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What single book, course or tutorial helped you most with your art?
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What single book, course or tutorial helped you most with your art?
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>>2324194
Loomis.
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Vilppu Drawing Manual.
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Gone through tons of books and mullins pdf is the best.
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Anatomy for the artist was the biggest one for me, once I got a grasp on the human form everything else was pretty easy to put together
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Probably the first three or so episodes of Hampton's figure drawing course.

He lost me after that in terms of anatomy, it got too technical for me, but doing the homework assignments got me to wrap my head around construction.
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>>2324210
Can you post Mullins pdf please?
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>>2324229
Homework assignments?
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>>2324236

I found some download a while back on /ic/, it had a set of videos for some online class he did, as well as a syllabus. The assignments were just "do 100 gesture drawings" then "do 50 construction drawings" and stuff but it was the first time I actually went and did all of the things, and it helped.
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>>2324246
Not him but I can only see his book in there : mega:///#F!2RARFaLA!VTiQb6eRXfV4V6mYQ6FJTA
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>>2324194
Sycra <3
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loomis when I was beginning
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robertson - how to draw
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>>2324194
http://www.ctrlpaint.com
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>>2324251
His book and figure drawing video course are in cgpeers.
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>>2324565
I can only find the book
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>>2324194

"How to Draw Comics the Marvel Way" - Stan Lee and John Buscema
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>>2324571
http://cgpeers.com/torrents.php?id=11230&torrentid=11226#torrent11226
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>>2324775
>http://cgpeers.com/torrents.php?id=11230&torrentid=11226#torrent11226
oh thanks!
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>>2324194
No books, just lots and lots of swearing
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>>2324194
How to draw/ How to render by Scott Robertson.
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The "book" of life
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>>2328906

How exactly? I have 30 dried grams stored in my room how do I use them to git gud? Please help
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>>2329162
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>>2329178

>working on the next AAA film/game titles

sure thing buddy. sure thing.
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>>2329162
>>2329178
Isn't it best to understand how said object/animal/person works before attempting to draw it from imagination?
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>>2329041
drugs wont help you git gud anon only knowledge and practice will

drugs may help you be more creative in some senses but they can never substitute good fundamentals
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Framed Ink
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>>2329041

At most they'll give you ideas, but they'll probably seem really cool and deep to you when you're stoned and then be the same garbage stoner art everyone else does in practice.
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>>2329204
link pls?
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>>2329243
Google it faggot
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>>2329256
i said pls
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>>2329195
http://www.ollylawson.co.uk/cv.pdf

What's on your CV, anon?
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>>2329204
Framed Ink is the worst. It's the most cliche compositions of all time. It's great if you're new to art, but if you're any good you'll want to distance yourself from it.
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>>2329263
>not posting your actual work

k :^)
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>>2329266
That's Tehmeh's work.
It's on his site.
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>>2329201

My interpretation is, if you try to draw it first, you'll realize you can't make it accurate because you don't understand the form of the object. Then when you're studying it'll make more sense.

The alternative is, if you study first, then you will get knowledge that your brain isn't prepared to process.

Either way I do think that drawing something and understanding its form go hand in hand.
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>>2329288
Usually I'd try to study it first, then draw it, fail, review the study as to why I failed, then re-attempt it again. Not sure that's a good approach or not, but that's usually how I've been going about it.
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>>2329315
Actually, same anon here, thinking about it, I remember when I tried drawing my character and failing horribly (of course, beginner and all). I was told that I need to understand anatomy and how to break things down, etc.

Took up dynamic sketching, read up on construction and fundamentals, then read up on Hampton. I will say, out of everything I did a lot from that. So yeah...
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>>2324194
Alla prima
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>>2329265
I liked the thoughts behind the lighting, camera angle and such. Composition being mostly cliché is true, but it's basics on which you can build upon. Don't hate, appreciate
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Not really a technical book or anything, but Hellboy, particularly the Wake the Devil collection. It got me into drawing again after years of me not developing, or even caring about my skills.
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>>2329546
I appreciate it for what it does for the fundamentals, but it is the definition of compositional fundamentals. My issue with it all is that pros and cinematographers still use these cliche comps to this day.
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scott robertson rendering matte surfaces videos

dave's streams
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>>2329260
>i said pls
It doesn't matter.
Most people here are either rude or retarded, and people like that don't care about those things.
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>>2329162
Good stuff, I appreciate it
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>>2324194
2 years at preliminary art school. Mostly since you spend most of your waken hours talking about art with people with similar interests.
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>>2331670
>you spend most of your waken hours talking about art with other amateurs who don't know shit

What growth.
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This page from fun with a pencil. Also, EVERYTHING from Ron Lemen.
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>>2331674
You might find interest in different sides of the medium that you didn't know about, and expand your own shit in interesting ways. And even though, in my own case, a majority of classmates were amateurs, a few were really good in their respective fields. And there were always the teachers who were accomplished artists and craftsmen, who always wanted to help in any way they could if it meant they easily could add some hours to their pay checks.

And for the record. Even the worst of amateurs can see things in your stuff that you haven't thought about. Especially when it comes to critique not bound to your skill with the medium.
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I picked this up yesterday (so I can't really say it fits the criteria of the OP yet) and I think it was a good purchase. I had the PDF, among hundreds of others, but I find at best I skim PDFs. When I got a physical copy I actually paid for, I felt incentivized to read it front to back and actually study it.
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>>2324194
Scott Eaton's anatomy course
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>>2324194
If I had to pick a single book/source; probably this one. Got it from my parent at Christmas a few years ago. It's pretty cool.
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>>2331689
I got that book, but I can't tell if I'm learning from it as I copy and read from it.
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>>2329265

Any alternatives to recommend?
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I've only read the first 5 chapters, right before shit gets real, but man, Scott Robertson's 'How To Draw' has just changed everything already. Had to put it on the backburner just to digest it, I'm so excited to get back to it.

Steve Huston's videos on New Masters Academy also helped me shitloads. Can't wait to check out his book next year.
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>>2324785
This type of thinking is like garlic to vampires when it comes to SJW-types and their "safe spaces". Wonderful quote, could apply anywhere in life and not just art school. Thanks for sharing!
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>>2332114
I've never encountered any. It's just by experience. You stop trying to do the typical and cliche that even the pros still resort to and you just do your own thing where you're sort of free of rules.
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>>2332845
Can't break the rules until you know them. I think the book does a good job of explaining common conventions and the reasons why they are used. From that point you can modify them or abandon them or go further in some way.

Also, not every shot you ever design needs to be completely original. Having some be more "classical" or "safe" is fine--they are used often because they work well. It's like one-point perspective, it works amazingly well for some things and just because it is simple does not mean it is bad. 2/3/5-point perspective can ruin a shot by overcomplicating things for no real reason. And yet you get a bunch of guys running around saying to not use 1-point because it's not how nature looks or because it is too simple or some other bullshit reason.
Thread replies: 63
Thread images: 12

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