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Beginner Thread #24
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You are currently reading a thread in /ic/ - Artwork/Critique

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Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up. Practice makes Perfect!

A friendly reminder to do wrist exercises and take breaks as you practice to avoid getting CPS.
http://www.eatonhand.com/hw/ctexercise.htm
http://wnyptot.com/articles/info_education/carpal_tunnel.pdf
https://www.youtube.com/watch?v=hUyMNyrOHJQ

Previous thread: >>1845231
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>>1849447
I can't believe you actually put my study on there, it wasn't even finished and I gave up on it
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>>1849450
Every attempt counts, at least you tried.
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Any good reference to learn all them art secrets?
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wip from last thread
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I used to draw a lot in Highschool but then I stopped. Trying to pick it up again and take it seriously this time. Looks like I have a long way to go. Critiques are welcome.
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>>1849543
oh boy... as you propably can see, it is twisted. Also, I might suggest you try to find a ref image with better lighting to make it easier to notice planes/forms.
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Any tutorials on how to do the really smooth shading with a pencil? I just cant seem to do it
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today study,1.3o h
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>>1849543
Looks like you're not even trying to reproduce the values you see in the photo. What the fuck.

Choose a better ref with more clear shadows for the next one, and pay very close attention to where the light and dark areas lie. It would also do good to you just to forget about lines entirely and focus on the shades.
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>>1849589
Every feature is misaligned
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>>1849589
bit to good for the beginner thread

i want to complain about the way it's rendered but that's really just a style thing and you can do it all smooth and soft if you like.
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>>1849602
wut

not even the guy you are replying to.
at least back up your claim with a proper redline
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>>1849547
>>1849595
Alright, I'll do that. Thanks guys.
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Worked on this for a while, if any of you go to /fit/ you will probably recognize the ref.
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>>1849619
Is that supposed to be zyzz then? THe proportions look wrong for him and the hands look tiny. You're also pillow shading a bit.
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>>1849622

No not zyzz, and I see what you mean about pillow shading.
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>>1849627
I want to lick his body.
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>>1849627
Hm, the hands look tiny in the reference too. Might be some lens distortion causing it or something (his legs also appear very short compared to his torso), but regardless of the cause I think you should try to recognize when things look wrong and correct it when you paint it.
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>>1849630

He probably just has small hand, and the fact that he is so swole makes it more noticeable, but yeah, it would look better with larger hands. Head size should be a tad larger, and the knees start a bit early.
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>>1849634
>>1849630
If you had common sense you'd assume he's tall.
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>>1849642
tall people don't have tiny hands
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>>1849642
Nah he's a manlet iirc from some posts he made
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>>1849543
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>>1849665
That looks really good brah. A lot better than mine.
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>>1849665
Spend more time on proper construction before beginning to render. Don't forget that you can flip the image to check how well you're doing.
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>>1849675
Thanks, I forgot about flip.
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>>1849642
There is literally no basis for such an assumption.
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I've been trying to get into Loomis but I can't get rid of symbol drawing to save my life.

Is there some other book I can start with before Loomis that could help?
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>>1849691
Keys to Drawing or Drawing on the Right Side of the Brain. Come on, anon, it's in the fucking sticky.
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>>1849691
just copy photographs.
be as precise as possible. make sure that each line relates to the others in its length.
that's how you get rid of symbol drawing. you just draw what you actually see. you dont draw a stylised version, just be as realistic as possible.

if you can't do that then try it with your photograph being upside down. it will make it harder for you to see the objects(like eyes, mouth and shit) and you will be able to focusing more on just copying it.
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>>1849691
Reminder for newbies. It's so effective I made it my desktop BG.
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>>1849695
>>1849696
>>1849700
Thanks and sorry for being a shitlord and forgetting about the sticky.
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>>1849447
I've been trying to blind contour draw shit to get over chicken scratching, but I find that my eye REALLY wants to jump across the object I'm looking at (I look at the object's outline I'm drawing, but then jump way ahead of my pencil when I try to progress and begin to over-correct repeatedly)-- do I just deal with it and grind more?
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>>1849705
Contuor draw complicated shit, like skulls and hands.
That way you won't have trouble focusing.
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>>1849708
It's worse with those, tho'.
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>>1849627
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How about this one?
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From study in last thread, and my first time drawing a full body from a photo.

