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>Valve desperately trying to sell VR headsets What happened?
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>Valve desperately trying to sell VR headsets

What happened? I thought these things sold like pancakes.
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that's desperate to you?
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vr has no gaems
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>>55127378

They do.

Got mine recently, and it's amazing.
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I also have a vive. It's pretty damn cool.
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>>55127401
>>55127414
how are you enjoying those overpriced tech demos?
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>>55127423
They're fucking great.
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>>55127423
I'm having a lot of fun with it, actually.

The visual fidelity is immersive and the room tracking is phenomenal, clearly beyond a technology demonstration.
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>>55127423
>overpriced

Kek
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>>55127401
>>55127414
I sold mine after 3 days
>shitty fucking party games
>I used the Oculus DK2 back in November 2014, how in almost 2 years since that was released is the Vive/Rift still basically on the same resolution?? Pixels the size of fucking beach balls

I'm not kidding people; pixels the size of fucking beach balls. You want to play Flight simulators?? Well enjoy not know what the fuck is what, is that a building or the runway.. I have no fucking idea.
Oh; your not into that? You fancied some GTA5? It sure as shit ain't GTA5 with the Vive; picture GTA:SA whilst running in 800x600..

"Oh but once you start really getting immersed, you don't notice it"
No. fuck you.. the only people which say this are the people playing the God damn party games.

I'm sorry; some people might find these piss poor pixels acceptable; but i do not regret in the slightest selling the Vive and going back to Nvidia 3D vision glasses and track IR and once again being able to see where the fucking runway is.
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Looks interesting but images quality sucks and there's no games to play only shitty tech demos.
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>>55127853
>not going to parties
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>>55127853
Going from the DK2 to the Vive is night and day. Lost all credibility there.
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No AAA games + VR motion sickness = glorified tech demo
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>>55127930
Yeah actually i guess it is, the Vive doesn't sit on the head properly and constantly feels too high on the back of your head; let alone how its heavy and uncomfortable it is as it constantly pushes on the bridge of your nose....

So yes i guess you are right it's very night and day..

But hey i get it; you need to feel your purchase was a good one; I say Thank God i only lost £50 quid on it.
>>
>>55128148
Your nose must be huge. Really sounds like you didn't have either as comfort is night and day as well in favor of the Vive. It was actually my biggest worry but it hasn't been an issue at all.

>Thank God i only lost £50 quid on it.

Funny as shit considering I sold the first one I got and made $1000 on it. I basically got my second Vive for free.
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>>55127378
I don't understand what's supposed to be desperate in this image?
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>>55127378
They hyped the thing for such a long time, that people really stopped caring. It's virtually vapourware to most people.
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>>55127378
The sales curves 'pancaked'
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>>55127378
Bulky gimmicks, will go the way of Google Glass and 3DTV in 3 years time max, a sad fad proving that marketoids are eating their own tail in creating "needs". The tech bubble is about to burst - the only plus side.
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>>55127378
>advertising their product

Lel so desperate Oculus is winning valve sucks rurbrkebofebkewibdndlmd
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>>55127378
For me, there's no real reason to use one.

It really needs a good game that can only be played on it for me to use it.

There's a reason why nintendo released new consoles with awesome games ready to play on them.
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>>55128671
>german "humor"
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This shit(VR in general) needed to be $250 or less like they fucking promised.

How the fuck did the devkits sell for so much less than the final product? Shouldn't mass production have made them cheaper? What the fuck happened?
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>>55129643
Ya, they never promised "$250 or less"
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>>55127378
>Having your product in stock is now a bad thing

Nice try Palmer.
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>>55129643
Sounds like you want the OSVR HDK2 anon.
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>>55127378
>everyone and their mothers releasing their own vr headsets + controllers
>each one will require specific programming
Game devs are gonna love this shit.
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>>55129958
>each one will require specific programming

Never heard of openvr anon?
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>>55129958
Only Oculus' DRM box requires specific code
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>>55129958
>>55130006
Let's hope publishers to not fall for that, using and supporting multi-platform APIs instead of locking yourself and needing to rework big parts of your whole engine, like with most microsoft APIs, is the most convenient thing for both users and developers, in that scheme only the company that tries to lock their users is the only one who wins.

Let's hope everyone to do the same as croteam, now they have my support:
http://uploadvr.com/serious-sam-oculus-offered-shitton-money-rift-exclusivity/
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mfw everyone in this thread is talking about how valve needs a new game to sell this thing.
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Nah, that's the Oculus Rift.
Vive is pointless.
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>>55130101
>Oculus
>Requires specific hardware, DRM crashes games if it detects that you're trying to use a different headset

>OpenVR
>People are throwing random old shit like PS Move controllers and Hydras at it and they can all work
>It even supports the rift

Only an actual fucking moron would support Oculus. What they're doing is objectively bad for everyone.
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>>55130157
I don't know, oculus policies and business practices looks much worse than their competitors, also the vive seems to be good so i would like for oculus to lose, otherwise a lot of titles will be locked in their APIs.
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>>55130211
Yeah, as i said, i hope for more publishers to reject money for exclusivity like croteam did.
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>>55129774
what? many fucking times before facebook bought them they said they expected the final product wouldn't cost more than the devkits.

That was one of the huge reasons most people said to wait for the final release. This was years ago when the first devkits were getting sent out.
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>>55127853
You tried out be porn right? Before you sold it? Cmon anon, don't tell me you didnt try vr while you have the chance
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tfw waiting for this fad to die out.
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>>55130355
They said they were hoping the final right would cost in the same ballpark as the devkits ($300 and $350). That's not the same as "promising" it would cost "$250 or less". They fucked up but saying they "fucking promised" 250 or less is bullshit.
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>>55130211
>Only an actual fucking moron would support Oculus
It's hard to resist that Facebook money, anon.
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>>55130426
oh no the semantics are to terribly different.

