So I'm a beginner (DON'T WORRY I'VE READ THE FUCKING STICKY) and I want to know if I can just skip some books entirely. They're way too feel-goody and it gets on my nerves too much for me to be able to properly learn from them. Can I just figure draw and study things visually and git gud or are there some things that only a book can teach me? If I have to learn from the books I will.
>>2563724
>Can I just figure draw and study things visually and git gud
Yes, but at some point you need to study anatomy. If books are to boring just start drawing, and when you get into it come back too the books to fix what you lack. Motivation is such a huge thing at the start that it really matters. If shits boring you 100% wont stick with it.
>>2563725
So how does someone increase motivation?
>>2563768
draw what is fun for you.
Which art gallery would you close down if you had the power?
>>2562066
the question is not which gallery I would shut down, but what kind of gallery I would build
How do I even start with drawing a portrait? I've been trying to start with the outline of the head but its really hard to sketch it out and keep the proportions relatively correct. It always turns out too round or wide etc.
>>2562078
>question thread
>beginner thread
I drew this today let me know hat you think post yer stuff in here
>>2561564
For a beginner that is good. You may be baiting because of your name but you are welcome here. Most people here (including myself) are not that good so, yeah.
>>2561573
>>2561569
Assholes
Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.
AVOID asking unrelated questions, there is a question thread for that.
Visit the usual "Artbook Thread" to find your desired books. (Or look in the new sticky)
Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.
→ →
There's a new sticky in town! You can see it at:
https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/editComment too long. Click here to view the full text.
how do you do portraits from photographs and not make them look instagram celebrity portrait tier?
>>2564084
Choose photos with good lighting. Draw the forms not flat shapes. Don't be afraid to tweak things instead of copying overly literal.
is that a viable way to learn head drawing?
>>2564101
Yes, though it's not as good as drawing from life
hey /ic/ , just spent 80$ on my first tablet. I do alot of traditional art, but i wanna get int digital. i have krita 3.0 and corel painter 5, any tips?
pic is tablet
krita 3.0 good
small tablet not good
should have spend more bones for bigger stone tablet
Is that a drawing by loish on the package?
>>2563819
oh wrong one, this is the small one, i have the medium size. best buy had it on clearence, so i got it. so krita> corel 5?
https://www.youtube.com/watch?v=Mgr4wMETmmI
>>2563639
dude he has a bunch of vids telling you how to do this in his youtube, even the witch one thats like 5 hours, its just shapes dude. learn to render edges and shapes in grayscale and THEN try to copy daves style.
>>2563639
>what technique does he use
Like what are you even asking anon, theres a video showing exactly what he does, what more do you need?
>>2563639
He uses the Kinkade technique, it's only taught at the N. Bradley Atelier. They accept 1 apprentice every 5 years though so good luck getting in.
i'm fresh out of high school and don't have enough $ to go to college. For a long time i have come to terms with the fact the only thing i'm good at is making stories, i have no real value that sets me apart from other human beings in any way other than my ability to make artistic stories. i have been wanting to go down the illustration artist path since my sophomore year but real life/friend drama/depression/realizing that this dream of mine is the only thing that gives me value made loose my way and now i'm stuck on the not-a-newborn-begineer-but-still-no-where-near-being-a-real-"artist"...
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>>2559767
>what is the most reliable way to be able to learn to draw whatever I want.
You.....you know....draw whatever it is you want to learn, over and over again for years.
It takes years to get "good", going through and learning the basics. There are plenty of websites, tutorials, videos out there for illustrator/concept artist wannabes going through things to study and how to do it. It just boils down to doing studies of figures, landscapes, color, rendering, texture, lighting,...
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>>2559774
OP here
>learning the basics
well of course, i agree with you but i guess what i was trying to say is that is there some kinda of way to learn all of that in a linear way? one of my biggest problems was that i would jump around trying to draw, buildings,people and clothes. i have never attempted to draw legit landscapes or animals or plants. i'm overwhelmed by everything i'm supposed to learn.