How did I do?
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>>1849718
not bad but the gesture's a little boring.
i'll do it but there should be another to give people a choice.
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>>1849716

is that zyzz? legs are too small in general btw
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>>1849734
no
read the other post
it's OCB
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>>1849731
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>>1849718
>>1849731
Maybe some face practice as an alternative?
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>>1849747
>>1849744
>>1849718
Yes, this will probably be enough.
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>>1849691
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>>1849744
what the fuck is that
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>>1849796

your mother after she gave birth to you
OH-MY GOD!!!
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>>1849799
D:
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>>1849800

yeah that was too mean even for d/ic/k standards
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I like drawing sexy chicks so how about this one for the study?
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>>1849822
Always thinking with your dick
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>>1849619

'Nother one by me.
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>>1849718
meh
i'd appreciate some crits you gays
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>>1849882
and here's the actual image
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>>1849747
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>>1849843
proudly
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>>1849619
>>1849868

ughh So gay and distasteful.
Who wants to be an artist but relies on the aesthetic of cheap underwear ads?
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>>1849938
That's why those nerds will never stop being fucking nerds. No matter how much they lift.
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>>1849602
The flying fuck are you talking about?
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>>1849938
>not liking beautiful bodies
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This was my first time I´ve drawn something that didnt look like a deformed poop. The idea I had was to make the guy look younger. So, how did I do?
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>tfw I can't get perspective to click in my head
What in the fuck is wrong with me
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>>1849980
It'll click eventually
Keep on truckin'
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I don't know if this is the right thread to ask, it is a beginner question of sorts. Is there a list out there of available painting software? Free or otherwise. I've been sticking to SAI lately and I'd like to try other stuff.
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>>1849974
well you fucked up the drawing and came up with a good excuse for it
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>>1849988
Just pirate photoshop. If you can then buy them later.
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>>1849987
Anything I can watch or do to help speed it along? I can do boxes lined up with vanishing points just fine but the moment I do something like rotate the box a little or add a circle shit goes out the window
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>>1849993
It´s good to know something positive came out.
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>>1849951

>beautiful
>cheap underwear ads

Choose one.

I'm deeply sorry man, you have truly shit taste. Look at art. Whatever the period nobody has ever thought of such a body as something remotely beautiful. Everyone knows that highly musculare bodies are just a niche for spergs who don't actually understand beauty and the way it is constructed, like a paraphilia of sorts.
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>>1849718
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>>1850090
>fat saucer-titted sow detected

Get a treadmill or something, fuck's sake.
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>>1850101

But you know I'm right, nerd.

Your taste is in fact closer to that of those sad fat 50yo housewives that go to stripper clubs than it is to the taste of an artist.
Even fashion models aren't bodybuilders. And most of those in high fashion are indeed skinny as fuck.

Stay buttmad :D
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>>1850118
Go be fat somewhere else
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>>1850119
hahaha
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>>1850119

>Thinking those steroids ridden monstruous bodies are bautiful under any perspective
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>>1850123
Separate anon here, but there is artistic beauty in all body types, to say that any type of body isn't beautiful is ignorant.

To be fair though, I love them hunky looking guys. There's something very carnal about strength and musculature.

And not to be hypocritical but if you're posting that image as a challenge to muscular beautiful men, then your tastes are kind of skewed. I mean maybe you like a lanky physique or a certain indie style, but that just looks like some random ass 19 year old kid with almost no character at all. Very boring.
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>>1850128
its all in the face
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>>1849938
>>1850090
>>1850118
>>1850123

How can a person be so wrong. By this point i'm 100% sure you're fishing.
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>>1850118
I don't even disagree with you but using fashion models as an example isn't exactly supporting your argument. They don't look that way because it's attractive, it's because it's easy to fit any kind of clothes on them. They're walking coat hangers.
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>>1850156
i see two distinct body types there. and i'm pretty sure i've seen a whole gamut (except fat people ew) in italian sculpture
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>>1850159
That was the point. This anon >>1850128 explain it better.

Another thing to consider, it's a lot easier to learn anatomy looking at muscular bodies + it's more difficult to render muscular bodies than normal/hungry skeletons bodies, so if you want a challenge, using muscular people is the way to go.
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>>1850161
Any body that differs enough from normal/average is challenging and interesting. Fats teach you about fat. Skeletons teach you about bones. Draw them all.
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Workin on rapidviz. Can someone give me ahint with two objects (the first one is wrong for sure, and the second my solution looks a bit like cheating. Thanks
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>>1850000
Practice, get creative.
That's the gist of it really.
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>>1850123
He looks like he smells bad, but it could go either way in that he either has inherently bad BO or he wears too much Axe body spray.

I really don't like looking at his picture, I'm completely disgusted. His greasy haircut, and his shitty tattoos that look like he wrote them with a ball point pen in class. I bet he's one of those faggots that paints his nail with a pen.

Ugh I'm so upset now
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>>1850220

There is distortion in the first cube because the VPs are a bit close. The 2nd cube the idea is correct you just need to use a ruler and not guess where the VP is.
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>>1850257
The book don't encourage the use of rules (and says you gradually should get rid of the vp as well).
The first object, apart from the problem the two vp are too close that it doesn't represent a proper cube, I think there's something wrong since the side view don't have any hidden line (which is marked with dash points) to suggest the inclination.
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How horrifying
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>>1850276

I will give it a read later and tell you if I get it.
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I like simple, minimalist designs.
I want to create OCs!
I don't want to just copy everything I see
and I like 2d compare to 3d(I like 3d too but not hyper realistic shit, just nintendo stuff and sort...)

how to improve? what to improve? critics welcomed
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>>1849772
Shit-tier advice. Drawing on the Right Side of the Brain is useless and half of the premises are based on faulty science. Loomis books are dry and not particularly helpful.

