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So THIS is the power of nVidia... Year old card 15% faster
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So THIS is the power of nVidia...


Year old card 15% faster than the one it was made to compete with, almost at 1080 performance for lower price at launch...
$239 card 10% slower than $400 one...

"Pascal can finally into async-compute g-guys!"


>people still unironically wishing for nVidia monopoly
LMAOING AT YOUR LIFE RIGHT NOW
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>>55555467
holy shit please fucking stop with the graphics card threads i can't fucking take it anymore
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>>55555473
Don't worry, summer is half over.
>>
I've been saying DX12/Vulkan/Mantle was going to save AMD for about 2 years now

/g/ and /v/ laughed, but looks who's laughing now.
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>w-who needs async compute, DX12 isn't going to be used anyway!
>vulkan will fix everything!
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File: 5.png (106 KB, 251x189) Image search: [Google]
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kog get
>>
Does DOOM support asynchronous compute when running on the Vulkan API?
Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set.
Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon.

amdead
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>>55556296
Doom can run Async in 2 modes. Without any shaders and with TSSAA.
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>>55556296
>enable asynchronous compute in Vulkan on NVIDIA GPUs.
Kek I hope you realize what you're copy pasting.

You probably don't, so I'll just tell you: Pascal can't do async on hardware level, it will never come close to AMD's performance in async. Stay delusional
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>>55556296
>>55556397
Also to add nvidia said the same thing with "drivers will fix async compute" with Ashes of Singularity. A year later, and its still a mystery on what the status of async compute is.


So point is, it will most likely be the same mystery situation and this "nvidia drive will fix it" is meme.
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>>55556296
>D-drivers will fix the 3.5GB issue!
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