So I just started working with digital media a month ago, I have lots of experience with traditional media and I'm overwhelmed by the color choices.
I'm planning to make a palette/swatch to narrow down the options like choosing colors from a box of painting, anyone has tried the same before or has been in a situation like mine?
I have several different palettes from different sources like pic related and I plan to narrow them down as preferences develope.
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Well if you have experience in traditional media, try and think about color in the same way. You don't really have to mix colors in digital media, you just select what color you want. Obviously you can layer things and blend, but it's different from traditional media in that the steps aren't
>find what color you want
>mix that color
>apply paint
but is instead
>find what color you want
>apply paint
I would caution you to stay away from swatches like the ones you're posting, as all it's really going to do is keep all the color you're going to use super local and unobserved.
>>2308645
I don't think too many people lay out their entire palette before beginning a painting. The most common technique I've seen is to pick your colors with the color picker (the slider/wheel with the hue and a box with the saturation and value range of the hue) and use the eye dropper to sample colors you've already used from the painting. Ctrl+Paint advocates building up a mini-palette on a separate layer and actually mixing the colors to get new ones. I think the first method is superior, but the second is closer to real paints. Some people even use the RGB sliders.
When I first started I had the same idea you did, but it's not worth the effort unless you need a consistent color scheme. Picking any color takes 2 clicks, and sampling a color you've painted takes a control+click. Learning what colors to pick is probably better than narrowing down your options.
Also, assuming your software supports multiple open images, there's nothing stopping you from opening some photos or paintings you like and grabbing colors from it. That's probably the option you're looking for if you want a palette to get started, as they're already be sensibly arranged and work well together.
>>2309078
Well, I learned on screen mixing from Ctrl+paint and it made me really happy, in a painting I made I took a palette from colorpalettes dot net, mixed each color with each other and got pic related, I really enjoyed doing it and I really enjoyed the final effect but:
>as all it's really going to do is keep all the color you're going to use super local and unobserved.
Is a really concerning argument because now I feel I was not thinking about colors properly when working with traditional.
>>2309091
>unless you need a consistent color scheme
Actually I got the idea of having a personal palette from pixel artists who use them to have a consistent aesthetic across all their work, the pic I used for the OP is the palette of Arne Jansen and Here you can see the palette at work androidarts.com/palette/64pal_v8%20Collage.gif
Dunno what to do now but I'll give other color methods a try.
>>2309189
pixel art palettes are usually to impose the same limits of the system they're trying to imitate the look of.
Kind of off topic, but how do i into digital coloring? Should I learn traditional coloring first or should i study color theory or colors from pics? I have absolutely no feel for color as it is and can't even do skin tones.
There's a program called ColourConstructor which is really nice for color.
You can choose a light color, ambient light, local color, etc, and it makes a palette for you with that stuff in mind.
>>2310204
forgot pic
>>2310204
I know some cross hatching but it doesn't come out well in digital, other than that i know next to nothing
>>2310374
>>2310204
I also know some stuff about reflective light and hard shadows vs dark
Sorry about pic size
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