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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
Thread images: 115
File: Khan_wip_DThdr.jpg (173 KB, 1071x948) Image search: [Google]
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Last thread: >>2283163

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
>>
>>2288620
lol, is this the beginner thread, you could start by getting a clean line down instead of copying bendydick thundershmucks values
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>>2288620
Here's the thing without text for actual critique. Ref here: http://movie-screencaps.com/star-trek-darkness-2013/36/
I had sort of an idea of an expression I wanted to do but didn't find a ref that really matched, so I took this ref to see if I could make the image I pictured using it as a basis, so the painting and the reference don't match exactly. Still a wip but I think it's coming along alright.
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>>2288628
its shite
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Spacecraft sketch
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Could I get help with this one?
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Not quiet done, but what do you think?
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>>2288628
I just realized that link only goes to the directory, not the specific image, so I saved it.
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>>2288644
Really nice rendering, got some structural issues though. It looks like his face is drawn at an angle closer to facing front while his skull and jaw and rest of his head are angled more toward profile view. I'm not sure it would be worth the time to try and fix it, I would just say to really nail down your construction before you get into rendering next time.
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>>2288620
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>>2288659

Are you the weird ms paint guy who posts in every thread? Do you have a blog?
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Sketches
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>>2288638

Needs more Scott Robertson
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>>2288670
lol! i agree tho
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>>2288665
yes i am, my blog is nonerandomdraw dot blogspot dot com
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>>2288666
Cool style, really loving the color in that campfire one.
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>>2288643

too early to help with anything specific. draw more from life, do some still lifes etc.
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>>2288644
please teach how to get pencil values like that senpai
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>>2288620
You should always start a new thread with the best work in the previous thread anon.
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It's supposed to be Taylor Swift, tell what I did wrong
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reposting this one since it was the last thing on the last one
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>>2288847
I tried that last time I made a thread and it caused a bunch of confusion and unfortunate negativity towards the person who painted it. I felt like making the thread but I didn't think it was fair to put someone else in that position again.
>>2288851
This is really nice. I think the perspective may be off though, it looks like the pathway or water maybe? Is receding to a higher horizon line than the pillars are.
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>>2288851

Your perspective is whack bro.
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>>2288643
You drew a character in the middle of nowhere before adding the ground he's standing on didn't you ?
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I got inspired to start doing daily quick paintings by this guy http://snatti89.deviantart.com/gallery/

First one. There is approx 100% chance I'll do two more of these and drop the exercise forever.
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>>2288894
His stuff is pretty cool. If you do 2 more, you won't be intimidated to do one more. And once you've done three, doing one more will seem like nothing. You'll probably become addicted.
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>>2288620
who the hell even pick this images for the thread, why don't you just pick the best drawing of every thread?
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Latest piece.
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>>2288950
Well drawn but what's with the odd colors?
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>>2288954
It's this new thing called creative expression, I believe. Of course, you should never use anything outside of a realistic color palette.
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>>2288956
Okay man, no need to get snippy, I was just wondering if there was a story behind it. I did the OP picture, it's not exactly like the colors in that are all that normal, I'm not opposed to it. I'm trying to learn about color theory right now and thought you might be testing something I should look into. Damn man, everyone's so aggro here.
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>>2288950
Screams "I can't control value when mixing basic hues, let alone skin tones. I'll hide it with garish monochromes so people think i'm good with color." Don't tell me its symbolic or something, you know that's a crutch. Fix it by studying huevaluechroma.com.

Also, her trapezius+spine are missing. It's painfully obvious that you copied a photo. Your rendering/gradation skills are great but you're going to stagnate at your level FOREVER if you don't make a habit out of studying form, anatomy and drawing from life.
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>>2288961
i made the drawing and that comment wasnt me lol
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>>2288972
Oh, that's good then. So, IS there any particular reason you chose those colors? Despite what >>2288963 said, I can still see how it would be a good exercise creating value and form while making it all look like one color, especially in traditional media. I have a lot of trouble with that, myself.
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>>2288963
hahah you are totally right, i am new with color and usually do black and white and color value is something quite hard for me.