Best way to learn is to do some still life and life drawing right off the bat, then watch some Vilppu/Hampton for specific problems you have.
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>>1850328
>Drawing on the Right Side of the Brain is useless and half of the premises are based on faulty science.
You're supposed to skip the pseudoscience and just do the exercises. Are you new to this board, anon?

>Loomis books are dry and not particularly helpful.
Then you're probably just retarded, and that's alright.

>Best way to learn is to do some still life and life drawing right off the bat
>right off the bat
Beginners can't copy 2D shapes in front of them. What makes you think they can translate 3D forms in from of them onto a 2D plane right off the bat?
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>>1850328

When people say read DOTRSOTB they mean read the workbook.

Loomis serves more of a guide on what to know than an instructional book so you don't have to ask people what to learn next.

I disagree. Art isn't some linear process of steps. If you want to draw horses you can learn about drawing horses right from the get go.
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>>1850330
Stole this ref from the last thread, first time trying a value study.
I can tell i really need to work on my measuring, but aside from that i dont really know what to improve pls help
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>>1850342
Didn't mean to quote
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>>1850328
Jesus, what a pretentious idiot.
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>>1849627
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>>1850128
>>1850156
>>1850253

I've personally always disliked the laocoon and his sons but he's an IDEALIZED bodybuilder and he's more of an exception than a rule. Also it is importate
Most bodies did have a defined musculature but it was no bodybuilder's body.
I mean, it's all good if the point of your art is to exctract something beautiful out of a freak's body or something but that's pretty much it. I don't think you can do it without your art looking like it belongs in a gay strip club though, but feel free to go ahead anyways.
In most other art it detracts from the experience making it feel laughable or cartoony.

I do agree that it is beneficial to do studies of somewhat muscular men to get better at muscles but as vilppu always says it shouldn't be a bodybuilder's body you study because those are quite deformed.
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>>1850350
So beginner it hurts.
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>>1849700

But geometric perspective was only prominent during rennaisance. It was later abandoned in favor of more liability.
Why do you say it is beneficial to do those books before vilppu for example?
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>>1850350
Dude you completely ignored the lats.
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>>1850366
Also, fuck perspective. It's what makes people forget their painting is a representational 2D surface and that it needs a good composition.
My idea is that geometric perspective hurts art more than anythung.
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>>1850366
>>1850370

You kinda need to know perspective even if you don't use it. You point out that painting is a representational 2d surface, but most of the time people are trying to represent things in 3 dimensions. In it's simplest form, perspective is simply a set of tools for flattening 3 dimensions into 2. Even if you don't use exact vanishing points and whatnot, knowing the rules will improve your eye and intuitions when representing and spotting errors in 3d scenes.
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>>1850366
>Why do you say it is beneficial to do those books before vilppu for example?

Because perspective is one of the first topics discussed in successful drawing? You need perspective to do perspective form drawing. Perspective is everything.

>>1850370
> It's what makes people forget their painting is a representational 2D surface and that it needs a good composition.

But that's wrong. They use perspective to work with their composition, not the other way around. Sketch first and then let the perspective work for your composition in other words.
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Today I got my first tablet, getting used to it pretty quickly I think.
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>>1849447
my very first study where I tried to measure.

I hated it at first but now that I have overlaid it, I can see that I wasn't completely utterly horribly off.

Especially since it's from a monitor to my right and I used my eyes/pencil to measure.
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>>1850470
Study for value.

I definetely have troubles with angles and torso lengths.
Especially on the tablet, which I use only very seldomly since it's so damn slippery.
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>>1850479
>and torso lengths.
gestures related
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>>1850487
and some more.
(all are 30 seconds)
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>>1850488
Also, I have great troubles with anything past 30 seconds. The more time I have the more I overanalyze.

That will go away with more practice, right?
As in, I prefer 30 second ones cause they look passable even when a bit sloppy but anything longer I know that I have less excuse to be all rushed and that's where I just seize up.

These were some, I think, 5 minute sketches and what hurt me the most was having to redraw so much. I have been practicing torsos, robo beans, loomis like skeletons, etc all month now and I can draw them well enough on their own, but having to apply them to an actual reference turns me into a deer.
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New and improved! A splash page towards the end of my tragic story where the instigator, laying with a sword to his face by my protagonist. He is scoffing in his face as blood dribbles down his smirk expression telling my protagonist that the planet is already too late to be saved by anyone. Their war is over.
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how'm I doin d/ic/ks
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>>1850540
ayy lmao
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>>1850540
Just as a start, your light source is confused as fuck. Pick where the light is coming from then draw lines from it onto the subject to see where it would hit.
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>>1850540
Okay, I'm >>1850771 figured I would try to be a little more constructive.

