model out the rest of the face in comparison to that. Paint with your pencil anon.
>>
>>2337093
The headpiece/ear thing doesn't follow the same angle as the eyes and head, which makes her forehead look bigger on our left. The breast placement feels a bit high, and seeing where it connects to the shoulder feels weird, use this as an excuse to look at sideboob reference. I'd also say the ribcage is turned a bit too far towards us; makes the spine pretty twisted, and it looks too small/thin also.

And lastly the right thigh doesn't join into the butt the way it should, the finger on her right hand is too long, and the way she's standing on that leg makes it feel like she's about to topple over to her right/backwards. Ignore the anon telling you to just move on, it's up to you if you think you'll get more from finishing the piece and working on the errors, or if just starting something new would be better.
>>
>>2337095
sir.. yes sir!!!
>>
>>2337102
thx fixed those but leg/tit
>>
This is my first pallet knife acrylic painting. It started out with a doodle and boom I just got into it. Its was kind of enjoyable to paint with only one pallet knife. I really want to paint more, how could I improve?
>>
>>2336594

less contrast. you pleb.
>>
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>>2337098
Thank you very much anon. Informative response.

It's taking a long time to polish a turd, but it's a way to learn.
>>
>>2337116
read alla prima by richard schmid, it has pretty much everythng you'll need to know about painting. Also move onto oil painting as soon as you can, hard to get the hang of but oh so much better than acrylic.
>>
>>2336863
>>2336942
Thanks, guys. Really appreciate the compliments.
>>
>>2337098
>>2336736
Thanks a ton, I'll try to work on those aspects.
>>
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drew my hands. 5 hands a day is my goal this year
>>
>>2337504
are you 70yo?

if not, go get your skin checked
>>
>>2337504
I like your style
>>
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trying to tie all this together
>>
>>2336289
The giant isn't reacting enough to the kick; he's just kind of standing there. He should be doubling over or at least leaning forward if he was kicked with such force.
>>
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So, I am trying to get into painting and I am doing this thingy, but I don't really know exactly where to go from here.

I blocked in the colors on the background, still figuring out the characters, of course, but about the background, should I start rendering details? My first instinct is to start fixing the edges on the trees and to start to render the leaves, but I don't want to jump into details too early. What do you guys think?
>>
Rate my drawing. I did it completely from head, no references.
>>
>>2337597
Seems strange to do so much in line then just abandon it. Why not follow the lines more closely with your painting? Or even leave them in the final result?

Anyways, if you want to start adding details now then you can do it. You've blocked in the main shapes already, so put in that tertiary detail.
>>
>>2337632
Disdainous ;^)
>>
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value studies
>>
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>>2337718
refs
>>
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>>2336976
ah m8, i did darken it but only to make the hands stand out more.
>>
>>2337733
Fire crotch
>>
>>2337597
start your details man, you're at a point to do so. consider the other anon's comment about your lines, too, unless you're planning on including a lot of that stuff with your 'details' phase already. so far you look like you're in good shape though, keep posting the progress!

>>2337733
this is really nice! i'm particularly impressed with your anatomy. my only gripe is that the foreshortened leg on the candledemon reads more as a small gimpy leg rather than a leg in the distance. are these concepts for a bigger project or just doodles?
>>
>>2337761
Is this your work ?
>>
>>2337788
ye
>>
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Finally a board where people aren't rude.
I'm trying to draw for my fan fiction of Gon and Killua and I just want to know is he anatomically okay?
>>
>>2336617
Bready good senpai
>>
>>2337806
god, are you the same guy from the alternative art thread? please stop trolling, if you aren't trolling please refer to the sticky.
>>>/sticky/
please please please
>>
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>Draw decently, get overly harsh critiques that don't even offer any proper advice
>Improve over time, get accused of tracing and cheating
What do you want from me, /ic/.
>>
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please pick this apart
>>
>>2337718
nice, good progress!
>>
>>2337513
see >>2334814
>>
>>2337836
I know your pain. I had people saying this until they actually saw me draw. If someone draws photo realisticly it will happen. Its not like they´ll go through it line by line to find one that´s slightly off.
>>
>>2337905
Makes me want to NOT draw photo realistically. Like I should just completely rethink the way I draw.

I like /ic/ and have been coming here for years but goddamn, it's impossible to get on this board's good side.
>>
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Mostly finished now.
>>
>>2337836
maybe if you didnt smudge all your values yet have mysteriously good proportions but only on some parts people wouldnt think youre tracing
>>
>>2337939
>mysteriously good proportions but only on some parts
So I have good and bad proportions? Wouldn't that imply that I'm not tracing?
>>
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First draw of the year
>>
>>2337913

Did you do LSD or something?
>>
>>2337971

You must've uploaded the wrong image because that's a photo.
>>
>>2337971
Very cool, anon.
>>
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still learning to color from grayscale, added color with flat color blocks and a bit more painting on the skin, lf crit
>>
>>2338016
Looks great, anon! I've been learning to color from grayscale, as well. Do you use Photoshop or a different program? I imagine you shaded it in pure grayscale first, then added a "Color" layer to automatically color it in according to your grayscale shading?
>>
yes Photoshop, I've been two color layers for the same color, first one in color mode, or overlay, and then for the second one, duplicate the first one and then edit it's mode to w/e fits best, and then, if it does not, adjust it's hue to a different tone to make different hue transition in different values. But it's a fucking mess.