and yeah Also a photo babby ;-; but at least theyre my own photos
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>>2288977
it was literally because im awful at tone matching and color value but i still like how it came out
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>>2288851
How is your perspective so fucked up... post ref pls
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>>2288983
Yeah, that makes sense, and it did turn out well. I should really try some monochromatic studies, looking at what you did I can see it actually would be a great way to learn how much you can do with a color to make it look warm or cool or what have you. I've been just trying to learn colors all together, never thought of actually just studying one and how it behaves. Cool stuff, anon.
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>>2288849
>>2288916
Posting your own work, something that you're currently working on, was always the norm for the draw threads. This predates the animu thread existing, which is where using the best of the previous thread originated and continues.

Not that any of it matters. All that matters is that people can find the thread.
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>>2289004
If the animu thread is any indicator, it's better that whoever makes the thread just uses their own thing just to avoid the subsequent bickering over how the one that was chosen wasn't the "best" one anyway. People are never satisfied.
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Crits please. All advices are welcome, shit or not.
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Just gonna upload this from the last thread since I posted it right before it got shut down, but yeah all done, turned it into the people with the contest, I can tell you this I wanted to vomit listening to this guy talk about framing and keeping the frame clean and straight. And the whole time I'm like its a fuckin fanart contest who the fuck takes it this seriously? Also saw a shitty Game of Thrones entry, would any be interested that I take pictures of the contenders and make a thread out of it for all here to judge?
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>>2289045
Turned out nice dude, glad you figured out that arm situation. I'd like to check out the other entries, maybe not necessarily to judge em but I like art showings.
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It's a character design for a school mascot project.
I'll post the colored in a few days.
Any critique?
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>>2289044
I like the over all look but the chin and lips look like his face is melting to the side, and those fingers could use some more flexibility which I assume you just did a quick draw for them. I did a cheap redline if ya want a look at that.
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it's a WIP
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110 more minutes, finally getting somewhere. Noticed the top of the upper lip was off, unfortunately I'd been using that as a main reference point.

>>2289062
Looks great, be very careful that the shell pattern isn't too distracting.

>>2289101
not sure if this is the right thread for photobashing. Needs more work anyway.

>>2289045
Looks pretty good. Flames are formless & bones could use simple shadows, but whatever. Yeah make a thread, that could be fun.

>>2289044
muddy rendering, and lips/jaw are melting. Otherwise, it looks like you're mostly painting with form in mind, which is good.
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>>2288644
some sort of tone in the background would help your values tremendously
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>>2289133
You're overstating the reflected light. Try squinting your eyes to see how the value masses actually look.

It would be good if you could get a better quality photo too.
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>>2289191
why post this? there is nothing to fucking critique.
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After some practicing decided to start coloring a drawing I made last year. I had never been able to color anything but so far this is looking quite good (at last in my opinion)
w-what do you think?
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>>2289053
Thanks man you know what sucks is after I gave up on the fire of the arm and inked my changes I figured out a technique I could use to get what I wanted (see the spikes on the back) but was to fuckin late to change it. And alright if they're still there when I swing by the college again.

>>2289133
Simple shadows may have worked but with the crazy amount of multiple light sources and the details already in I thought it would look messy. As for formless on the fire, do Ya have an example of more shapely fire so I can compare the two?
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>>2289191
Looks promising.

Since I'm not going to get a replacement for my dead bamboo tablet until next year I decided to try coloring using the stylus directly on the screen of the SP2. I used this old sketch I had lightly rendered on grayscale and then applied a light overlay layer, then I merged it to paint opaquely .
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>>2289293
Do you have somewhere that you post your stuff?
I'd seen a few of your other posts, one was that study from innocence and the other was some other character. I enjoy it
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>>2289198
autistic amount of detail / 10
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>>2289303
thanks anon
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>>2289303
Not really, just autistically repetitive in the type of detail (grid windows).
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>>2289303


this is true. lots of respect for making it and having a patience.

>>2289322
you like Geoff Darrow or Katsuhiro Otomo ? D:
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>>2289327
I agree. Unless I'm specifically drawing architecture my buildings tend to be very similar. Need to change that.

