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Post artistic goals.
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
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Post artistic goals.
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>>2296140
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>>2296142
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>>2296143
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>>2296145
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>>2296146
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>>2296147
To give this thread some substance, I guess I'll add a rule to say what makes these pictures your goals. I love the mix of practical clothing design and exaggerated fashion going on in these pieces. The matte cuts mixed with the camo patterns and the complex but practical webbing and suspenders make for a plausible but stylish take on modern military garb.
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When I can paint as cool looking paintings as Masahiro Ito (Silent Hill) I guess I have met my goals. His digital paintings look so gritty and messy and like the looks so much. Of course I don't want to copy his style completely but I really like them and comparing they are not impossible tech wise
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>>2296140
There are 2 threads where this would've been great, a character design thread, and an influence map thread. Oh well, I'mma look at these.
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>>2296159

I'm a huge fan of Dan Chavezs work. More of painting guy myself but him and sparth got me into linework and solid drawing. Which I've recently come to learn is 50 times more important for CA viscom type work than painting... which is kind of obvious but when you grow up in the /ic/ bubble ...
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>>2296181
>Which I've recently come to learn is 50 times more important for CA viscom type work than painting... which is kind of obvious but when you grow up in the /ic/ bubble ...
That's because most of /ic/ is interested in illustration more than visdev. The top digital idols are Jaime, Mullins, and Ruan, all of whom are painters more than designers. The work they do is mostly illustration/promo/keyframes or is more along the lines of mood and colour sketches than things like character design.
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>>2296140
i'm not gonna post 20 pictures of army dudes, ill just put a mash up of an idea. i would like to end up somewhere around keikai kotaki and ayami kojima with a hint of the dramatic.
>tfw goals WAY to high..
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Who did these MGO concepts, I know of them but can't remember
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Sick and tired of his methods that sometimes work and sometimes simply doesn't but yeah, still my goal. If I don't stick with him, I'll draw ugly people forever.
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>>2296225
i keep telling you people..stop learning loomis if you don't have intermediate knowledge of art! go with vilpu! you have the links vilpus drawing videos?
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>>2296225
Lol Loomis is an alright teacher but his actual illustration work is lifeless kitschy garbage. If you want to draw attractive people study Sargent or Leyendecker or something.
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i want to work in comics and maybe if i'm lucky even 3d design for car companies.
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>>2296230
I found Vilppu's website, but it says I have to enrol. Where's the good shit?
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>>2296230
Not meant to offend you or anything, but I never saw vilppu drawing good looking faces. You can correct me if I'm wrong, post a pic or something.

>>2296232
>If you want to draw attractive people study Sargent or Leyendecker or something.
Sargent pieces are all painted already, there's no sketch nothing I can base on. I prefer pencil and shading than painting. Leyendecker faces are a bit stylished from my point of view.
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>>2296243
in the end it will all be up to you, how long till you burn out? i'm just a post in a Malaysian cartoon board i cant push you, build a system, have your parents/friends or family to push you forward. good luck. >>>2294161
>https://mega.nz/#F!2RARFaLA!VTiQb6eRXfV4V6mYQ6FJTA
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>>2296250
its not a matter of drawing good faces...its the technical skills to teach people how to draw good faces...
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>>2296256
Okay, okay. I get it, senpai. I'll drop Loomis, I'll give vilppu a try. Just one stupid last question before I do it: If vilppu can draw good looking people, why he only draw ugly ones?
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>>2296250
Study Bammes anad vilppu.

Loomis is trash (his creative illustrationj book is good )
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>>2296263
Ugly is a hell of a lot harder to do than pretty. Fat is weird, and facial sag is too. Pretty people are just muscle+skin, ugly people have a lot more going on.
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>>2296263
who knows, maybe its his fetish?. drawing pretty people is kinda easy.
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>>2296280
*drools*
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>>2296327
six more vodka?
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I know it's not the most technically pleasing thing, but I have a huge fascination with line weight and flow.
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>>2296331
Looks more like a Wes wannabe.
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>>2296348
it has that marko feel all over it if you ask me.
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>>2296347
Simplification and abstraction is sometimes more appropriate than perfect replication.
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>>2296331
By wesburt. Concept Art for Fallout New Vegas. Massive Black did a whole bunch for that game.
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>>2296352
Does it? Marko has more dynamic qualities in the pose and structure and shapes. I feel Marko also has more emphasis on the individual small designs, like he will put a lot of effort into small straps and satchels and the boots and stuff, and that's not really evident here. The value use is VERY Wes looking. The foreshortening on the leg and the way the gun is handled and the general draftsmanship though makes it clear it's neither of them though.
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>>2296355
Oh is it actually done by Wes?? Guess my post >>2296359 is wrong where I say it's too weak for him. Woops. I would have expected better from Wes.
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>>2296360
Why? You don't even know what kind of deadline or briefing he had. He probably did a bunch of those each day.
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>>2296361
I haven't looked closely at his art in a few years. And the bits of his newer work that I've seen has been stronger. Plus he always has had lots of imitators so if there is a weak piece in his style it's not unreasonable to guess someone else did it. But you are right to point out that good artists can produce bad pieces too, sometimes for reasons out of their control.
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>>2296222

