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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
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Thread #12

Previously On: >>2287018

Bring us your roughs, your storyboards, your pencil tests etc. Talk about industry, schools, the hopelessness of it all, how we all gonna make it etc.

If you're gonna post animation that isn't yours give source or state that it isn't yours.

Don't feed the trolls unless you find that sort of thing entertaining.

>Stuff you may find useful, books basic program tutorials etc
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg
https://mega.co.nz/#!TdclgBqS!QWLS9f3ogerhJDfxCYPv_yFKRR11tP_IC0eaA4sEwug

>Reference stuff you can find with a simple google search
http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

Japanese style animation tutorial: http://listeningside.net/a_side00.html
Stoyboard & composition: http://www.floobynooby.com/comp1.html

>Play YT videos frame-by-frame
http://rowvid.com/
https://addons.mozilla.org/en-US/firefox/addon/youtube-plus/?src=search

Lastly, if you've got some good animation resources, contribute!
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>>2308174
Anyone else messing around with shading? Any tips?
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>>2308312
Shading on the near leg seems a bit narrow in the beginning. Far leg looks like it has the opposite problem, either too much shadow in the beginning or too little at the end.

>>2307835
>>2307905
Possibly reduce the frame delay. That seems a little slow for a run.
>>
Best program for traditional animating? I don't like photoshop's brushes, and TVPaint's interface is really weird and cumbersome. Flash also has some really chunky brushes that I'm not too fond of.
>>
>>2308360
>Toon Boom
reliable for me; so far

>Pencil2d
Its free and has issues, but its free
>>
Does anyone else make a living on youtube with animations?

Just wondering how hard the cpm changes have hit you over the years since teh 2012 change. I went from entirely youtube revenue to uploading one video every 5 months or less and going back to a IRL job because of it.
>>
>>2308381
Rubber Ross made a video about it; I think. He said something like, "You can make more money through Twitch, with animation, than Youtube."
>>
>>2308381
Don't even attempt it. Have it as a hobby or portfolio
>>
>>2308387
But that guy is shit he draws like an 8 year old.
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>>2308387
>twitch
so the trade off is that you have to pander to asinine millennials in place of just dealing with comments from asinine millennials
>>
>>2308486
Not the person you're replying to, but I don't think he's that bad. I think he's improved, at least.

>>2308381
I really don't think it's viable unless you're some kind of viral factory or something.

I mean, the only people who make a living entirely off of YouTube are the ones who upload every day and get a good amount of hits/retention/clicks on each one. There's no way an animator could reasonably do that. Maaaaaybe one a week if it's super short and choppy?
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>>2308486
>But that guy is shit he draws like an 8 year old.
He makes shekels from it, so

>>2308491
You want to make money of nah?
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>>2308544
>money of nah?
stfu you illiterate retard.

There's something wrong with the world where gamergate fuckwits are a major source of income for artists. Who ever retired off a drawing quasi-porn for minors?
>>
>>2308381
Impossible, unfortunately.
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>>2308320
uncanny
>>
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Lost and confused anon here, trying the same thing with a different subject matter. Now I just have to start making inbetweens.
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B A H I
A
H
I
>>
Who is your favourite internet animator/animators?

Also any good .tumblrs to follow?
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>>2310030

Habarudo
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How do I become an awesome animator in Japan like Yutapon?
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here's a gif i did for a class a while back
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>>2310220
What class, and what did the teacher say about it?
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>>2310239
Animation Traditional to Digital, nothing constructive I can tell you that much. We basically just work in flash and the assignments are questionable but whatever
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>>2310187
practice and practice
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>>2310220
when bubble disappeared
they should keep floating up
not stop in midair
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>>2310187
Don't be shit at drawing, like most in these threads are, then make a portfolio.
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I just started TVPaint and made a bare ass basic bouncing ball to give it a test run after using Flash for a few years.
I really like this program sad we were never taught back in high school
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>>2308174

Speaking of programs, any tutorials for animating wity After Effects?
And CACAO crack when?
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>>2310420
>>2306583
Should this be put into a pastebin for the next thread? The last link is especially useful.
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>>2310426

Holy shit, thanks anon.
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>>2310426
voted
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>>2310426
The first video is useful but the rest is too specific and unhelpful
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>>2310365
the arc on the second bounce looks really off

spacing could be better

stretch is particularly jarring right after the bounce

>i really like this program sad we were never taught it back in high school

why would you assume any high school would be teaching a professional animation program used almost exclusively in europe

you really can't get a legit version without a dongle
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leaf animation for class
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Suggest something for me to animate and i'll do it.
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>>2310604
Baseball hitting a pole.
>>
>practice animation a lot in Photoshop
>use After Effects a lot in work
>decide to learn Toon Boom because I want to get a real animation job and not make boring corporate videos
>Toon Boom's entire interface is a Byzantine Labyrinth of menus and icons that don't work in a way that makes any kind of sense
I know there are tutorials out there, but motherfucker, I just wanted to lower the opacity of a layer. Everything is way more work than it needs to be.
>>
>>2310663
you can do that by creating a new layer on top of your existing on

toonboom is pretty straightforward if you want to do classical animation. it has very sophisticated puppet animation tools and all of that kind of goes over my head because of disinterest in puppet animation

alternatively you can make your drawings a lighter hue

you cant actually lower the opacity to my knowledge
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>>2310633
Here's my rough. I'll clean it up later.
>>
So am I only ever gonna find anime type animation threads on here or do any of you anons have some nice classic/cartoony stuff for me?
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>>2310663
Download TVPaint it has all the gadgets of toonboom but is much easier to learn
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>>2310187
Idk why you would want to be an animator for anime, it's supposed to be like sweatshop conditions and an average 2 hospital visits per year.
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>>2310663
>work