>>2289329
Katsuhiro Otomo is absolutely based and I fap to his drawings.
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>>2289332
got a blog? or something?
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>>2289297
Thank you :)

I post on these sites:

firez-tbr.tumblr.com
firez-da.deviantart.com
Instagram: firez_igr
facebook: f1rez
youtube.com/firezfps
soundcloud.com/firez-sld
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>>2289044
Steven Van Zandt? I can did it!
Do a Paulie Walnuts next
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working on values and edges so i can move on to color
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>>2289481
lmfao that music is such at a beginner level its kinda disgusting.
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rate
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>>2288648
I'm not sure I get what you mean with the face/head angles? I can kinda see that it's a bit off though, I think the eyes are too tilted, but it's hard to tell what exactly is wrong after staring at it so long.

>>2288847
Sorry, I don't actually know what I'm doing, I just shade things in and sometimes smudge them with my fingers. Actual art people would probably cry at my "technique."

>>2289148
Thanks, I'll try that.
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What can I do to improve the composition at this point? I intend to add more figures in the background.
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>>2289653
I think I would've gone with some kind of dutch angle, maybe a worm's eye view. Something to make the foreground and midground elements not the same size. Crop in close on the foreground figure for more drama. Hard to say without testing it in some thumbnails but that's probably what I would try if I wanted to add more visual interest.
>>
i dont know, shit on me i guess
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How do I balance the eyes? and the mouth looks kinda long too also any ideas on how to colour the hair?
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>>2288666
I really like your style, what brushes and programs do you use? I use Photoshop.
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>>2289697
>>2289687
>>2289579
Yall belong in the beginner thread.
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>>2289697
Focus on your construction, especially when drawing traditional. When I draw traditional, when I notice problems I would often draw lines across it very lightly to see if everything was running parallel or not, then I would make some rudimentary corrections, and repeat checking with the guidelines again, refining over and over like that until I got what I wanted. Building a drawing is more than just building up rendering, you build the structure for the majority of the process, then polish it at the end.
>>
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>>2288851
that's not how perspective works m8
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>>2289983
You don't really understand how things sit in space and perspective at the moment. I would take a break from photobashing and focus on your draftsmanship and perspective more.
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>>2288644
Its as if Putin and trump made a child.
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>>2288850
alright friend, lets start with the obvious.
>never start with an outline.
if youvare not using a bargue technique then its pointless to even care aboutlining to later, especial with non cartoon.
you want to focus on general shapes. break her down into the bare compenents. head=oval body=cube so on and so forth, then you want to box in the values. meaning map out where her shadows, mid tones, and highlights are. this will help with 3 dimensionality. finally just keep practicing until you can get good. i start with 3 dimensional shapes and move forward from there
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>>2288950
very nice. i cant offer much more critique for i suck at colored portraits
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Do I have any chance in the comics industry?
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>>2290065
Fuck my phone rotated the picture for whatever reason
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>>2289708

Hi, thanks! I use photoshop only and brushes are a mix between zedig, loish and peleng.

Best brushes I've ever tried.
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>>2290070
Start out on drawing layouts and full stories. Backgrounds, people, all that mess.

Does this guy have two mouths? Theres timid placement of the arms, the elbows look too tucked into the sides. Maybe have the left arm extend forward as if they're grabbing someone.

Work on your line quality and shading. Keep the dark areas and cross hatching lines for the inking phase.
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Is the ellipse weird?I think it is.
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Can someone draw me a Terminator skeleton playing soccer
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Semi-beginner here, how's this looking?


