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Thread #13 Previous Thread: >>2308174 Bring us your
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Thread #13

Previous Thread: >>2308174

Bring us your roughs, your storyboards, your pencil tests etc. Talk about industry, schools, the hopelessness of it all, how we all gonna make it etc.

If you're gonna post animation that isn't yours give source or state that it isn't yours.

Keep shitposting to a minimum. Don't feed the trolls.

>Stuff you may find useful, books basic program tutorials etc
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg
https://mega.co.nz/#!TdclgBqS!QWLS9f3ogerhJDfxCYPv_yFKRR11tP_IC0eaA4sEwug

>Reference stuff you can find with a simple google search
http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

Japanese style animation tutorial: http://listeningside.net/a_side00.html
Stoyboard & composition: http://www.floobynooby.com/comp1.html

>Play YT videos frame-by-frame
http://rowvid.com/
https://addons.mozilla.org/en-US/firefox/addon/youtube-plus/?src=search

Lastly, if you've got some good animation resources, contribute!
>>
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Here's the animation without text for anyone interested
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>>2333790
i'd say show the nail being hit, and slow down the mallet after it makes contact

otherwise it's fine.
>>
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>>2333756
Last animation for 2015.

Anyone make any improvements this year?
>>
>>2332485
nope, I've got things to do
>>
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Something quick. Trying to get used to flash again.
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>>2333790
fucking disgusting it looks like it bends itself
>>
>>2333863
don't cut from close-up to another close-up, it's jarring and makes your narrative more confusing than it needs to be
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>>2333880
Thanks. I'll go back to it when i feel more comfortable in flash.
>>
>>2333880
post your work
>>
Why don't you guys ever link the new thread in the previous one? I'm always afraid, thinking the general is dead, or something.
>>
>>2334030
just check the catalog.
>>
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I need some simple ideas for a short animation, anyone got any? I'd like it to include a fight but can't think of a reason for the fight or a satisfying conclusion... gah!
>>
>>2334352
pick up any fighting sequence, build on it.
>>
>>2334352
pls animate next episode of one punch. pls.
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>>2334352
this tbqh >>2334375
>>
i sit down, open photoshop and doodle but i never know what to animate to, its killing me,any (simple) ideas?
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>>2334490
Google animation exercises
>>
>>2334352
do some brainstorming and storyboarding homie, you'll find something to work with. do you want to work with more than one figure? do you want to convey a short story? do some test?
>>
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>>2334867
I'll do that. 2 figures probably, I want a fun simple story with ambitious visuals that showcase my sick animating skills.
>>
Sakugabooru is dying.
Download everything you want before it goes down.
>>
>>2334901
post your work anon let's see those sick animating skills
>>
>>2334908
How do you know, source? That would really suck if it died. I use it all the time.
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>>2334912
https://twitter.com/aers00/status/682659102665773056
https://twitter.com/aers00/status/682659150313082880
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>>2334908
can you tell me what you'd search to see key animation on saguka? im pretty sure there's a certain phrase in japanese that i can't remember :(
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>>2334916
genga?
>>
>>2334917
i guess that's it, but maybe there's a different word that brings up better results. definitely stuff like that though.
>>
>>2334908
What's sakugabooru?
>>
How I make a frame by frame animation? I mean, in theory, I know how it works. But how I'll know it's good? That the pacing/rhythm is right?
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>>2335093
You can't know unless you flip through the frames and that's why professional animators hold like 4 frames between their fingers while drawing. (pic related)

Also, experience. You generally start as an in-between animator, so you don't have to worry about the rhythm that were already stabilished by the guy doing the key frames.
>>
>>2335093
record an audio with micro or mp3 player. open with e.g. audacity to get the timeline. proceed...
>>
What are some disney or whatever animations worth of watching for inspiration (incredible well done animation) and study their technique?
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>>2334901
sauce on this?
>>
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finally finished it.
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>>2335154
congrats man I'm the pumpkin guy I'm working on a walk cycle right now.

how do you make gifs?
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>>2335180
ezgif.com/video-to-gif
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>>2335050
Anime sakuga cut database. Good place if you need references or inspiration. Though the search function of the site could be better.
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>>2335180
I make gifs via photoshop

Or you could try this program

Easytoon
http://www.flat2d.com/easytoon/Downloading.aspx


<gif related made with easytoon
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>>2335216
>http://www.flat2d.com/easytoon/Downloading.aspx

a-are you Bahi..
>>
>>2335224
Nah, Bahi is just my rival.
>>
>>2335194
is they're a program that does this.

