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Alternative Stylization Thread
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
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Last Thread: >>2311195


This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.

>Fresh off the boat? Read the fucking sticky!
http://www.squidoo.com/how-to-draw-learn

https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Animu Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Daily reminder that Artists can now make up to 20k biweekly"
>>
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>be old
>draw like a middle-schooler (at best) with no sign of progress in months
>tangents, bad perspective, HANDS for days

JUST
U
S
T

If I remain at this level for awhile yet I hope things at least become more intuitive for me. I feel like every drawing no matter how low-brow takes an immense internal struggle full of second guesses and sad concessions when I realize I just can't solve a problem
>>
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I want to try some stylized stuff but I always draw fanart. How the hell do I come up with some random character to test this on? How do you guys just draw people?? I know this sounds crazy but I seriously don't know how to decide what to draw.
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Second try, still just a pencil drawing.
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>>2320423
If you can't think up a character try combining elements of characters that already exist, like when people draw hex fusions, except less exact. The result might be a bit generic but it's a fun way to pass time.
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>>2320430
I actually considered doing that the other day when I saw an actual one of those fusion charts someone posted, thanks for reminding me anon. I think I'll try that.
>>
>>2320423
Spider-Man is the best character to test styles with.
If it doesn't work on Spidey, it's not worth developing further.
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>>2318994
Finished the initial sketch, I like where this is going, thanks everyone for the help so far!
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>>2320452
While the Web Head is my favorite superhero, I really think I need to lay off the fanart for this one. That's a good litmus test though, I'll have to keep it in mind for the future.
>>
MERRY CHRISTMAS

http://ic.booru.org/index.php?page=post&s=list&tags=all&pid=0

the pain is now eternal
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>>2320469
Oh boy.
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>>2320422
I love that hand hider man
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>>2320469
>all those mikufags
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>>2320489
Whyd you sage the thread for dumbass?
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>>2320413
What happened to the other thread?
>https://warosu.org/ic/thread/2320132

reposting, i guess.
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>>2320515
something about this rubs me the wrong way
maybe she's a bit too shiny?
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Do you start with the head or torso
I feel like I fuck up proportions either way.
I tried robo beaning, but it feels so awkward.
>>
>>2321279
my process is
>circle for the head
>circles for the joints
>circles for the hips
.circles for the rest of the joints
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I know there's still a lot to do, but i can't get the colours to work on the cat
some suggestions please?
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>>2320515
lol faggot nice thread again, i see your fingers are still broken.
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>>2321289
how is she running with the broom brushing against the snow like that while carrying presents? Cat looks like it's walking and not keeping up with the same pace as kiki.By the way why didn't this dumb bitch tie up all the presents together with some kind of rope so none of it falls like how the cat's box is? Anyway why doesn't she just fly on the broom and tie the presents to it with the cat in her bag or some shit? She's not gonna make her deliveries on time if shes doing it on foot.
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>>2321289
gonna be honest
not a fan of the face nor how many hues of pink to blue you used, narrow down your palette
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>>2321289
Maybe this will help you out with spotting the problems. I can say that your values are off.
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>>2320480
>>2320469
>mfw my embarrassing old work is there
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>>2321588
isn't it the same quality as your current?
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how's this looking?
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>>2321608
She looks disproportionally small compared to him, his face looks a bit crooked.
The foreshortening on his right leg doesn't look right and what's with the differently colored sketch lines? Just wondering...
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>>2321621
Size difference is a fetish to some people

>>2321608
Their faces lack emotion particularly enjoyment. She looks slightly concerned but not really in paint or excitement and he looks like he's bored already.
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I'm gonna try to do something new to me and leave the linework for last, do any of you do that? I'm also trying to be a bit more rough with the rendering and work on a single layer (for each section) for the most part, I feel like I'm very meticulous when it comes to doing the linework and rendering... almost to a fault.

What do you guys think so far?
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>>2321626
People would say her face is disproportionate but I love the shojin whatever it's called style
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>>2321631
Thanks, anon! I'm trying to tone down the stylization a bit but I'm glad you like it!