>To-do list:
Render background
Mess with general values a bit
Refine and soften some edges
Add color
Paint over
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>>2290109
1. It's an organic shape so it doesn't really matter
2. Looks fine

Refine those ripples in the water tho
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so, i suck at drawing backgrounds...
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this is a wip by the way
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>>2290209
is that a city or what
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yes it is
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>>2290217
u tried holding shift in Ps?
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>>2290221
thanks for the tip.
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gonna post this here. was some sketches from work. perspective is a bitch.
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>>2290147
Thanks for the observation m8! Will try to work on it more.
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>>2290229

your VPs are too close together, the trick to 2 point is that the VPs need to be off the page. Use tacks and strings for your parallels
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>>2290229
scott pls
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>>2290249
ah good too know.
i'll give that a shot when im not at work. did what i could. thanks bro.
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>>2290251
scott?
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>>2290146
Progress, still asking for critique pls
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>>2288950
sup Nick
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>>2290254
scott robertson. give him a google he'll help u out
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>>2290310
You need to do some sort of visual trickery to make the silhouette of his back legs stuck out more. Figure out some reason to lighten his legs and add more contrast between his legs and the hole. I can't really read what type of creature it is with ease

I would do some studying on how other creature designers add detail in thier design, from the waist up he's very basic, reminds me of PS1 graphics.

He's pretty organic, then he has these straight edge antler/horns, which seem out of place at the moment

Other than that, his front claw is hovering. It probably would be below the surface if it had any weight on it, being that sharp
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>>2289510
It's real nice... except for the hands.
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>>2290254
Use his book "How To Draw" and you'll be a master
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>>2289918
Your eyes are also crooked. But. Better.
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Any crits on this charcoal drapery study?
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>>2290209
>>2290213
isnt it stonehenge?
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>>2290357
Did you learn anything that you could apply to your work? I'm not even trying to start shit, it's a legitimate question.
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>>2290366
I learned a few things from it. I got a better understanding of reflected light, especially in areas that are in shadow. I also got a better handle on fabric pinch points.

I'd say the biggest takeaway was a lesson in patience and perseverance. I rarely finish any work, so to bring this to a finish (my idea of finished, anyways) was a big deal for me. I wanted to quit about halfway through when I got overwhelmed by the sheer amount of wrinkles and folds and I kept losing my place.

I forced myself to finish, though, and I'm going to try and apply that patience to anything else I do, moving forward.
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>>2290349
ooh. that looks great. i'll pick up a copy.
hopefully i made a decent attempt lok
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>>2290311
WHO IS THIS
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Architecture homework sure gets interesting.
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90 minutes today, total of 786 for znyone who hasn't been paying attention (everyone). lots of stuff like the top left is off, kinda polishing a turd at this point. wish i had access to someone with a developed eye to check my work. I'll post better pics near soon i promise, its a pain to get the camera setup in the right place.

>>2290419
I can't really tell what i'm looking at but its cool. What school are you at? I'm thinking of applying to a graduate programs next year. Cornell's the dream.

>>2290357
>>2290371
>patience
>want to quit halfway when you realize what you're up against.
I feel ya. The piece left of the knot looks less finished than the rest. You'd do well to organize your values more around a focal point/area. Right now your darkest darks are next to your lightest lights all over the place. On section should be like that, then secondary section values go from 2-9, tertiary from 3-8, etc.
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>>2290436
Just a state school. There are some really good grad programs, but which one depends more on where your interests lie than which school is objectively "best". The drawing is for an advanced architectural media class though. So its really more about experimentation and iteration than being something.
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Could I get some critique?
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>>2290436
Oh, and I've been seeing your progress on that and it looks really close honestly. The only thing Im seeing is the highlight under the right side of the lip looks too bright compared to the face of the chin on the left side. And your light/dark edge in the upper lip where its receding. But probably the best advice is to just take at least a couple of days off from looking at it, and come back.
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>>2290449
I kinda fucked up the lower half big time, in retrospect.
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>>2290450
The boobs are too low. Usually the nips fall one head down.
I really like how you did the face and hair
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I know that I should make the arm bigger, I'm going to do that, now I need to know if the eyes, colors, shadow etc. are correct.
I'm sorry for being a weeb.
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>>2290436
Yeah, I dialed it in on the left side of the drawing. I was getting fed up with detail work. Can you expand on the section values? I don't understand what you mean.
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Good evening, anons, first time around, what do you think is the ideal next step I should take on my shit drawings?
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>>2290463
I think you added too much....stuff?? i can't tell what's going on.
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tried to draw the planes from memory and no ref.