The site is to slow and my internet can't handle it.
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>>2335238
I guess you could use gimp :/
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>>2335239
>>2335216
>>2335194
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>>2335265
I figured it out. I just had the file to big.
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>>2335265
It's a good walk cycle imo, you should try with a full body and head, i'm sure you have what it takes to make a good animation. Keep up the good work ! (Try taking picture without shadow obstructions)
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>>2333829
Damn... Well, thx anywho.

ANY OTHER TAKERS? Stick men rigging, real easy job? And, yes, I'm expecting something of this quality, >>2329902
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>>2335336

whats the pay?
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>>2333805
woah bro, I actually love the flow of this. How long have you been practicing?
>>
>>2333880
no no, it'll work if your backgrounds make the scene more obvious, as long as whats going on can be shown.
>>
>>2334376
>>2334375
yisss
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>>2335216

haa, that's real gud
>>
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Posted this in a different draw thread. Literally the first thing I've tried to animate.
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>>2335556
Not too much animation in there but it looks pretty good. I like the style and color choice as well. Keep up the good work.
>>
>>2335556
try animating the clouds
>>
>poorfag
>decide to save up for toon boom studio
>computer breaks
>got a new computer and money for christmas
>go to the toon boom website
>toon boom studio is discontinued, and they only sell their stuff as a continuous subscription now
welp, guess toon boom is out of the question. What are some other good animation programs. Not gonna pirate shit
>>
>>2335600
krita is so good, great drawing tools and timeline
>>
>>2335229
>Bahi is just my rival
He's on a completely different level than you desu

There can't be much rivalry if one person is exponentially better than the other
>>
>>2335600
TVpaint. One time payment, student prices
>>
>>2335600
Just pirate. I understand you want to support the company but if it's really something you can't afford then don't spend money on it. Or at least try all of them out before buying anything. I'd recommend TVpaint. Not sure if the new flash is any better.
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A f-you for the retard from the last thread. He thought my two frames looped animation is not good enough for this thread.

Waiting for a hi-quality response...
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>>2335666
How big a difference is it just to animating in photoshop?
>>
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final term project
still working on it
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>>2335738
2 flipped, reversed and looped frames.
>>
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>>2335132
Pretty much all of it.
>>
>>2335132
Tom and Jerry produced by Hanna-Barbera ?
>>
>>2334341
General poses work, but everything jitters around too much especially the head. It also seems like the legs grow longer as they go back.
Keep it up.
>>
>>2335909
dat funky ass walk doe. you can tell he feeling himself

>>2335132
Dumbo is my personal favorite animation wise.
>>
>>2335738

If you want to imply her being furious, have the teeth clenched through the whole thing. That'd be a simple fix to this as is. Otherwise pretty nice!

If it's more of an in control, stern "fuck you", then the mouth positions feel a little off. Look in the mirror and make these sounds. Hold each and observe your mouth (and general head/face).

FFF - UH - KIH - OO

That's going to give you a more natural look to the dialogue animation, ideally at least. Think about animating dialogue in broad strokes, because in the end the tongue does a lot of work that you don't really see in most cases. When you try to reflect every sound in the lips it'll look kinda frantic, because the lips move from shape to shape in a kind of flow. To each his own though, I guess.