I would prefer to go with color from start but my pc paint slower when in rgb :(
>>
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>>2338024
Ah, right right. That is a good method, probably better than what I mentioned and what I've been doing. I believe Artgerm does the exact same thing.

Pic related is my first attempt at adding color to a grayscale drawing. I think it's cool, but the colors are a bit... "washed out" compared to what I was picturing to begin with. My problem is that I go way too dark when shading in black and white. Way too much absolute black. However, now that I know what I've done wrong, I can easily improve next time.

I used to go with color from the start, but I realize that I have a hard time understanding color in relation to light and shadow. Thus, I will stick with shading in grayscale ad adding color afterwards.
>>
>>2337971
Saw this in dA 3 mins earlier. nice job
>>
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>>2336833
no one cares but i finished this
>>
>>2337973
No sir, I don't mix drugs with drawing.
>>
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>>2338041
there, I only changed saturation and tones; there are 3 contrasts: value, saturation and tone, your contrast on tone and saturation was the worst part, but your values also went a bit wrong when you added that color, but not as serious
>>
>>2336234
>>2336252
No difference other than display colors. Unless you intend to publish these in print there is literally no reason whatsoever to work in CMYK. And then you'd be saving to a lossless format like .tiff not a lossy one which will look bad in print.
>>
>>2338158
printing digital paint/illustratoin as .tif is better than jpg, png or pdf?
>>
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>>2337761
sadly, just a doodles.
And yes i fuckup hes leg.
>>
>>2338197
the female body on your last pic is way better than those two, a LOT more form and understanding, I hope you were lazy rather than cheating

in any case, be consistent cuz you can
>>
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>>2338307
>cheating
what do you mean by cheating?
>>
>>2338321
to trace
you probably are just lazy and put more effort with a female body, but it's good ro realice that desu
>>
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>>2338325
just i usualy draw porn, maybe this is the case.
>>
>>2338164
PNG is a web format and not used for print at all as it only handles RGB color spaces.
JPG will work fine if you don't have anything else provided the image is high quality, but you really want to print from PDF or TIFF.
>>
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Tried to make it as disgusting as possible. referenced the gesture from some statue
>>
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I don't really know what I'm doing but I am having fun and learning a lot! First time painting digitally in ps.
>>
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feedback please
>>
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>>
>>2336501
Pay more attention to the lighting. Go Grayslake first
>>
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hands from today. doing a few more today but i won't postem unless they're good
>>
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>>2338364

lol
>>
>>2338321
hui huih huih uhi hui huih uhih uihuhihuihuhihiuuuuiiii
>>
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Currently working with some silver point. What do you guys think?
>>
>>2338514
Stop working with silverpoint and get cheaper materials.
>>
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I'm really struggling on this one.
Any help would be appricated i think its mainly my value range??
>>
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>>2338554

I think it'd have better atmosphere if you darkened some of the values further away from the subject (guessing the intended subject is the man on the boat) and maybe with the guy waiting with the torch as a secondary focal point. Might not hurt to have that torch be more of a light source on the surroundings rather than just the guy holding it, as well. Right now a lot of stuff seems to just float there without the lighting really bringing it together.

This is a super half-assed example but it's what I mean, sans any unified lighting.
>>
>>2337733
>>2338197
Not bad. I take it you've been reading K6BD?
>>
>>2338570
I actually want to make clear he's going to hell by showing the gate. so id like to have the whole scene visable. guy in boat first read, guy on riverside second read and gate 3th read.
the lanterns are actually just a quick try of getting more light values in there...
>>
>>2338578

The gate it still visible in my edit, but if you're going to light it up I say you use the orange of the crack in the door rather than the sort of faded thing you have going right now. It all being well lit just sort of demonstrates the copy pasting you've been doing and makes all the sort of artificial looking bits stick out. It also doesn't look like a scene anyone would need a torch in since it looks well lit as if there's just a cloudy day above them.
>>
>>2338575
yap. And, a bit Wayne Barlowe
>>
>>2338584
I see now
ill try it, thanks!
>>
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Christmas-baby drawing that I'm working on for a coworker
>>
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.
>>
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>>2338502

Do you guys think this is worth finishing? I think it's funny as fuck.
>>
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My camera is total SHIT, sketch