Didn´t work :(
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>>2290449
Learn to draw hands and feet. You've realized everything else at least a tier more than these. The first thing people will notice/see is that it looks like you don't know how to draw hands. i know because i've done the exact same thing.

drawing hands is really like drawing another, smaller body with lots of limbs. Most people treat it like one form-torso/head/thigh- and that's where they get stuck.

You could also use some sort of half-tones on the thigh, hip and breast to communicate some form. Your outlines do a good job, but they're just shy of enough imo.

>>2290450
>>2290445
The whole thing is an exercise in bruteforcing patience/diligence/focus/motivation for me, all things I really deeply struggle with. Glad to know someone's watching, helps with the last one. I'll take a look at those areas tomorrow. I'll do another break day next week probably.

As for architecture schools, I completely understand how it depends on one's interests. Any advice/resources you can recommend other than school websites for honest program evaluations? I know my college acted like it was the shit for a lot of things, but could barely pull its weight in reality.
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>>2290436
I had some time on my hands, so here is this too if it helps
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>>2290479
That makes sense. But also the best thing I learned in school is that iteration is almost always better than perseverance. Maybe try drawing the same view over and over, rather than working and reworking the same drawing?

As for evaluating schools, I tend to look at the student work rather than the websites. It's pretty easy to find people on tumblr etc. at least for the good schools. And once you get to the point of making a decision: Tour the studios, and talk to students.
>>
>>2289198
fucking amazing
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>>2290462
Okay so pic related isn't perfect, but hopefully it conveys my point. The right side has darkest darks, but they're mostly arranged next to medium darks. This lowers the right area's or 'section's' contrast, at least compared to the left, where lightest-lights are more often immediately placed next to darkest-darks, creating more contrast.

As value-contrast generally commands the most visual attention, you can use this kind of organization to manipulate what gets focused on in your image.
>>
>>2290480
Lots of very helpful stuff in both posts, thanks. I'm going to focus on finishing since i'm already getting there, but for my next cast drawings I think i'll implement your iteration sugggestion in laying out prooportions/shapes at the beginning.

>>2290488
I should also note that this is (i think) a Sargent. In no way did i do that, as much as I fucking wish.
>>
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>>2290441
you have some of the most creative work on this board. gj.
>>
>>2290479
Thank you for the critique, anon! I'll work on thode weaknesses.
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My morning doodle that I decided to push into something. I guess it will be some sort of witch either casting a spell or pulling/putting something in/out of a fire or cauldron or something.
>>
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ugh
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While I'm waiting for some feedback on my actual study, I decided to mess around with color from imagination some more.
>>2290495
I love this.
>>
>>2290509
Love this, except for the legs
>>
>>2290529
Stop blending out your edges on the facial features and commit to a few strong ones. This isn't soft focus glamorshots.
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>>2290556
I usually start with sharp shapes like that. How do I blend and texturize without softening the edges?
>>
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>>2290496
thank you!
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Working on greenhouse thing but I can't think of anything to do with that back wall, which looks super bare. Anybody got any ideas?
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Trying to work this into a scene instead of having a character on a flat background like I usually do. Advice?
>>
>>2290587
Think about story/situation that a character is in and what you are trying to say with it? Dunno m8
>>
>>2290574
Yes, you have some unique style there mate, sometimes it is too raw, but it conveys lots of emotions. Expressionism in paintstyle is a powerful weapon, sir. I mostly do inks and stuff like this in expressionist manner so your works speaks too me.
>>
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>>2290529
It occurred to me it might be helpful to show some of how I arrived at this, so I can get feedback on whether I'm going about it a good way.
>>
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started saviing my drawings as png as of an anons point
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>>2290773
fixed some lines
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>>2289983
If you wanted to meme with the whole photobash thing, it's not quirky m8.
>>
>>2290070
Pose is way, way too stiff for that kind of gesture

If this were an animation, this would be one of the tamest snapshots. Which means you failed to portray gesture.
Visualize the animation and think about the single most essential frame/moment in said movement. The one that least relies on the other frames to convey what it wants to.

