You seem to be treating digital art as if it's not very obviously much bigger and more lucrative (in a general sense) than all other mediums. This makes it seem like you've either been living under a rock for the last two decades (and should just do some googling to get you acquainted with the modern world), or you're otherwise not intelligent enough to warrant giving answers to.
Here are some things for you to google: "How much money does an illustrator artist make" "How... Comment too long. Click here to view the full text.
You've got to understand that digital art will always be shit on by traditional artists because of the lineage and culture that comes with it.
Reducing all of your artistic tools to a computer and a tablet is pretty weak and even if what you do looks good, you'll still be seen as some nerdy art fuck rathet than a true artist that has a gallery (not a fucking deviant art).
But now digital art is what's the hot shit in the business. It's easier and faster so it's better for the industry.
But deep within if you truly want to be an Artist of the soul and not of the paycheck, you're not gonna make it with just digital art. I know I'm gonna get shit on because you guys are heavily digital oriented but this is what I've seen as someone who's spent two years in French Art Schools.
I want to learn how to sketch cleanly but loosely. Like the guy in this video. https://www.youtube.com/watch?v=fIaTjqTbK2U
I studied product design and while my presentation drawings and renderings end up looking nice and clean, I am ashamed of my exploration sketches because I have poor line control and they end up looking like doodles instead of professional work. I want to enter a very competitive field and everything should look as good as it could, so...
>How can I practise ideation/thumbnail sketching for product design so I can make tens of iterations that look clean and presentable? Any online resources or books that you recommend?
With that kind of insightful and amazing advice that you are providing for free, why aren't you teaching at Art Center, RISD or Parsons? Seriously, I would have paid for someone to tell me that a few years ago.
When I was younger I used to draw all day everyday. It was all I wanted to do and all that made me happy. But recently I've lost my passion for art. I never feel like drawing and I literally have to sit down and fucking force myself to do it. And when I do I get frustrated/bored after like an hour or so. I haven't made a complete work since God knows when. Should I just give up on art?
Never tried your brand OP, but don't they have those samples on display?
Usually what would make the difference for me is the brushpen which seems to not be equally as interesting on those you mentioned.
The closest thing to a Copic I've come across for cheaper is the Touch by Shin Han art which has a similar brush pen but still, ink quality is not as spectacular as Copic. For experiments/practice however, they're perfect, and about a third of the price.
I see those 40 to 50% coupons all the... Comment too long. Click here to view the full text.
How come people who finally git gud don't do anything worth while with their skill (imo atleast)? I look at online artists like sinix or people like feng and, while they're skilled, they don't really do anything, they don't really produce any content or tell stories or make people feel emotions. They don't create stuff aside from samey landscapes or cute girls. They've obviously worked hard to git gud but it seems to me like a lot of people just git gud to git gud and don't really want to do anything with the skill they've worked so hard... Comment too long. Click here to view the full text.
Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.
AVOID asking unrelated questions, there is a question thread for that.
RESIZE YOUR IMAGES TO ~1000x1000 PIXELS:
#1) >screenshot the image and post that instead
#2) >change camera capture settings to something smaller
#3) Comment too long. Click here to view the full text.
>>2590257 Thanks for the video, however I already know I would never draw for free. The question is not asking whether or not I should get paid, the question is more about the timing. Do I ask what their budget is right off the bat? Should I wait until we do a Skype call?
And if he does intend to pay me, do I made a contract/agreement? If I make a contract, should it be in written form or is verbal agreement enough?
If I make a contract, what details should it entail??
>>2593845 >government is bad >capitalism is bad >dude social media is destroying us >pollution is bad >war is bad >you're totally not think about the poor and how much they suffer right now, you monster >dude ur bould by chains, open up your eyes lmao
>>2592416 It reminds me of a guy i knew in high school who had these projects that were basically "photoshop IRL" because he made scenes by gluing pictures from magazines to canvas and the put cat heads over characters. He had things like lord of the rings, but everyone had a cat head. He had other spoofs of famous paintings but again with cat heads. Things like this.
In short, it just lazy. like your thing here. It looks like you were trying to say something about how science fiction is just since now but the... Comment too long. Click here to view the full text.
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