I'm looking for resources like the ones in this pack (dealjumbo com/downloads/abstract-graphics-toolkit/), but can't pay for them. I know there are loads of free abstract renders online but none seem to be of this quality.
So then, what are the best ways of downloading paid "packs" and "bundles" etc., for free? On YouTube there's a community of people who "expose" shitty GFX packs from their community (search "obey the pack") but they're mostly low quality and cod related or some shit
How about setting... Comment too long. Click here to view the full text.
>>257030 Exactly, not to mention it gives no clue as to what they do, are they an Uber like company? Taxi? Mechanic? Insurance? All we can gather from that name is it has something to do with cars which could be any number of different things.
>>254888 What the fuck? At least I could recognize the "U" in the car approaching me so I knew it was an Uber, the new symbol makes no sense. If I called for a car, and that came up to me I wouldnt believe it
I find that most Transport for London graphics are well designed. They maintain a level of consistency and quality across their communications. They use a wide range of techniques / styles, while still keeping clarity. It is useful to see how they create a brand identity through the variety of their graphic design. This is just a general inspo thread, but they have a number of design guideline documents online if you want to look in more detail.
The map is their most iconic piece of design. Rather showing the geographic locations, it show relative positions of stations and line to produce a clear map which is easy to read. Remember: the map is not the territory.
Hi, I would really appreciate some help. Pic related shows a HUD I am designing for a school project, I want to re-create the outer curve which you can see on the right but designed with actual practicality since it does not fit with the speed gauge notches. Can anyone help me? I am using illustrator.
I just had a sweet revelation I thought I'd share. There is a lot of talk about how to properly price a freelance job. My epiphany is that it's the basic interest formula. I=PRT So I used to price things on Value=Rate x Time
But really it's Interest, I'll explain... We should be charging based off of investment/returns, not flat labor rates.
you do a shit poster, 3 hour deadline at $60 and hour, you shave your numbers and charge 140$ Because you fucking know they can barely afford that shit. Meanwhile you do the... Comment too long. Click here to view the full text.
>>257440 So to give a non mathematical run down. If you knew you customer was ready to spend about $4,000 on consumation and you were to spend 3 hours working on said branding,you shoudl charge 1,350 dollars.
We can apply this formula to any job, just adjust the rate (R) as you see fit. Think of it like this, what % of you clients buget per hour should go to you?
Here are a couple examples.... "MINIE'S MUFFINS" the customer has invested 12,000 in renovations, now they want a logo, web page,... Comment too long. Click here to view the full text.
Interesting. I like the general idea, but how do you even gauge someone's Principle? If you just ask "what's the maximum you're willing to spend for this project," any number you end up getting that's even remotely close to that will seem like you're trying to rip them off.
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