This one could also be interpreted like he's dancing, or even calmly walking upstairs.
>>
>>2288666
good shit
>>
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>>2290513
we like the same stuff
>>
Rather than make a new thread for it, can someone please give me a quick rundown on brush/ canvas settings for Sai? Brushes are a priority.
Better yet, a link to a decent tutorial would be great, because all the shit I find on Youtube is useless.
>>
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hey gang.
any help?
one of the 2 thats colored i want to make bigger/better.
>>
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draw pets for friend
>>
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progress
>>
>>2290871
>i have literally no idea how fighting took place in the past

Fucking painful.
>>
>>2290863
Looks weird to have them on a blank void of ugly colour. Can you not paint some sheets under them so they are on a bed or something? Or some floorboards? They need some context.
>>
>>2290876
aotis pls go
>>
>>2290887
Yeah, thank you. It would look better that way.
>>
>>2290897
but hes right though
>>
>>2290876
Why wouldn't you charge a horse into polearm?
>>
>>2290851
blog?
>>
>>2290912
k, so?
>>
>>2290935
nice post
>>
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r8
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I'm working on a giant Steve Jobs caricature. Is the likeness alright?
>>
>>2290915
Don't have a blog, I have some more artwork though
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>>2291029
why are his hands so far apart?
>>
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>>2291037
It doesn't quite read yet at this stage but this is what I was going for.
Does it make sense? Should I move them?
I'm on my phone btw so excuse the shitty lines
>>
>>2291048
It looks good, i don't know if it's just me no liking the art style you're going for but I'd prefer it if you put some fine detailing into it, right now its almost as if he is moving incredibly fast which doesn't match Jobs' presenting style all too well.
>>
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is there something wrong with her face? I don't like her but I can't tell what's wrong with it,
>>
Working on this one
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So, the owner of an animation studio has show interest on my works, and I will show him some new drawings on the next week.

If I am luck, I could get a job there...so guys, what youthink of this one?
>>
>>2291057
uncanny valley?
>>
>>2291057
the transition from the nose into the mouth doesn't make sense, you have it as nearly a straight line
>>
>>2291061
that Adobe Illustrator look is horrid
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Seriously need help with the eyes. Could someone help point me in the right direction?
>>
>>2291064
Does that mean she is so close to a real face that it looks bad? maybe it will look better after rendering?

>>2291066
That's a part of the face with a lot of variation from person to person
>>
>>2291067
To be honest, it was made with Sai. Can you explain further what is horrid about it?
>>
>>2291069
you should reduce this part, its not perfect here but you get the idea
>>
>>2291061
both right arm and leg looks fucked, they look completely different from the left ones
>>
>>2291048
Oh yeah, they're not going to be the way that they are now, that's just the undersketch. I'm nowhere close to finished, just wanted some advice before I was done.
>>
>>2291082
Hmm...yeh, I can see the issue with the leg, thanks. But what is wrong with the arm? Does it has some anathomical error?
>>
>>2291077
do you think that the teeth look good? Do you think that those black lines on the chest look good? It looks like one of those porn sidebar adverts animated in flash.
The rendering of the fur looks completely half-assed as well, you obviously just went over it once with a textured brush. The shading is very timid, as if you know that the light source is vaguely above the subject, however there are many contradictions. Also you need to learn about line-weight.
>>
>>2291094
Yes, it is anatomically wrong, the biceps look really strange, to be honest the drawing is not really good and I think you have a lot to learn, tiny things like the fact we can see its ribs even though it is subtle AND have fur over it makes the drawing look amateurish
>>
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A year or so ago I started on a Samus picture I feel had a lot of potential and I want to finish it now. I think I need to redraw it though since I didn't fully plan it out before. So here's a rough idea for the redo. How's the pose and composition? The gun's on the wrong arm because I drew it flipped but I'm thinking this orientation might be better and I'll just switch the hands. Maybe I should add forced perspective or some other form of depth, or crop in closer and focus more on her?
>>
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Fixed her neck, forehead and expression to something closer to what I want, it looks better now
>>
>>2291114
It does look better. She needs more cranium in the back, more jaw, and still slightly more of an indent between the nose and upper lip.
>>
>>2291093
Meant for >>2291054
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I already got spaceships and dragons, now all I need is a spacemarine and the conceptart doors will magically open for me.
>>
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>>2291117
like this?
>>
>>2291072
Show the reference you're working from. No one's philtrum looks like that.
>>
>>2291138
Better. More skull in the top back part of the head. A little more curve just above the upper lip, make it look like the lip is popping up and out. Still needs more jaw, stretch it down.
>>
>>2290839
Why do you feel that they need to be bigger or better?