>http://www.ebookmall.com/ebook/animate-to-harmony-the-independent-animator-s-guide-to-toon-boom/adam-phillips/9780415705370

buy this and post us a link, sempai
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>>2310842
small update, tried to get a better rhythm and work a few things.
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>>2311158
Something about the way this looks make me think she(?) has super powers
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>>2310578
Thanks for the critique.
If anything I wasn't too happy about the water.
As for the high school thing, back then were were taught how to use the program more so than animation itself (our animation teacher didn't know how to draw).
So I was saying I wished I was taught back than I would already know my way around TVPaints' interface.
As for the arc I think I wanted to challenge myself by doing that perspective since everyone I've seen doing a bouncing ball exercise is a side profile or bouncing in place. But again thank you for the feedback
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>>2310600
You gave it too much "weight" at the fast parts. It's something a diving eagle would do, not a leaf
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>>2308174
I come baring gifts once again. I highly recommend the section where it covers how to combat those pesky/stiff wire trace lines that us newbies tend to shit out. Hopefully you bros will find as much use out of this link as I have. And as usual, don't say I never gave you anything.

Also requesting that this be included in each threads reference pool.

http://www.animationmeat.com/pdf/featureanimation/10Steps.pdf
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>>2309560
End of Eva?
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my first animation i put heart into, did it like 2 months ago, Any Tips? i used a gif maker on my phone, sorry for quality
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small run anim test thing. wanted to do one of these with a cartoony proportioned thingo so it was kinda hard.

critique? :)
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>>2311390
Almost every single thing in this gif is wrong, but I have no doubt that it was created without ironic intent.
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>>2311390
>this gif
>more frames between keyframes means smoother movement
N-n...no? It means slower movement.

>evenly spacing out your frames
Literally the first rule of the first animation everyone does - the ball bounce - is that you space frames out unevenly to make certain parts of the animation quicker.
>>
>>2311514
Pretty good. How many frames is it? I feel it could be smoother.
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>>2311046
>paying for a tutorial
Uh... I'll stick with the shitload of video tutorials online, but thanks anyway.
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>>2311580
N-n...no it DOES mean smoother movement. More frames between movements means smoother movement. Just compare the gifs right infront of you, none of those 3 are moving faster than another

Obviously how fast something moves is judged by how far it gets in a certain period of time. Bigger spacing gives the ILLUSION of faster movement, which is why that's what you think of with spacing.

If you have 2 frames in one animation that are 10 inches apart and another one with 2 frames that are 1 inch apart, both of these animations last for 1 second, obviously the one that is 10 inches apart will look faster. Now add 100 frames between each one in both and they will still look the same speed, just smoother. There is no reason to put 20 frames in an action that's for example .01 seconds, whether there are 2 frames or 1000 frames, as long as the object gets from point A to B in a certain time period it's still fast action.

And of course even spacing is bad because anything that moves at just a constant speed is unnatural and doesn't reproduce real movements
>>
Anyone here have any experience with animation Producers?
What are they like? How do they work?
I'd like to be one 'cause I can't draw but like animation...
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>>2311621
You're assuming the framerate is changing along with the number of frames.

If you add more frames, the animation takes longer. A 16 frame walk cycle is faster than a 32 frame walk cycle. The only way you get a smoother framerate and keep the same timing is if you double the framerate (or switch between ones and twos)
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>>2311435
end of ebingelion
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>>2311567
>>2311580
The gif is not the point of my post. 8 fact I just needed an image to draw attention to the post so I literally Google inbetweening and chose the first thing that stood out. The real point of my post is the link. I personally find the gif poorly animated but there is technically nothing wrong with it.
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>>2311514
This is great guy. Be sure to flesh out your proportions before you add any inbetweens (if you decide to do so that is). I personally like the current amount frames but the morons in these threads have convinced themselves that an animation can never be great unless it's at least 24 fps which is absurd.
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>>2308381
people with Patreon can. Domics, for example.
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>>2308557
Pretty sure its a new trend so, give it a couple years for someone to actually retire.

Probably Shadebase or zone gonna be first
>literal porn
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>>2311834
sakimichan p-sure she could retire about 5 times with the money she's made already.
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>>2311746
> but the morons in these threads have convinced themselves that an animation can never be great unless it's at least 24 fps which is absurd

I think you're the moron because once again 24 fps is just the standard frame rate, you can still work on 1's or 2's or whatever.

Like do you even know what you are talking about because no one would ever animate a run with 24 frames. It's always about 6 frames looped. THIS IS STILL 24FPS YA DINGUS
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>>2311894
How about you post your work and we'll see if you know what you're talking about.
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Check it out. My first animation.

