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Archived threads in /ic/ - Artwork/Critique - 116. page
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File: catcomicfull.jpg (671 KB, 2560x1024) Image search: [iqdb] [SauceNao] [Google]
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Does /ic/ ever have trouble finishing a drawing?
How do you pull yourself through even when you have no motivation?
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>>2501454
I don't. I basically only finish client work.
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>>2501462
So your motivation is money. That would work for me too... If I had any completed drawings to show people what I can do...
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>>2501454
I draw fanart whenever I'm bored.

Just found out about a program that seems a but over powered for basic shapes and perspective.
would it be bad if i relied on this program to finish art or anything? i have nothing to show though. seems to really help with photoshop. what does /ic/ think of this?
11 replies and 2 images submitted. Click here to view.
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forgot to add the program name in main tittle......(Lazy Nezumi pro)
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>>2502335
depends what you wanna do with your art. If you want to draw super tight and clean lineart that requires perfect accuracy, then go for it. However If you want to develop more natural looking and appealing line quality, you won't achieve that by relying on stabilizer / lazy nezumi too much.

Also that gif you posted doesn't seem to have too many practical applications for artists.
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You still have to understand perspective.
It seems to just be a tool to make the process a lot quicker to do.
Go ahead and use it if you find it useful.
Though maybe make sure that you are actually understand what your doing before using this "crutch".

[spoiler]This program actually looks really useful. Thanks for letting me know about it.[/spoiler]

File: Painting 243.png (598 KB, 494x996) Image search: [iqdb] [SauceNao] [Google]
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Hey /ic/,

Was wondering if you guys had any thoughts or opinions on overrendering stuff. The majority of the work I do tends to be paintings, and I find that I often render everything within the piece to a uniform (excruciating) level of detail. While I do think this often gives results that are fun to get lost in as a viewer, I also find the time I spend rendering wall textures, individual strands of grass or wrinkles on somebody's clothes is considerable, especially when I could have spent it getting a head start on my next piece. Looking for varying thoughts and opinions on over-rendering stuff (is it good? Is it bad?) as well as examples of artists that have some sort of notable technique in this specific respect.

Pic unrelated!
17 replies and 3 images submitted. Click here to view.
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>>2500878
>and I find that I often render everything within the piece to a uniform (excruciating) level of detail.

Your focal points should always have more detail than the rest of your painting, regardless of your preference of how much rendering you want to do. The more time you spend on the surrounding stuff, the tighter your focal points have to read for the image to work. Even if you look at some incredibly detailed master paintings, or those chinese guys who love to go crazy on rendering...
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>>2500896
Any suggestions on particular master painters or Chinese guys that love to go crazy on rendering that make good examples of this principle? Thanks for the info.
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>>2500896

>should

In the very particular style of realist painting you are talking about, yes.It's not a hard and fast rule by any means.

https://discord.gg/0pRTOVR3wsF0RPWl

if you play games all day, don't bother joining.
46 replies and 12 images submitted. Click here to view.
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I like this picture

>EVERY SINGLE DAY!
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haaaaaaa
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>>2495095
and they said you don't win anything from LAS

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[BEFORE YOU ASK "WHERE DO I START GUYS LMAO?" READ THE STICKY]

Squidward Edition

Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, There is a question thread for that.

Visit the usual "Art book Thread" to find your desired books.

Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx...
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Hello, everybody. I'm not usually on 4chan, but I was wondering if anybody could give me critique on a short film I recently made for a festival. My apologies if this post isn't proper for this board.

https://www.youtube.com/watch?v=8A9D_z39kEA
4 replies and 1 images submitted. Click here to view.
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>>2502394
it's not
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>>2502396
my bad
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That was pretty fucking cringy

I'm in dire need of extreme/creepy pose references, but can't find anything online. If anyone has anything i'd be very grateful.

Posting what i'v found.
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>>2499890
I don't have much that fits what i'm looking for, so i'll probably post some pics that are just regular anatomy reference.
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>>2499893
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pic related is prob closest to the type of poses i'm looking for, but can't find anything. This is the closest thing i've found.

Basically refs where the model is turning and twisting and so on, or just posing like a creature.

File: a.png (99 KB, 914x1098) Image search: [iqdb] [SauceNao] [Google]
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I'm trying to improve my style by using finer lines. And this was my first real attempt on clothing based on a sample.

Do you like it?
18 replies and 2 images submitted. Click here to view.
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>>2499684
Nice :D
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>>2499692
Thanks so much! ^^
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It's garbage. Read the sticky, don't make a seperate thread for your shit but post it in the beginner thread.

File: Nk9RS7c.jpg (28 KB, 593x725) Image search: [iqdb] [SauceNao] [Google]
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Two hours in, using nothing but photoshop and a mouse.