They are what they are. I think they're very nice.

If you insist, perhaps try placing them in whatever setting you feel would be appropriate. Maybe the man in the coat is staring into a storefront? Standing behind his children? At a crime scene? If he interests you as a character feel free to explore that character.
>>
>>2291194
stop settling for the mediocre
strive for greatness
>>
>>2291177

>>2291188
I agree with the upper lip, but I disagree with the jaw
>>
>>2291213
I know the jaw looks slender to you because she's female, but trust me, your drawing looks unbalanced. Right now it looks like an adult's face on a child's head. It looks nothing like that model either, and even these changes won't help the likeness, but it'll at least get it out of uncanny valley.
>>
>>2291217
Actually I used different references but that is the one I used for the mouth.

>Right now it looks like an adult's face on a child's head.

Is the head too big? makes sense, I tried to add volume because of the hair but I guess I overdid it, that would explain why the jaw looks too small for you
>>
>>2291220
No, the head was too small, and the jaw looks too small because it is too small, not because of some flawed perception on my part. If you overlay your sketch on that photo, I'm sure you'll see her jaw actually takes up a lot more space than you think. That's the problem, seeing can be very subjective, your eye tends to autocorrect and skew information, that's where the phrase "draw what you see and not what you think you see" comes from. That's all the help I can offer you though anon, those are the only remaining problems I found with it. Keep at it, and good luck with the rest.
>>
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>>2291226
I get it, also the ear is misplaced
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>>2291200
Greatness is subjective. I thought those figures were delightful. Sometimes going in and picking at the anatomy and theory all day long doesn't improve what you put on the page.

Its not like the exercise I suggested leaves no room for striving.
>>
>>2291249
Yeah, any time you have doubts about how something looks, don't be afraid to do a direct comparison like that, it helps you develop your eye for self correction.
>>
>>2291082
>>2291097
>>2291103

Ok, thanks for the criticism guys, it helps a lot. I will try to work on it.
>>
>>2291251
you know what i meant
>:l
>>
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I did this Tacticool Batman. Any crits? I'm really trying to work on my linework.
>>
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>>2291402
the colors are awful
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>>2291405
How would you recommend fixing them? Desaturating? Changing the hues?
>>
>>2290513
You just don't get it do ya?
>>
>>2291399
Well drawn, the feet look a tad big to me. It could read more Batman though. Maybe a larger frame, and some kind of design on the hood.
>>
>>2291407
Sit back and think about your colors. Think about what is lighting that room. Is it coming from natural light? If so, why is that room so bright? Why is the water that saturated. Water reflects the color of the sky mostly. What are the walls made out of? Why are they so saturated? Just ask yourself a lot of questions while you're painting. That should lead you in the right direction.
>>
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I finish this landscape, any critiques?
>>
>>2291424
I messed around with some stuff. Does this look any better?
I've been struggling a lot with the colors of this piece so I really appreciate the help.
>>
>>2291420
Very true, the problem I was having was that I wanted to keep the design more or less realistic and I couldn't figure out a way to have ears on his hood without it looking silly.
>>
>>2291428
You need to go darker with your colors. Don't be afraid. You're having more of a value problem than a color problem. Again, think about your light source.
>>
>>2291448
Now that you mention it, my shadows do look pretty pale. Thanks for the help!
>>
>>2291427
looks awful, i almost threw up, bismillah halal.
>>
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I tried
>>
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This character supposed to be look like a rabbit. But she looks more like a goat ( IF she actually shows any resemblance with animal ). I have no idea how to improve this.
Putting rabbit's mask on; was my formal idea. However, It's not what I want to achieve. It has to be something not actually a rabbit, but looks like rabbit. You know? some symbolic, indirect stuff. ( I can't explain properly... being such a ching chang chong is real challenge )
So my current best idea is using white gas mask without filter. and also missing jaw part. It's overall shape somewhat similar to rabbit. And ( awkwardly ) stretched head strap represent rabbit's ear. And obviously, It's not working.
>>
>>2291482
bunny ears flop forward. Goat horns twist back.

