Recently I’ve been going through a quarter life crisis and I’ve been really looking at my life and where its headed with this art thing. I decided to write down everything I want for myself realistically in the next year, and what I want is pretty simple:
A studio apartment Basic utilities - Water, Electric, Internet, No cable Food, Uber, phone
Simple right? So I started looking up prices of these things so i’d know exactly what I have to achieve.
Studio apartments in this area are around $500 - $900 a month for rent. For first month’s rent... Comment too long. Click here to view the full text.
I used to think these were decent prices back when I started my illustration journey, but when you factor in the sheer amount of time it takes to create applibot quality illustrations not to mention revisions and waiting on clients, you’re looking at (at least for me) 3 weeks to a month on one illustration.. For just $8hundred bucks.. if you’re lucky maybe you can get $2k. But only if you’re super pro level and well known and also have a great relationship with the company which takes years to cultivate.. Of course you could take on multiple jobs in one month, but when... Comment too long. Click here to view the full text.
>caring this much about pay Artist are people who generally don't give a fuck about these things, anon. For good reason. They seem much more worth in doing art and enjoy it. Pay is almost nothing to them. It's like, "Oh I get paid as well to do this? Well, why not?" They could very well work free, but that would not fly in this day and age so of course they get paid. Besides, as long as you're good, the money will come rolling in, it doesn't matter what you do, just be good and they will raise the price just for... Comment too long. Click here to view the full text.
Caring this much about pay? You know you need to make money to live right? For you to try and justify how fucked the industry is when it comes to decent pay by saying you should love so much you dont care what you get paid is complete bullshit dude. I love art but I also love not fucking starving and having a roof and mattress, maybe a pillow. The things I listed are not outlandish wants and you're basically saying I'm asking for too much.. What?
>>2543574 You have to think like an animator. So you need to be able to think of form and shape at the same time, and understand movement and action really well, then distort the forms to support the action. There's no magic trick, it's just a lot of experience and knowledge. Books on animation or school for it will help you think in the right way (and teach basic principles like anticipation or squash and stretch) and approach it correctly, but you can teach yourself it too.
Watching videos of sports or other... Comment too long. Click here to view the full text.
>Post your current drawing here and give constructive critique to others! >Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped. >If you want critique on a drawing from the previous thread, you can delete it there and repost in this one. >>dA... Comment too long. Click here to view the full text.
>>2543236 that requires a lot of work, but you could still make it. Just focus on bringing those main points out with contrast, took me quite long to find humans out of that.
Another painting, seems like one painting per day is the limit. Easy to see that this is second, attention couldn't last longer than hour or so. These are practices, kinda "proof of concept", so not too stressed about it.
>>2544111 No. Even if 2D animated movies were still popular, I doubt you would ever made it, and even if you did, animators were still treated like crap. Your only hope is tv, or like the picture of your opening post, with a kickestarter or something similar. >I have almost zero experience with animation (fucking around with stick pivot years ago) Are you fucking serious
Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.
AVOID asking unrelated questions, there is a question thread for that.
Visit the usual "Artbook Thread" to find your desired books. (Or look in the new sticky)
Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.
→ → There's a new sticky in town! You can see it at:
that's such a vague fucking question that demands such an open ended-answer
it's all just study. study real life mechanics and understand how they work so you can translate that into your own art. look at popular sci-fi related media; don't copy but observe how it goes together to make it believable
(((why did u ask something so obvoius that i had to spoonfeed it to u))))
also protip for you in the future (if you odn't drop out of art in three months like every fucking beginner on here): study how mechanic joints work as they're... Comment too long. Click here to view the full text.
Oh, I guess one more specific question I have is how will studying real life mechanisms help me make something believable but non-existent like Cyborgs and Mechs? I'm guessing they share some basic resemblance to real life machines and I add in extra things for flair? Or maybe I'll figure that out on my own as I study them?
>>2547856 Fix the shape of the right eyebrow, take a look at the bottom lip shape particularly on the left, and the cheekbone seems over-defined in comparison to the shading on the rest of the piece. Also the space between her eyes seems to wide possibly.
For class i have to create a body of work revolving around fortune cookies, but i cant think of many ideas. If any of you guys have any ideas or things you would like me to draw ill do it. There arent many rules for the project outside of having a fortune cookie somewhere on the piece. The pic is a reference of what i can draw and has some cookies.
>>2547807 1) That's a retarded assignment. 2) Next time resize your image and rotate it. 3) Does it need to actually have the cookie in the piece? I would take a different approach, and do pieces based on what fortune cookies mean/represent. You can make a list of all the words or ideas you associate with fortune cookies and then base pieces on those themes. For example, here are some things I think of: -Americanization of culture -hopes and desires -opening things -discovery -...."in bed" -modernization... Comment too long. Click here to view the full text.
>>2547536 New York City has a pretty great art community, especially for illustration and comics. If you have the time, I'd check out the Society of Illustrators and see what they have to offer. It's a museum/community focused on both illustration and comic art that offers some pretty great stuff like exhibitions and figure drawing. Unfortunately, the animation scene over there isn't too great and everything is moving west. There's only a handful of good studios like Titmouse and Augenblick, but other... Comment too long. Click here to view the full text.
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