>>2321632
I really like this, very Japanesy, the foreshortening looks pretty good but the face is maybe a bit too elongated? I think I know the style you're trying to achieve, looks good.
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The Beautiful Astrobot
Acrylic on canvas

Critique and commentary are welcome
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>>2321631
shoujo
>>
>>2321633
thanks man, I really appreciate the feedback. and yeah his face is kinda long, didn't quite capture the foreshortening on the face how I wanted so it came out the way I think.

>>2321626
and Yo! this is really tight man! I'm all about that style of work, makes rendering really fun. nice work
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>>2321680
Thanks! I'm having a lot of fun actually, the sketchy look of the linework is growing on me and will probably just rework it a bit once I'm done with the rendering.
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quick sketch before bed
I've been trying to combine western and anime styles for a while

Ryoko from Haruhi because 'tis the season
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>>2321698
That has a lot of anatomy problems. Not the proportions, it just looks flat. You draw that with poses inside your comfort zone.
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>>2321735
Needs more feet tb.h
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>>2321751
it literally dosent look flat at all you dummy.
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>>2321751
Redline the anatomy problems.
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>>2321698
whats your render process ?

how do you keep those visible edges with those light vlues ? I mean there no strong shadows its really subtle.
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>>2321626
Right shoulder needs to be moved around a bit and the left shoulder needs to be moved up, also neck's not the right shape. You probably shouldent have the blue suit go all the way up to her chin, it looks unnatural and would be better if there was some kind of gap
I like the shoujo style of it though, really nice
>>
>>2321751
If you can, please elaborate on what you mean, I don't really understand. I do know that the pose I did is nothing too out of the ordinary, so I agree it's within my comfort zone.

>>2321819
It's very simple actually, I just lay down a thick line with the brush tool then use the water tool to water down one of the sides, I also highlight the part where the strongest shadow meets the base color.

>>2321857
I'll work on those, specially the shoulders.
And thank you!
>>
>>2321892
> use the water tool to water down one of the sides

i was doing the same with just soft eraser. do you think it works aswell ?
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>>2321698
Dat linea alba goes on for miles...
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>>2321898
I think you have a lot more control over how it gets watered down with the water tool, while the soft eraser will give it more of an airbrush look.

>>2321917
I know, the shading makes it look really long and weird, I'll fix that, haha.
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>>2321929
then what to use when you dont posses water tool in your program ?
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>>2321940
What software do you use?
>>
>>2321942
manga studio
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>>2321949
Here are some watercolor brushes for Clip Studio Paint/Manga Studio from redjuice himself, this is what I use:
http://redjuice999.deviantart.com/art/redjuice-s-Brush-Set-for-CLIP-STUDIO-PAINT-470631073
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>>2321956
thanks
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>>2321710
as a thumbnail,its beautiful,but its not clean enough to do it justice.lengthen strokes or take up linework
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>>2321956
Those flat brushes are exactly what I've been looking for.
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I think ZSS is done

>>2322022
Glad I could help! lol
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>>2321646
do you actually want CC or are you trying to get CC for like a non conformist style?
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>>2322146
I know you're going for a particular style and look but I can't help feeling like her torso doesn't dip in enough at the hips, and that the boob on the left side (her right) is too low, even for a more natural hanging look. Also I feel there should be more overlap of the thigh and pelvis. Looks nice though, kind of reminds me of Fujiko from Lupin the 3rd.
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>>2322154
I want CC for conformist and non conformist. Every viewpoint counts.

Second revision

The Beautiful Astroid
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>>2322146
its shit
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>>2322254
You're female, right? Gay?
No way a straight dude would paint this
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>>2322271
I don't think it's shit. It's not complete yet.

If it's supposed to be stylized in this flat style, the colors need to pop.