good taste, anon
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>>2296353
Yeah, but one needs to understand something before they should change it, which is why I'm going to go realism until I'm satisfied I get it.
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I dream of the day when Ill descend from the sky and be praised in any drawthread I visit as a god.
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>>2296370
Don't let your dreams be dreams.
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>>2296370
no you wont. you will cry once you become so good that your only criticism will be "i think its pretty cool" but deep inside you will rip all of your work apart in an endless cycle of melancholy and autism.
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>>2296266
Are you stupid? It's universally accepted that pretty, aesthetic people are far more difficult to draw than fat, ugly ones. Ugly leaves a lot of room for randomness and mistakes. Beauty standards require perfect accuracy because the slightest mistake is instantly noticed. Any artist who can draw beautiful people can easily draw ugly ones.

Drawing a beautiful, thin, muscular person is like drawing a tight industrial design, whereis drawing a fat, ugly person is like drawing clouds or rocks.
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>>2296375
is that what gitting gud feels like?
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>>2296380
only if you chose to be. plus by that point you will more than likely be making money from it so its okay.
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>>2296375
once you are that good you wont need criticism because youll be able to see whats wrong, and/or youll know people to give you the high tier ciriticism you seek
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>>2296389
hahahahaha keep dreaming , you you be BEGGING to find criticism that is good enough and that you dint already see or know.
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>>2296140
>my goal is to draw straight up and down generic army dudes

fuck dude, this is mercwip.jpg tier shit, I think you can do better.
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>>2296500
The fact you can't tell the difference between these and mercwip tells me you're worse than mercwip guy. Go study moron.
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>>2296500
It's a goal of a complete noob, which I am. I have no understanding of cloth flow, color, or even some anatomy rules. This >>2294546 is my work. I'm getting there, and I downloaded the Vilppu suite today, but I have a long way to go to even get to here. These artists can also do a lot more than just this, but they were working within the confines of concept work, a lot of quick cut-and-paste retreads of similar ideas in a short amount of time.
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>>2296509
actually merc guy got a lot better after that and has a job...i mean yeah merc was a bad painting but c'mon man...
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>>2296511
It's not the goal of a noob. It's a totally valid style and way of working.

IC is a retarded place to come and debate the merits of style. 99% of the retards on here are below beginner level and the only work they look up to is either ultra rendered Mullins or ruan jia style stuff. Despite what the idiots on here try and feed you there are tons of working artists using many varied styles. Especially in the concept world where you wouldn't be asked/have time to render out your work for most stuff.

Just draw however you like and what appeals to you. If you want to do this as a job some day you're going to be spending a lot of time working and you don't want to be forcing yourself to draw/paint in a style you hate. It'll show in your work. Focus on learning to draw well, once you can do that you can work however you like and you'll get work if you can produce quality stuff.

Take this >>2296520 moron for example. He can't even see the diff between >>2296147 and mercwip guy. I wouldn't be taking advise from him. Honestly, go study. Who gives a flying shit if merwip guy "gets work", you aren't.
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>>2296526
what out everyone its artistic bad guy, what happened baby? to much vitriol in your life?.please move along~
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>>2296537
>gives decent advice
>Aww poor baby

Go away or contribute to the thread. No one likes a shitposter.
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>>2296544
cute straw man you're the one who went full autist shitting on everyone. so what if he feels like taking tools from other artist?you're telling him to completely ignore any chance to build a varied visual library on the basis that he will hate learning from others styles listen to yourself its delicious literally all of us draw because someone else's drawings looked cool to us.
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>>2296563
Im not that guy shitlord I'm the OP and the guy who drew the space marine. He's not telling me to not use any tools how stupid are you? He literally said that the people shitting on the visdev stuff I posted to start the thread are wrong, and that I should study to learn what I want to learn. I don't see what you're saying and you type like a monkey's asshole.
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>>2296572
welcome to /ic/ its quite the journey hahaha
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I want to learn to draw in a style reminiscent of based Yoji.
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wanna be like this guy.