The red circle is your majority light source, and the red lights show where all the light should be hitting, most of which you have correct.

But then the issue is the blue areas should be shadow from there just not being a light source at that angle, and a lot of those are lit up in your photo.

The green is where there shouldn't be a highlight because the crouching dude is blocking the light source.

Finally the part that confuses the composition is your models aren't actually lined up in space, I traced the line that the point in space in pink for a few sections (laying guy, crouching guys upper and lower halves) and none of the line up.

For him to actually be knees spread around the guy under him they would have to be following the same line in space, as it is now he's confusingly twisted and would actually have his legs partially inside the guy below him along with having an off torso twist near his waist.

Hope that actually helps you to improve, and see why the composition feels odd.
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I'm looking for some exercise for "mastering" free hand boxes in any orientation without setting up the station point and so. It'd be nice if there's a way to autocorrect the result (Idk why, but if I'm not able to check if my outputs are correct I get ansioux about it and eventually I give up).
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>>1851017
I was playing with the idea to create a drawing training program.

With different modes, like gesture, etc.
It would rely on user contributed data for references, like the boxes of the masses, gesture lines, etc, and the user can either draw over the reference or keep it in a separate viewspace.

When done, the user placed lines get compared with the ideal lines and then scored.

Same with angle measurement, box drawing, etc.

Most likely won't happen, though.
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>>1851042
A box scene creator it shouldn't be hard.

I was thinking in making some python script that output a scene description: camara setting + list of box
> cam is at (0,-10,2) looking at (0,0,0) and has a 30 degree len
> 1x2x2 box at (0,0,0)
It'd also produces the images of the actual scene (rendered with blender).

Then I'd put my paper on the screen showing the image, maybe zoom in/out, and compare.

The problem is that I don't know blender API, and if I start doing that I'd not stop with a box scene creator, but I'd add more and more features - so, I'll end up procastinating really hard.
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>>1851055
And I'm sure that this would be a simple 100 loc script... :(

Does someone know blender API?
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I watched proko's gesture video
what does he mean when he says to exaggerate the figure? shouldn't you draw exactly what's infront of you?
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>>1851101
>what does he mean when he says to exaggerate the figure? shouldn't you draw exactly what's infront of you?
only if you want to produce a copy.

a study should be followed as closely as possible, but despite that one should not just blindly copy it, but think and analyze everything.
why do the planes change there? why is this mass compressed? why does shifting this mass affect this other mass in some way?
etc.

exaggeration is good for really bringing home some point too.

but I think the reason wny gesture is exaggerated is because you lose gesture when doing actual copies.

Gesture isn't just used for imagination, it's also used for copying.

You use gesture to lay in the figure but the more you measure and copy the more gesture you use since things turn more 1:1 and analytical and shit.
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so hair has been a weak spot for me so ive been practicing a lot. ive just been googling female hairstyles and trying to draw them so here's the last to i did. just looking for some critiques.
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Should drawing from life be easier than doing quick gesture drawings? Cause I seem to suck balls at gesture drawings.
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>>1851406
heres one more. sort of fucked up the highlighting
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>>1851406
>>1851449
I find hair quite hard too, I can't seem to get the flowiness right so it seems a bit stiff. I find that starting at multiple points and working to connect areas help
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>>1851406
>>1851449
Hair can be very simple once you get the hang of it. It's actually one of my favorite things to draw. Your biggest problem here is that your lines aren't following the contours of the hair, which is making it look scribbly.
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I like to think I'm improving but then I produce shit like this
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>>1851492
use bigger brushes, try to focus more on singular values rather than the blended look
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>>1850479
>study for value
I can understand that you would pick such a picture seeing how it lacks the face and hands to get caught up in and seemingly clear shapes because of the contrast. but I would discourage you from using this particular one.

all the whites in the skintones are completely burnt, there's no information left in them. you want an image with a wider range to be able to understand the actual form. you can barely not see any shape at all or any transition from his chest to shoulders.

again, during value studies I suggest you not using such hard opacity brush and not to use all black or completely white values. try with a more narrow range of values and slowly paint the light onto your study.

you are saying that torso length and angles are confusing, then for value studies start with easier objects. doing studies of simple items but making them actually look good is something you never should stop doing. a handy exercise is to gather all white objects you can find (or paint some white objects), lit them and make a proper still life from it.

best of luck anon and feel free to ask if this doesn't make sense!
>>
does anyone have any tips for colouring/value cause i can't fucking do it
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>>1851525
>you are saying that torso length and angles are confusing, then for value studies start with easier objects. doing studies of simple items but making them actually look good is something you never should stop doing. a handy exercise is to gather all white objects you can find (or paint some white objects), lit them and make a proper still life from it.

Ohhh, that sounds fun!
And I can see it being useful for colorization too, seeing how the draping might bleed light on the subjects.
Thanks for the suggestion.