If it's supposed to have more detail, it needs extra work to increase depth and detail
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>>2322271
its actually pretty good and would like to see your art
>>2322254
all your faces are fat, all your necks are wrong in direction and partly in form as well as some being fat, no sense of form, everything is stretched horizontally. your tits have a beginning of form but the towel loses all that, that palm is fat but of the finger are too small, theres quite a lot to be honest id recommend you do some pencil studies instead so you get the base before going full render.
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>>2322275
>>2322278
No don't feed it, it thirsts for attention. Ignore it and it'll wither and die.
>>
>>2322274
I am a straight dude, bloke, man, guy, boy and artist who worships image of goddess
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>>2321698
A lot of the angles are wrong. Like the breasts are facing one direction and the body another. You also started to draw waist definition-we can see the one line- but then you kinda merged the like that was supposed to define her midsection into like one unpleasant butt line. The 'v-line' and leg are also attached improperly (the lines to show muscle definition/body shape are in the wrong place.) It kind of looks like you drew like a typical elongated 'yaoi' man boy and are having trouble merging it into a woman's body.
Are you using a reference? Hopefully pic attached will help you see what I mean. (sorry its so small) Your coloring is nice and your lines are alright, so fixing that anatomy will really help bring it to the next level. I might take a shot at doing a bit of redlining later.
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>>2322319
redline now or stfu in the future
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>>2320469
Dont forget to add your works here.
Only active /ic/ booru in existence
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>>2321710
tumblr will like it
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>>2322322
Wow.
Are you so incapable of seeing what good anatomy is that the only way to see flaws is to have someone literally hold your hand and draw for you?
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>>2322398
Takes like 2 seconds to draw over something. I don't trust wall-of-text crits from anonymous losers like yourself.
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was recommended to post here instead of the beginners thread.

Any helpful tips and pointers are appreciated. I dono how to improve to be honest. The largest improvements i had was by not drawing for large periods of time but that isnt productive and bs imo so solid pointers on how to improve would be appreciated~
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I feel like the legs are off but I cant tell why
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I was told I don't have any form.
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>>2322551
If you aim higher you will get better than what you want to be.
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>>2322552
I have no problem with that, the goal I have right now is to at least reach that level I have in mind.
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>>2322553
Well then keep doing what you're doing, we all gonna make it
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>>2321992
just the mech. pencil brush I use for sketching
I sometimes slap down some lines and put down some half-assed rendering and call it a piece

>>2322379
is he cute?

have a sloot.
>>
The Beautiful Astroid Girl (complete)

Comment & critique are welcome!
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Trying out some new stuff. Critique and advice would be great help.
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>>2322589
I am noticing flaws. It's not complete yet. It's worse to have added the second hand which is covering up the boobs... not happy with it
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studying legoman, need to get my sketch game up
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>>2322146
The movement gets kind of stiff as you go lower. Maybe try curving out the butt a bit more and raising it? The flatness from the torso also stems from a similar problem I think, since you are being very digestible with the rendering, you have to compensate with the line art to give your image depth, which is what i'm assuming you want atleast a bit of seeing from the rendering of her face..
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/r/ing critique of everything/anything I did wrong here.
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>>2320413
R8.
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>>2322163
I read your comment and tweaked it a bit this afternoon, hopefully I can get more done tomorrow, thanks!

>>2322319
I'm a little confused, but I think that might just be me having trouble comprehending anything due to exhaustion, so I'd really appreciate the redlining, thanks so much, I'll try to work on it more tomorrow!

>>2322605
So make her a bit curvier on the lower side? Kinda make it seem like she's arching her back a little more? I can try that, I was going for a "peachy" ass shape so Bayonetta's would seem even more outrageously big, haha.
Maybe I should add more contrast to the rendering, I'm always too afraid to go too dark.
Thanks for the help!
>>
>>2322591
overall p cool imo but the diff shading style in the face and the rest is soooo jarring. I think you should stick with the cool cel ish type shading and not do soft shading ya know? but that just my opinion
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>>2322597
>studying legoman

Why would you study a lazy and mediocre internet porn artist? Get some taste and stop wasting your time, anon. Legoman is pretty fucking bad.
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>>2322748
Know any better porn artists?
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>>2322750
>Know any better porn artists?

In comparison to Leogman? There are too many to count. Most of them are JPN since there's a much better market for that stuff there than in the west. Honestly, you should be studying more than just porn artists in the first place because porn is generally among the lowest form of art considering what it sells.