Best graphic designer ever!
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>>2296584
>when a style pushes you back.
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>>2296509
>not understanding satire

you're autistic
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>>2296580
thast really preety.
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not really sure what I'm aiming for
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The level of expression, realism and mastery of color this man achieved... Ill never be that amazing but i can try
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>>2297878
>vince
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>>2297878
>2015
>not idolizing dragons and female warriors

get with the program anon
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I am going to be the token hipster, but an amalgamation of several top tier painters/illustrators I really like. Zorn is just one of them.
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https://youtu.be/kXKbQfvJ9bA?t=3652
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>>2297930
>I am going to be the token hipster
Wrong term I think.
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>>2297937
I am thinking of the sense "oh this anon is totally just doing it to put himself on a pedestal".

But my attraction towards Zorn for example is not only that he is a great painter who is a master of being complex through simplicity. But also because he draws women the way he likes them and it feels like he enjoyed doing just that. It's a thing notable in Japanese illustrators as well.

If you want to put it in pseudo speculation from a basement dweller, it's like they are not afraid to show what attracts them to the beauty of women, inviting us to take part and share their love for the other sex. Which ends up making the painting attractive in a personal matter.

tl;dr: Through dick, unity.
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>>2297944

404, nose not found
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one day
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>>2297953
Shit like this reminds me how bad I am at drawing...
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>>2297944
I'm pretty sure that's in part because those were the models he had. He used a lot of the same models I think. And they really did look like how he painted them too, the photos he used as reference still exist and you can compare.

Also liking Zorn because he painted one type of woman is probably the stupidest reason to like the guy considering how much skill and emotion and craftsmanship he brings to each of his paintings.
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>>2297957
one day anon...one day
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>>2297966
He had several models he used for references, however he had a clear preferred type. And I said " is not only". Clearly I don't like Zorn just because he draws women the way he wants and being honest about it, that honesty from him just adds to why he should have respect on top of being a great painter.

Also there is no stupidity in feeling attraction to anything, you are belittling people and denying them their right to humanity for simply liking something you do not like by saying such idiotic things. For all I know you could be a massive footfag.
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>>2296582
How does he fucking do it, god damn.
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My goal.
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>>2296364
That's where I'm at, but I'm afraid that I won't know when to stop or, worse still, won't be able to develop a distinct style after focusing on the fundamentals of realistic drawing for so long.
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makes my dick twitch
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>>2297953
>>2297968
Is there a good site or book with stuff like this? What is it even called? How would I search for it?
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>>2298137
It's called animation. Those are key frames.
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>>2298139
I was more wondering if there was a term for when the animation is shown in pencils like that instead of the final product. I thought keyframe was reserved for individual still frames?

Still doesn't answer if there is a site or book filled with these.
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>>2298148
I think there are some tumblr pages that host a ton of stuff like this. And to second it, yes those are called keyframes, can also be referred to as "animatics" or "keyframe animation" also "animation test" might get you some results.
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>>2296250
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To be able to draw.

I cant even draw an anime face without referencing my balls off.

But I can paint (traditional / photoshop) without any rerefence by going from big blocks of paint to smaller and smaller, as needed.

Its a special kind of hell.
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why cant i do this
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>>2298188
That one's not all that difficult. The hardest thing to get down would be good hatching technique, which isn't easy but at least easier than learning painting techniques. After a few good years of life drawing classes something like this should be no problem.
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>>2298191
Thanks man! I think my main problem is just drawing by memory/making things too cartoony. Which is just something I'm not wild about. To quote >>2298185, "It's a special kind of hell"
I hate that everything I make looks like second rate concept art or anime bullshit.
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>>2296181
Wait, I'd say the vast majority here values draftsmanship and encourages people to learn how to draw properly before dealing with painting. We often bash polished turds and well rendered shit on top of a bad drawing also so... from what you are saying, sounds like you grew up in your own bubble.
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kim jung gi
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>>2298194
If you feel like sharing something you drew, I could possibly say what would be good for you to focus on. If not, in a general sense just learning anatomy and good drafting should be enough. This picture doesn't even really have any crazy perspective or foreshortening, they kept it pretty simple. You'd still want to know how all the forms wrap around one another though, you'd need to know the anatomy pretty thoroughly to have a simple, clean look like this, because you'd know which details to include and which not. Be not daunted, friend.
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>>2298202
Kinda new to /ic/ as a whole, I'm pretty nervous to post. At that, I don't really have anything I'm particularly proud to show. I'll work on a new painting, though. Do you have a photo that'd work as a good study?
Thank you for all the help.
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>>2296140
fuckin manlet
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>>2298209
You're welcome anon, although unfortunately I don't have any good study references, I don't collect those. Basically if I feel like doing a study, I go into the Study Threads here or over to the warosu archive to see what other study refs people have posted. Someone also suggested a great site called Quickposes that I've been browsing and it has all kinds of varied references. Good luck, anon.
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>>2296140
>>2296143
>>2296142
>>2296145
>>2296146
>>2296147
>>2296159
>those anus-looking faces
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>>2298215
I'll check out Quickposes! Ahhh, Thanks again. Jeeze, I sound like a broken record, but I really mean it.
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>>2298216
Yeah the faces are pretty bad, but the clothing design was the focus. The models are essentially mannequins, they don't matter.
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so i want views and turns out the more sex and memes there are the better it does on the internet
time to sell out?
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>>2298232
The ultimate oversized image.
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>>2298137
http://sakuga.yshi.org/post under the tag "genga"
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>>2298232
>every single piece is bad
good work anon
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>>2298232