The point is they were off by a fucking LOT. $300 is good price., $200 would have put it in practically everyone's hands.

But $600? $800? That's way too much to justify.
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>>55130428
Valve is apparently loaning money to developers to make Vive games now, and since making a game for the Vive makes it easily compatible with everything else, that's a much better way to go
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>>55130475
>oh no the semantics are to terribly different.
Yes, they fucking are, and you're retarded, especially if you ever thought it would cost less than 250.
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>>55130521
I was expecting something between $250-$300 faggot.

Do you get paid to be a retard or what? "Gee guys $600 is a great price! We never PROMISED it would be unreasonably expensive. We just said we HOPED"
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>>55130655
>I was expecting something between $250-$300 faggot.
>$250 or less like they fucking promised
Ya ok m8
>Gee guys $600 is a great price
It's almost like I said they fucked up on the price. It's almost like you realized you're retarded and now you're doing damage control.

Whatever nigger, you think "hopefully 350ish" and "definitely less than $250" is merely a semantic difference. I don't need to argue with you further.
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>>55127423
lel stfu poor fag
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>>55130384
itfb... so sick of hearing about VR bullshit. don't care, don't care... don't care
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>>55130761
>needed to be $250 or less
>personally expecting $250-$300

You're arguing the dumbest fucking shit imaginable. The point is it needs to be half the fucking price for anyone to give a shit. Especially since they themselves know that and wanted it to be less than the devkits.

The initial VR hype was based on that expectation. When the final numbers came out they practically killed all the hype they gained over the last few years. No sane person will pay that much for the experience it provides.
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>>55127423
Absolutely amazing to be honest.

I've had more fun with a $15 'tech demo' than i have in any $60 game for the past decade.

I'm also getting really /fit/ from it.

10/10, would buy again.
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>>55129958
>I have no idea how programming works the post.
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>>55132247
Dont worry, I'm sure he knows that "JAVA IS SHIT!!!!! LOL WHO WOULD USE JAVA" and that's all anyone needs to know on /g/
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too expensive.
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>>55128690
Welcome to the most shortsighted opinion on the internet.

You've clearly never used high end VR.

There's a reason that;
Microsoft
Sony
Google
Facebook
Valve
HTC
AMD
and many more major players are investing into VR.

It is the next major platform for humanity, on the level of the internet being created.
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>>55132321
Yeah! Just like motion control!
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>>55132321

The question I have is how fast they will refresh these. Yearly? Bi-yearly?
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>>55127378
How do Americans pronounce this?
Like 'jive'?
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>>55132321

So the millennials can live out their lives in VR world with no need to ever leave mom's basement?
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>>55127378
I got a free VR headset with my galaxy s7 so no need to buy a vive anymore
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>>55132373
we pronounce it 'vive'
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>>55128690

This, it's starting to feel like when nvidia released it's 3d vision back in 2010, Which completely died out in like two years. Valve could've released a killer app to solidify VR but they didn't.

And it's just not a tech bubble that's about to burst, it's the whole fucking economy. I look forward to scorched earth.
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>>55132421

Do you fap to /s/ with it on?
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>>55132427
as in 'la france'?
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>>55132461
no just 'vive'
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>>55132361
>I've never used VR

Also, there was almost no interest in low tier motion controllers. Nintendo just released some shit, and Sony/Microsoft tried to copy the fad.

The difference between old motion controllers and the Vives controllers is so vast. Vive is as about as good as it will ever get, ever. It's tracked perfectly with no latency to sub millimeter accuracy. It's amazing to just rub the two controllers together in VR and see how good the tracking is.


>>55132362
The guys at Oculus have said it will have a slower refresh than phones. I'd assume 2-3 years.
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>>55132440
tried some 3d hentai.
feelsgoodman
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>>55132473
So like vivé?
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>>55127423
>overpriced
t. South America
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>>55132477
>The guys at Oculus have said it will have a slower refresh than phones. I'd assume 2-3 years.
To add to this, they said between consoles (5ish years) and phones (every year) so ya, 2-3 years sounds about right.
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>>55132537
no just vive
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>>55132401
The same is said for every generation.

"Kids read too much, never go outside anymore"

then

"Kids watch TV too much, never go outside or read anymore"

then

"Kids play videogames too much"

then

"Kids sit on phone/internet too much, never go see friends anymore"

then

"Kids sit in VR all day, never leave the house anymore"


But yes. Within a decade or two, everyone will have VR, and will spend a lot of time in VR.

The misconception is that its an anti-social experience. It's quite the opposite. It can be very very very social. It's amazing to hang out with friends in VR;
- meet up in VR with friends
- sit in a virtual cinema together and watch a movie and chat
- finish movie, decide to play some games togehter
- just hang out and chat, maybe explore some cool apps together
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It's a jab at Oculus that can't ship to anyone but retail stores.
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>>55132574
And yes, I'm being completely serious. Adults used to complain about their kids reading books too much.
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>>55130369
Does anyone actually like the VR masturbating experience?

I'll admit it's cool to have a VR stripper/sex going on right in front of you.

But masturbating with thing on your head and split between two worlds is awful. And without that I don't care about the content so much.

Greatly prefer desktop masturbation or tablet in bed method.
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>>55132580
I was a day 1 pre-order for Oculus... I still didnt have it last week, and decided to cancel and get a Vive instead.

