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s/ic/k fucks, would you say that it's better to: > build
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 55
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s/ic/k fucks, would you say that it's better to:
> build up a loyal fanbase for commissions
or
> build up a loyal fanbase for patreon/donations
tbqh don't see anyone over 18 giving their money to a non-professional artist, but the young'uns only have their allowances, which makes a dollar donation feasible senpai.
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>>2313660
Patreon donations is MUCh less work.

Both have payscales from poverty to rich dude.

You'll have to work at it eitherway

1 dollar donations add up.
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>>2313660
My personal take on this, by going the commission route you can learn a little on how to deal with clients, bargain your prices, handle deadlines and such, they will help you later when doing more bigger projects, Patreon makes you look like a beggar, have some dignity, don't introduce yourself to everybody else like a desperate " help me pay my rent " guy.
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>>2313681
It would take time to introduce your fans to your patreon; off the bat is tacky, but a year and a thousand subscribers later someone will throw some money at you.
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The patreon ship already sailed. You can still realistically catch it if you have a big fanbase but otherwise don't even bother. Wait for the next thing and work on your skills until then.
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>>2313700
I have 10k tumblr followers should I start monetizing?
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>>2313710
Sailed? How so?
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>>2313710
Where are you getting this information if not out of your ass?
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>>2313716
>>2313807
It's too crowded, obviously. Everyone and their mom uses patreon now. You have no chance of sticking out.
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>>2313826

You don't "stick out" on patreon itself, mr dunning-kruger. That was never a valid model.
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>>2313660
>s/ic/k fucks
oy, that's not very nice
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Totally depends on what you're going for.
Commissions is better suited for professional illustrators, whereas patreon is more suited for a fanbase and one that is either being catered to with a specific niche (fan art/porn), or one that is after a specific thing to support (art tutorials/webcomic).
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>>2313826

this statement is stupid

demand for your work all depends on how skilled you are

maybe it's crowded for a shit artist but someone who is great-tier can get paid
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>>2313660
> build up a loyal fanbase for commissions
>The RockstarGames way

Takes up too much time.
The commissions you'd get would be so time consuming that you couldn't possibly do enough to have a "comfortable" life. Taking commissions is centered around an idividual, not a BUNCH of people. You'd also have to keep your content quality not only very high, but very very consistent.
Which basically means more work and studying to perfect your craft.

> build up a loyal fanbase for patreon/donations
> the EA way

The right way to do it, if your just in for the money (which I assume you are).
Patreon focuses more on many people paying little amounts, which basically results in you printing money if you have a huge fanbase.
You can cater to so many fandoms on a weekly/monthly basis, with rewards that are just stupid and won't help people at all (doodles, sketches, step-by-step videos).
You also wouldn't have to keep your content that consistent since you could easily upload sketches and sell them as "learning material" or pull a kr0n and flat-out copy/trace stuff.
That means you would have to work less on your craft and more on how you'd sell it.

>>2313826
Not really, if you have a unique style and start with the right amount people, you'll rise above all the "noobs" pretty fast. The reason why everyone using it right now is not a sakimikr0n is because they don't know how to sell it and they don't have structure in general. They're painting whatever they feel like, which is no necessarily what most people want/would pay for.
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>>2314010

the dream is having a patreon with a sizable fanbase while doing commission work for professional employers like Games Workshop or WotC

So I'd say abandoning commissions at the start wouldn't be the way to go
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>>2314015
Not necessarily.
I think it all depends on how big your fanbase is.

>Less people paying huge amounts < more people paying less amounts

>a sizable fanbase while doing commission work for professional employers

Then why not settle for a studio first and open your patreon later? People that work for Riot or Blizzard will have it infinitely easier to get a huge fanbase than a no-name painter.
>>
would anyone on /ic/ support me?
>>
What about the tier prizes, what do people want to see?
I've been wondering about start a patreon, but didn't want to join the NSFW crew cause I thought it would be hard to get studio/professional work afterwards.
I even star to use Camtasia to make some timelapse videos.....
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>>2313660
>tbqh don't see anyone over 18 giving their money to a non-professional artist

College kids are retarded with their money and spend too much time making "friends" over the internet. You might want to extend that age range to about 25 now.