Used Photoshop.
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>>2311908
>literally selecting and rotating
Jesus christ anon
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>>2311915
You are just jelly because you didn't have that option to make stuff easy when you made your first animation.
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>>2311335
youre right anon
thanks for the tip
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>>2311908
Srsly, you'r using PS for this shitty animation, some talented animators out there can't afford crap like that and they end up stuck on some free animation software while they could do miracles with PS...
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>>2311930
>Srsly, you'r using PS for this shitty animation, some talented animators out there can't afford crap like that and they end up stuck on some free animation software while they could do miracles with PS...

Man, life really is unfair, huh. Good thing you can feel butthurt about it at least.
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>>2311930
Well, maybe they should pirate it like everybody else and not be an idiot.
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>>2311894
How about you read the sources you shit in these threads. 24 fps is the standard FOR TELEVISION. Last I checked none of the fuckers in these threads are animators on regular show. 30 or more fps is the standerd for film. You can not submit anything to either of these two respective media unless you meet the standeRd or exceed it.

That does not mean that an animation can never be good becuase none of us are fucking professional you moron. There are plenty of animated shorts on the Web and even in some of the festival submitted works I've seen that were 12 fps and still great.

I swear the cancer on this site gets worse and worse with each year.
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>>2311642
No the concept still applies, Im not assuming the frame rate changes, at 16 fps of course 16 frames is faster than 36, one takes 1 second and the other takes over 2 seconds.

Let me rephrase it with a constant fps, an animation at 16 fps that lasts one second will have 16 frames, 16 drawings in that one second will look smoother than 8 drawings in that one second, not slower. Adding more frames doesn't necessarily make it slower
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>>2311944
>12fps
>2s
post your work anon :)
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>>2311944
I bet you feel smart, but i bet you can't draw though. lmao
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>>2311961
>>2311965
Typical. "hurrr, he's write guis we sur luk dum. Post ur work...yeh that'll sho him durr"

Well here it is. i drew this about a week ago. Most of my animations are about this level or more so as you can see I actually DO know what i'm talking about.
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>>2312006
If I told you that's some shitty work, would I hurt your feelings?
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>>2312006
xD so i presume you're shit? ? xD Dx
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>>2312006
that is a weird looking horse dude
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>>2312006
>blatant shitposting
A ball test wouldve been fine anon
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>>2311908
Decided to make another
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>>2312006
That fucking picture always gets to me.
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>>2311586
thanks!

its at 24fps, with about uhh, 14 frames, 4 frames are held in the midair parts, didnt really want to sketch them out again.

next time im definitely controlling the hand size, the hands made it really hard to keep track of the overall thing.

>>2311746

yeah, my proportions tend to vary as i make the thing, i've been attempting to fix that but i dont think there's a better way other than checking the overall proportions in the complete animation every once in a while and then comparing, it could potentially be a problem since this is for a lil game project later on
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>>2312074
Hmm, Anon, Try to use guide lines and some head turn exercise.
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>>2312167
>guide lines
nah, maybe next time. Was just trying out the basics. Wanted to see how drawing each frame compared to the first attempt.

Why the neck exercise though? She gotta have room for that frog tongue too.
>>
>>2311158
Looking pretty good man. You probably want to increase the wind up a bit though. Right now there's not enough build up.
>>
>>2312074
You need to start with basic shit like bouncing balls so that you understand timing. Just putting sequential images together isn't animating.
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>>2312178
looked pretty animated to me. And bitch, those 6 frames had the timing they were suppose to.
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>>2312186
Why are you here if you're not going to take advice?
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>>2312187
to lighten up the animation thread with some... Animation. You know, fun. I'm not here begging for just any advice, get your shit together. Any weebo from /a/ could had stitched that advice up.

Make your own neck animation with crazy timing to show me that you know what you are talking about. Then even if I wasn't looking for that type of advice I might had taken you more serious.
>>
>>2312196
Dude it's trash. This board isn't about posting art only, it's primarily about critique. No one wants to see your bad work, especially if you're not going to try to improve.
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>>2312200
It's not here for faggots to just spew out random banalities in pretentious ways either under the excuse of "critique". I don't care about how you feel about your bloated standards.

Your critique was shit and doesn't meet the standard.
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>>2312213
Im not even that guy, dude. You're being aggressive and contrarian for no reason and shitting up your thread with below-mediocre work. Please just stop.
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>>2312215
I'm not that guy either. Doesn't make you any less of a fag.
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>>2312213
That guy isn't the one who made the first comment please don't bully him.

There is nothing pretentious about "do bouncing balls and learn timing", I said it's basic because it's true. You need to learn the basics, sure the basics are "banal" but that's just a reality that you have to deal with. You won't get "special" advice until you follow the basic advice and produce something worth really talking about.

In your first ever attempt at animation you did nothing but rotate a face, you didn't even draw a new position. You are scared of the mileage of drawing animation requires. You are scared of critique because it means evaluating yourself and working harder. You don't want to study, you want to shit something out and be praised for it.