Room scale is so amazing. I"m glad i swapped.
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>>55132594
I don't understand your complaint? Do you look at your dick while masturbating? I find it better, though it's hard to find porn that I like yet. It's all mainstream boring shit at the moment.

My favorite thing to do at the moment is to watch from VR porn on my Vive, and get my girlfriend to watch what's happening on the TV and replicate it IRL. She's getting really good at it, and it's pretty awesome.
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>>55132609

SteamVR works on Oculus with Touch controllers. So technically Oculus gets room scale (360 degrees) and Chaperone with SteamVR.

On Oculus's official platform it's still going to be suggested as a 180 degree experience with no Chaperone.

That is if they ever ship their Touch controllers.
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>>55132631
>Do you look at your dick while masturbating?

i'm gay so yes looking at my own dick gets me off
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>>55132648
You're making a lot of assumptions there.

Touch will ship with a 2nd tracking camera.

Oculus recommended set up is both camera in front of you, meaning they DO NOT RECOMMEND room scale.

Some people have said that if you put the cameras in opposing corners (like the Vive) you can achieve full roomscale, but there hasn't been enough evidence to prove these claims yet.

Vives tracking technology is just flat out better than Oculus'. There's obviously a reason that Oculus recommend the two front facing cameras... but we'll just have to wait and see.

At the moment, if you want full room scale, Vive is the only option if you don't want to gamble.

>>55132680
Ah, fair enough. I don't think many people look at their junk while masturbating.
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>>55132648
How can it have chaperone with no camera?
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>>55132688
It still brings up the grid when you get close to walls.

The camera on the Vive actually isn't used for chaperone by default, and i personally wouldn't recommend turning it on, as it's annoying.

Both Vive/Rift know where walls are because you do a room setup before playing, where you trace out the boundaries of your playspace.
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>>55132686
It already works.

https://www.youtube.com/watch?v=_8hVW8_YFLM

https://www.youtube.com/watch?v=ty67YU_89sg
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>>55132715
Yeah, i know.

My question is HOW WELL will it work.

My play space is 4x5m.

I'm yet to see any evidence that suggests Oculus will work for full 360 room scale for a playspace that big.

I've seen a video where a guy started to lose HMD tracking at about 3m from the camera, which would imply the largest possibly playspace for him would be 3x3m, and that would still have issues, as there'd be regions that only 1 camera could see... so it'd have to be smaller, with a max of 3m between the cameras.

As i said, we need to see more testing.
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>>55132631
Maybe you just have lame orgasms.

I can't deal with the thing on my head, especially since it partly falls off when you start thrashing around.

It's like having sex in a gas mask.

It's like all the bad things about a condom only worse and on your head.

The Romans tied headbands on when drinking and thought it changed the whole experience. They were right.

I wouldn't wear a bicycle helmet if it weren't so important. This is like that but a thousand times worse.

Another thing is you can't just disengage from the porn immediately when you're done. It's attached to your face it takes a few seconds.

And also there's this dissociative aspect of the orgasm that gets totally wrecked. Normally you would just disappear completely for a while, la petit mort, but you can't do this because you have this fucking clamp on your head and these images and sounds hounding you.

Anyway that's pretty mean to your girlfriend why don't you just call her ugly fat girlfriend who is too ugly I don't wanna look at.
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>>55132802
I have my HMD adjusted really nicely, and it's very comfortable.

The only part of this that i can relate to is the tedium of wanting to take off the HMD when I'm finished. But i have wireless headphones, so it's relatively easy.

I also dont think it really takes much more effort than grabbing my mouse and closing whatever porn I'm watching.

>Anyway that's pretty mean to your girlfriend why don't you just call her ugly fat girlfriend who is too ugly I don't wanna look at.
We have a great relationship and we communicate really well.

We love exploring new things, and we both enjoy this a lot. It's like a fun sex game, where she has to copy whatever the girl is doing. She's not very good at deep throating, so it's always fun when we get a video with lots of deep throating.

We've also tried the inverse, but there's not much female POV VR porn yet, and most of it is pretty shit.
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>>55132781

I don't really anticipate it will have the same range of the Vive, but most people don't have an area that large. I bought the Vive, and have no desire to buy an Oculus. Just looks funny that SteamVR may end up being the preferred Oculus experience.

I got my Vive early May and had to RMA a base station because the vertical laser wasn't working. I just got it back a few days ago so I'm still playing with my setup.
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>>55132869
Yeah, I don't really see how the Oculus Store is going to turn out well...

They're competing with Sony, Valve and Microsoft now...

They can pay for all the exclusives they want... but I just don't see it working for them. Especially when people can just pirate all Oculus games with Vive.
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>>55132421
This
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So /g/, should I buy the rift or vive? I could get my hands on either immediately.
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>>55132963
Vive if you have room for the room tracking mode and want controllers, otherwise oculus.
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>>55132963
I can't see any reason to get a Rift over a Vive, the Vive is better in every way except price.
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>>55127423
What's it like to be a cuck?
>>
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>tfw you lived through the 90s VR hype and can't take this iteration of it seriously either
wake me up when I can literally plug my brain into the holodeck
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>>55132421
Mobile VR is a silly kids toy compared to Vive/Rift
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>>55132963
Vive is the most complete VR package on the market.

Rift is ergonomically better, and might be able to do room scale well at a later date.
>>
>>55133076
It's pretty rad though, I watched Lawnmower Man on it and everything.
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>>55133104
I just watched my first movie in VR yesterday, after owning Vive for over 2 months.