Regardless, people use patreon as a means to be able to draw what they want rather than being forced to draw what others want via commissions. People have to like your work in general to pull it off correctly, if you're plan is to draw what you want and not what others want.
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what do you guys think about sculptures on patreon? stuff like anime figures for weeb audience and comic/videogames characters for normalfag audience? only problem is that there are literally no rewards for tiered patrons besides maybe shit like voting rights and timelapse videos.
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>>2314089
You'd have to be veeery good to make that work.
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>>2314107
yeah, obviously it has to stand out, but is it viable on patreon when you're at that level?
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>>2314113
>Fuck.Yes.

But getting this good takes a LOT of time.

oh btw, please tell me you did not make that statue.
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>>2314113
no of course not. im just a shitter.
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>>2314124
quoted wrong
>>2314121
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>>2314124
Thank fuck.
But yeah, good luck getting this amazing.
Would be easier to do some shitty fanart and polish it.
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>>2314121
Why be so jelly all the time? That statue is awesome!
>>
How popular is popular?
In terms of follower numbers.
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>>2314136
>But yeah, good luck getting this amazing.
>getting this amazing.
>amazing

That's exactly what I said, wtf?
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>>2313660
Both you stupid faggot
>>
Better question; what are Patreons worth following? I know of an artists who creates neat tutorials in building anatomy within perspective. There's even several good artists who show you step by step how they created certain images, giving you an idea how the construction works allowing more easy to say your gesture drawings.
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>>2314543
Krenz
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>>2314570
>Krenz

Yea, exactly who I was talking about with the anatomy thing. I don't know why I didn't name drop.
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>>2314353
Exactly

This thread is dumb
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>>2314543

Sakimichan and Kronprinz.

They are equivalent in skill with Brad Rigney. Maybe Kron surpasses both Sakimichan and Brad
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>>2314625
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>>2314629

what? his works is more appealing that some sci-fi genrerci fireball throwing character..

Number donĀ“t lie... deal with it!
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>>2314629
Bait doesn't feel all that strong anymore. Regardless, I was hoping to see more Krenz level of recommendation. Ones who are great at their work, and only want to teach these really unique techniques.
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>>2313715
yes. post your blog too i wanna see what you got
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>>2314798
>>2315543
Stop it.
>>
How does patreon work like that though? You just do a drawing and post a picture of it and your monthly donors are satisfied?
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>>2315646
DISNEY PORN
D P
I O
S R
N N
E
Y
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>>2313660
it all depends on your audience/what you produce
>>
>>2314121
>>2314113
>>2314125

not all of them, but a notable amount of (at least animu) figures are made digitally nowadays. they'll model it up in maya or 3ds max or whatever and then 3d print the rough (it's broken down into smaller parts obviously) that is then sanded down and cleaned up before casting the mold from which you cast the actual PVC parts
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>>2315724
the fuck does this have to do anything? we're talking about if handmade figures are viable on patreon or not
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>>2315662

I wonder what Glen Keane thinks about that.
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>>2317050
I remember either him or another of the Disney top brass saying that the entire staff could recognize who drew any animation sequence featuring Ariel by the size of her tits in those frames. Each artist was, maybe subconsciously, drawing her already according to their own fetish preference. So I think they can understand 2d porn at least.
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>>2315765
if you're fortunate enough to live near a major city that has those like, communal workshops where you pay a monthly membership fee, many have those really nice industrial grade, high res 3d printers. CG modeling is quite a bit quicker than sculpey, could help cut down on the time it takes to produce the figures aka their cost of production (tho that is also if you already know 3dcg)

just trying to expand your options...
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>>2317065
That's fucking hilarious and awesome
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>>2315565
> implying that /ic/ should be trusted not to sabotage a popular artist trying to branch out
LEL
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>>2313716
If you think patreon is competitive now wait 3-5 yrs down the line
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>>2314029
>would anyone on /ic/ support me?

Depends on what fetishes do you cater to? And if you post psds
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>>2314138
I got 4k follwers and
I have 0 people supporting me on patreon page,

though I get few commissions here and there
I refuse to watermark my work with patreon bull shit though
>>
>>2320443
maybe your art is shit
Thread replies: 55
Thread images: 7

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