>very genious colorwork

are you fucking for real?

also do you wanna know how i know which piece is yours?
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>>2298232
>the work by sakimichan is the most technically proficient in this image

you've really outdone yourself
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Really digging this guys' work
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>>2297878
>>2296580
kill yourself
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>>2298327
>try to make happy thread about what inspires you
>literally nothing in the thread's description that could cause dickery
>it happens anyway

never change 4chan.
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>>2296140
>>2296142
>>2296143
>>2296145
>>2296146
>>2296147
>>2296159

PLEASE NAME THE ARTIST
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>>2298345
Would if I could. Probably a Shinkawa understudy at KojiPro LA.
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>>2298352
Where did you get these then??? what blog?
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>>2298354
http://ajtron.tumblr.com/

lay off the coke, bud, cola or otherwise.
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>>2298345
>>2298352
>>2298354
Isn't it AJ Trahan?
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>>2298358
>>2298356
Thank you sooooo much!
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>>2298358
Ohhh that explains the blog name, AJTron. I thought those were reposts. There are a lote of Tumblrs that just repost concept art for "aesthetic".
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>>2298360
Ah no, that's just a nickname he's used for a while online I guess. I remember him posting art on CA years ago, always loved his stuff. He did some killer Halo work and some sweet dinosaur paintings too.
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>>2298356
>http://ajtron.tumblr.com/
swear I thought that shit was Dan Chavez
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>>2298380
>even the fans of concept art can't tell it apart
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>>2297996
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>>2298412
>tumblr_nwool792A21sl8ilio(...).jpg
>he actually uploaded it to tumblr
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>>2298414
why yes i did, and i remember you, my little friend. i'll be damned isn't it the most unpleasant experience running into you.
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>>2298419
Dude he could be anyone, even me. He's not though. Your art is Bæd. Is truth. Git gud.
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he's bad, but not terrible. you guys should rather be giving advice on which mistakes to avoid and help, rather than just impaling everyone with bad words and insults. jeez lu eez
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>>2296140
>Wanting to copy another copy of an abstract ink artist
That's like learning from Proko when you can just go to the source, Glenn Vilppu. In this case Yoji Shinkawa.

Get it together OP.
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>>2296140
This is where I want to be in about a year or so.
http://reiquintero.tumblr.com/post/123220340753/con-sketch-commission-process-enjoy-and

And pic related is my skill level goal.
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>>2298459
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I've got a lot of artists I'd like to emulate but some of them have such conflicting styles and I doubt I'll ever git gud enough to even reach half of their caliber.
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>>2299198
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>>2299200
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>>2299202
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>>2299204
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>>2299205
>>2299204
>>2299202
>>2299200

see

>>2296159
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And the rest are the usual Sargent, Sorolla, etc. master painters. Plus Saturnino Herrán and a few contemporary painters like Soey Milk and Benjamin Bjorklund. Largely all for their portraiture and the softness they bring to unequivocally solid and 'real' figures.

>>2299198
Does a lot of fanart that is fucking elevated by the editorial illustrative look. It's ridiculous how effortless they make all their work look. Very solid line economy on even their smallest doodles.

>>2299200
Their pencil work is like magic. It's very liquid, and gives almost a sense of eroticism to it all. Also very effortless looking.

>>2299202
I'm more of a fan of this specific piece than the artist themselves but dang these colors. I want to be able to paint subjects that aren't cute girls like this and in a traditional medium.

>>2299204
Very pleasing mix of stylization and realism in their portraiture. They're very good at rendering textures like leathers and leaves. Also there's an unsettling atmosphere to nearly all their paintings (colors or style maybe?). I love that sort of mood and how it leaves a lingering feeling.