Watched Zootopia in 3D in my very own personal cinema. I even made some popcorn.

It was probably the most immersive thing i've done in VR. I tried to lean on the arm rest a few times.
>>
>buying first gen hardware
>not waiting for gen 2 with eyetracking

top cuck

https://www.youtube.com/watch?v=oDhyCQoBUf4
>>
>>55133127
I cannot wait for virtual anime girls to get mad at me for ogling them.
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>>55133127
>missing out on years of VR because you're poor
Why not wait for gen 4
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>>55132421
>phone VR
do you hate yourself?
I tried it out with the s7 at a store and it was god awful. the pixels where huge, and the delay almost made me sick
>>
>>55133148
i'm not poor, i just don't see the point in buying hardware that will useless in a year. there aren't even any big vr games yet, top cuck
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>>55133127
As much as I recommend people to wait for Gen2, there's something really special about VR Gen1.

It reminds me of the beginning of the internet in the late 90s. I played so much Starcraft online, and everyone was just so excited and blown away by this new technology. Everyone was so friendly, and there was no trolling or memes.

I feel like VR at the moment is really reminiscent of that to that. Everyone is super excited about this mindblowing new technology, and because its so expensive, it's not full of teen trolls who spam memes and shitpost. I've met some amazing people ingame and made new friends.
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>>55132943

Do you think Microsoft will partner with them (Oculus) for Microsoft's VR?

I also don't see how the consoles will keep up if we start seeing a new VR generation every 1.5-3 years.
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>>55133167
I doubt we'll have much ''big'' games by next year already, if by big games you mean pretty AAA games that last 4 hours. Other than that there is imo already plenty of stuff to do

If it's 1 year away you could wait but it might be closer to 2 years away for Gen2
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>>55133056
I've got about 10 feet by 6 feet. I don't mind waiting till October or whenever for Oculus Touch, so long as when it comes out, it's as good or better than the Vive.

>>55133058
I'd heard the Rift was significantly more comfortable to wear, no?
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>>55133167
I've had more fun with Longbow, Space Pirate Trainer, Altspace, Tilt Brush and Audioshield than I've had with all the AAA titles from the last decade combined.

I feel like VR gaming at the moment has really gone back to the grass roots of gaming; FUN GAMEPLAY. It's awesome. Like being at arcades in the 80's again.

Obviously that's not for everyone, and some people need long, overproduced AAA games to keep them happy.

>>55133177
Eh, maybe.

>>55133204
Yes, Rift is more comfy.

Just be aware that Rift is not targetting full roomscale (you cannot turn around), and roomscale is AWESOME.
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>>55128148
>constantly feels too high on the back of your head
This guy doesn't realize the straps are adjustable, kek
>>
>>55130512
>Valve is apparently loaning money to developers to make Vive games now
Not even specifically Vive games; they're giving out cash to devs to make *any* kind of VR game. Valve wants the VR space to flourish even if it's at the expense of their own platform.

I'm not even a gaben worshipper (I own a PS4 and a Mac) but you gotta admit that's a way better attitude than what Palmer and co. have going on.
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>>55133211
>I've had more fun with Longbow, Space Pirate Trainer, Altspace, Tilt Brush and Audioshield than I've had with all the AAA titles from the last decade combined.
i take the top cuck back, you are a top casual cuck
>>
>>55133218
To be fair, Valve know that no sane developer would avoid putting their game on Steam...
>>
remember how hyped everyone was for the wii?

i'm not buying into this fad this time
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>>55133204
>I'd heard the Rift was significantly more comfortable to wear, no?
That may be true, I'm not actually sure. I've heard conflicting stories on that mostly because it's subjective but also because people don't know how to adjust head straps (understandable), so they could be too loose or too tight for either. I think the only way to know would be to wear them both, I wonder what the return policies are like.

The things I hear more about are the lenses/screen being noticeably better if you use them back to back. The obvious one is that it comes with the touch controllers and has that camera.
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>>55133226
I'm in Top 10 high scores for SPT and Longbow.

I doubt you could even get over 20,000 in SPT, let alone 200,000.

I don't really see how you think the most skill intensive games of all time are casual.
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>>55133246
>wagglan
>skill intensive

i bet you never played quake
>>
>>55133211
Ya, that's the thing, I've heard a bunch of small good things about the Rift, and I don't mind waiting for room scale at all, but I've heard very conflicting things as to whether or not 360 room scale will be achievable with the rift, even if it's not recommended.
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>>55133251
>It's not wagglan if it's you're mouse
>>
>>55133251
Won lots of tournaments for lots of FPS games, including Quake.

Actually aiming a gun takes far more skill than waggling a mouse.

Also, if you liken Vive controllers to 'wagglan', you've clearly never used it. What you're saying is on par with saying that aiming guns IRL is 'wagglan'.

>>55133262
Yeah, honestly you cant know until its released. Just wait and see. If it can't do 360, then get Vive!
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>>55133244
You're better off trying them on at a demo at a store or something.

I would also 100% recommend purchasing either from a store and not from either directly.