And thanks for the feedback in general, your advice makes a lot of sense and I will follow it for my next studies.
>>
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>>1851478
thanks for pointing that out. i was trying to 'section' the clumped parts, didnt realize that the non parellel made it look worse.

>>1851453
yeah ive been trying to do that, it help to work on it i sections

heres one more i did a while ago
>>
Is it possible for it to just be impossible for someone to git gud at drawing? It feels like no matter how hard I practice or study, I get nowhere.
>>
>>1851769
how long have you been at it
>>
>>1851770
Years. On and off, but still. I feel like I'm no better than I was at 18 and I'm 24 now. Maybe I should just find a different hobby....
>>
Can anyone figure out why I'm having so much trouble perceiving the lengths and widths of body parts in these 30 second gesture drawings?

I'm thinking that it's maybe symbol drawing since I didn't do a whole lot of work on symbol drawing when I started out.
>>
>>1851772
It sounds like you don't really enjoy it much. If you're considering quitting, maybe you should.

Someone who genuinely loves drawing would just continue doing it even if they suck
>>
>>1851775
There was a time when I genuinely enjoyed it. I was in my mid teens, and I'd churn out pages and pages worth of shitty anime fanart each day. I didn't care how anatomically correct it was or about shit like values and perspective and what not, I just wanted to draw my favorite characters and I had a lot of fucking fun doing it.
Nowadays I still have tons of ideas but I try to draw something and I just find myself getting frustrated with how wrong everything looks, and I get embarrassed over how terrible I am for my age and how I'm still at beginner level even though I've been drawing since I was a child.
Maybe I'm just not trying hard enough. I just wish I could find my enthusiasm and confidence again.
>>
>>1851776
not the guy you were talking to but read the fucking sticky, norling, and loomis. hope to see you in these threads more often
>>
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My hands just keep refusing to do what they're told.
I dunno what my endgame is here, nearly finished the exercises in How To Draw, not sure where to go from there.
>>
>>1851780
draw the car from different angles.
>>
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Currently doing the Hampton book together with Quickposes. I consider myself a beginner but when I look at my month-old drawings I realise that they are so bad that I'm now probably somewhat of an "upper-beginner".

Posted a week ago about my problems adapting tools from Hampton, but I finally think I'm starting to get it. Going for heads soon.
>>
anyone here knows how to bind a tool to the middle mouse button in photoshop?
I want to bind the eyedropper tool to my tablet pen which uses the middle mouse button
>>
>>1851820

Maybe you could just toggle your tablet pen settings instead of the program settings.
>>
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>>1851821
But I like the way the pen is configured right now since I only got 2 button (excluding tapping) so it does anything I need to do outside photoshop

also progress update
>>
>>1851833
If you use wacom, you can make different settings for each application
>>
any tips on being more patient?
I'm noticing that I'm rushing through my practices
>>
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>tfw I realise after the timer goes off that I forgot to flip the original
>tfw I just copied it the right way up
And bloody hell, I'm so damned slow. It took me one hour to copy this, although I was able to copy Stravinsky (upside-down) in one hour. What can I do to speed up?
>>
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Some heads from imagination. How are they loomis-wise?
>>
>>1851949
nothing, don't
>>
>>1851954
not bad. proportions are a bit off
>>
>>1851949
speed comes way last, don't worry a second about that.

go in with the attitude to spend some hours, not to finish some pictures.
>>
I'm colorblind, /ic/. Not literally, but in a retarded way. Green is green, blue is blue, red is red. Color theory? Impressionism? I can't grasp it. What should I do? Killing myself is out of the question.
>>
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>>1852051
Stop being retarded is about the only solution I can think of.
>>
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>>1852051
Feel the colour...or read some colour theory books.

Here's a nuch of books someone is giving out fo free, loads of colour theory.
http://011820.tumblr.com/archive
>>
>>1852061
>>1852059
Intense study, here I go.
>>
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/ic/, I have been doing these 20-30 sec gestures for a month. Whats wrong with them?

And, I want to do 1 min gestures, but I dont know what else I could add to them without it looking like contour drawings. Help me, pl0x.
>>
>>1852079
Try doing them in tandem with actual figure drawing, getting a better understanding of the body will translate into better gesture drawings for you. Also, try a bunch of different methods at different time intervals to whatever is most comfortable for you.
>>
>>1852079
you're not supposed to draw kanji you moron, draw FIGURES
>>
>>1852081
Alright, Ill try do tandem more. but Im not sure how better understanding of the human body would help since Im only capturing the motion and the not drawing the body itself. Ill put it on my agenda though.