But if I had to name a few, NeWMen, Orushibu (pic related), Shiwasu no Okina, Bobobo, Zunta, Charm Point.

You should really just go to the to the porn thread if drawing porn is your main goal >>2320760
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>>2322761
Thanks lol. I just wanted some new fap material.

I'm not >>2322597 just saiyan.
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>>2322591
Your cell shading looks flat, look how other artists do it. Think of hair as ribbons, not the outline of it, even for the bigger masses of hair.

Loundraw's drawings might be of interest to you.

did some quick red line
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>>2322768
>Thanks lol. I just wanted some new fap material.
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>>2322591
you have no idea what youre doing with the shading, anime characters still follow rules of light you know, just with simplified forms. Look at something like this and understand your face still has the basic shapes like the cheeks and stuff, and it looks like youre fine with not choosing muddy colors
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>>2322771
>>2322591
Thanks for the advice! I guess I've been straying too far from reality and get some uncanny valley stuff. Any advice for trying and finding the fine line between abstraction and realism? It's always a difficult line for me to grasp.
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>>2322777
Woops forgot to tag you also in my reply. Forgive this forum scrub.
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>>2322406
Then why even bother posting here you shiteater, go to tumblr or DA. You're not entitled to redlines or anything of the sort.
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>>2320460
Noice.
>>
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From last night. Any advice on painting thick clothing? I'm really have a hard time wrapping my mind around painting convincingly thick/fluffy things. A lot of the time I feel like I'm just guessing folds and then it just turns out wrong (like pic).
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>>2322965
hairline is way too high
>>
I feel like every new attempt at correcting makes this shittier and even less readable at full view.
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>>2322992
why'd you push her stomach forward? it was sexier before.
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>>2321956
>http://redjuice999.deviantart.com/art/redjuice-s-Brush-Set-for-CLIP-STUDIO-PAINT-470631073
thanks for those
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>>2322965
Blog?
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>>2322970
noted, thanks


>>2322999
http://godsh0t.tumblr.com/
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>>2322993
It's not supposed to be that sexy, plus I was having issues with perspective (that still are plaguing it).
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>>2323008
>giant tits
>It's not supposed to be that sexy
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>>2323019
>those tits
>giant

You might want to re-evaluate what you consider "giant" anon.
>>
>>2323019
Sorry, I should've clarified. It's fanart and while the character IS very sexualized (largely as a joke, though), the scene I'm trying depict isn't supposed to be sexual.
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>>2322771
Do you have anymore advice on drawing hair?
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>>2323037
source?
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Reworked ZSS slightly, how does it look? Also upped the contrast on her suit to add depth.
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>>2323250
I don't post much, which reminds me I haven't updated it in a while.
I should do that.
But here it is: http://butter7103.tumblr.com/
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>>2323255
Too cute, too fab... i'm dying over how kawaii your work is.
>>
>>2321632
Zoom it out a bit. the picture is way too cluttered, and there is no focal point.
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>>2321646
Her head is a bit too flat, and the colors are too dim and cold. Try either warming up the colors, or increasing the contrast.
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>>2322569
what >>2322379 meant was that you have the tumblr school of thought when it comes to art. The idea that well polished art is the best kind of art, even if it's a detrement to the construction.
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>>2323241
Her eyes are a bit too blurry for my liking.
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>>2323262
>>2323273
Man /ic/ really is full of bitter assholes
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>>2323381

I dunno, anon, you're reading sarcasm into their statements. You might be a little disillusioned yourself.
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>>2323383
In regards to 4chan shitposting maybe
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>>2322617
/r/ing critique again
>>
The Beautiful Astroid Girl (5th revision)

comment & critique welcome
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>>2323570
You need better brushes.
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this book any good?
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>>2323634
Judging by the cover and title I'd say no
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>>2323570
>>2323580
testing color fixed image

c&C welcome
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>>2323634
If you want to draw as badly as the cover art is then yes it's good

honestly I've found the best way to get your animus in is to just learn traditional art and then read an asston of mangos and pay attention to the technique
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>>2323419
You need a steadier hand. Your linework is shaky. Maybe try the first bit of Peter Han's Draw-A-Box video for a few hours. Is this done with micron?