I've already dealt with HTC to RMA and it was insane. Their phone number will tell you that it is for HTC phones only and go to their chat. Their chat system took 4 hours to even get ahold of someone. They never sent the follow-up RMA email with the shipping label so I had to try and get back on their chat to get an address to send the unit to. If Amazon sold them, I could've just said this is broke and they'd sent something immediately.
>>
>>55133285
cool story mate
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>>55133292
Thanks, i wrote it by 'wagglan' my fingers on my keyboard.
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>>55133251
Kek a game that can be better played by a aimbot than a human doesnt need skill
>>
>>55133289
I tried the Rift at best buy, was mostly blown away by how immediately I forgot it was there and just generally comfortable it was. Sadly I haven't had a chance to try the vive, my local microcenter doesn't have them and I'm not really sure where else I would.
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>>55133285
>Won lots of tournaments for lots of FPS games, including Quake.
which divisions? what games?
proof it
>>
>>55127378
I actually really want one of these (seems superior to the Rift in nearly all ways) but I have a hard time justifying the combined cost of the Vive and the PC needed to push the thing (my current machine would run most VR shit at 5-10FPS tops). Especially since if I were to buy such a PC, I'd want one that would do the job extremely well (GTX 1080 or better) and not just barely get by.

I even have the cash sitting in the bank to make it happen. It's just hard to justify when I have zero assurance that 1) the experience is awesome and 2) it's something I'll use on a regular basis (don't want a dust collector).
>>
>>55133305
Vive is much less comfortable unfortunately. It's more front heavy. HOWEVER, I still find it comfortable, and i still forget its there.

>>55133317
Wagglan Division. CPMA,
>>
>>55133330
yeah, that's what i thought. refer to >>55133292
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>>55133330
You're not making my decision any easier here.
>>
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>>55133285
>>
>>55133318
>It's just hard to justify when I have zero assurance that 1) the experience is awesome and 2) it's something I'll use on a regular basis

The experience is AMAZING. I've shown it to over 40 people and all of them come out of it babbling about how incredible it is and how it will revolutionize all these different industries.

HOWEVER...

Depending on what kind of games you like, you may not find yourself playing it a lot.

I love arcadey games with high scores, so I am absolutely loving it.

Honestly, wait until Gen2. It will be WAY better than, and also be less demanding on your PC.

>>55133341
You wouldn't believe me even if i told you.
>>
>>55133363
you are not helping your credibility
>>
>>55133366
I dont care about my internet credibility. You burgerlord.
>>
>>55133382
>I dont care about my internet credibility.
i figured that out the first time you lied in this thread, but thanks for reminding us all.
>>
>>55133330
>CPMA
Lmao, that's a mod, not a division. Fucking uneducated dullard.
>>
>>55133411
Yes, i said i was in Wagglan Division.

He asked what games as well. CPMA is my favorite.
>>
>>55132802
>The Romans tied headbands on when drinking and thought it changed the whole experience. They were right.
Can I get some more information on this, I'm curious. Just any headband, does it have to be tight?
>>
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>$899 USD
>no games
>gimmick

half the price and ill think about it
>>
>>55133457
Why would you pay $450 for something you think is a gimmick with no games?
>>
>>55133363
>game types
Well, one thing outside of games I'm curious to play with is adding VR support to a third-party MMO game map editor. I think VR would be a huge benefit in such a tool, especially when placing tiny details in the world (rocks, crates, stumps, etc).

But then again I don't think my software engineering skills are quite up to the task of OpenGL work just yet so I might be better off sharpening those until the next generation comes around.
>>
>>55133457
>$899
where do you live, anon?
>>
>>55133318
I'm using a R9 270 and I've played The Lab, Audioshield, Holopoint, Hordez, Hover Junkers, Space pirate trainer and more stuff, they all run without noticeable lag most of the time, obviously I'm not running at 90fps though but it still works for now, planning to upgrade to a 1070 later or a RX 490 if it gets announced

Don't know your card but anyways even with below recommend GPU you can still run a lot
>>
>>55127378
Virtual reality will never be viable or affordable. The only kind of VR that will ever genuinely sell is a Matrix like VR. Though something like that wouldn't happen for at least 200 years if ever.
>>
>>55133477
He's just a shitposting basement kid. He has no idea what he's talking about.
>>
>>55133363
I actually never gave a shit about high scores, achievements and anything related.

I have had a blast trying to set high scores on the Vive though.

I hope Gen2 will be more demanding on a PC. I want them to up the resolution quite a bit. Virtual Desktop is cool and all, but it would be absolutely killer with a better set of screens.
>>
>>55133477

australia, we pay $100 more even though its still in usd just because

over 1200 aud without postage
>>
>>55133503
Likewise. I think it's because the high scores aren't stupidly high, and i actually have a chance to beat them.

>>55133513
Fuck off ya cunt
>>
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>>55127378
What the fuck is the hype over this for?

It's purely a screen in your face with headtracking.
>>
>>55133587
Try using it before having a stupid opinion, ey?
>>
>>55133587
yea dude just tape your phone to your face and you get the same exact experience.
>>
>he fell for the vr meme
>>
>>55133693
You'll 'fall for it' too within the next decade.

Then you'll be all "YEAH BUT IT WAS A GIMMICK BACK THEN LOL ITS NOT A MEME ANYMORE BECAUSE IVE USED IT NOW."
>>
How's GearVR m8s?
>>
>>55133730
Shit. Basically a childs toy in comparison to Vive.

Will make you nice and motion sick.
>>
>>55133741
What's wrong with it?
>>
>vr porn
>therapy (facing phobias)
>personal movie theater
>remote exploration
>telepresence
>education
>sports (athlete perspective or front row seats)
>asmr

games aren't the only reason to get a good vr headset.
>>
>>55132574
>"Kids read too much, never go outside anymore"

said no one ever
>>
>>55133764
porn and movies will do much better than games
>>
>>55133749
bad resolution
shitty phone hardware cant render anything good
no positional tracking
no roomscale
no motion controllers

It's only real use is porn in my eyes.