1. Get a (part-time) job so you won't be starving but "not-quite full, not-quite warm and safe".
Jump right into fantastic job opportunities such as night guard in parking lot or construction site, cashier in theatre or small cinema that no one comes to, shady hotel/hostel receptionist on night shifts and other jobs for life failures where you have big downtime and can dedicate that time to art.
2. Spend several years like that, git gut, supplement your job with commissions, become studio artis-haha, actually become yet another graphic designer,...
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Just out of curiosity I need your help /ic/
I need reference for an emphasized heaven/hell theme. For hell I'm going to reference Beksinski, for heaven, what's the polar opposite of his work?
Why don't you read a bunch about what different religions/cultures think heaven's like then make up your own version rather than ripping off visuals from something that's already been done.
It'd be way more interesting than whatever boring shit you were going to do.
>>2557807
Is this really the extent of the research you want to do when making your piece?
What's the thought process that goes into making things like logos or fonts and what's the process? For example, this logo for the game Dragon's Crown, what goes into making something like that? Is it just painting over an existing font and adding your own flourishes like colors, textures, new shapes and so on?
I'm working on a game and I'm just at a loss for how I make the logo, even though I may have just answered my own question I'm really intimidated about how to begin.
>>2562864
/thread
I'm not going to pretend that I am an expert in logo design or that I have a lot of experience in graphic design, since professionally I've mostly worked in illustration, but personally I would integrate something thematic from the game into the design, like in your example.
Personally I'm not very interested in typography, so I'm more interested in integrating imagery, and integrating text with that.
This is something I threw together on the weekend.
how many of of you graduated from an art or design school? and if you did, where do you work now? in a related field or not? was going to school for this a waste of time (yes)???
i graduated a couple weeks ago from what's supposed to be a pretty prestigious design school and god there are no jobs. how the fuck do you do it. from what i've seen people exclusively get jobs by knowing artists who already have jobs, regardless of talent.
also does anyone here just live off freelance? if so are you evading taxes or . .not.
is drawing furry porn for...
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Art isn't just about making pretty pictures. There's a lot of business sense involved too, the people that forget that don't get jobs. Most graduates don't get jobs anyway, they just get an "experience" and a huge fucking bill lol
Also, pretend we're a potential client or art director and post your art for the sake of the thread.
i went to an art school, did ceramics, and now i work doing storyboards and keyframes for a small production company.
so...
ceramics = job in film and tv.
take it all with a bucket of salt art school rarely actually gets you a job in the field that you study.
i know some real fuckwit scammer types of artists that are total shit at ceramics that got jobs within the ceramic community after school, so, yea. its all up in the fucking air as far as im concerned.
go to art school for booze, sex, and magic.
if you expect anything more to happen, your...
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>>2562871
There's absolutely no overlap between "ceramics" and storyboards/keyframes.
That sounds like a total load of horseshit but whatever.
...
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I will gladly accept any suggestions about what could be added and changed about the text and links from the current OP.
>>2509410
comfy af
Let's help aware each other of good water color artists. Pic by Liu Yi
Besides the obvious choices of people like Sargent, Zorn, Wyeth and Homer, I like William Russell Flint a lot
>>2562997
>>2562446
It is truly a masterpiece.
>>2562446
Magnificent anon, I'm in tears.
Its the most beatiful thing i have seen in this delusional board
Im not even joking,you know why? Because i seen something deep here,the struggle of Lacoonte being updated,but its not the punishment of the gods but the punishment of our own consumism,of our belief in a system that absorb our life,the giant snakes becomes the precious technology that make our life a deadlist fantasy,they not punish our bodies tought,they punish our spirit,it all becomes layers upon layers of denial,sintomatic of a society full of irony.
Its better that just drawing meaninless shit like...
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Looking for some constructive criticism on this fantasy map I am making.
I used “https://donjon.bin.sh/fantasy/world/” for the land masses material if curious.
The idea is that it is a map created from pages torn from a book, inked with blood, and framed.
>>2562124
Too many bays and islands, gets a little noisy and loses the general shape in all the frayed edges.
>>2562130
Better?
As for bays, could you point out some areas you would change in particular?
>>2562149
why do the lakes have huge islands
why do lakes have rivers going to the sea
why are there no mountains
etc