>different methods
Do you have a list of different methods? Because Ive drawn gesture multiple ways. I drew them starting with the head, starting with the arms, and starting with legs. And other times, it would be I would place the hip and shoulders line in before drawing the limbs and body.
>>
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>>1852088
It isn't just about choosing where to start from. Kimon Nicolaides said to just use scribles so long as you capture the proportions, action and rhythm, it really doesn't matter what the method is so long as it helps you internalize balance, weight and motion. Don't be afraid to draw bigger and use bolder pencil strokes, rather than trying to fit as many small ones on to a page as you can, do 3-5 to a page using all of space provided.
>>
>>1852085
I have to learn moon in order to read the Japanese art books. But seriously

thats my problem. When I did 1 min gestures, /ic/ said that they are not gestures, they were contours. So then I started doing these 20-30 sec gestures, where all Im trying to do is capture the rhythm of the body. Im wondering, how do I add more to my gestures without being contour drawings.
>>
>>1852079
i have been doing 2 minute gestures for a week now.
i cant get the hang of 30 sec gestures and honestly i dont care. 2 minute gestures give you the needed time to actually make the pose more exaggerated and 3 dimensional. it also lets you play around a lot more with the lines and this helping you create your own form language.

>>1852081
that's true but not necessarily necessary. (see: >>1851794)
>>
>>1852097
Well, I can draw bigger, work on capturing the proportions, and draw the gestures with scribbles. But I just dont get it. what differentiates the drawings in your pic and actual contour drawings? The drawing in your pic shows the shapes the human body. How is he capturing the rhythm without making a stick figure like drawing?

Sorry if I sound stubborn, im just afraid of drawing contour instead of gesture again.
>>1852100
well, this goes along with my problem, how do I add more shit to my gesture? I have tried line weight before, but I dont get where on the gesture you are suppose to make lines bold or thin. And by making it more exaggerated, would that mean adding more lines to emphasize the action of the figure?
>>
>>1852107
You're over thinking it. Just keep drawing and experimenting until you find a way that you feel is best for capturing motion without worrying about construction, there is no single ideal way to draw gesture and pretty much every artist comes up with their own way they feel works best.
>>
does anyone else not help noobs, because this way i would just be helping my competition to get better?
>>
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>>1852110
I'll bite

You can't be that insecure
>>
>>1852108
ah, well ok. I guess my goal for this month is just to make my gestures look like a human figure rather than kanji, and Ill look into the things /ic/ says...
>>
>>1852110

It's on their part to actually do the work. If they aren't lazy shits they deserve the help and if they don't pull through you really don't have to worry about 'competition'.
>>
>>1852110
>oh so you want this job we have open for an illustrator position i see, tell me anon, why should we help you?
>>
>>1852110
I want to have monkeys to employ when I'm big an have my own animation studio
>>
Hey I'm kinda having trouble putting "meat on the bones" of my figures. Any advice for that?
>>
>>1852162
yeah but it can't hurt not spelling everything out for them. especially with resources being so readily available.
>>
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just tried drawing an r8. perspective and proportions are off but oh well decent for first attempt with no measuring
>>
>>1852464

Work

On

Your

Lines
>>
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>>1852468
play around with it some more. so the perspective and proportions should be a lot better. i know my lines suck. usually its not that bad but i was rushing it and im in a really irritated mood
>>
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critique, what to fix?
First time with a tablet, kind of frustrating and feels weird.
>>
>>1852484
the hat doesnt look quite right, it looks a bit tilted toward his left side and maybe the ear is a bit too angled
>>
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I am an absolute beginner. I just had this idea and did some sketching. Is this worth working on or is the concept shit?

any comm/crit would be great
>>
>>1852778
im a beginner too my so opinion might not count for shit. if youre a beginner you probably dont have the skill to draw whats in your head so theres that. but you do need practice. i dont think theres any same in redoing a drawing later when you think youre ready to make it look a lot better
>>
Opinions?
>>
>>1852814

needs perspective
>>
>>1852822
How?
>>
>>1852833
Yes
>>
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>>1852833

I'll elaborate on this. You've got a good knowledge of rendering and form by the way. The poster mentioned that you have to focus on linear perspective.

I can't use linear perspective robustly myself, but you might want to use a horizon line (middle line in pic related) to aid you first.

The horizon line resembles your eye level. Anything above that line goes downward to a vanishing point. Anything below goes upward to a vanishing point.

All things in the real world are technically in three-point perpsective, but some can be easily done in one or two point perspective
>>
>>1852862
So it should look like this?
>>
>>1852877

It looks better now, but the lines become gradually more straight as they reach the horizon line.
>>
>>1852882
>It looks better now, but the lines become gradually more straight as they reach the horizon line.
Oh okay i got it!.
Thank you!
>>
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I really suck at dimensions, my drawing always will turn out too big or too small at some point how do i fix that?
Also no lens cause FUCK ME.
>>
>>1852928
You need to work on your Lines and Circles.
and then you need to measure how much times the Width fits in the Length and then make a Square according to what you measured.
>>
>>1852928
Perspective helps
>>
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Why my drawings looks like leaning towards a side?