>>55133780
Look it up, it's true. When producing books became cheap, a lot of young people were able to afford lots of books - which their parents thought was very anti-social and a huge waste of their time.
>>
>>55130136
hl vr exclusive when?
>>
>>55133851
>>55130136
It would be dumb for them to release a AAA game at the moment.

Waiting until VR is cheaper, and more people have it makes a lot more sense for a release date.
>>
>>55133849
Ah. I see
>>
>>55133764
>literally none of these are a thing
>>
>>55127853
how/where did you sell it? people usually dont want to buy them if they are used. I have had mine on ebay for 3 days and it has 12 views
>>
Literally only good for porn.
>>
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>>55134342
proofs in order
>>>>/t/715729
>https://www.youtube.com/watch?v=F5wNwzVVOyU
>pic related
>streetviewvr.net
>http://store.steampowered.com/app/286160/
>https://www.youtube.com/watch?v=VYgOmd2EGDU
>https://www.youtube.com/watch?v=raKh0OIERew
>https://www.youtube.com/watch?v=YAWy4LjS4Fc

bonus sports illustrated swimsuit shoot
>https://www.youtube.com/watch?v=UHtcs5imXKg
>>
>>55134342
fucking pajeets.

"none" is singular. learn english.
>>
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>>55133764
>>55134342
>>55134666

trips confirm they are a thing
>>
>>55134666
>>55134342
>>55133764
BTFO
>>
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>>55134342
>>55134666
Destroyed
>>
>>55132321
Just like 3D in televisions was?

Take your forced meme and go fuck yourself with it you shill.
>>
>>55127378
>I thought these things sold like pancakes.
They do. But they need to sell a lot better to get the market dominance.
>>
>>55127378
Why spend 800 on something you can get for 20-60 with a cheap headset, an app, and your phone.

http://youtu.be/V0MOacoTV0A
>>
>>55135827
How do you get room sensing like you do with the Vive?
>>
>>55129838
>tfw can't get this in australia
j u s t f u c k m y s h i t u p f a m
>>
>>55135892
Idk what that is. Tbh I never wanted all these extra gimmicks and motion control, I just wanted to play outlast and a few other games in true first person which a phone gets the job done fine.
>>
>>55135914
>Idk what that is.
Perhaps you should look into it if only to have an idea about what you are talking about before you open your mouth?
>>
>>55133764
>therapy
That will come in handy when buyer's remorse sets in
>>
>>55135969
OK I looked it up, and its another gimmick. Wew. I just want 1st person. Motion controls and all this other tacked on shit isn't worth the price. If the five was half the price it would be more reasonable.
>>
>>55135909
Just wait on some manufacturer to target your price point. Or grab a PSVR if it is supported by OSVR.
>>
>>55136009
>I just want 1st person.
>its another gimmick.
Pic related.

I take it there is no replacement for smartphone VR? It may not have any relevance to you but it certainly is to many customers, most notably just about everyone who has/had both an Rift and a Vive.
>>
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>>55133682

With my Google cardboard headset, I pretty much do. And $15 instead of $700

And Quake VR is rad on Android
>>
>>55133849
You realize this is just the beginning. All of those points you made will change
>>
>>55128466
"Please buy us one and we promise we'll ship it quickly"

Puh-lease. Isn't two day shipping pretty much standard? Feeling the need to mention it is pure desperation.

They don't have any actual selling points other than "we will get it to you quick, we promise!"? PATHETIIIC
>>
>>55130101
I don't own a Vive and probably never buy into the VR fad, but just for this move I will try to buy as many Croteam games as I can.
>>
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everybody please be mindful that the VR shill are well funded and out in full force
>>
>>55132574
You miss the point (although your historical portrayal of the misconception of social activities is all right). The problem is making those friends in the first place.
>>
>>55132857
:(
>>
>>55133173
>hey guys please come play with us it's just 30 year old virgins here

No thanks, I have a life.
>>
>>55136236
lmao check out this nerd
>>
>>55133503
>I have had a blast trying to set high scores on the Vive though.

Because you were desperate to find some value and not feel guilty for basically flushing 1000$ down the toilet.
>>
>>55136279
Maybe it's because he's having something called "Fun", Anon.


Not every single thing in this world has to be rooted in statistics and cynical thinking.
>>
>>55133780
Even as little ago as the 90s I've heard people say "books are an excuse not to think" to people who spent basically all their free time in books.
>>
>>55134666
You'd have to be REALLY autistic to do your pic related. What's the point? Do you live in Silent Hill's high school?

Are your real walls so fucking ugly you need to pretend you're on some kind of hotel lobby sitting behind a screen door squinting your eyes just to be able to shitpost?

You seriously need to reconsider your life anon.
>>
>>55134677
Spanish fag here. Learn to speak your own fucking language you obese piece of shit.

http://www.onlinegrammar.com.au/top-10-grammar-myths-none-always-takes-a-singular-verb/
>>
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I'm making a Vive game anons. What do you think? It's a VR RTS.

http://store.steampowered.com/app/427240/
>>
If you as a VR headset maker had access to an advertising platform seen by millions of people in your target audience, why wouldn't you use it to advertise your VR headset? That's not desperate.
>>
>>55136052
A google cardboard headset is the same kind of experience as the vive or oculus in the same way that a unicycle is the same experience as a tesla model S
>>
>>55136509
After watching a few videos of gameplay on youtube I have to say it does look like it has promise. But then again there have been many games in early access that looked like they have promise and then get dropped half way or had all the joy sucked out by poor game design decisions.
>>
>>55133366
What the fuck is credibility on an anonymous imageboard?
>>
>>55136279
>nooooo!
>stop enjoying things!
>wtf is wrong with you?!

