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Archived threads in /gd/ - Graphic Design - 96. page
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File: smallcalm.jpg (426 KB, 1743x1994) Image search: [iqdb] [SauceNao] [Google]
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Hello my autism friends.. I'm a virgin in gd and my sister asked me for a favor to create an white t-shirt with KEEP CALM theme without crown. I need some advices how big should text be and how could i organize it.. this is what i have now.. any suggestions?
6 replies and 1 images submitted. Click here to view.
>>
>>248036

Are you aware how tired both the "keep calm" thing and the "lol fun size" thing both are? This is a really gross project
>>
>>248036
Shirt idea for you OP.
"By the time
you have finished
reading this
I have also made
up my mind.
And the answer
is no."
>>
>>248148
Just my sister want it in that style.. I dont mind if it is keep calm style or whatever autism style. I think, there is some kind of science behind text size and distance between.. Is it better to make all text in same size or use max. 2 different sizes of text or 3 is ok? :D what about gaps between IAM and FUN SIZE?

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hey gd can you guys give me pointers how to improve this and what you think of it as a idea so far
2 replies and 1 images submitted. Click here to view.
>>
make the ship like some sick-ass Spanish frigate instead of this gay-ass cruise ship, like wtf bro that's just bad design right now.

then get rid of some of the lens flare, there's way too much and instead of space set it off the coast of Portugal during 1420.

Any opinions on using /gd/ resources in design?

I mainly use them when I dont have the time or any idea how to create a certain effect.
6 replies and 1 images submitted. Click here to view.
>>
Nothing wrong with using stock images and textures in your design, but I personally wouldn't use design templates. But you should definitely use mockup templates to present your thing to the customer, they love that shit. Many times the mockup pictures are what actually sells your design, they get really excited about that stuff(especially people that know very little about design).
>>
>>248369
Can confirm
>>
>>248369
Problem is when they want the actual mockup to be used instead of having it made. Like wanting a stamp mockup printed instead of having a stamp made and stamping their logo.
Source: it happened to me.
>time for client change

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what should have been done to the design of this card that would have prevented Steve's fuck up?
6 replies and 2 images submitted. Click here to view.
>>
>>
WINNER:___________

2ND PLACE:_______________

3RD PLACE:_______________

Why make it hard, its just fuckin Miss Universe.

The way that card is setup has got to be the most autistic thing ever.
>>
MISS UNIVERSE 2015
1st place: X
2nd place: Y
3rd place: Z

That design is fucking retarded and you can easily cover up the bottom name with your thumb and there's no indication something should be written there.

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can somebody recreate this logo for me? i'll paypal you 5
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>>248449
>>
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>>248449
What's up OP.

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Ok guys. I need help.
Some years ago i used to "play" in a page where you could draw those things but i dont remember the name.

Do you know that page or any similar?
2 replies and 1 images submitted. Click here to view.
>>
>>248409
Here you go:
http://weavesilk.com/

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Does anyone know what font this is please?
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>>
>>248287
Nice meme
>>
File: vidaloka.png (6 KB, 70x102) Image search: [iqdb] [SauceNao] [Google]
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>>248287
>close enough
https://www.google.com/fonts/specimen/Vidaloka

File: ebin.gif (82 KB, 300x200) Image search: [iqdb] [SauceNao] [Google]
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How do you draw good video games sprites?
4 replies and 1 images submitted. Click here to view.
>>
>>248038
>Be a good artist
>Know how to use brush tools
In other words OP, not you.
>>
it depends on the game.

If you're making for phones, make it 8bit to make it fast to install and load.
>>
>>248038
Well you can start here for the basics:
http://2dwillneverdie.com/tutorial/
But this guy has it real good:
http://2dwillneverdie.com/tutorial/instant-pixel-art-backgrounds-with-the-dan-fessler-method/

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I took a Graphic design test and it had this question like:

A/an(blank) is an image that moves across the screen.

That is what I think the question was at least. To my surprise one of the answer options was "meme". Was that just to throw me off, or does "meme" have more to do with graphic design than I think?
2 replies and 2 images submitted. Click here to view.
>>
ofcourse not

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Post your favorite work by your favorite graphic designer.

Shigeo Fukuda
8 replies and 7 images submitted. Click here to view.
>>
>>248167
love fukuda
>>
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>>248167
"ghost arent sppookky"

by me

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17 replies and 7 images submitted. Click here to view.
>>
>make shitty paintings
>looks like shit

>professional makes shitty painting
>looks good

how
>>
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>>246644
>How to improve?
Be Rothko
>>
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>>246644

So i am thinking about a bear tattoo, similar to the one on the picture, since it will be the thing i will be having for the rest of my life, i thought you guys could come up with a few examples or sketches...since i am not really good at drawing or designing :/
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>>
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Show a tattoo artist pic related and tell them you want something like that, but then tell them to change it to look better.
>>
Go to /r/

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What can i do better?

(also bear with me, i'm a noob)
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>>
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>>248361
-very deep sigh-
>>
>>248361

You did a fine job following the tutorial. Now get creative and screw around with it and make it yours.

I'm the CTO of a new app-dev startup and need to make some prototypes for which I need pixel-perfect mockup screens (android)

I already have a couple of psd kits that have most, if not all, material design elements. While I have decent graphical desgn experience, my workflow speed really sucks and creating a mockup screen of average complexity takes more than an hour, sometimes 2.

is that normal?
how do you guys do it? any workflow tips to make things faster?
our prototypes need a decent screen amount to show all features - which is a problem, since...
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>I'm the CTO of a new app-dev startup
Interesting. Would like to hear about your projects.
>my workflow speed really sucks/is that
normal?
/gd/ is time consuming. The more time you spend, the more you can create, but also loose your focus or miss a deadline.
>how do you guys do it?
Plan ahead, sketch, find inspiration on the internet (google, pinterest, magazines...)
>any workflow tips to make things faster?
Use/buy a UI kit, like...
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>>
>>248286
thanks a lot

>Interesting. Would like to hear about your projects.
I can't tell you anything at the moment - sorry. But I'm sure you'll stumble over it once it's released. Sorry.

>Use/buy a UI kit, like those on graphicburger.

interesting, I've stumbled over the 'Vonn Material Design Mobile UI Kit' which also offers a 'Freebie' version for personal use that I downloaded to test whether or not...
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I'm basically looking for something like NinjaMock.com but with actual material design elements (hopefully resulting in pixel perfect mockups or only need slight tweaking in photoshop)

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Just started web design and I don't know what what I'm doing wrong. I also don't know a good place to learn web design or what actually makes a good website.
5 replies and 1 images submitted. Click here to view.
>>
>>248343
shut up i hate people like myself
>>
http://www.lynda.com/Photoshop-tutorials/Photoshop-CC-Web-Design/145211-2.html

http://www.lynda.com/HTML-tutorials/HTML-Essential-Training/170427-2.html

Thats all you need.
>>
>>248356
Oh thanks man. And what about the design I posted any critique?

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