Hello my autism friends.. I'm a virgin in gd and my sister asked me for a favor to create an white t-shirt with KEEP CALM theme without crown. I need some advices how big should text be and how could i organize it.. this is what i have now.. any suggestions?
>>248148 Just my sister want it in that style.. I dont mind if it is keep calm style or whatever autism style. I think, there is some kind of science behind text size and distance between.. Is it better to make all text in same size or use max. 2 different sizes of text or 3 is ok? :D what about gaps between IAM and FUN SIZE?
Nothing wrong with using stock images and textures in your design, but I personally wouldn't use design templates. But you should definitely use mockup templates to present your thing to the customer, they love that shit. Many times the mockup pictures are what actually sells your design, they get really excited about that stuff(especially people that know very little about design).
>>248369 Problem is when they want the actual mockup to be used instead of having it made. Like wanting a stamp mockup printed instead of having a stamp made and stamping their logo. Source: it happened to me. >time for client change
>>248038 Well you can start here for the basics: http://2dwillneverdie.com/tutorial/ But this guy has it real good: http://2dwillneverdie.com/tutorial/instant-pixel-art-backgrounds-with-the-dan-fessler-method/
So i am thinking about a bear tattoo, similar to the one on the picture, since it will be the thing i will be having for the rest of my life, i thought you guys could come up with a few examples or sketches...since i am not really good at drawing or designing :/
I'm the CTO of a new app-dev startup and need to make some prototypes for which I need pixel-perfect mockup screens (android)
I already have a couple of psd kits that have most, if not all, material design elements. While I have decent graphical desgn experience, my workflow speed really sucks and creating a mockup screen of average complexity takes more than an hour, sometimes 2.
is that normal? how do you guys do it? any workflow tips to make things faster? our prototypes need a decent screen amount to show all features - which is a problem, since... Comment too long. Click here to view the full text.
>I'm the CTO of a new app-dev startup Interesting. Would like to hear about your projects. >my workflow speed really sucks/is that normal? /gd/ is time consuming. The more time you spend, the more you can create, but also loose your focus or miss a deadline. >how do you guys do it? Plan ahead, sketch, find inspiration on the internet (google, pinterest, magazines...) >any workflow tips to make things faster? Use/buy a UI kit, like... Comment too long. Click here to view the full text.
>Interesting. Would like to hear about your projects. I can't tell you anything at the moment - sorry. But I'm sure you'll stumble over it once it's released. Sorry.
>Use/buy a UI kit, like those on graphicburger.
interesting, I've stumbled over the 'Vonn Material Design Mobile UI Kit' which also offers a 'Freebie' version for personal use that I downloaded to test whether or not... Comment too long. Click here to view the full text.
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