If you sincerely believe everything you've said you are going to hold yourself back with this attitude. Please get over yourself for your own sake.
>>
>>2312222
There's no beginners animation thread so calm down your ego. And stop with your projecting. There were no request of praise in that post. Just some guy or girl sharing their first work. You sound like a huge pretentious faggot.
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>>2312230
Just consider chilling out alright? This thread is perfectly fine for beginners who genuinely want to learn. Be polite and people will be more welcoming.
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>>2312230
>You sound like a huge pretentious faggot
Dude. You are on /ic/.
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>>2312230
Skilled art is by its nature pretentious, because it relies on a lot of buzzwords to get points across, similar to academia. You have to get used to that, or, well, leave.
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>>2312213
friendly reminder that this is an 18+ board
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>>2312274
He's right though so where does that leave your standards?
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I've been here for awhile. I've seen some shitty animation threads in term of shit flinging. But this is the most disappointing thread so far.
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here's a wip in progress for one of my classes.

really rough, but i hope it still reads decently despite the flickering heads! critique is v. appreciado
>>
Hey guys. Beginner in animating (only done a few things like a jumping flour sack, bouncing ball, walking cycle, and ghost) here. Was wondering if there's any books you'd recommend for improving? Or should I just practice?
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>>2312318
>didn't read thread

N-nevermind. Sorry.
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>>2312317
>wip in progress
rip in peace sheep ;_;
It reads well in my opinion. Looks nice and heavy. The perspective seems iffy to me though. The sheep looks like it is stopped at the bridge and refusing to cross, but the characters fall to what I assume is the left of the bridge. They don't look like they're rolling forward diagonally, so that falling part ends up looking more like an optical illusion.
>>2312196
I can understand that you want to produce and post content, and take a step away from shitflinging, but don't you want to step your game up, senpai?
>>
>>2312317
Always love your stuff Raymond can't wait to see your action analysis fully completed
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>>2312343
thamks!! it's good that the sheep looks like it's refusing to cross, because it is! in the final, it's going to crash through the bridge after flipping over, i just haven't blocked that all in yet. hopefully that makes it read less optical-illusion-y and more perspective-looks-alright-y.
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>>2312355
That makes perfect sense then. Looking forward to the final version.
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>>2310842
I like the energy

>>2312343
From an outside point of view, you are the one who seems dedicated to shitflinging. But maybe getting the final word is more important to you than shitting up the thread?
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>>2312360
That was my first post in the thread, senpai.
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>>2312361
I don't care. But you are obviously interested in continuing whatever shitposting was going on earlier.
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here's the gesture before i goto sleep. Thank god this thread is picking up a little. lmao.
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>>2312196
>>2312360
>Someone is actually caring enough about your mediocre "animation".
>Proceeds to attack them for giving you advice
>"NOT THE ADVICE I WANT TO HEAR!"
You need to stop acting so high and mighty. You're not good at animating, you're not good at drawing. You can be on the defense all the time and attack anyone who tries to help you, anon, but that won't make you a better artist. Getting off your high horse and listening to advice and critique will. What the other anon probably mean is that you have no consistency, which is one of the 12 animation principles (SOLID DRAWING). You anticipation is weak and ugly. Your character is not turning his head realistically, the eye jumps around like a certain someone when they try to avoid critique. Work pose-to-pose rather than straight ahead. And lastly, work on your fucking attitude, or you're "NOT GONNA MAKE IT".
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>>2312343
>but don't you want to step your game up, senpai?

Sure, don't we always? But I looked through this thread and remembered that photoshop got an animation function and felt like trying it out. Then since this thread was somewhat dead I decided to share the results. In the future I might decide to pick it when I feel I'm further along with my drawing/digital painting. I noticed there was an advanced timeline function but I just used the default. I was more concerned with just seeing a file with an animation to confirm it worked.

Could I had made it better? Sure. But I was honestly just happy about my first animation like some kid and wanted to share with a dead thread.


>>2312380
I... Anon, I don't mind critique but I just quickly made some key frames and then tried to stitch them together while learning the program. I guess what I'm trying to say is that I knew very well that stuff could be improved and expected it to be obvious. It did feel like however that some other people would not accept that it was not intended for more than that.

But had I known it would had then lead to the following kind of drama I might not had posted it. Well that is, it did liven up the thread.


btw, anon. I don't really care if you think I'm not good at drawing. Except you slinging that out certainly doesn't make me more likely to care for what else you have to say, as I judge your value on that comment.
>>
How does /ic/ feel about anime studio?
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>>2312380
>/ic/ is finally seeing through the shitty defences of beginners instead of joining in calling everyone a salty jelly
There's some hope to this board after all
>>
>>2312501
On second thought. Some samefagging salty "pro" who just want to lecture for the sake of lecturing is not worth continuing bumping this thread over.
>>
I've always wanted to get in to animation, but I have never known where to start. What are some good programs for beginners?
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>>2312779

Adobe Flash, you'd have to pay for it though. or pirate it.