How to train your demon
>>
>>2338466
Noice!
>>
>>2338689
Breddy fucking nice
blog?
>>
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Drew this last night
I got a long way to go still
>>
>>2338665
There is a huge gap between your figures and portraits.
>>
>>2338669
Swap the colors and give the top one the Pepe face
>>
>>2337859
Is that you, chet?
>>
>>2338691
>Breddy
Have no blog sir, Im sorry.
>>
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>>2338696

no i don't want to into memes

I'm calling it quits, very happy with this! Also painting in CS6 is so much fucking better than sai holy shit.
>>
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been fucking about with this on an off for a while, i know a bunch of you said it was dumb in previous draw threads but I kinda like it regardless
>>
>>2338734

I like it, the composition is decent and I like the concept. An interesting little story going on here.
>>
>>2338734
Who is this stretchy red girl? What is her back story? How did she get red and stretchy? I'm actually kinda interested. What is that blob man in the background? Why has he always been unrendered?
>>
>>2338761
the blob in the background is "Unrendered Man". that's one of his powers is he's always a work in progress.
>>
>>2338734
I think the "payoff" for this image isn't strong enough. Like the whole thing is centered around this red woman, and her head and torso is the focal point and the image is built around that. But when you look there...she doesn't even have a face. And there are no clothes or elements that might hint at a story or who she is or what she is or what she is thinking. It's just blank and boring. Her material of that glossy substance is kinda cool, but it's not enough to carry the entire image. What is she doing? Who is she? Who is the other guy? Where are they? Too many questions, not enough answers.
>>
>>2338761
blob man is the last thing I'm going to do, I've just started doing line art.
>>
>>2338783
Yeah I can see your point I think my original idea was better but I had so much trouble making it work that I've tried to Macgiver a new picture out of the old. In the original the focus was supposed to be the immense power of the air shooting out of the structure they were exploring, it was so strong that it started to tear them apart. I thought it was a cool visual at least. But you're right, this one lacks pay off. :(
>>
>>2338799
Have you tried a vertical flip? It might be more interesting if she was hanging or climbing up instead. Then you can take the cheesy route and put a dead body or a child in her normal sized arm or something.
>>
>>2338799

I got the impression she was some sort of shape-shifting life form trying to escape from being hunted down.
>>
>>2338806
That kindof it. She's supposed to be part of a group of people who had their minds and bodies transplanted into t-1000 style bodies to emerge from hybernation after the world froze over so they could come out after everyeone else has died off and sortof re claim the world. but oh no! As you'd expect things go wrong and shit.
>>
>>2338779
LOL I'm dying. Fuckin' Made my day.
>>
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>>2338811

A little generic, but I love the idea of the hive mind thing to save their species. I think that would be a cool character to explore. See how they will act as a collective and find their place in nature could make some nice narrative if you were looking to pen a story for this piece.
>>
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>>2338197
now it more Wayne Barlowe than K6BD.
But! I dont fuckup his legs! I think...
>>
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>>2338823
bit too derivative of barlowe
>>
>>2338821
I'm planning on penning a story. I was going to write it in brief here and get your opinion but it was getting too long... maybe that's telling. WHen you mention a hive mind, because i didn't say anything about a hive mind, did you interpret what I said about a bunch of people transplanting their minds into new bodies as 'transplanting their minds into a SINGLE body?" which you found interesting?
>>
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i swear, the less of a fuck i give the better i draw. I dont get it
>>
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8889
Flash I did awhile back .
Gallery owner has it :(.
>>
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8886
Cholo stylized ball point pen drawing
>>
>>2338849

Sorry, its very late I misread "bodies" as "body".

I think both are interesting. They certainly would take you in different directions as to what is open to you to explore. I was giving the impression of it being a single being due to the featureless form you made for her.

I have to say I don't hate the idea of it being individuals. But you need to think of solid designs to help differentiate them from each other (work at unique silhouettes). Then workshop them to make them believable beings. You would have had to do this anyway, but now it is scaled up.

It is just lots of trial and error, write your ideas see where you want the mood and direction to go and follow it loosely (don't feel boxed in to experiment). If an idea isn't working, scrap it or rework it from the ground up(even if it is fairly developed). But that is just my own experience, take what you will leave what you disagree with.
>>
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>>2338823
>>
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>>2338727
>no i don't want to into memes

Too bad.
>>
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>>2338694
Thanks and yes, I'm trying to fix that, I'm doing tutorials like pic related, I also have 2 illustrations that include the upper torso and almost every day i try to do figure drawing.
>>
Okay+so+I+got+a+Wacom+tablet+for+Christmas%2c+it's+my+first+and+I've+been+using+MyPaint+(laggy+with+Wacom+but+the+best+free+software+I've+tried+so+far).+So+obviously+I'm+new+to+digital+drawing+but+holy+fuck+is+it+more+efficient+and+limitless+than+pen+and+paper.+Anyway+I've+been+working+on+a+few+diff+projects+this+week.
>>
Apologies%2c+posting+from+my+phone%2c+not+sure+what+happened+with+the+text+in+that+last+post.
>>
>>2338977
How much time it took you to draw this character? I really want to know anon please help!
Thread replies: 255
Thread images: 129

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