Also, I think when you have more complex mouth shapes like that you should follow up by having the jaw move noticeably when appropriate (i.e. on the UH the jaw should lower a chin's worth, at least if you don't go with the constant teeth clench)

Sorry if I told you things you already know, hard to know people's overall progress anonymously. Have a nice day!
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>>2336228

Oh! Also consider using the head position and body language to help accentuate your dialogue.
>>
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How do you guys go about doing the finished lineart? I've been using flash for a while but my lines with the brush tool usually look pretty gross. Any processes or videos you guys recommend?
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>>2335389
I really dunno. I'm just hoping the an artist will give me an honest answer (I mean, come on, we're talking stick-figures here).
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>>2334908

>already been doing this for my favorite cuts
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posted this in a /co/ drawthread aha
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>>2335154
top peg??
but for what purpose.
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>>2336410
fix the spacing, it doesn't look like it pops at all, it feels too even
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>>2336237
I just wanna note that when Tem squashes down to jump no mass moves out horizontally, her head just compresses as if it was empty (haha). Your animation would look springier if it had proper squash.

I'd also have her spend more time at the top of her jump and some squash as she lands. As it is she just lands in that one position with no reaction so it doesn't feel natural.

p. cute otherwise
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>>2336464
that's cause he's got too many frames. it's more like a slushing out avalanche type movement....like poop coming out of an asshole.
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>>2336468
Thanks for the advice! I see what you mean, I'll try to fix what you mentioned.
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>>2336492
or fat spreading through a body, y'know
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>>2336516
Except it doesn't look like that, those could be the best drawings in the world and the animation would still look like shit
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>>2336551
how many frames would make something like this properly animated man? to me it looks like it has 2 extra frames but im not sure
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>>2336571
I'm not him. Not sure about the exact number but you're timing is off. If you were going for a slow sloshy movement then it isn't too bad. But if you wanted a fast "Boing" type thing where it just pops then I would recommend easing in when his fat is about to leave the shirt (more frames), then quickly jumping to the part where it's all out (few frames) and then easing out where the fat settles. (More frames)
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>>2335767
you're getting better guy, I remember seeing your other one.
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>>2336645
thanks a bunch man
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>>2335148
https://www.youtube.com/watch?v=zGgBk3icgi4
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>>2336228
>>2336231
Thanx, appreciate that man. Though your timings're not helping much with given frames, I think it needs more and better frames for that. Stop being sorry – be sure.
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>>2335647

I didn't even know Krita had the capability to animate? I've got Krita Gemini on steam...
>>
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>>2333756

any tips for drawing a person inhaling/exhaling smoke?
>>
>>2336760

Don't see an animation option anywhere...
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>>2336760
>>2336770
It's a beta you have to download manually.
>>
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>>2336764
more frames
inflate/deflate the torso and the cheeks
move the lips
>>
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>>2336668
really?
I bought a tablet this time
(CTL671 cost 90 bucks, uhhh)

When I try to animate complex action
I will draw a quick sketch first, then draw fine line

I also use tablet to draw layout
---
btw, I found that the reason why tablet is hard use
The tablet I borrowed has 4:3 work area
but my monitor aspect ratio is 16:9

Now I know I need to config screen mapping first
>>
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First time animating in years, and first time animating with easytoon.
>>
>>2335600
You do know you can buy a toon boom perpetual license with no subscription bullshit, right?
>>
>>2335600
>they only sell their stuff as a continuous subscription now
Im pretty sure you can upgrade toon boom studio into Harmony Essentials as a one time thing.
>>
>>2335600
I use flash mx.
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>>2335690
Too vague. I can't tell what the fuck is going on.
>>
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>>2336211
>dat funky ass walk doe. you can tell he feeling himself
>>
>>2335909
>Pretty much all of it.
No. I wouldn't study anything after the little mermaid.
>>
>>2335767
Nice to see you animating in perspective
>>
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>>2336413
Bottom pegs were started by cameradoods, and only really work well with xboxhueg paper and a rubber band to hold it on in my experience. If you're more comfortable with bottom pegs despite that, at least accept the fact that it is equally or more logical to draw with the pegs on the top.
>>
I know it's a silly question but how do I make a webm?
>>
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>>2337610
this meme is retarded. Who is the one animating? The nigger that is presenting the cigars or the nigger that is accepting them? From the nigger holding the box's perspective HE is the one using bottom pegs not the nigger who he's asking the question to. Wouldn't it make more sense to ask what is more convenient for him and not the other faggot? The truth is It doesn't matter which way you keep your fucking pegs. So stop circulating moronic meme shit to try to discourage others from making their own goddamn decisions.
>>
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Working on body language and dialogue. My blocking is definitely getting better. But the fact that it's taking me a long time proves I haven't really learned anything yet. I need to do more if i'm gonna catch up to her.

