Is it possible to get good at drawing if I have a full time job at an office? I'd try to practice after work and weekends.
People tell me on /ic/ that this isn't possible and I should enroll in an art school, which I can't do because I need the money.
Other people did it, so sure.
>>2485321
>good at drawing
Good is relative. /ic/ will never declare that you are good, but you can be better at drawing than you are now. And if you always strive to draw better, then you will always be improving.
During the work week each day, I work 8hrs, commute 5-6 hours, and draw a bit when I get home. I draw better now than I did 2.5 yrs ago, but that's pretty much the only declarative statement I can make.
>>2485337
>6 hour commute
What the fuck, how?
Lambo digital painting
Looks like a blurry pic or a Lamborghini with an instagram filter over it.
Can I get a critique? Needs some more softening but I'm happy with the progress.
there's a thread for this, i'll give you the link
>>2482955
Anyone here try and study fundamentals through nude models and end up just jerking off to them instead of putting the hours in to draw and study?
>>2484928
If you actually try to draw and study the model you would be too busy learning from making mistakes rather than going muh dick.
yeah same here . not sure if I want to actually draw or just draw fap material
Uh, the other people in the class just let you get away with that? You enjoy masturbating in public?
Or do you hire your own models? Why not just fuck them then
i read a really fucking beautiful heart touching story illustrated in the progression of some aspiring artists work
he got great at drawing the human figure but the idea he looked to be pitching seemed to be shit
unfortunatley drawing perfect doesnt help you create fantastic stories
anyways
the guy drew great bodies so he had that going for him
what book are they refering to when they say loomis? "for what its worth" ?
i suck at the bods
>>2484845
>what book are they refering to when they say loomis? "for what its worth" ?
yes
also your post doesn't make any sense
>>2484848
you answered my question though so im okay
Okay artists, riddle me this.
The Golden Ratio in art.
https://www.youtube.com/watch?v=nXDmAtTJ6JY
I understand the basics (kinda, probably not), but I still don't understand how you get it on canvas.
Is it determined by a canvas size, e.g. you can create it out of any size canvas?
> I have A4 paper, so I need to find a point where the golden ratio is.
or
Is it determined by an artist himself, custom made?
>I have A4 paper so I have to resize to the point of the...
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>>2484807
its just a meme and you fell for it
>>2485412
So it's not a meme?
any form of mountainscape, paint,digital,lead wuteva
lets get this going! mountains are beautiful and mysterious
bump bc i like mountains also
Here's an old one I did.
>>2484741
>bumping
>on /ic/
I recently got a new tablet after mine died and im drawing to get a better feeling of it, but i remembered i saw some tablet exercises a while ago over here that i think will help me get used with it a bit faster, anyone has them by any chance?
>>2484334
Have a bump bby
>>2484334
idk what you are speaking about that osu! is a good warm up
>>2484334
Moatdd tutorials on YouTube
Can any of you answer me this question. When measuring your face vertically is the length from your chin to the bottom of your nose equal to
1. the bottom of your nose to your eyebrows
or
2. the bottom of your nose to the middle of your eyes.
Mine is number 1. I am doing a frontal portrait in pencil for class but my study guide imply 2 instead.
Bottom of nose to eyebrows. Hairline to brow line to bottom of nose to chin are all equal in proportion.
Generally.
>>2484333
I also have another question. My teacher wants us to start with the eyes do you know what would best match the distance from the previous question except horizontally?
>>2484348
Two of those measurements flipped horizontally is roughly the width of the head. Is that what you mean?
hey i was starting to make sprites and I followed some guides online and put it into practice
Can someone tell me what i should be working on
btw did this in MS paint
That's way too large.
You could call that pixel art on a good day, but no actual sprites ever look like that, I mean a boss sprite might be around that ballpark in terms of size but it would be a lot more detailed.
Constrain yourself to dimensions that are realistic for old school hardware, like 16x16 or 32x32. 8 colours or less. Approach it more like building from lego bricks than actually drawing. Try to show as much as possible with as few pixels and colours as possible.
>>2484198
Think about your apple existing in 3D space, with only 2 main colors to shade it with (much like cel shade) but you don't have to keep it that way. It will make you a bit more picky with where you place your shadows.
How do art classes work if everyone comes in at different levels? What's a good class like and what should I look for?
I'm a pretty strong believer that you can learn everything you would ever want from resources on the Internet, but I'm looking to meet people and get out of the house some and have the money to burn.
>>2484184
That's the thing actually, there's an instructor who individually teaches the different leveled people individually, telling them what they can do to improve
>>2484190
So everyone's just drawing on their own from an object or model and the instructor goes around and gives feedback?
>>2484199
Pretty much, yes. Sign up if you can. Drawing from nude models is the best practice there is and outside of art classes, it's hard to find or start a group that would hire a model to draw regularly.
Do the realizations and moments of enlightenment we get in art come because we practice a lot and the brain picks it up without us realizing or because no one told us what we needed to know?
Idk I feel like it will take me months of practice then I suddenly understand and it seems so painfully obvious. I don't want to waste my time working hard if there is just a list of things you need to do.
>>2484175
>I don't want to waste my time working hard if there is just a list of things you need to do.
Sure anon, there's just a simple list of things you need to do that nobody ever, in the entire history of humans arting has ever, ever thought to put down in writing.
>tacit knowledge
It's actually an existing problem; nobody simply tells you how to do it, because nobody entirely knows what and how to tell you.
I don't get this. What is it that you 'suddenly understand'? Like when I study anatomy there is never a point where I have sudden enlightenment or whatever, just normal practice and visual memorization.
What is it that you're learning?
>>2484633
Not OP but I had to train how to move objects in 3D, like I couldn't even make a cube and then after just drawing whatever for a while suddenly I just understood how to move any 3D object around.
I haven't ever had this happen with any other fundamentals yet
Why do drawings on LSD look so good? How can I mimic the effects in my own art?
lsd kicks your pattern recognition into overdrive. you can mimic the effects by taking lsd.
>>2484093
Every time I tried to draw on LSD I did some drawings, spazzed out, and didn't draw the same afterward, despite the drawings on LSD being sparse and not very good.
Did I take too much lsd /ic/?
>>2484137
also that tunnel vision like focus that only lets you concentrate on whats in front of you
Hello all, 18 year old artist from the UK.
Does anyone have any tips or tricks/techniques for getting semi-realistic looking drawings? I've been drawing since I was 12 and both of these are my very first attempts at painting (After watching Bob Ross for a few years) and digital art. I have my college finals coming up and any advice would be great.
>>2483785
My digital piece
>>2483786
Well, I can tell it's Rick Grimes but it looks like your drawing with symbols and the rendering isn't very attractive. Still managed to capture the gesalt.
Is being an animator/storyboard artist a stable job? Aren't they technically out of work whenever a show gets abruptly cancelled(which happens a lot these days)
>Aren't they technically out of work whenever a show gets abruptly cancelled
Only if the cancellation of said show is putting the studio itself out of business. Otherwise, they'd just start working on the next show they have lined up. It would be a really expensive process for animation studios to completely re-hire an entirely new animation department each time they start a new project.
Yes but a lot of them are situated in LA already, where most of these jobs are
>Is being an animator/storyboard artist a stable job?
No.
> Aren't they technically out of work whenever a show gets abruptly cancelled(which happens a lot these days)
Yes. With a few exceptions, if you work in the animation industry you will end up jumping around between a lot of different studios over the course of a career.
You're hired for a project, not as a permanent resident of the studio, unless you're part of the core team that stays in that studio, or just very,very good. Even then you'll probably jump around as new opportunities come along.