I feel like this would look so cool and polished if only it had clean linework, but it feels like a sketch. Also, the shadows inside the speaker holes seems like it may be unrealistic, you should reference the speaker more in general.

The tip of the gun has shaky linework, and makes it look like it's pointing slightly upward, unlike the barrel.

Overall idea's pretty cool, IMO. Things just seem rushed or sloppy.
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>>2323667
this is fun. the figure is the strongest part of the piece and the rest kind of doesn't work for me. i think if you were more mindful of your edges (ie keeping them crisp/soft when they need to be) it would really take your painting farther. maybe have her hold something with her free hand. i'm starting to get a bit of a mark ryden influence thinking about your painting more. give the painting more context. make the background actually something rather than splotches. if you're going to keep it splotchy at the very least make it more blurry than the figure, because right now it fights with the figure both in tonal contrast and in crispness of the lines. make the hat more ornamental. ties in with what i said about giving her something to hold and the background. anyways these are just things that came to my mind you can choose to take however much of my advice you want.
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>>2323241
>>
>>2321621
>>2321622
>she
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I did good this time /ic/?
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>>2321632
I rike it. got a page or something anywhere?
>>
>>2323751

thanks for the advice. good to know a second opinion
>>
>>2323750
Done with roller ball pen, not micron.

I'm aware of the hand shakiness, a while back I had horrific line quality but it's still not quite "clean" yet.

As for the speaker, I just shaded in a simple cone, although now that you mention it I could've added some reflected light on the edges/center.

Couldn't find a video called "Draw a box", but I'm assuming you mean http://drawabox.com/lesson/1

I'll be looking at this, thanks!
>>
>>2320413
Super quick figure.

Tell me what I fucked up, please.
>>
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>>2324549
Forgot pic, sorry.
>>
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>>2324550
Darkened few lines and made it smaller.
>>
>>2323841
Woah, the perspective looks so much better, thanks for doing this.
I don't know if it's a little too late to rework it but I'll definitely keep this in mind, thanks for redlining it!
>>
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>>2320460

i think the biggest issue is your legs look rather formless where they attach to the hip for samus. because she's wearing a skin tight suit, it's good to put in that cross contour where the top of her thigh folds into her abdomen.

in proportion to the rest of her body, samus' arms are rather thin. even if this is samus' zero suit form and the style is anime, she's going to have more muscle definition than from what you see of her smash model.

her forearms are slightly too long because i think you're not accounting for her wrist bracelet things being apart of the forearm length

when it comes to bayonetta, it's more acceptable to draw her super exaggerated (limbs, contortion, ass etc.) but i think her upper torso is drawn too flat and thin, even at that angle. there are a lot of over the shoulder pictures out there of celebrities so look at them for that back muscle definition and torso volume. her shoulder s need to be broader, especially with her pointy shoulder pad things

the shelf of the butt is drawn well but i think her hips/legs are too big in proportion to her torso and head even if you're shooting for anime type exaggeration. I think making the torso more substantial will help. Again, the arms here are rather stick like and stiff, even for bayonetta. some slight definition. Observe of the size and volume of the arms in comparison to the rest of the body, they're also too short for her body.

lovely linework and detail though. There is some great movement with how you drew their hair and their overall poses are appealing to look at.
>>
>>2324626
Nigga you turned Bayo into a male.
>>
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>>2324634
>>
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>>2320515
back looks broken, finger's don't need to be individually defined. draws too much attention there. face needs plane indication

nice rendering though, dig the mixing of hard and soft edges
>>
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>>2324635
>not writing it in seal script
>>
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>>2324629
bayo's pretty huge and broad in areas like her shoulders and back , though i see what you're getting at, i kinda messed up her ass and thighs
>>
>>2324640
It's w/e. Thanks tho.
>>
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WIP
>>
>>2324641
>kinda
Understatement
>>
>>2324652

Grachh?

Isn't your pen pressure on your tablet fucked or something, is that why your lines are uniform width now?