>>2299205
I'm really getting into American mid-20th century pulp illustrations. It's largely the colors and lighting. Very dramatic. This specific piece also has that weird foreboding mood going on with the cold shade of red everywhere, but still nice eye-candy with how soft the painting is.

>pic related
Fucking landscapes. I don't know how they do it but their landscapes and lighting and textures are phenomenal. I'm stuck rendering shit that all looks plastic-y so fuck me.

>>2299213
Fug, I can't read. Sorry.
>>
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>>2299229
>>2296159
sorry

Moebius seemed capable of drawing whatever he wanted but his imagination was too fire, so he drew the craziest stuff he could in the cleanest, clearest manner. He single-handedly helped to invent the modern visual vocabulary of science fiction.
>>
>>2296280
>Berkey
My nigga
>>
Soon my friends, soon.
>>
>>2299337
Man if I could just get color and rendering down a little better I swear I'd be right here at least.
>>
>>2299337
>zeronis
>LoL concept art

shoot higher pls
>>
>>2299359
Why should I?

You could be a master painter like Rembrandt or as mind blowing as Dali, Zeronis would still make more money than you. Sadly.
>>
>>2296363

beautiful
>>
>>2299362
or settle for mediocrity, whatever.

>Money being your motivating factor

lol okay
>>
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>>2298331
Snobs. Some people really think that posting Leyendecker and old masters make them looks like elite. They're like kids who reading entry-level classical literature but full of himself
>>
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This is ty art goal.
Greatly done and super aestetical
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>>2299362
Not him, but that level of skill is really all I need to achieve a much more meaningful goal, to me at least.

Firstly, I just want to become a concept artists to make money and live, among other things, but even getting there is hard. I can't even really tell where I am, but I've been practicing and drawing for maybe 8 months now, since I got serious about improving.

The biggest challenge I have is just finishing a damn thing, and doing shit digitally is just fucking abysmal to me.
A simple front view portrait line sketch in my usual style takes me like 10-20 minutes to do on paper, but doing something similar on my tablet will take me hours, and that's assuming I have the will to finish it after dumping that much time into it.
Literally, banging my head against a brick wall, but I really can't stop since it's all I want to do.


Pic Related is my goal. Kuvshinov Illya, Paul Kwon, Sakimichan, anyone of the sort. I want to be able to do what they can do, so that I can complete a different life goal, and get better from there.
>>
>>2299466
I think the thing you're lacking are shortcuts.
If you have seen how these people do their art, then you'll easily see that they use a LOT of shortcuts to finish their work as fast as they can.

But if you're having problems with such simple things as a front portrait, then there is not much you can do except for tanking through the process. If it takes you 10 mins to do it now, your goal should be that'll take you 5 mins next month.

About the concept artist thing: I don't know how much you know, but the job will most likely not going to include producing art like the pic you posted. You just have to get an idea across.

Oh, and I can really relate to the struggle of using tablets. I had to get myself a cintiq to actually be able to use a drawing tablet, since I couldn't work with an intuos or similar devices.
>>
>>2299472
>About the concept artist thing: I don't know how much you know, but the job will most likely not going to include producing art like the pic you posted. You just have to get an idea across.

Oh I know. What Kuvshinov Illya and Sakimichan do are full illustrations, not simple concepts.
I just want to do concepts as a job if I can. I love doing character art, portraits, clothing and armor designs. I want to get into environments, but that's a whole different beast.

I'm not really sure what you mean by short cuts through. I've looked at the process these and other artists go through when making their illustrations. I've been trying to follow along and have had... varying degree's of success.

I recently just sold my cintiq 12hd and bought an Intuos 5 medium. I actually really like it. It seems to work better for me, since I would never use the LCD screen on my cintiq, and when I did, it always fucked up my color correction and lowered my screen resolution.
>>
>>2299466
Something else I think goes under-appreciated on /ic/ is stepping stones. Achieving the level of Kron or PK is enough to have companies actually start taking you seriously, and like you said will open lots of doors and, what I think people miss, more opportunities to learn. If you can get to that level, you can work towards an even higher level. Just because it's a goal right now doesn't mean you're beholden to it for the rest of your life, I don't know why people automatically assume you'd ever stop at any point you might reach. To me it makes way more sense to set mini goals along the way to make steady progress instead of setting your sights on The Cistine Chapel from day one and feeling miserable every time you don't shit gold. I would love to be on the same level as them, because it would mean I'm that much closer to being even better. I feel like I'm not far off though, just a little more practice with render and color.
>>
>>2299478
Color is a bit far off for me right now.
I can do decent line art on paper, but doing even line art digitally is just a crap shoot. Like I said, Abysmal. I'm not sure what i'm doing wrong, but I would love nothing more than to learn.