This place really is shit. lol
>>
>>55136307
>what's the point of watching movies in your own personal movie theater.

read the posts it's responding to anon. i think you are the autistic one...
>>
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>>55127378
>crab legs instead of VR gloves
>le teleport to move xDD
>you need a big room to place a bunch of cameras in
>overpriced

This shit isn't consumer friendly at all.

And the steam store is full of indie shit, not real games.

Just wait for Sony's headset, if they fail too then VR is simply not meant to work with current commercial tech.
>>
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>>55127378
VR is a big hype.
There will be some usecases in some years.
>>
>>55134666
you could close the lights, slap a 5 inch smartphone in your face and watch these vids all the same
>>
>>55137761
Yeah nah, if anything we should be in the pleateu by now considering the big hype around VR in the 90s.
>>
>>55136052
yea dude it's not like u need a $600+ phone. Google cardboard has everything you need for only $15!
>>
>>55137761
vr is now what bitcoin will be in 20 years
>>
>>55137764
yea you could do that if you don't plan on playing games in vr at all. Otherwise you might as well get the best experience you can with a good headset. Phones are not the same.

People are dismissing vr all together just because "tech demos" or "it's just a fad". Obviously the first gen consumer products aren't going to look like the matrix or be cheap but I thought more people would be excited VR is starting to happen. I'm sure everyone here want's full immersion VR eventually. So don't discourage people from investing into current vr with stupid comments like this >>55128690 so we can have FIVR sooner. Yes I'm shilling hard for VR right now.
>>
>>55130761

Palmer Luckey has actually said he hopes to get OR out there for free, or bundled with stuff, was hoping to make it the loss leader for the OR game shop, then facebook happened.
>>
>>55132574
That sounds fucking terrifying
>>
>>55132857
...... She sounds like a keeper anon.
Godspeed.
>>
>>55133235
It's a brilliant business model.
>Give free cash to develop
>VR flourishes
>VR defacto to steam
>Steam dominates VR market
>Valve and Developers win, competition gets fucking staked
>Gaben builds another 50m swimming pool out of $100 bills
>>
>>55138316
FYI kiddo, "full immersion" VR ain't gonna happen until the holodeck, that is in ~400 years, give or take (if ever). Yeah, reality is a bitch, time to grow up.
>>
I'm just getting the PSVR. It will have more exclusives and likely end up running games better since the games will be designed in a closed system. Plus, this shit is expensive.
>>
Oculus DK2 feels like you're playing with a semi-transparent blindfold while having a seizure every time you look around.

Vive has no games.

That's literally it, Oculus needs to get a display matching Vive in quality, Vive needs actual fucking games with content.

Alien: Isolation, Euro Truck Sim 2 and a few of the tech demos were absolutely amazing with Oculus despite bad visuals. It does its job well as a peripheral to more slow paced games played from first person perspective. In the meantime Vive has "Ikea Experience" and Stand Still While Doing Random Tasks and for some strange reason every developer assumes you mustn't just sit down with KB+M or controller in hand and play the game as usual. Having to stand up to play a game is exactly why every Kinect user played it for 5 minutes and then never again.

Other than that it's hardware costs of both VR and PCs capable of running it, which is the reason why I wait until there's more comptetition on the market.
>>
>>55127423
Demos are cool. But I am enjoying my games/sims and porn more. Plus peoples reactions once they ge tto try it. Those are fun as hell to watch. Everyone loves it and no one has gotten motion sick at .

Yeah believe it or not, there are games that it works great for if you are not a fucking anime loving jap game fag.

Which I can safely assume you are. Fucking poor fags always trying to make themselves feel better when their whining to mom doesn't pay off ..keep trying junior.
>>
>>55127853

What flight sim did you try?
>>
>>55138858
did the elite vr game get released yet?

I just want to fly around in a vr spaceship.
>>
>>55128148
9 out of 10 dentists recommend....

You are that 1 out of 10 dentist type of guy aren't you?

You sound like you had no clue what you were doing. It is best you found it a new home.
>>
>>55132321

Ya its called a tech bubble and they all need to create the illusion of new markets and growth.
>>
>>55132715

games look wii tier
>>
>>55132321
Pretty much what everyone said. It's a fad just like everything else was. VR is still a piece of shit and not anywhere near as immersive as people make it out to be. For me its mainly the FoV and absolute shit resolution. I guess it's alright when you can deal with those, but I won't bother with it, until it costs around 300 bucks, offers a 4k display and the field of view is drastically increased.
>>
>>55130909
Yeah lets talk about linux more man. And phones.
>>
>>55132802
>'especially since it partly falls off when you start thrashing around.'

Wait, you thrash your head around when you are jerking off? Really?
>>
>>55133127
>thinks that if no one buys gen 1 there will be a gen 2.

Gotta love the simple minds of kids these days.
>>
I need a need a new vive head strap. The elastics broke a couple wwek s ago and htc has yet to respond.

Literally chink garbage.
>>
>>55138905
You mean EVE, right? Elite got released quite a while ago and already has an expansion.
>>
>>55139306
Of all companies, Valve had to partner with fucking HTC. Christ.
>>
>>55133491
Spoken like a 12yr old.

>Viable=capable of working successfully; feasible.

You are aware that these units function as designed right?

>Affordable=inexpensive; reasonably priced.