Not a bad thing at all, mind you
>>
>>2324626
Why do some people who think they can redline always insist to never take into account the intent of the original stylization. Are you unfamiliar with shoujo anime stylizations anon? Your draw over is pretty useless given it doesn't take into account the intent style of the original piece. Why even bother?
>>
>>2324711
even if the style of the redline is different than the op's, the written critique is still sound.

i don't expect ppl to ever copy/trace redlines line for line, they're more there as a visual guide when it's harder to describe things through words. its like providing a reference image of a similar pose. you dont expect the artist to suddenly do a hyperrealistic painting of that photo reference. it's just there as a guide.
>>
>>2324705
maybe they're just blocking in colors. i know some ppl do color blocks and then use mixer brush for texture
>>
>>2324640
I can barely tell what that is because I can tell you don't understand how to write it normally, much less as a hanko.
>>
>>2324705'
heyo!

Kinda. It still works perfectly well in SAI, but it's just that now I prefer this kind of look a bit more. It's less mess this way, I guess.
(how did you know that it was me?)

>>2324723
yeah, I'll soften it up with some blending later.
>>
>>2322965
for thick clothing, make sure you don't follow the bodyline too closely. right now the clothes are hugging the skin too tightly.
and on the other hand, make sure to give enough hints so that people don't think she's fat or something.

try to experiment with it. for example you can give her some fluffy or even oversized clothes, as long as you show a thin neck or maybe the wrist, people will understand that she isn't fat.

right now it's like you don't want the clothes to make too much of a sillouhette on their own.
>>
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>>
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im sorry if its too tumblr like
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>>2325251
>>
>>2325251
>>2325257
Are you doing animation?
>>
>>2324876

the style and how the pine needles are one stroke with no pen pressure variance

(also because I've followed you for a long time on here and Tumblr back when you were Norwegian Bird and did those sick drawings with the water color tool based brush that you made)
>>
I tweaked ZSS a bit based on all the critiques you guys've given me, thank you! I know nothing changed significantly but I think I'd have to rework her from the ground up to get it right, again, thank you! Moving onto Bayo now.

>>2324626
>>2324641
Thank you so much for taking the time to write a critique /and/ redline my work, although I gotta say it's a bit hard to know what exactly is wrong when your redline is so different than what I did, but you certainly have more correct proportions than I do.

I don't like pulling the "muh style" card because I always try to apply any critique I get into my work but when it comes to the thinness of their limbs and lack of definition, both of them are stylistic choices, my main genre of influence is called Josei which is mainly famous for the "Yaoi hands" but you'll also notice other characteristics like long, thin limbs and very washed out/airbrushed-style of shading.
I'm trying to adapt that style while giving it my own spin. This doesn't mean I'm disregarding your critique, I just hope you understand some of the stylistic choices I've made and.

And thank you! I did some studies of Gustav Klimt a long time ago which REALLY influenced the way I draw hair and female bodies.

>>2324652
This looks really cool, I love the palette you chose and the simplicity of the rendering. It looks great so far, I hope you add more dynamic lighting.
>>
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>>2325356
Forgot pic.
>>
>>2325358
Dude, the main changes you need to make to have her look right are so minimal, at least they would be easy enough changes in photoshop, but I can't imagine they're too bad in Sai. It looks like you didn't change anything, but all you need is a tiny bit of definition in a few places and to raise one of her boobs. Oh well, I guess I can only hope you'll apply it to your next drawing.
>>
>>2325351
Cool!

(did you like the older stuff better? asking for a friend :^))
>>
>>2325358
blog?
>>
>>2325370
I will raise her right boob (right?) I did raise it very slightly but I do need to raise it more.
I will shorten her left arm, I guess I was just a little too lazy to do it since it'll require a bit of work because Bayo and Samus' outline are in a single layer lol
Could you point out where more definition is needed?
>>
>>2325383
I don't think you should mess with the arms personally but yes to the boob, her right boob the one on the left of the picture. Again on her right, there's not enough of a dip in indicating the bottom of her ribcage leading up to the sternum, caving in and fanning back out to the top of her right pelvis. And that line indicating the top of her left thigh, on the right, needs to curve downward instead of sloping up towards her hip. The way it is now is making her leg look flat instead of like it's protruding from a socket.
>>
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>>2325307
no, thats way out of my league
>>
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Posted this in the wrong thread because I'm mentally retarded. Anyways I can't shade clothes for shit.
>>
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wip of a re-draw of something i was proud of 4 months ago
>>
>>2325435
I like you

