>google releases material design spec
>the main reason behind it is having too many layers on small screens can get confusing if you don't have lighting effects to simulate z-space
>retards adapt material design as the reason to sticking drop-shadows fucking everywhere
Flat design was the greates trend to happen ever. It really was as simple as sticking text on a flat color. Why have you forsaken flat, /gd/?
No sh*t right? Flat design was, is, and will be THE shizz for quite a while at least in my book.
With our luck as designers, some asshole will probably set a new trend with bad design he shows a CEO client at a fortune 500 company one time.
The CEO will of course like it, because it is bad design and clients ALWAYS prefer bad design if you show it to them. It will be featured on the company website and from there it will spread like wildfire.
Surely they will have found some way to combine skewmorphism, flat design, and 90's postmodern conceptualism that will vaguely resemble the blinding glossiness of early 2000's eMac UI's crossed with over-the-top visual effects now available with new web-coding languages.
I just hope flat design stays here for a while longer so we can enjoy its simplicity and design efficacy a while longer.