https://www.youtube.com/watch?v=PPb6EDuLbsw
>>
>>2337688
It is obviously referring to what is more convenient for the one accepting the cigar, and that opening/reaching into/drawing on/looking into something is more convenient with the binding away from you. You sound like you have really basic comprehension problems if you didn't even get that.

Post a gif of someone effectively rolling 5 sheets of A4 paper with bottom pegs and then I'll consider believing that you're anything other than an armchair animating shitposter.
>>
>>2337672
I use gfycat
>>
If there any simple free animation software for playing around anyone can recommend? Like draw directly with simple tools, see faded former frames and watch animation without exporting.
>>
>>2337866
http://animationpaper.com/old-pap-free-download/
>>
>>2337871
Looks like what i wanted, thanks big time!
>>
>>2336947
nice, i can feel the power.
>>
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i posted a more preliminar version of this run cycle in a prev thread, i havent done much. i just did a second sketch pass

i really fucked up the head movement. i think i could also smooth how the hands descend from their highest point in the arc

24 fps, about 14 frames.

any critique? ill start working on it again tomorrow .
>>
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>>2337839
It sounds to me like you are a godamn moron. Do do you hold the peg end of your paper while someone else animates in front of you?
And yes moron, the max I can flip with bottom pegs is eight. But to do that I can't hold a camera.
https://vine.co/v/eUFAq5jrtVa
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>>2338005>>2337839
>>2337688
>>2337610
>>2336413

player 3 enters the fight

>miyazaka
https://youtu.be/yFIE-ISqNoU?t=19

>disney
https://youtu.be/M2ORkIrHUbg?t=81

do what's best for you
>>
>>2336943
lol making key animation in layouts.
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>>2338011
That's what I'm telling the meme poster.
>>
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>>2338028
just some key pose
not really keyframe
>>
>>2337839
Lol No one can roll five sheets. Unless they have 6 fingers
>>
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>>2333756
This is what I did
>>
>>2338244
This is what I referenced from
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>>2333915
Nice work on perspective+fish eye
>>
>>2335154
Nicely done.
>>
>>2337996
Finish the in-betweens. Nice gestural style; looks alive.
Maybe make his head just a bit more elevated on the "fall" of his step, in my opinion.
>>
>>2338176
I love your imagination.
Good perspective/proportion, by the way. I can tell you've got great life drawing skills.
>>
>>2336237
Toonboom my man, FUCK flash.
>>
>>2338199
You can roll a total of 10 with both hands. 11 if you count the bottom frame.
>>2338011
Which was basically my point until bottompegsguy got triggered.
>>2338009
If you still don't understand that the person presenting the box has nothing to do with the comparison then I give up. I wish you success in animation.
>>
>>2338524
>You can roll a total of 10 with both hands. 11 if you count the bottom frame.
Prove it.
>>
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>>2338755
ok guys tell me whats it needs
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my first animation :DDDDDDDDDDDDDDDDDDDD
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>>2338804
why is 32 seconds long?
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>>2338808
because I can't into webm
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>>2338822
what object is this supposed to be?
>>
>>2338829
A fetus narrowly escaping abortion
>>
>>2338822
it looks like a flea from looney tunes or tom&jerry jumping around
>>
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>>2338804

perfect
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>>2338804
>>2338872

...
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>>2338786
Not bad, if you ignore the shrinking arm that is. That's the kicker here. You needlessly framed the right arm off paper so you had to guess where it was and how it moved. I bet that was hard huh? And what you are left with is an arm that is severely disproportionate becuase you aren't anywhere close to being able to animate what you can't see.

