How do I git gud /ic/
By reading the sticky.
>>2301949
10/10 critique thank you
>>2301951
michael hampton is good for figures.
if you have good fundamentals you can copy other artists things you adore to learn from them. then try apply on your own stuff.
Learn some anatomy, anatomy for sculptors is still the best i have "read". it has everything you need for anatomy.
for painting, well, i don't know shit about painting. Try to find someone who does and ask him about it.
>>2301953
For colors I've been iffy. I can shade quite well imo, but for the pinupey stuff I refrain from too much effort since it's cartooney.
As for the sculpting anatomy, thank you. I like varied sources on the subject as they all provide different techniques and info. I'll look into that
>>2301951
No I mean, you're prettyshit at drawing as of now. Go through the sticky, you need everything.
>>2301963
Thanks man
>>2302234
it's true though, man. everything has fundamentals. you cannot survive without them. just friendly advice.
>>2301951
if you want a serious critique, your art looks like the shitty comics that get posted on fat acceptance tumblr blogs. You need to do more studies and less cartoonish stuff.
Draw a lot.
If you like the american cartoon style and you want to git gud at that in particular just look at Shane Glines and Stephen Silver all day erry day.
>>2302419
cartoonish is fine, but you need more technical skill and understanding of form to make them feel lifelike