Still trying ever day, still feeling like shit for not shitting gold.
>>
>>2299473
What I mean by shortcuts is that illustrators will use hair brushes for bangs, use perspectives that hide some parts of the character, simultaniously showing what's important about said character.
They will abstract certain aspects and use filters to polish them etc..

If you're about designing clothing/armour/characters then learn some basic poses, if you don't know any look at PKs deviant, he has concept art on there, try to design skins/alternative versions of characters.

Try to get a LOT of refrence you can work from. Knowing what has been designed is a key point if you want to design something completely new. You gotta develop workarounds for your problems, use shortcuts and make your art sharp and direct.
That's the key to professionalism.
>>
>>2299483
I was having the same issue with not seeming to adapt well to drawing with my tablet, I didn't know what the hell was wrong with me. Randomly one day though someone on /v/ of all place mentioned that you can change the tip feel of your stylus in the tablet settings, and he said the lowest setting lets you get nice, loose lines. When I very first tried it, I didn't notice much difference, then I really started noticing it and it wasn't working out so I went back to the middle settings but that seemed to be somehow worse than before. Now though all of a sudden it seems to have clicked, and I've been drawing digitally like never before, even my paintings have been better, and this has all been within a couple weeks. If you haven't messed around with that, I really recommend it.
>>
>>2299495
Alright, thanks. I'll try to mess with that.
>>
>>2299507
Oh just to clarify, when I said "it clicked" I meant using the lower settings. Sometimes I still switch back to mid for painting because it gives a little more control but yeah, absolutely love the soft tip for sketching and drawing.
>>
i want to create something that will not be primarily sexual, but end up being sexualized to shit by the autistic fanbase it gathers
>>
>>2299520
Make it look like a 9 year old girl and say it's 200 years old. Or any adult age.
>>
Is it even possible to design a character that would be more popular and recognisable all around the world than pikachu?
>>
>>2299524
Sure it is. There are already several characters like that.
Mickey Mouse is like, American Pikachu
>>
>>2299525
mickey mouase is nothing compared to pikachu

how often do you see something depicting pikcahu?

how often do you see something depicitng mickeymouse?
>>
>>2299526
Not him but what about that bitch from Frozen, Freddy Fazbear, and probably soon that Frisk or whatever kid from Undertale? Shit, most of the characters from Undertale will be as popular and known as Pikachu before long.
>>
>>2299526
I only see pikachu in a game store whenever I walk by my local hot-topic at the mall.

I see mickey mouse ears just about every time I turn on my TV, go watch a movie, or walk by my local hot-topic at the mall
>>
>>2299526
I just want to add that personally I still see way more Disney merch in general on a daily basis than pokemon. Mickey's the OG, there would be no Pikachu without him.
>>
>>2299527
none of those will be ever be known by the general normie public. if you ask any random normal person if they know any of these, theyll say no. if you ask about pikachu they woul know what you are talking about right away
>>
>>2299528
do todays kids even know what the logo is supposed to be?
>>
>>2299535
That's wrong tho.
I guarantee, anyone who knows what Pikachu is has at least heard of FNAF.
And literally EVERYONE in at least 7 different countries knows what Frozen is.
>>
>>2299535
Are you high? Disney is known way more by normies than any Pokeman. If you went walking down the street asking, you'd get way the hell more people who know who Elsa is than Pikachu. If you asked them what Pikachu is half probably wouldn't even come up with saying he's a Pokemon.There are still people who unironically say "Pokey men" for shit's sake.
>>
>chat
>walls
Thread ruined
>>
>>2299543
>my grandma knows pikachu
>no idea what fnaf or computer games in general are
>>
>>2299548
>one person is a good sample size
You know, if you're so interested in marketing and generating popularity, you should try the experiment. Literally take a clipboard and walk down the street asking people if they know Mickey, Pikachu, and whoever else. Take some pics with you that you can show and see if people can name the character. Count it out yourself and see which character has the most effective outreach.
>>
>>2299545
Right.

Anyways, lets discuss the finer points of pop-culture on another board some other time.

For now, lets get back to our artistic goals.

As much as I like PK's style, I'm not really one to draw NSFW stuff for indulgence's sake. That's pretty much why I decided to learn from Ilya instead. His art is much more modest.

Still, PK's stuff is good, and I'm on my way.
>>
I don't know too many environment artists, but I think Sparth is pretty good.