Constructive feedback please
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>Constructive feedback please

1. Post in the beginner thread.
2. Construct the whole head. You obviously aren't confident enough to draw the features in proportion because you flat out didn't do it. That's probably because you didn't do a lay in and just started your shitty rendering.
3. Post in the beginner thread.
4. Get a tablet.
5. Post in the beginner thread.
6. Your coloring is muddy. Try painting in black and white to get an idea of value, skin tones are tricky and usually not that simple pink you think of it as in different light conditions.
7. Post in the beginner thread.
8. Learn how skulls look, it's more than that dopey potato shape.
9. Post in the beginner thread.
10. Learn what hard edges are, especially along the outside.
11. Don't make your own fucking thread.
12. Your nose is lopsided.
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>>2498814

Its not finished but thank you anyway
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>>2498817
>Its not finished but thank you anyway

You asked for feedback, you got it. There are problems with your process and knowledge that are obvious even before it's done, things you should have in mind long before you started to render.

File: archaeology-icons.png (202 KB, 620x207) Image search: [iqdb] [SauceNao] [Google]
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What would you charge someone for a set of 10 icons like these? Would you give a discount for a larger order, say 25 or even 50 icons? What if somebody only needs 2-3 icons?

I'm thinking of charging 400$ for 10 icons. Does that seem fair? Don't underestimate the amount of work an icon is.
8 replies and 1 images submitted. Click here to view.
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>>2501928
Don't know; never had much of a need for an icon. I can only think of developers having a need for that.

How long would an icon take to make on average?
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>>2501936

Yeah the client is an indie dev, but he has a budget and I've worked with him before so I can charge somewhat in the pro range (not that I'm a big deal or anything).

I'd say an icon takes 2-3 hours. Can definitely do 3-4 on a good day. Ofc some are more complex than others.
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>>2501928
it doesn't depend on the time required, or your skill level, but how much the client is willing to pay for it. /ic/ is retarded at this, you better ask >>>/biz/

also, after 10, a quantity discount doesn't really makes sense

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What's the best piece of art you've seen drawn with a mouse? Bonus greatness if it was done in MSPaint.
7 replies and 2 images submitted. Click here to view.
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>>2501200
A lot of Mullins' early work was done with a mouse. Also iirc Sean Cheeks Galloway uses a mouse for all his stuff, or at least he used to.
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Most pixel art is done with a mouse, especially the stuff that was done back when it was contemporary
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"[spoiler]"test"[/spoiler]"

File: MeAteAppleSexy.jpg (468 KB, 640x640) Image search: [iqdb] [SauceNao] [Google]
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Sup fellow artists!! I just purchased a Wacom Tablet and I need some nice brush pre-sets for drawing. Can I also get some tips on how to draw? Thanks!!
8 replies and 1 images submitted. Click here to view.
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>>2502174
Read the sticky.
>>
What is "sticky" :|
>>
bump , i need some too

Here's a challenge, the your favorite fashion image and draw it!
10 replies and 3 images submitted. Click here to view.
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>>2501863
>the your favorite fashion image and draw it!
wat
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>>2501865
I think he means find a picture with a fashion style you like and draw it.
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>>2501874
You mean what people who draw characters pretty much do already?

I think better: Post fashion you like and the poster below has to draw it or something that incorporates the elements of the outfit.

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How long do you have to be drawing before you can be sure you aren't going to quit?
9 replies and 2 images submitted. Click here to view.
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>>2501649
Pain doesn't have to be temporary, and quitting doesn't necessarily last forever.

:^)
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>>2501649
Pain is weakness leaving the body. The more you feel you suck at art, the more you are improving. Quitting at that point would be a waste.
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>>2501787

It hurts so bad with each drawing I am terrified I will do worse than I have before.

Is graphic design a good career choice? Or will I end up as a starving artist? How easy is it to get a job, how high/low is the pay?
11 replies and 1 images submitted. Click here to view.
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There's /gd/, but in comparison to other artists jobs there seem to be a lot of graphic design vacancies.

Also depends what you are trying to do. Obviously doing only logo design won't pay you as much/steady as,say, doing layout for newspapers/magazines or doing graphic design for web.
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>>2499644
while there may be more openings, there will also be hell of a lot more people going for those openings
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>>2499644

I'm a graphic designer by trade. I'm from Chile.

It's actually pretty interesting because you don't often see two designers that do the exact same things. Everyone sort of finds their niche. For instance, I was always good working with machines, so I got a cozy job at a place that prints merch for some important companies. Event hough I know how to design stuff and illustrate children's books and comics, I do those things on the side, for private costumers. In the other hand, some...
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