I'm not sure what I'm doing wrong exactly but it doesn't look that great.
Critique also what do I do for the bg I'm clueless. I took a crappy photo and added some filters so you guys can see it better.
I have to do this traditionally. Help pls
>>2522579
couldn't lurk for more than 5 minutes huh
>>2525362
You lack any sort of understanding of the basics. Your diving into the center of the ocean and expecting to touch the bottom. Either learn to be happy with the level you are, are dive in and keep swimming down with us, starting with doing some studies from the sticky.
>>2525362
I can see you've got potential. The design is there, but you can get it out of your head correctly. As the previous anon said, what you need are the fundamentals. That is perspective, composition, etc. With fundamentals, you can do anything. Hit up the sticky and get working hard and do your designs too since those are important in keeping morale up as you see improvement in your image.
As for the bg, that's where the fundamentals come in too. It's more than that, but that's a start. You...
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thoughts on masahiro ito?
link to more of his stuff on the picture
fucking love that dude
>>2525552
OP here i was actually thinking the same thing when i was looking at his stuff lately since i have been drawing more and i had been on this big silent hill kick i decided to look up actual art of his work. i had seen some sketches of enemy designs but i hadnt seen like finished renders.
i love his work but i thought it did look a little bit amatureish. i sitll like it tho
Can someone help me finding where the proportions are wrong? i'm reading the "Keys to Drawing" book and i'm really strugling to understand what did i do wrong (if i did something wrong which obviosly i did since i'm a beginner).
Reference
here you are
>>2519992
>>2523377
Use your drawing instrument to measure her head. Then use 1 head as a unit to comparatively measure each other body part.
>Have Associate in Fine Arts
>Want to double major in a combination of:
>Graphic design + advertising; GD + web design or:
>Major in graphic design and minor either in web design or advertising
>No art atm as I drive semis during most of the month for 45k yr.
>I'd really like to work in the entertainment buisness while also having a backup plan
>Would...
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>>2520442
>Would also like to "stand" out amongst other candidates as well in graphic design too for double major major and minor
I recommend u git gud fgt
>>2520450
Give up and kill thyself? I think not.
Doesn't having your own style make you more unique?
>>2524817
It used to be a meme to make fun of shit tier artists who use "muh style" as excuse for objective flaws in their art, not conscious stylistic choices. Some elitists on /ic/ took that too far and act as if everything that isn't realism is "muh style".
But yeah, there's nothing wrong with having a recognizable style as long as your style isn't a cumulation of your own shortcomings and lack of knowledge.
>>2524817
Everyone seems to have added ten to twenty years to Lucy's age
>>2524817
that's a cool image
Post dark fantasy digital artsies
ic is full of anime,porn,pony faggots confirmed
Getting tired of this, I am beginning to doubt Photoshop's brush engine I thought it was just a meme at first but this is occurring too frequently. Any solutions to these jittery lines?
>>2525072
Just use Clip Studio Paint, Photoshop is a joke for inking
That's just you, I don't have any problem with lines on Photoshop.
>>2525074
I agree. Stick to photoshop for painting but doing fine line work is kinda iffy in PS.
I can't improve. Prove me wrong.
link related.
http://lavaflake.com/draw/users/?id=1506
LAS has started to spread like a cancer. Go back to shitpost to your crappy threads
>>2520884
You can improve, you just don't want to.
Otherwise you would read sticky already.
>>2520884
>Prove me wrong.
Why?
This doesn't affect me or anyone else on this board in the slightest.
Convince us to care. Protip: you can't. Just another thing you're useless at.
So in July I'm gonna take a drawing exam to an art school (of course conventional still life on 70x50 cm paper). My problem is, as long as my drawings are good enough to pass it with at least 90%, I can't make it within these 2 hours that will be given for the whole piece.
Therefore, my question is - any tips, exercises, whatever to help me speed up?
>>2524728
most likely the time is set to be just right, if you need more than 2h to get it over 90, I doubt you actually can even with more time
>>2524734
I wanted to say that I'm just too slow, but ok, I couldn't expect more from this board
>>2524728
Set up a different random still life every day and draw it for two hours. Do this every day until the exam. After each session ends, walk away and come back in an hour to asses your work. As you see patterns in your inaccuracy or inefficiency, work on them. If you find after several attempts at self-correction and critical thought about your issues thy have not begun to improve, ask for very pointed specific advice. Do this every day. It should take you about 4 hours to complete the process. If you really want this you will do it.
Anyone know about this guy? I found his channel on crimson daggers. Why don't more people post his channel on ic?
https://www.youtube.com/watch?v=Q0Qbw7Wlsgc
Some good info there, but his style is too rigid and stale for me, proportional divider, colour checker and so on.
It's interesting how his inspirations are really good painters like Sargent, but his own work lacks style.
A good technician but ultimately boring copier of what's in front of him.
>>2524708
did you just refer to his tools as his style?
>>2524710
Perhaps his method was a better word for it, his use of all these rigid tools ultimately turns out very true to life, but dull paintings.
draw han solo
fanart
draw you drawing han solo
Is this the future of art?
https://www.youtube.com/watch?v=zHVD7WYd2RU
For once, yes. No, it's not replacing anything, but it'll be an amazing tool once it gets cheaper and more fleshed out.
>>2523445
>and more fleshed out.
Agreed.
>>2523447
seems impractical as fuck actually and unless monitors will be entirely replaced by VR headsets, people will view it as a flattened JPG anyway.
I guess without the Wii-fit wiggle shit, I could see artists changing to this instead of 3D programs though. It's basically the same thing just more intuitive for artists.
>want to make money from drawing porn commissions
>its completely dominated by Art School drop outs or Graphic Designers who have way more skill
How does a hobbyist like me compete with them? Say what you will about art school, but ive noticed some that go through with it wind up being alot better than self learners, and usually always end up making decent money from drawing porn after they inevitably drop out.
Git gud is only way. You're giving art school too much credit. You can be just as good and better. The only reason it seems better is because art school gives you the structured environment to keep focused and in routine. If u can do that by yourself you're golden
The problem with the porn community right now is, because a lot of popular artists are college art students/graduates/dropouts, the community is infested with SJ cliques.
While it might not effect your business now, if the "community" doesn't approve of you, they can bar your entry for higher up positions, as a lot of people move on from porn to professional careers and still stay in their old cliques.
Don't worry about skill in the art community. The artists might be stingy but your average porn consumer does not give half a fuck what your technical...
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>>2516431
The main reason art school gives you an edge is because you are surrounded by competition.
And an environment that forces you to keep producing content.
If you want to emulate this just find some friendly rivals or competition. But don't become like half of /ic/ and focus more on hating some random fuck instead of improving your own shit first.
they say it takes 10,000 hours to reach mastery.
how many hours do you think you have covered so far, since you've been taking art seriously?
At the start of September last year i got serious and started counting the hours i put in. since the end of last month i put in 882 hours of drawing. below is some stuff i've done so far.
I'm curious about how far into the journey other anons are on here whether you want to post your work alongside or not
>>2509822
>10 000 hour meme
http://freakonomics.com/podcast/peak/
>>2509822
In my opinion it is dangerous to focus too much on numbers and counting hours. If you focus on that it is easy to lose out on the quality of the practice. Art is mental, and a repetitive grind and numerical approach is not the right one for it.
Have you ever made fan art for a YouTube show you watch just because?
>>2524559
No, I draw fanart of those people because they give me publicity if they retweet it.
>>2524559
i don't know of any youtube show that is hosted by a cute anime girl so no
>>2524559
No, but I'm a big fan of Redlettermedia and have been meaning to draw Jay and Mike for a while.