He's a french dude that's worked on a lot of the recent Halo stuff.
Say what you want about the Halo games, his environment concepts make for some awesome desktop wallpapers.
>>
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>>2299549
>doing something this complex to prove someboy online wrong

also you switched from fnaf to miskey faggot
>>
>>2299554
stop being a retard.
Let's get back on topic. I really liked this thread and hour ago. What the fuck happened?
>>
>>2299555
>and hour ago

never go full retard anon
>>
>>2299554
It's not to prove me wrong, I don't care. I'm telling you that if you actually care about this, you should go gather some empirical evidence instead of making conjecture. Whether it proves that Pikachu is more popular or not, all the better for you, then you'll know which path to follow to market whatever you're trying to create, although judging by your attitude I don't think you're gonna get very far. Secondly I didn't switch, I said "and whoever else" as in "etc" as in whatever characters you think are most appropriate to ask about so I don't have to sit there and write an entire list. A pretty basic concept, I think.
>>
>>2299550
I chose Paul because I want to someday work along him.
Even though riot seems to be full of over-excited blind people working for way less than they actually earn.
>>
>>2299449

this is great, post more
>>
Hope i'm not too late fot the goal thing but

you see...

I WANNA BE THE FIRST PERSON THAT COMES TO MIND WHEN SOMEONE IS ASKED TO NAME SOME OF THE GRATEST ARTISTS OF ALL TIME

THOSE WHO WILL NOT KNOW MY NAME, CARLO LUBRANO, WILL BE CALLED IGNORANT
>>
I want to learn and expand on Pollock's drip technique while exploring new ways to evoke emotion through abstract expressionism, and surrealism.
>>
lowkey judging all y'alls goals
>>
>>2300874
Oh yeah? And what're you doing with your judgements?
>>
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honestly I look up to this guy too fucking much, not just his artwork
>>
>>2300912
I accidentally downloaded the dubbed version of this movie and nearly turned it off partway through. But at least it did have nice visuals.
>>
>>2296347
I dig this, got anymore like this? Or the artist?
>>
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>>2297953
Damn, this is giving me a boner.
>>
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>>2300870
>>
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one day..
>>
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I want to draw myself and my friends in this style
>fallen in love with Araki and his Jojos
>>
>>2296140

Humiliating Ruan Jia, HGJ, Jaime Jones and Mullins with my own artwork.
>>
>>2303641
>putting HGJ in with the holy trinity
topkek never gonna make it
>>
>>2303663
HGJ is definitely the saint of rendering at least.
>>
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>>2299229
>>2299246

yes! i was going to post some pictures from him! he's a pure drawing master
>>
>>2303670
He's what happens when you have terrible taste and design and decisions but very high rendering skills.
>>
>>2303670
Who's HGJ?
>>
>>2303674

human growth jormone.
>>
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>>2303673
Taste is entirely subjective, his designs are hit or miss but overall his portfolio is very good design-wise.
>>
>>2303680

completely agree. His latest works via stream are just jaw dropping.
>>
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Well, to be honest my ultimate goal still loomis but if I die in dave rapoza/jason chan level I'll be okay with.

>>2303680
fucking awesome too.
>>
>>2296143
>>Going into battle
>>let me put on my combat g string
>>
>>2303957

It's all about being loose and be able to move freely
come one work that body, anon
work that body
come one work that body, anon
shake that thing,yeah
shake that thing, come on
work that body move that body
now sweat
>>
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fuckin this
>>
>>2306087
Maybe this sounds shitty, but I think maybe I never aspire to be like artists like this because I don't think I could. Even if I could learn to do it physically, I don't see myself having that kind of patience, at least not for one image. If I spend a long time on something I'd want it to be a comic, so that I keep moving on to new images, even though collectively I may be spending a long time on it. That is a beautiful piece though.
>>
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to care for symbolism

https://www.youtube.com/watch?v=28_FqUbX4PQ
>>
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Reach for the stars, eh
I really prefer inking over painting for some reason
>>
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>>2306117
I don't know if you're aware, but the pic you posted is actually done with scratch board, not ink. Delort does some really awesome stuff.
>>
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>>2306137
I'm pretty sure I saw a video where he blocks in a building then does the details with a white fountain pen, though I could just be wrong
>>
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>>2300932
Just remember to compare it to the original.
>>
>>2306158
Did a quick goolge search, apparently I was wrong. Looks like he does both.
>>
>>2299449
what pen is this
>>
>>
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I would like to be able to draw the human figure doing whatever the fuck I want with ease

I've always wanted to draw cool action scenes but I can't even draw a proper human being

I also can't do line art at all

Pic related is something I would like to be able to do in the future
>>
What I want:
>traditional pencil or ink
>superb linework
>superb values