Photoshop also has a animating function. Then there's also stuff like TVPaint and etc, i don't know much else.
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>>2312317
desu best original stuff in one of these threads since that dude with the insane perspective skills left like a year ago
>>
For anyone interested, a new version of hanepen is going to be dropping soon, I loved the beta and honestly I can only imagine how good the final version will be, I dicked around in flash and whatnot every now and then but they felt so cumbersome, hanepen is lean as fuck and even though it's a selling point you can just ignore the tween stuff completely.

follow updates here https://twitter.com/cii__
not shilling just honestly think this random japanese guy has made a great piece of software
>>
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>>2312186
>looked pretty animated to me. And bitch, those 6 frames had the timing they were suppose to.
>>2312174
>nah, maybe next time. Was just trying out the basics.
is this nigga for real?

Actually question for ALL "animators" from this thread:

Why dont you try to learn how to draw before trying to learn how to animate? You cant do both. Most of drawings in these treads are shit.
Animation wont make you a better artist. It will just make your drawings look like an awkward scribbles being weirdly animated.

Not to mention - stop starting with retarded themes like waifus or anime heads. Start with objects and simple characters (AFTER you will be a good artist not now)
>inb4 butthurt responds from weebs who want to be mangakas
>>
>>2313222
>Why dont you try to learn how to draw before trying to learn how to animate? You cant do both. Most of drawings in these treads are shit.

I tried doing a walk cycle straight from tASK today and I JUST
>>
>>2313261
FUCK MY SHIT UP
>>
>>2313222
Your English is awful. I can tell you're a knuckle dragger from here m8.
>>
>>2313284
>Your English is awful. I can tell you're a knuckle dragger from here m8.
Aww did i hurt your anime feelings?
Anyways quit focusing on foreigner's english and leart how to draw instead, hamburger eating lardass.
>>2313261
>doing a walk cycle
>before being able to quickly draw a full body character without anatomical mistakes
Yeah i see that you doing good.
>>
>>2313297
It's pretty easy to tell you're not very bright given how bad you are at baiting. And I highly doubt you're any good at drawing yourself.
>>
>>2313308
>It's pretty easy to tell you're not very bright given how bad you are at baiting. And I highly doubt you're any good at drawing yourself.
You can keep thinking that person who gave you advice is a shitty artist if that will keep you sitting in your comfort zone.
It's not like i care about your future.
>>
>>2313322
Would you take advice from an anonymous person whose done nothing more than proven they're an idiot? If he posted any work proving his skill then I may consider his advice. Advice which was unnecessary, since we all know drawing skills will improve your animations.
>>
>>2313332
>If he posted any work proving his skill then I may consider his advice.
that's not how it works my naive butthurt weeb.
I have you an advice (i dont know who is that HE you talking about), and you just went with "HUEHUEHUEHUE XDDD" respond.
As i said - you dont look like you want to work in indusry and learn. In fact, from you responds you sound like you still in school.
From now on trolling/laughing at you is the only option.
>>
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>>2312317
i wanted to finish all the rough animation today, but i got preoccupied. the sheep gets bigger and bigger as it goes on, which is something i should have caught while blocking it in, but oh well ¯\_(ツ)_/¯

here's the current wipwop, now scaled down for easier viewing

>>2313222
>Not to mention - stop starting with retarded themes like waifus or anime heads.
i think most people do anime heads and stuff to begin with because it's fun! it's a good way to at least /start/ animating. animation takes a long time, and for the first while the stuff you make just isn't very interesting or noteworthy, so it can seem kind of daunting or not worth pursuing if you're just doing bouncing balls and stuff. i feel like people can animate what they're passionate about to begin with to at least gain some familiarity with the process, and then they can dive into the drills and whatnot.
>>
>>2313344

you're a natural m8 you don't need our advice. i have zero criticism dickie williams could learn a thing or two from you.
>>
>>2313335
So you hold your own opinion in high regard for no particular reason? Like I said, you sound like a typical moron. If you just post your work, and if it's not trash, it'll be all good m8.
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>>2313344
Real nice.
Have a blog?
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>>2313297
Yeah I have a ways to go, my anatomy isn't great but I need to figure out how "weight" works more than anything. I was struggling with the walk cycle in the book I was reading which is basically little more than a silhouette with no real anatomy.

I can draw a cartoon figure like this in a minute or two, but making something like this or something much simpler move in more than a superficial way is excruciatingly difficult.
>>
>>2311908
>>2312074
YOURE SHIT LOL!
>>
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>>2312174
But guidelines are the basics
>>
Anyone here use toon boom? I've tried using it but my lines always come out like shit. Like even Flash gives me better lines. Is it a problem on m end or is it toon boom?
>>
>>2313344
Just a note on the animation, the sheep creature looks like it's lined up with the bridge so when he falls off in front of it, it looks really off. Either move the bridge or them. A more fun solution I think would to have him hit the bridge pole and awkwardly twist/fall from there, instead of straight off the cliff. It gives more of a feel that the girl actually wanted to get him on the bridge too, and not just kill him.
>>
Anyone know how I can save an animation in Toon Boom P2 as a gif? I've looked everywhere but can't find any clear instructions
>>
>>2314048
Have you tried messing with the brush settings? Textures?
>>
>>2314098
yeah, I keep smoothness pretty low, like at 1 or 2 max and I have contour optimization at around 4. Min brush size is 10 and max is 15. No texture.
>>
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Has anyone used this book? I've heard it's good for learning to draw cartoons. John K has said good things about it as well as some other animators.
>>
>>2314151
I don't have a copy but I've looked through it and an animation tutor of mine swears by it.