Well that just depends on the person. inexpensive is a subjective term. To a poor kid, yeah 6-800 is a lot of money alright. To others, not so much.
>>
>>55127378
They are great, i tried one last night, problem is that people can't see the value in it until they try it themselves.
>>
>>55138905
Well if you mean Elite: Dangerous, yep it works with that and is being improved all the time. DCS World is fucking amazing. It is a sim, and very deep but the feeling of actually being in a cockpit is one of the best VR experiences I have had, even with a less quality image than my monitors provide, the 3d immersion makes just flying amazing, let alone combat 1v1 dogfights, freakin amazing. And core DCS World is free on Steam. Also driving sims are pretty damn awesome as well. Granted, if not into flying and racing, means nothing to you. But with Bethesda and Bohemia and others looking to port or add support for VR for their triple aaa titles (F4VR confirmed, DOOM ep), and apps like vorpX just opens the door further for value. Not like I can't choose which to use based on game and exp desire.

Just another tool in the toolbox.
>>
>>55139306
See, this raises the question of how the fuck did you break your straps? I was one of the 1st to get one and mine is in perfect condition with much use. I mean do you even try to not fuck it up when using it? Do you have a melon head and strained the limits from day one?
>>
>>55138805
You're aware the CV1 exists right? And it's display quality is every bit as good as the Vive's
>>
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Speaking of Fallout and Doom, I went to E3 and tried both of those and basically all the VR demos worth a shit at the show out due to my status which I'm not going to reveal here. I could answer some questions for anyone who has any.
>>
>>55127378

VR is currently an absolute piece of shit.
With a decent 800$ PC you essentially play anything at a comfy 2k/4k resolution, lying on bed or sitting comfortably.

Here you pay 800$ for the possibility to play shitty-looking games while trashing about your room like a wild nigger. It just isn't worth it.
>>
>>55137682
I have a personal movie theater in my basement. With a projector, mac mini for torrenting, bluray player and a 5.1 sound system.

GET A LIFE
>>
>>55132631
>>55132686

Yeah, I do?

People don't look at their cocks as they're throbbing and the precum is slowly leaking out?

Fucking hell you people can't masturbate for shit.
>>
>>55127378
Valve/HTC has a better production method

>>55127401
Just tried both the Vive and the Rift the other day for the first time. Fucking amazing.

>>55127423
I think Fallout 4 will be the first big game with official VR support. Will probably look like shit though.

>>55127477
>>55127853
My vision isn't that great, but the resolution was pretty good. It wasn't distracting.

>>55132361
>>55128690
To everyone who compares VR HMDs, to 3DTVs or wagglan, you're clearly experiencing the sour grapes syndrome; VR HMDs actually work well and provide an incredibly "powerful" experience

>>55129643
>How the fuck did the devkits sell for so much less than the final product? Shouldn't mass production have made them cheaper?
CV1 has massively upgraded specs, also the devkits were cheap to get people interested.

>>55130655
>I was expecting something between $250-$300 faggot.
>to
You are the only retard here, also get a job dummy.

>>55132686
Unfortunately you can't use the Rift with more than two cameras, because the software doesn't recognize more than two. Oculus has no plans to change that from what I heard
>>
>>55140967
>doing a retards dance in confined spaces wearing bulky and cumbersome junk
>incredibly "powerful" experience
>>
>>55141075
You haven't used it
>>
In Europe the Vive is at 1100$ while the rift at 840$, literrally nobody here is gonna buy one.
>>
>>55141101
I did (and if I had to prepare and dress for gaming activity, I would choose putting a bike helmet/spelunking gear or laser tag/paintball over it ffs), as I did test Google Glass back in the hype day, and discharged it fully from 100% in 40 minutes, thus knowing fully that it is DoA. From all the useless gimmicks in tech, motion controls was fun in the case of bowling on the original Wii, served pretty well as a party game companion to vodka and weed. But being used so once in 2 or 3 weeks, what was the larger point?
I remember Virtual Boy, same shit, (semi)modern tech. It will die of natural causes by 2018, as all gimmicks do.
>>
>>55141245
>It will die of natural causes by 2018, as all gimmicks do.
http://www.cnbc.com/2016/06/14/sony-expect-playstation-vr-shortages.html
It will gain traction. The only people I've encountered who claim not to like VR even in its infancy are /v/irgins. Again, this isn't a gimmick like wagglan, which I and so many other people hated.
>>
>>55141444
The illusion of growth and want in order to create a new market. Sure they'll cash in on suckers, that is a no-brainer in a world where retards pay a few grand for pixel spaceships that do not exist yet.
You want it to be real, I get it. But sadly, the holodeck will not happen in any of our lifetimes.
>>
>>55141526
Anon, I just tried both the Rift and the Vive two nights ago. They're real. You don't want it to be real (for whatever reason), I get it.

Sure, the whole VR thing isn't perfect, but within five years, anyone who likes gaming or movies and has disposable income will have an HMD of some sort.
>>
I think I will just buy a new (better) computer on top of Vive. Even those free valve demos were fucking amazing, can't even imagine how good the actual will be
>>
>>55141799
>will have an HMD of some sort
alongside the 3D TV set!
>>
>>55139829
The rear elastic just unraveled on day 1, I think my strap was faulty
>>
>>55139872
Nice humble-brag.
>>
>>55127378
Still no Linux support
Still no purchase

no tux no bux
>>
>>55141879
who cares about linux, neck beard
>>
>>55141879
Does it really not work with Steam on Linux or SteamOS? Do you just need the beta client?
>>
>>55141904
>posting this on /g/ of all places

I hope you're b8ing anon
>>
So is the VR flick Squeaky Mattress a meme?
>>
>>55127378
is ths shit still $800?

there will be an improved model for christmas?
>>
>>55127378
vr is a meme
you'd have to be a manchild to believe otherwise
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