Fucking christ stop trying so hard
>>
>>2291486
I'm really stunned by my stupidity not catching that flaw. Thanks anon! And also... strap's black tone is another problem. I guess.
>>
>>2291482
Even though it's a gas mask and has black straps, she could still have painted the straps white, maybe done it with white out so it looks all craggy and chipped.
>>
>>2291523
>(3.53 MB, 2432x4320)

you dont deserve to be helped
>>
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>>2291524
>>
>>2291528

Can anyone redline the shadow for the left hand? Also crit pls
>>
>>2291466
>bismillah halal
what?
>>
>>2291528
Too lazy to redline, but shadow doesn't follow the contour of his abdomen, and the edges are too sharp at the end of the shadow. A shadow grows and gradually becomes more blurred as is moves away from the object that casted it. You're also missing the indent from the wrist, and some contours of the arm.
As far as the whole thing, the fabric is weird, it takes away from how nice the legs are rendered. I feels too shiny for how thick the fabric feels. The lower abdomen is rendered too sharply, and the bony structures don't read correctly. You destroyed any detail to the upper left arm by making it so bright. There's some weirdness happening in the upper torso, I think there's some dissonance between the stretching of the upper torso, and his left waist. The collar bone is not laid out, so you pushed the pecs up too far.
The twist is probably the biggest problem, the twist from the stomach to the shoulders is not shown in the belly button or the edges of the waist.
>>
>>2291472

The bench is way too big in comparison with the rest of the composition and it really throws the whole thing off. Also the shadow under the bench is inconsistent and the background seems too bright.
>>
>>2291427
>>2291428

push your darks, try not to symbol draw, ref ref ref

>>2291399

neato

>>2291104

Composition is boring at best, pose is stiff and unnatural. She looks like she's going to fall backwards and her legs don't make much sense. Try drawing her using a reference pose.
>>
>>2291538

Thanks m8
>>
>>2291399
Get out of here, Stalker
>>
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forcing myself to work with color
>>
>>2291562
Nice that's on point man, really good job with fabric.
>>
>>2291555
Cheeki Breeki
>>
Do you guys know a book about Reilly method?
>>
>>2290070
Making in comics industry means drawing 22 pages of storytelling monthly, all year. (working on a book for Marvel or DC) I think it's very hard industry. You need to answer this question for yourself.
>>
>>2291574
I have Jack Faragasso's book, but I don't recommend it. It has some of the worst diagrams I've ever seen and he really overcomplicated an already complex system.

Ron Lemen did an article in an old ImagineFX that was a special anatomy issue. It's pretty good but obviously because it is just an article in a magazine it can't cover everything and skips out on large sections of the method.

Doug Higgins also has a small book on it and you can find the pdf if you dig around. I haven't read through it but I've skimmed quickly and it looks decent.
>>
>>2291577
Thanks man. I'll look for these.
>>
>>2291194
so the guy with the coat is more interesting. got ya thanks for your point of view anon.
>>
>>2289561
Very nice values.
Though...the painting is hard to read. Can't quite tell what I'm looking at.
>>
>>2291000
someone please critique or at least check my dubs.
>>
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Caricature of Obama
>>
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Still just experimenting with different types of painting and rendering.
>>
>>2291622
lacks texture and values are narrow.
>>
>>2291624
You happen to have any tips on adding texture? Should I just use a textured brush?
>>
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>>2291630
no, take a normal round brush and set the values for opacity and flow to 100%. enable transfer disable shape dynamics enable wet edges. in the transfer window, set flow jitter to pen pressure, opacity should remain off. try to paint with this.
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