Do I have an eye problem? All my drawings looks like they were being moving away
>>
>>1853047
be more conscious of the angles and parallels
>>
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I was trying to do a construction study (upside-down, since faces specifically give me compulsive symbol drawing disease), and somehow the left side of this guy's face shrunk considerably, but I can't figure out what went particularly wrong getting there.

Yes the chicken scratch is bad, I'm trying to get a good idea of form before I work on it. Also drawing lines slowly, even smoothly, makes them very squiggly at the pixel level with my tablet, not sure if I'm just shakyhands or if it's an issue with the tablet.
>>
>>1853051

Thanks, I will try harder construction then
>>
>>1852928

Proportions. Mentally divide the cameras into thirds,
>>
>>1853098
you've got the "maybe if i draw a million lines one of them will be right" disease. you'll work much faster and do many more studies if you just stick to as few lines as possible. if you fuck it up so be it. you won't learn as fast if you keep with this nasty habit.
>>
>>1853118
Seconded to the sun
>>
>>1853098
Broader strokes. Too choppy.
>>
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Im really bad at digital art
I feel like i am drawing on ice
It has been a year since i started
Also am i gonna make it, brahs?
>>
>>1853130
The painting of the car has some nice qualities to it. Pursue more things like that and keep going, you have some potential.
>>
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>>1853132
r-really anonymous?
thank you a lot
>>
>>1853133
not that anon, but i think so too. the glass one has the same potential, though the perspective there kinda fucked up
>>
>>1853130
Definitely not.
>>
>>1853130
You'll make it. We're all rough as fuck in the first year. Your studies are looking pretty good for a 1st year. Keep it up.
>>
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I'm finally making the step to going out that big dark scary world of no references. Pic is a WIP I am making. W-will I make it through or should I return to the comfortable hearth of studies?
>>
These threads are fucking pathetic
>>
>>1853198
>beginner thread
>expecting /ic/ git gud standards
:^)
>>
>/ic/
>hugbox
Pick one you bleating cunt
>>
>>1853205
I could sure use a hug right now...
>>
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>>1853234
We all do, Anon. We all do.
>>
>>1853234
J-just for today I can tell you you're anatomy is great. B-but just for today. D-don't get used to it, baka.
>>
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Little custom character portrait I made for Wasteland 2
>>
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>>1851949
That one took me forever to finish, at least some 7 hours, maybe 10.

And I fucked up some proportions.
>>
How important would you guys say it is to learn every nook and cranny of the human anatomy? I'm all for learning the muscles but I feel like learning every structure of the skeleton would be a little too much. Could I get away with believable bodies without learning the whole thing and just learning the important parts? Skull/spine/ribs/pelvis/elbows/knee caps?
>>
>>1853349
But how will you draw an accurate cross-section of the inner ear without a comprehensive knowledge of the human skeleton?

Look, I have almost no art experience, but unless you are drawing odd stuff, I'm guessing you can probably just stick to externally visible structure.
>>
>>1853349
>How important would you guys say it is to learn every nook and cranny of the human anatomy?

Obviously its not something you should study religiously at first but as you progress you should still work on gaining more and more in depth knowledge.

You have the rest of your life to continue to learn. Go as far as you want with anatomy and in the future if you feel like its your weakest aspect then work on it further.
>>
Before draw picture, for example, the horse's head, i must first learn how to draw it by drawing a large number of copies of a horse's head?
>>
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>>1853198
You're fucking pathetic, post your art. Go on.
>>
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Hey I got a reference pic from a website in the sticky and drew it.
It took me a whole hour is that a long time or is it normal when just starting out. Also what in specific should I work on?
Sry I couldn't size it down..
>>
>>1853412
Oh yeah and I avoided drawing the left hand for a reason (see right hand). Any tips for drawing hands?
>>
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I think it turned out good enough for the time I put into it, but how do you guys work on a piece for an extended period of time. I have a hard time continuing as I come down from the inspiration high
>>
>>1853416
that doesn't look like it should've taken more than 15-20 minutes

it's a nice concept though
>>
>>1849589
How do you render like that? Curious about your process.
>>
>>1853412
You got smaller as you went down the body
Start out measuring properly
Proko's video on measuring helped me

>>1853413
The answer is draw a bunch of hands
>>
>>1853198
Sigh, I know
>>
>>1853198
>>1853205
> every thread besides the drawthread is cancer
> if you not telling everyone that their art is the biggest piece of shit you've ever seen, and then telling them to slit their wrists, it's a hugbox

fuck off. i hope some day you faggots realize that being the exact opposite of a hugbox is just as bad.

all that needs to happen in a critique is that you tell what's wrong with the piece. that's it. You don't need to tell them to go die in a fire or something.
>>
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if I keep doing these over and over, including the upside down picture, will I be able to copy it exactly as it is?
>>
>>1853198
>>1853205
please don't bully us ;_;
>>
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Hello /ic/.
Is there a way to sharpen an image without using hard brushes? Or its the only hope to mix colors and not end up with nearly complete fog, like on my work?
>>
>>1853554
Use fire (not smoke) as a suicide method
>>
>>1853573
Why not use hard brushes?