The pros teach us to create a frame within the page so that if we need to animate something offscreen we can still see it while we work. And when the work is finished you zoom into that window you created at the start wit you camera or drawing software. Work smart, not hard anon.

There are other performance flaws of course but you need to iron out your workflow before you start worrying about those.
>>
>>2338893

Yeah drawing the arm was really hard. I guess I wanted to create an interesting composition. Ya know rule of 3rds and all that. But like you said I fucked it up and could have just zoomed in or added another piece of paper to the left of the picture to add more negative space.

Hmm & I'd don't really even know how to fix it other than putting more of the arm off the page. Or making the other arm smaller. Damn.

I appreciate the advice.
>>
What do you guys think: are 2d cutout rigs viable to animate with or should you just learn 3d instead?
>>
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first attempt at animation
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posting this.
any advice?
it will go on to be a strip.
what should i do next?
what would be sexy for her to do once naked?
>>
>>2335600
flash is available as a cheap monthly subscription and its certainly the best software you can get.
>>
>>2338262
oh
I'm just using that pic "BA_LA_049_009_02.jpg" to explain it's key pose

that pic is not drawn by me
>>
>>2338941
>what would be sexy
fundies before undies, anon
>>
>>2338959
please explain what that means?
>>
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Animation I did a long while ago for some scavenger hunt thing where you had to complete a bunch of art tasks in a week.
>>
please everyone tell me what you think of this
>>2338941
is it too jumpy? should
i add more inbetweens?
does it look okay?
i know this is a slow board.
>>
>>2338962
It's not terribad but would have a lot more appeal if you used more accurate facial proportions and relied less on symbols.
>>
>>2338941
t's not very smooth and the actions seem unnatural? Did you use a ref? Her body transitions better than her face.
>>
>>2338968
Fundies before undies, Anon.
>>
>>2338969
symbols? as in symbol drawing?
please expand,
>>2338970
ah. i hand drew a few references from a drawing i did years ago.
mostly i just make a new frame with the pose i am looking to get to and add transition frames.
also, i am not a trained animator, i haven't gone to school or taken any classes. iv been teaching myself so all critique is welcome. the more detailed the better!
is there a better way than what i am doing?
advice on getting it to feel more natural?
>>
>>2338974
>symbol
put it this way
redraw every frame, not just move part of it
>>
What was the name of the website that supplies you with a short audio clip and holds a contest to see who turns it into the best cartoon?
>>
>>2339030
I think it's called "the eleven second club" or something like that.
>>
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>>2339033
Thank you. Have some Lupin.
>>
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>>2339058

I want meatballs now..


Fixed the hands.. i think.
>>
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I'm doing it
It's woorking
>>
>>2338915
Don't get me wrong. I like most of the animation. I feel that if you start animating your entire character in the middle of the page then you will likely work faster and more accurately. Afterward when you are capturing and compositing just move the footage wherever you want in a bigger scene in premier or after effects. Since its a pencil test people won't mind seeing the edge of the paper. That's how amateur animators do camera pans too.

Just keep at it. The big thing holding you back now is your workflow.
>>
>>2337688
>autstradamus is real
>>
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>>2335909
that's the exact sequence that makes this movie my favourite disney film. robin hood and little john walking through the forest - they are so contented and happy it makes the whole movie upbeat and smooth. Milt Kahl was a genius.

>>2337413
I strongly disagree - I don't like the movies storywise and I despise musicals, but technically the movies are really well done. especially The Hunchback of Notre Dame. James Baxter did a fantastic job.