People like to get worked up over John K but his curriculum stuff is totally solid.
>>
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the ending here gets a little messy, and it feels really floaty, but it'll have to do, i think.

>>2313351
eat your heart out, dick bills

>>2313356
thanks!!
raymonddunster.tumblr.com

i haven't done much animating recently, though.

>>2314075
for sure!! i think i addressed this a little earlier in the thread, but the sheep is supposed to fall onto the bridge and then crash through it, i just hadn't gotten around to blocking that in yet. hopefully this version more clear.

sorry if it feels like i'm blogging by posting all these minor progressions. i feel the animation threads don't get too busy anyway, unless we're arguing about Bahi or something.
>>
>>2314213
feel free to post your shit bro. We need more people to post things they're actually making instead of pencil tests from pros. It doesn't hurt that you're a good animator as well.
>>
>>2312380
chill the fuck out dude.. it's not like most of you in this thread are anything other than hobbyists anyways. be a little nicer.
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>>2314213
why didnt god bless me with the ability to animate
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>>2314213

watching that makes me miss the days when inbetweening gave me a rush. it makes me happy 2 see people who are still good .
>>
>>2314213
sweet

It makes more sense if she stretched her palms towards the sheep right before she made each impact. Just think about how you push something really heavy. Ain't gonna keep your palms at your chest and hard-hit it. You'd extend your palms to it to absorb the impact into your arms instead of your face.
>>
>>2314213
>raymonddunster.tumblr.com
Cool stuff, man.
>>
>>2312380
>posting with jerky weeb piece of shit "animation"
Stopped reading. If you can't give a proper advice without being salty fuck then don't even bother to type your cum-stained keyboard
>>
>>2310030
Bahi
>>
>>2314213
This is awesome.

I think that having her approach the sheep with slower steps would convey her eyeing the situation and mentally preparing for the push better, which would help with the buildup of the main act.

Obviously that depends on the context of the whole scene, like if she is doing something routinely, or if she has already been circling around the problem, then the faster steps are fine, but for this cut in isolation I feel like slower steps would help with the buildup.

In terms of the ending part, it does feel a bit floaty. I think you could try being even more extreme with stretching the bridge before it snaps. Alternatively trying to make it so that when the sheep finally rolls over, and she looses her balance, it's her bouncing on top of the sheep that finally makes the bridge snap. There already is a feeling of that but maybe exaggerating it could help. So, when she falls on top of the sheep, have her bounce a from it and carry over the momentum from her flip, as she contacts the bounce the bridge will give in an, this way the two will fall down in slightly different times so there's more anticipation in her falling as well.

Just guessing, though, I can't be sure how these changes would really look
>>
>>2314213
looks really good! (also i go to the same school as you, whoa)
>>
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I'm trying to focus on the flowers drooping, gonna add a few more frames to the pumpkin leaf drooping.
Anyone have tips on making a background level with toon boom? I know that there's tutorials, but I've searched specific level-questions and haven't gotten much feedback, thanks
>>
>>2314233
>Be nicer
Why? How can I say "You're terrible" in a nice way. I actually told him what was wrong instead of going "kill yourself fucking faggot". Why sugarcoat your words? If you cant stand being told the truth, I strongly suggest you go back to your hugbox-forums.

>>2314778
>Yutapon
>shit
Stopped Reading. What did I say that was salty? I tell him to stop attacking people who give honest critique, just because it's not what he wanted to hear. If you ask for critique and then proceed to attack anyone who says anything but positive things, it's he that has to work on his attitude. I even went as far as saying what parts of his animations are bad. I have no idea how that makes me come across as "salty". Or maybe it's the only word you have in your vocabulary? :)
>>
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>>2310365
using a mouse and snippet tool so this may not look right but you either made it jump out of perspective on purpose or you just did it wrong. The ball isnt following the same path after it hit the floor, yours was something like the blue but it shold be something like the green, think of the 3d space
>>
>>2315454
Also I'm not sure how you did the colors on the liquid, they look great, remind me of trix yogurt
>>
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What is wrong ? Is the spacing correct ?
>>
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My first try at animating. So fun!
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>>2315684
This looks lovely, made me smile

Thanks anon
>>
https://www.youtube.com/watch?v=4CHQWXFKSDM

Tell me how bad this is. Don't hold back.
>>
>>2316034
this is the best thing ITT. Great work man. 10/10
>>
>>2316037
Fuck off.
>>
>>2315684
Kawaii/10 desu senpai
>>
>>2314151
>$1
>>
dumb question but what are some good animators whose work (films, shows, etc.) would be good to study from?
>>
>>2308174
been fiddling with this for a bit, mostly learning the software in a trial by fire. (Harmony)
Not great, I know, but I'm, proud that I've finally started SOMETHING, at least.

