I want to learn OpenGL, but it all looks very confusing.
What's the best OpenGL tutorial series? I really want to understand it and how it works.
>>54815229
This book.
>>54815229
OpenGL is difficult at first, but it gets easier afterwards.
It helps if you know basic linear algebra and calculus, but it isn't necessary.
>>54815229
http://nehe.gamedev.net/
its for legacy opengl, but should be a good place to get started
>>54815289
>but it isn't necessary.
Yes it is. Very much so. Don't dodge the math.
>>54815470
Sorry, I meant that a lot of tutorials have the basic math you need to get started.
>>54815461
Don't learn legacy opengl in the year 2016, seriously.
>>54815229
You need this OP:
http://www.learnopengl.com/
Best damn tutorial there is on modern OpenGL.
>>54815553
>Not learning Vulkan
(Seriously though OP, don't learn Vulkan first).
>>54815565
Can confirm, go with this.
However, don't forget about math. Working with graphics, especially 3d graphics, means working with math.
>math
>math
>math
You need only the very basics of linear algebra, stop pretending it's rocket science.
As for ogl itself, this >>54815258 and then you can just read extension specs if you need something more. [spoiler]True story, back in the days I wasn't able to find decent tutorial for framebuffer, so I have to dig through that long-ass txt file[/spoiler]