Just watched Hotel Transylvania
2

and I loved it for the animation and gags. I usually don't like CGI animation films, but Genndy Tartakovsky's dramatic timing makes this film really fun. I like how they go full animation here - in my opinion the best looking CGI film to date (design wise)

also Samurai Jack is returning!
>>
need help.
i'm animating at home with tvpaint 10.0.9.
just earlier this day at school i worked and saved my project on tvp 11.
now when i open the project on tvp 10 all the project files are blank.
the filesize has decreased also.
what do?
does anyone have tvp 11 to download somewhere?
>>
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yoyoyoyoyo, konoyaro bakayaro! yo!
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>>2336943
program?
>>
>>2339812
Retas Studio
>>
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I've never animated seriously, so I decided to start with the age old ball test to get the ball rolling
>>
>>2339753
simple but fluid. I like it
>>
>>2333805
pretty good flow
>>
Im kinda new to animation and i was wondering what is the normal frame rate that everyone mostly uses for japanese/cartoon animations?
>>
>>2340150
i'd start with 8 if you're going for anime. Then kick it up a notch when you are doing something you want to look really fluid.

Disney is 24 frames


I usually use 12 frames per sec for my most stuff.
>>
Help. In TV Paint, how do I import a single image onto my current timeline? Their website says to drag and drop but that doesn't do anything.
>>
>>2340150
Everything is done at 24 frames per second, anime is usually just animated on threes and fours as opposed to the standard twos.
>>
>>2340179
>on threes and fours
>standard twos

what do you mean by this?

I'm a different person btw
>>
>>2340195
>Practically all hand-drawn animation is designed to be played at 24 FPS. Actually hand-drawing 24 unique frames per second ("1's") is costly. Even in big budget films, usually hand-draw animation is done shooting on "2's" (one hand-drawn frame is shown twice, so only 12 unique frames per second) and some animation is even drawn on "4's" (one hand-drawn frame is shown four times, so only six unique frames per second).
>>
If I'm going to whore myself out on patreon and youtube do I need a paypal account or am I able to connect them straight to a bank account?
>>
>>2340195
always played at 24 fps, 1's is 24 unique drawings in a second. 2's is 12 unique drawings per second, each drawing lasts for 2 frames, but still played at 24 fps. 3's 8 drawings per sec, etc...
>>
>>2340234
unless you are animating porn
I don't think you can earn decent money
>>
>>2340311

Do you think you can make decent money making animated porn in the west?

I mean is they're really a market?
>>
>>2340313
If you're a good artist you have a 50/50 chance of making a living off creating furry porn. If you make animated furry porn you could definitely live an easy lifestyle. People underestimate how much furries will pay for their fetishes. There are plenty of artists who aren't even furries who do furry commissions just because of how easy it is to sell
>>
>>2340314

are you serious?
That doesn't sound that bad.
>>
>>2340316
you could probably just rotoscope normal porn and then cartoon-afi them.
>>
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>>2333756
Do you guys know any anime that does a good job with its flashy fxs?

Also, currently testing water splashes,laughing, and some fxs.
>>
>>2340316
it is that bad, no it's worse. I can see myself doing that only if I would be in the worst fucking case scenario having two kids, no job and a wife, rent and bills to pay. only then would I create animated furry porn for fat fucks to pay for. have some self respect. create things that come of use, not some shameful pornography. honestly, it's disgusting.
>>
>>2340314
why a "50/50 chance"? If you're a "good artist" already, it's pretty much a done deal, I don't see much of a way of failing at selling furry commissions.
>>
>>2340358
yozakura quartet desu
https://www.youtube.com/watch?v=e7k1Q-uq7U4
>>
>>2340371
If you aren't good at promoting yourself, it doesn't matter how good you are. Just being furry art isn't enough.
>>
>>2340359

hey if it pays the bills and lets me work from home with ease then why not. So long as its not gay furry porn I'm fine with it.

I wouldn't make it my full fledge career but hey why not.
>>
I'm surprised there are no youtube animation clones of stuff like happy tree friends. Seems like an easy ride?
>>
>>2340563
If you want easy money, make Minecraft parodies.
>>
Working on a point'n'click and I have to make my own animations, I can draw but I have never animated before. I'm trying to make very simple animations simmilar to Don't Starve, Neverending nightmares or Fran Bow.