A lot of people sharpen their image at the end though. Filters>Sharpen>Unsharp Mask and then play with setting until it looks good.
>>
>>1853577
:^)
>>
>>1853573
use the sharpen tool
>>
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so here's something ive drawn. am i good enough to warrant buying a drawing tablet?
>>
>>1853834
Buy a tablet whenever you want, there's no rules on when you can or cannot buy one. Do you want to start painting digitally? Yes? Then buy it. No? Then don't buy it.
>>
>>1853845
wow its that easy. i guess ill buy one when i get the money
>>
What brushes setting do you guys use for rendering? I always have a hard time dealing with opacity mainly because it create overlaps that look really amateur. Flow doesn't make sense for me either and I just randomly adjust it when I paint.
>>
>>1853864
Use either low opacity/flow or use a soft brush or use smudge tool or mixer brush.
>>
Anyone else have a hard time finishing things? I'm fine with finishing simple drawings but once I go to do some of the studies posted in here ill get done base values and then just rage quit cause I don't have the skill or something ha.
>>
>>1853962
it's pretty common amongst people with no support, you just have to man through it with your iron will.

it's very important actually. painting is iterative so you need to be able to iterate, basically.
>>
I'm struggling with the concepts of "studying" and "applying".
If I were to study a page from Hampton, wouldn't I try to understand his logic, then maybe consciously copy some of his examples, and so try to apply it to real life and/or photo studies and then finally attempt it from imagination?
>>
I've drawn 4 upside down Igor Stravinsky's and every time my "scale" or something is off. The first time half his body went off the page, the second time the same thing happened only slightly better. The third and fourth times his head and a little bit of hit body wouldn't fit.

I can't seem to find anyone else that's had similar problems. I try to plan out how i'm going to draw it before I start but it never comes out right. I tried a few more upside down drawings and on every one of them I run out of space to draw. Should I just keep drawing them, running out of room, and hoping I stop at some point?
>>
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We're all gonna make it brahs

>>1854005

The solution would probably be to place marks indicating the extremities or furthest points of the drawing, and then for you to follow or stay in those boundaries. The better solution though would be to stop drawing so many upside down Igor Stravinsky's. Read further into BettyEdward's book (if you're doing it) for more techniques when it comes to drawing down what you see. Relate key points (e.g. a hand to a face) with straight horizontal/vertical/diagonal lines, pay attention to negative space, all the good stuff man.
>>
>>1854007
Alright i'll try that, thanks! I've tried to read ahead in the book but I don't have the materials she calls for at a certain point like a "viewfinder"
>>
>>1853965
not the guy you are quoting but my major shortcoming is apparently not reliably retaining anything I do.
It's like my mind is a sieve that doesn't hold art memories even after hours of studies.

I know that there are different ways of learning the same thing but I dont know how to phrase my problem to myself.

For example. the less I think the more fun I have and my drawings become looser and after some warm up competent, but this is only happens when I'm doing ... ah.

I'll just shut up and draw more. a bit over a month of exlucisively studying torsos and I still fall apart when constructing them.

10000 hours, right? I should only worry after 10000 hours, right?
Maybe I should try a little bit of booze to loosen up.
>>
>>1854069
Actually.
I think I just figured out what I need to do.
Not booze, but drawing something I have no real preconceived standards about.

Animals.
My weakness is impatience, seeing the subject in my mind but falling apart when constructing it and hating everything cause I wanna be able to draw sexy torsos.

So I'm gonna try and train myself to break things down into basic shapes by drawing animals.
I don't really care as much about those but it should be good to train my eye to see shapes, right?
>>
>>1853130
Just put in some effort dude, damn. Finish something, and do it without half-assing it.
>>
>>1853993
sounds like a plan, i might try this
>>
>>1853377
>>
>>1849700
are you saying i should do Scott Roberston's How to Draw book before Andrew Loomis?
>>
Is the Drawing on the Right Side of the Brain Workbook the same as the original, just without all the bullshit? Is that what I should be reading?
>>
A bit confused in Keys to Drawing. The exercises mention how much time to dedicate to a drawing, and for the most part it's been just about right.

But right now, I'm with a drawing that has taken me forever to do and I'm nowhere near done, while the author mentioned 30-40 minutes. Am I thinking too much, being too much of a perfectionist? Should I just try to accomplish the drawing in the mentioned time even if it turns out crappy?

I notice that most of the pictures in the book have been very scribbly and only focus on the overall appearance, without worrying that much about tiny details, which is what I'm doing.
>>
>>1854024
>but I don't have the materials she calls for at a certain point like a "viewfinder"
I was going through that book, too. I gave up on in about 1/3 through and switched to Keys to Drawing, precisely because of the materials required.
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