>b-be gentle...
>>
>>2316034
I don't think every action needs an antic. And those antics are just scaled instead of redrawn.
>>
>>2316244
It's terrible
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Anyone here able to replace the "follow through" example of the wikipedia artcile with an animation that is NOT shit?

https://en.wikipedia.org/wiki/12_basic_principles_of_animation
>>
>>2316515
https://www.youtube.com/watch?v=4OxphYV8W3E
>>
>>2315969
For your first time that's pretty good. If you wanted to keep working on this, I'd advice you make the roll faster. I think one of the most important ways of thinking about timing in animation is "do I want it to be slow or fast?" in relation to other elements.
>>
>>2316472
THAT WASN'T GENTLE AT ALL.
>>
>>2316493
KEK
>>
>>2315969
you copied that from that russian swat video, so fail
>>
>>2317779
>copied

What is reference.
>>
>>2316424
that's the feedback I like. thanks bro
>>
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How do you guys feel about tracing?
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>>2317839
shhh, its called rotoscoping in animation and its not cheating, its legit :^)
>>
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>>2308174
Ketamine bump
>>
>>2317839
>>2317849
Is there any example of rotoscoping that doesnt look shit? By not shit I mean doesnt look like you threw a video in sony vegas and added a sketch filter.
>>
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>>2314213
Spent a little too much time on this but here are my thoughts

My experience is limited to what i have learn from the online school Ianimate
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>>2316244
You're still working on this? Sizes and perspective all wrong, no coherence, just scrap this and start working on some basic exorcises. without the basics its always gonna turn out like shit.

http://www.animatorisland.com/51-great-animation-exercises-to-master/
>>
>>2319429

This is very good, nice job.
>>
>>2319981
What's a good way to simply characters for animation?
>>
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Hey, toon boom question, how do you remove a fade? I was dicking around with the program because I'm fairly new with it and accidentally applied it to my work
>>
>>2320307
Different anon, but if you mean simplify, a good place to start is to break everything into simple shapes and not get caught up in small details on a design.

I feel like that might be a bit vague, so forgive me for that since I'm not sure what exactly you're trying to go for.
>>
>>2319429
post your work please
>>
>>2317839
tracing is tracing, it's not fucking animation
>>2317849
rotoscoping is a fucking film thing cause you need film to do it, it's legit not animation
>>2319164
fire and ice, but to be fair they more or less used it as a guide to do real animation cause they know what the fuck they're doing, also there's a movie that it did it really well I'll try to find the name for ya
>>
>>2320672
>there's a movie that it did it really well I'll try to find the name for ya
I think the movie was Waking Life
>>
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Well, I tried. Already lost my mind though, you have some good dedication guys
>>
>>2321891
it's some of the most effort in the thread. Adding some holds at the start and end and easing out more and it will look much more complete. Adding an overshot drawing and in betweening it with your current end frame will take it further.
>>
>>2321895

thanks for feedback, much appreciated! what do you mean by "easing more" and "overshot drawing"? I just added a slight +1 frame still at the end, only thing I can do in photoshop for now. Can other softwares help me much more with basic animations?
>>
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>>2321901
Add another key with the shoulders, headand hands a bit further down (like a continuation of the current motion) That is the overshoot.
Easing in or out is adding more frames just after or before a keyframe. In this case I think adding more frames towards the end of the motion would make it look more lifelike. Or you can go another route make the motion snappier/bouncier by leaving the spacing similar and then going to the overshoot and adding more frames closer and closer together until you reach the final frame. (easing out)
>>
>>2321926
Sorry, the top should say same spacing. They are similar but different.
>>
>>2321926

cool, thanks, I felt something was missing at least at the end, and the first frame is so stiff. I guess I should go back reading those "drawn to life" books to further study that topic, but I still have to learn how to draw properly
>>
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lol I made this
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>>2322180
blog?
>>
Ok, I don't like using flash. Can someone recommend me some programs that arent vector based?
>>
>>2322219
TvPaint, Pencil 2D, and EasyToon.
>>
>>2322200
http://cartierportfolio.tumblr.com/
I'm uploading all my animation stuff here, but I've got another blog dedicated to more or less whimsy ya feel
>>
>>2310187

>sorry for doing this in the middle of the night
>>
>>2322219
toonboom
>>
>>2310187
Work for literally $1 a frame
>>
>>2322219
TV Paint if you're a euro-fancy
>>
>>2322481
>that arent vector based?
>>
>>2322649
have you tried flash?
>>
>>2322658
Have you tried Toonboom? It's still vector based.
>>
>>2322649
You should try toonboom mang.
>>
>>2321891
What program did you do this in?
>>
>>2322649
you can use bitmap as well as vector now in toonboom you fool
>>
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Hello fellow animators, any of you heard of these fantastic pieces? This guy spent the last 40 years of his life accumulating information about the whole history of animation (since prehistoric times to contemporary). I've just ordered all three of the volumes. Got a crazy discount because I am in a good relationship with the biggest bookstore owner in my country. Looking forward to touching them in real life. Hype.
>>
>>2323760
I am not for quantity over quality, but these look like mere booklets to me.
>>
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>>
http://www.awn.com/animationworld/aaron-blaise-brings-expert-animation-instruction-masses
>>
>>2322681