Are there any special programs for this kind of animation that I can use to make my life easier? (preferrably also free since I'm poor as shit)
>>
>>2340620
toonboom
inform 7
flash
>>
>>2340566
where does the money come from?
>>
>>2340359
Laugh at this faggot.
>>
>>2340643
Federal reserve, rockfellas, rothkids, loominati. The usual.
>>
>>2340316
It's like selling your soul to satan. But people really do pay for comissions even from shitty artists since not that many people would ever do something so degrading. If you accept comissions with obscure fetishes it's even easier. I don't understand how furries have all this money to throw at comissions when they are the worst scum on this planet.
>>
I guess this is a question that gets asked alot but if I'm just starting out, should I first learn animating completely by hand as if I was doing it on paper or is it ok to use some of the more advanced software tools?

(pic related not made by me obviously, it's by Joel Jurion)
>>
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3D anon are you still here?
>>
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>>2340675
I finally got around to critiquing your 3D animation. Sorry for the 2 week break delay
>>
>>2338822
Is that the dreamcast intro?
>>
>>2340675
Other random anon here.
An additional point that I feel you need to work on is that the jump feels completely weightless.

Just looks like they're gliding down softly to the ground, no real force behind the fall and the landing.
>>
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>>2340672
if you have wacom, use it with sofware, if you have scanner do it in paper, and scan it then use software. photoshop is easier to use if you're familiarized with it (but isn't the best way to start),
by the way i just did this right now, it's basically my first animation, i just copied this guy >>2338822
because reminds me of dreamcast.
>>
>>2340314
Do you have any source on this? Because I'm not going to draw and sell christian furry porn for nothing.

>Don't break muh dreams anon.
>>
>>2333756
What program can I use to attach my scenes?
>>
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My first attempt of animation ever.

Yes, I have read a couple tuts but never actually made something. R8.
>>
>>2341030
at least the drawings nice. why make it bounce out of frame? Seems like a cheat to make it easier.
>>
>>2341047

Actually I ran out of space. Okeeyy I will make another one with a bigger canvas, but that'll be later.

I did this one with 8 frames at 10ms. I think and looks like all of you agree that 24fps is overkill. Which frame rate is better?
>>
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>>2341063
>overkill
No such thing
>>
>>2341118
UH, that said if you're just animating a ball don't bother
>>
>>2341118
>Interpolated Richard Williams
Gross, times two.
>>
>>2341063
24 fps. Only. Minimum. Feel free to double frame it, (using doubles of each frame, effectively making it 12 fps) Just do it that way, otherwise you're setting yourself up to learn wrong things about timing and spacing.
>>
Anyone? How do I import images to TV paint?
>>
>>2341217
>Edit
>Clipboard
>Get brush from clipboard
It'll turn whatever image you copy into a custom brush, that's the only method I know.
>>
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This is my first shot at animation.
>>
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>>2341242
spend more time on your animation and study some references frame by frame, animation is SUPPOSED to take a lot of work. The shapes and size of the figure changes a lot and one big thing is inbetween these 2 poses there needs to be a anticipation pose because right now it looks like he floats up, try to imagine the force needed to jump
>>
>>2341242
>>2341257

watch these and take notes:
https://www.youtube.com/playlist?list=PL-bOh8btec4CXd2ya1NmSKpi92U_l6ZJd

Do these and come back here for feedback on your progress.
http://www.animatorisland.com/51-great-animation-exercises-to-master/

and go to properties and lower the smoothing of your brush to 50.
>>
>>2341214
and how much delay between one and another? I am using easytoon and I'm really new at this.
>>
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fun time :^)
>>
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roughy
>>
>>2341904
I can see you becoming a good animator
>>
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>>2341906
thanks for the compliment, I usually like to play around with easytoon on my free time but I never really finish my animations
>>
>>2341904
>>2341911
Nice timing.
>>
>>2341677
transparent backgrounds should be a bannable offense
>>
>>2341956
lel why?
>>
>>2341911
really great, i'd hate to see you waste this. dedicate yourself!
>>
>>2341956
sorry :^(
>>
>>2340123
>to get the ball rolling
You think you're a punny motherfucker don't you
Also, the ball squishes too much when it lands on the ground and then when it crashes with the side. Plus, if it didn't bounce, it shouldn't squish when it touches the ground
>>
>>2333756
any tutorial on how to use tvpaint? what are the shortcuts?