blog?
>>
>>2325436
I prefer not to share, my artwork i post on my blog is the same i repost memes
>>
>>2325356
you're welcome, thanks for reading through my rambly explanation. i do agree that i should've taken more consideration of the josei style when doing the redline. that probably would've been more helpful to you

oh nice, i love klimt, one of my fav artists
>>
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rescribble from a sketchbook
made her hips a bit more explosive though
>>
>>2325519
blog?
>>
>>2324832
I can write it in modern Japanese but have no clue with the seal script so I just copied it and made a guess at the stroke order.
>>
anyone has torrent for design doll ?
>>
>>2325519
Her face looks really tiny
>>
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character concept sketch i did a bit ago

i should probably learn how to not make lines look like chicken scratch

what do you think guys?
>>
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didnt want to finish this, but went against my conscience and did...
>>
>>2325602
oh boy, here we go again
>>
>>2325602
Do you draw anything other than giantess?
>>
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>>2325630
figures i'll post some of the stuff i did at work
>>
>>2325372

I feel like your new stuff has more of a unique identity and direction but your line-art back then was really good and expressive too

I like Ligne claire/ Franco Belgian flavored stuff and I like line weight variation too so
>>
>>2325602
It's nicely done, but I'll never understand the appeal of a giant girl messing with a city.

I prefer a girl messing with shrunken girls.

To each their own I guess.

Also the planes look really jarring,
>>
>>2325641
Reminds me of when i used to draw more things and not only animu girls before my breakdown. tight shit dude
>>
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Haven't been in this thread much. What do you think about my stylization

some of these are kinda old
>>
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More old art

>>2321283
your process seems...
>>
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>>2321283

Well rounded
>>
>>2322526
too short,
the lower leg is shorter then the upper leg
the lower leg can be longer then the upper leg though
>>
>>2322589
For your next piece make a few sketches first. and block out the lighting.

Draw the hands in advanced, especially if you're showing both
>>
>>2322597
you did gestures, they do construction, you did anatomy, they do shapes

at most I think you did really well but you're missing the point of studying. Might as well say you drew one of their pics in your own style.
>>
>>2322748
Because they're successful.

You shouldn't judge people like that, ever.
>>
>>2322771
you didn't really do much to the picture

>>2322783
Your style reminds me of Korean artists. Anyway take what you know and apply knowledge to it. I guess I'm saying do what you're doing. But a don't stop learning either.
>>
>>2322965
draw it that way, think if there was armor. it would have it's own shape and it'd be on top of her, and it would have it's own thickness,

At least the edges of the sweater. Make those thick and most would understand the sweater is big.
>>
>>2325682
blog?
>>
>>2325727
tsukub.tumblr.com
>>
Help on legs especially, please. Actually working in perspective is really fucking me up.

Also, since there's a slightly minor detail I'm omitting for readability/clarity, I've gotta ask, is that a normal thing to do? I don't want it to look like I'm diverging from the source material by accident.
>>
>>2320422
Of course you remain shit, you stay in a thread all about "it's my style" and don't actually practice.
>>
>>2324626
>Turning bayonetta into a dude with tits

Just stop.
>>
>>2325358
The only thing wrong with this that fucking is unberable is their fucking faces.