Aside from the stylized face, this is all I want. Not the perfect representation of what I envision in my head, but dammit it's pretty close. If I can get there I'll be an extremely happy man.
>>
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and also >>2303680 and >>2303641
>>
>>2307154
http://g.e-hentai.org/g/802490/4b0aefe2f9/
>>
>>2296140
Do badass concept design for video games (don't care about movies and illustration). Get Husqvarna 701 Enduro and travel across Japan while freelacing so I can finally use that Japanese I've studied for 3 years at the University. Start a family, wake up excited to make more concept design while being payed to do so.
>>
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Love Kemono style, would like to be an animator. Working at it.
>>
>>2306087
you want to be able to do digital paintings of mountains? pretty ambitious anon, i don't know if you have it in you
>>
>>2307760

dumbest post on /ic/ in the last 7 days.
>>
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>>2296140
>>
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I prefer to think in terms of plans instead of goals.
Anyway:
1. Build a habit of studying 3 hours a day.
2. Learn how to render like on pic related in next 3 weeks, by studying Robertsons "How to Render".
3. Go through all the videos on Ctrl+Paint (+ premium content) and learn basics of colour theory with "Color and Light" and "Imaginative Realism" before 15 of February, 2016.
4. Start building my own fanbase on porn sites and get my first 50$ (cumulative) from commissions before September 2016.
5. Make a patreon account popular enough to earn 400$/month, so I can quit my job. I think I should be able to achieve it before September 2017.
6. Draw, play games and masturbate all day, every day.
>>
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>>2300913
>want to get his notebooks both to read his entries but also see the sketches
>couldn't afford the Folio Society editions
>ended up buying volume two of his notebooks and one with purely drawings, both old reprints from the 50s
>tfw mirin' all those sketches
>>
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Just wanna make cool anime stuff.
>>
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Here are a few that inspired me to finally get Keys To Drawing anyway. I don't know how long it'll take me to approach any of these since I'm just starting. Especially between music, programming, Japanese, and my imminent entry into the working world, but I'm not getting any younger I guess.
>>
>>2307897
sorry to break it to you but cool & anime are mutually exclusive
>>
>>2308006
epic burn
>>
>>2299385
Those are the derpiest monsters I've ever seen.
It made me remember this.
https://www.youtube.com/watch?v=V-fRuoMIfpw
>>
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>>2308006
btw heres my work
>>
>>2308006
Subjective opinion
>>
>>2298200
bruh
>>
>>2299552
>fighting mutiple airborne opponents
>CIWS
is it bad that my sense of realism interferes with my creativity
>>
>>2308944
>>CIWS
explain
>>
>>2308947
close-in weapon system. He's saying that you could solve this problem with some SAM turrets and miniguns without having to resort to mechs.
>>
>>2308960
Well it's not like mechs are EVER a practical design, especially not in flight. Learn to just appreciate things being cool and ignore the logic.
>>
My artistic goal is to make plebs think I'm an artistic genius
>>
>>2296140
I want to be able to get a better grasp on anatomy and facial. I been reading up on Burne Hogarth, feel like I ain't get getting far.
>>
>>2311248
Also to draw like >>2299289
>>
>>2311248
He's not the best since he is so stylized and he skips the skeleton entirely. He's got some good information, but you will need to supplement him with other resources or you will be stunting your growth.
>>
>>2311254
>he is so stylized
I noticed. I was told loomis is shit, and reading some of his advice and instructions seemed odd. I been reading more on that sculpture anatomy pdf.
>>
>>2298185
i feel your pain
>>
>>2311258
Loomis doesn't really teach anatomy. His face stuff is decent though.

I would check out Peck for scientific accuracy of anatomy, then use someone like Vilppu or Bridgman to actually learn how to draw it properly.
>>
>>2311291
>Peck
>Vilppu or Bridgman

links?
>>
>>2311295
http://www.amazon.com/Atlas-Anatomy-Artist-Stephen-Rogers/dp/0195030958/ref=sr_1_1?ie=UTF8&qid=1449713032&sr=8-1&keywords=peck+anatomy

http://www.amazon.com/Constructive-Anatomy-Dover-Artists/dp/0486211045/ref=sr_1_1?s=books&ie=UTF8&qid=1449713211&sr=1-1&keywords=bridgman+constructive+anatomy

http://www.amazon.com/Vilppu-Drawing-Manual-Glenn/dp/1892053039/ref=sr_1_1?ie=UTF8&qid=1449713228&sr=8-1&keywords=vilppu
>>
>>2311298
https://youtu.be/iHdJz27uL0w?t=12s
>>
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Rodney Matthews' style is brilliant.. very distinctive
>>
>>2308835
is this a meme now
>>
>>2311366
Mercwip has been a meme for a while now. It's the ultimate example of bad western aesthetic.
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