I can't even figure out how to even scroll /zoom or make a new frame etc
>>
>>2343037
Bro google it or youtube.
>>
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>>2343044
so I made a blob animation, exported to gif and well... rip blob

maybe I can make my own anime now
>>
>>2343037
I had someone literally block me when I said I havent figured out how to use TVpaint, because I use flash instead. There's literally no guides on this program other than whats on the youtube channel, and even then it seems like the workflow is shit compared to flash
>>
>>2343037
>>2343114

http://tvpaintanimation.tumblr.com/post/11543153513/nqns-tvpaintanimation-walkthrough

This guide is the one that helped the most at the beginning, it helps that the animator used to use flash before tvpaint.
>>
>>2343114
I kinda get it now it's not so bad, it's just the UI is too convoluted unless you have a big screen.

Also fuck, no scroll button. I have an intuos small tablet so I really need a button to scroll and zoom. This is essential to me, I could literally waste hours without it by using the mouse cursor instead.
>>
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>>2343127
Tyvm based poster
>>
>>2341118
Sauce? Cant find it.
>>
>>2343342
https://youtu.be/yZibUpH-AME
>>
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>>2343444
haw
The movements are a little fast though, hard to see what's going on
>>
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>>2333756
The first third is referenced from a cowboy bebop episode. The second third is referenced from gunbuster. the last one is from the LWA2 documentary
>>
http://www.madhouse.co.jp/special/onepunchman/index.html

These are pretty neat but I still have no idea why they use different color pencils for shading guides.
>>
Why is it so difficult to find proper student work from animation schools? Gobelins and Animation Workshop are the only ones I know that have a dedicated channel where they upload their students works.

I'm finding it extremely hard to grasp what kind of an animation school I'm looking at when looking for places to apply for since nobody seems to upload their student works.
>>
>>2343775
have you tried vimeo? Every May, i think. Cal arts post a lot of student works.

.https://vimeo.com/channels/calartscharanimfilms2013

change the last digit of the year to see others.
>>
I'm using the tvpaint from the OP but it crashes all the time, maybe you should put a link to the ChingLiu one
>>
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exercising my "steadiness of the form" and volume preservation in preparation for eventually rotating more complex objects like faces.
>>
>>2343969
I know it wasn't your main concern here, but with the cylinder the spacing is pretty bad in relation to the extreme perspective. I don't think you should push your perspective so much when rotating a cylinder like that.

I also think it would be better if you included the lines hidden behind the forms (with the pyramid and the sphere)
>>
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lel
>>
>>2343986
For some reason this reproduced slower on my computer when I opened infanview
>>
>>2343982
Thanks for the feedback. I included the lines behind the form initially, but erased them afterwards to see what it'd look like.
>>
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>>2343994
>>
>>2343986
placement of the viewer-left shoulder seems off...
>>
>>2343969
try rotating a head next. either your own design or an existing design
>>
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>>2344065
took me way longer than it should've... critique away!

I'll do another one tomorrow, probs taking a nap now
>>
>>2344158

your construction could use a lot of work. it looks like you're moving the features across the face without understanding how to construct the head. find a model sheet of an existing character and rotate that all the way around. i'd say try to have 16 drawings on 2's -- so 32 frames. one front view, then 3 3/4 faces, then a side, then 3 3/4 back faces, then a back.

depending on whether or not the design you choose is symmetrical you'll either need to redraw and slightly modify the drawings to get the remaining half of the drawings or draw them from scratch.

basically for the 3/4 faces, you would have a 'true' 3/4, which would be exactly between a front and a side view, then one 3/4 which would be closer to the front view and one that'd be closer to the side view. you would take the same approach going from the side view to the back view.

hope that all made sense
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