The face itself is fine too for the most part, but they have no cheeks and way too much chin. If you just changed that it would be perfect. The reason the chin appears to be a problem is because the lack of cheek. Literally just give them some cheeks dude. Plesae, I'm begging you, women need cheeks to be qt3.14's.
>>
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>>2325877
I mean I'm not telling you to turn them into dykes like the other dude just finish their faces.
>>
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>>2325880
Also this i guess
>>
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happy holidays everyone nwn~
>>
>>2325891
blog?
>>
>>2325593
Cool design anon, i like your line flow
>>
>>2325892
>>2325727
>>2325524
>>2325436
>>2325378
>>2322999

can you stop please this is getting annoying
>>
>>2325990
blog?
>>
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>>2325990

yeah just ask him that'll do the trick.
>>
>>2325990
it must be a spam bot
>>
>>2326008
Im sorry Im so bad ;_;
http://icy--fire.deviantart.com
>>
>>2326043
lol. I see what you did there.
>>
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>>2326048
Im sorry :(
>>
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Figured I'd post this here and try and get some critique. I've just recently started drawing again and I wanted to try my hand at some painting too. I feel like I'm lacking a lot. Any advice is appreciated!
>>
>>2326037
that doesnt make any sense, there a clear human pattern for the blog asking.
>>
>>2326098
its called 'forcing memes 101'
>>
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Still learning how to draw these damn hands
>>
>>2326070
blog?
>>
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>>2326188
since it's christmas, have a shitty hand toot

You should be able to do 1,2,3 in your head if after you practice a few times.
Think of hands as a flat rectangular box-- which should help drawing them in perspective too.
It looks like you're using circles, which is why they come out looking bloated or swollen in the palm area.
Drawing the negative space BETWEEN the fingers actually should help and be easier.
>>
>>2326208

Oh, thanks dude for that! It's looks somehow easy so yeah, gonna use this in next attempt.
>>
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Merry early Christmas, anons!
>>
>>2326208
great way to learn symbol drawing, thanks so much :333
>>
>>2326238
>symbol drawing

opposed to what
>>
>>2326273

Drawing the drums.
>>
>>2326237

Looks like a cat in a wig.
>>
>>2325870
Would someone redline or critique this, please?
>>
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>>2326273
drawing using 3 dimensional forms
>>
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>>2325870

overall, your figure looks very stiff sitting in the chair. maybe consider drawing in your props first before putting your character in so they look like they're settled in better

the perspective tool i used is Carapace. kinda annoying hotkeys but it's alright
>>
>>2326369
Thanks, this is really helpful, especially for the chair. I had a more looser figure but as I had to fit the constrains of adjusting to last-minute perspective... Gonna keep that in mind for the next time.

But I'm gonna have to keep some stiffness since the point is that the character is sitting in an electric chair against her will (sort of) but thank you!
>>
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finally have a functional tablet again. after three+ months tabletless it's taking longer than I had anticipated to readjust.
>>
>>2326281
Well at least someone gave him feedack.
>>
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>>2326404
nose is flat
>>
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>>2322569
cute catherine : )

>>2325602
R-18 when?

>>2326320
adorable : )

----

a recent work of mine
>>
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not really sure what i should do with this.
>>
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>>2326612
I would say work on the face a little. It looks like the everything from the nose down is pushed just a smidge too far back. Also, the butt is twisted in a position that it wouldn't be able to flex to realistically. Lookin' good though. Color is nice, I like you're linework, feels like proper ink.

Here's a WIP I have, just of a random sketch that evolved into a drawing. To be honest, I'm new here and really only frequent /co/, so I hope I'm posting this in the right thread.
>>
>>2326609
are you reffing or using models or something> theres a deep contrast between understanding depending on elements.
>>
>>2326320
blog? (im not that one faggot i promise)
>>
>>2326694
blog? (im not that one faggot i promise)
>>
>>2326404
blog? (im not that one faggot i promise)
>>
>>2327102
that last one wasnt us :(
>>
>>2326609
blog?
>>
>>2326609

Faggot? (I'm not that one blog i promise)
>>
>>2327097
>>2327102
>>2327114
>>2327117
>>2327119

Ooook guys not funny at ALL, stop
>>
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>>2320460
you mother fucker..its so cool fuck you!!!!
>>
>>2322688
>keep struggling/10
>>
>>2327121

does it trigger you?
>>
Okay I can't do it. Someone please tell me a character to draw.
>>
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>>2327160
please dont comment as me :(
>>
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Alright guys, roast me.

(The texture on the scarf is deliberate, but I have no idea how I was supposed to shade those leaf earrings so I pussied out.)
>>
>>2327190
Someone, pls.
Thread replies: 255
Thread images: 122

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