just Photoshop
>>
>>2323804
That picture is tricky, apparently together it's almost 1500 pages. The first volume is the smallest.
>>
someone explain what the fuck he means at 2:00
https://www.youtube.com/watch?v=2v9I0kniX8I
>>
>>2323914
what he means is explained right after that -.-
he wants a dynamic and forceful throw by anticipating the movement of the upper body, before it swings to the front it should swing back. actually it is called line of action.
>>
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did this for a class

i wish it looped a little more smoothly/ the ribcage and other things didnt shift sizes. but. any critique or general things to look out for next time?
>>
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3d fine too?
>/3/ even more dead than 08' /ic/
>>
>>2324611
pretty good.
>Try to have her push more of the wall. When she hangs there is probably the most inconsistent moment because of all the sliding.
>when she gets up make her push her torso up by stretching her arm out. otherwise good.
>take care of her weightbalance towards the end.

post this on /3/ you moron.
>>
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WIP, 12 FPS i still havn't post edited it.
Does someone have tips on traditional animation ?
>>
>>2324215

this is really cool. the animation could be smoother but i think conceptually it's interesting enough to forgive the poor arcs/spacing/wobbliness
>>
have somebody pictures of a spira mirabillis
>>
>>2324910

i feel like the wobbliness is the biggest personal issue i was having? i'm not entirely sure how to fix that other than practice and being more careful(?)
in general i'll look out for arcs more though. i didnt really consider them much at all when i was making this (woops)
& thanks man!
>>
how

https://twitter.com/cii__/status/661934985872470016
>>
>>2324611
Can you tell me more about this?
did you have or use reference?
what are the problems you think your having?
>>
>>2325163
interpolation
>>
>>2325401
more like shape tween
>>
>>2325003
wobbliness is something a lot of novice animators encounter. it's something that you'll grow out of the better you get at drawing/animating. it comes from not looking at your frames critically enough to see if one drawing flows into the next smoothly enough ie are the forms staying consistent etc
>>
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I never understood how to use guidelines, what is their purpose and are there any good resources on how to use them?
>>
>>2325450
what do you mean by guidelines
>>
>>2325456
The way people draw simple shapes and lines first, and they can end up with really complex characters.
>>
How do you send animated sequences from one software to another? Like, say if I want to send my progress from ToonBoom to my partner who may use something like TvPaint. How do I do it?
>>
So what do you guys think of this 3D animation process to make it look like the most like anime?

http://www.gdcvault.com/play/1022031/GuiltyGearXrd-s-Art-Style-The

I think it's pretty interesting, my body is ready for the future.
>>
>>2314213
why do you use these kinds of green colors? bahi used the same on an ol' animation
>>
Also I had a question

Kyoani is one of my favorite studio for the care they put in their animation, but am I wrong when I think that sometimes (and not only them, it happens often when anime try to make super smooth movements) they put so much movement details that the animation looks a bit slower than it should? So in the end it's not that well animated, even if it's full of life, details and without off model right?

Like this webm on some places
>>
or those two that are fucking slowed down

is it a problem of timing

https://sakuga.yshi.org/post/show/7167/animated-artist_unknown-character_acting-the_disap

https://sakuga.yshi.org/post/show/18681/animated-artist_unknown-character_acting-effects-f
>>
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>>2314213
looking good, sheepguy
>>
>>2325469

i'm not sure if i still know what you're trying to say but if you plan out your animation using simple shapes to get the arcs, timing and spacing correctly it can lead to a stronger animation. it's nothing too complex, just draw a circle instead of a head
>>
>>2325163
He is actually developing his own software to do animation.
>>
>>2325725
I think what you meant are the scenes when slow actions happen.

I've noticed this trend too, especially in the Disappearance movie (check out how slow the scene is when Haruhi draws on the chalk board).

I'd say it depends on how you look at stuff. In the technical sense of things, it's fantastic to see how much effort they put in a single movement. But animation didn't get invented to stroke the animator's ego, so no matter how detailed your shot is, if it seems a bit weird, you can say it's "bad animated".

I mean, animation in the traditional sense is giving the illusion of life in drawings, if it seems a bit off, then they're not really achieving that.
>>
>>2325725
>>2325770
One more thing. Anime is notorious of animating on fours (8 keys a second). Many animators have worked around that by drawing dynamic movements, but it seems the people at KyoAni love small gestures, and if you still use fours with small movements instead of FLCL-like extreme poses, then it'll be really obvious. They could solve it by adding inbetweens and animating it on ones or twos.
>>
>>2325713
is bahi a savant or something? how does a 20 yr old whos learned everything from watching anime compilations pull this shit off?
>>
>>2325725
They just exaggerated the timing. Japanese animators do that all the time.
The anticipation always becomes almost like a slowmotion.

They also like tailing off the animation with a slowmotion. This is because a Japanese animator works with a very specific cut length specified in the storyboard. They often have to stretch the timing to fit the cut.
>>
>>2325163
hanepen, current version is a year old (new one soon though)
>>
>>2325777
He was studying how to draw since he was 16 at least. He was only inspired by anime.
>>
>>2325713
It's easier to look at than a blank white surface.
It doesn't have to be green.
>>
>>2325773
anime is animated on 3's not on 4's

i think a 4 is technically considered a still
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