Hey /g/
I'm a new technical artist and I want to learn HLSL and had a couple of questions regarding this.
Is it still relevant or did something else come up?
Should I do GLSL instead/first?
Is XNA a better start? I'm kind of lost between the 3 of them if someone could explain it to me.
What would be a good place to start/ressource?
I'm new to scripting and coding and haven't had any prior experience aside from a bit of C# in Unity.
Thanks for any help mates
I'd rather ask here than on /3/ since it's an incredibly slow board and no one seems to know a thing about it there.
XNA isn't a shader language and you can use both HLSL and GLSL in Unity
I would go for HLSL first since DX is still better performance wise most of the time but then learn GLSL since it's not that different anyway
Do you want your graphics programming skills be still relevant in 5-10 years?
If you do, learn GLSL and Vulkan (modern OpenGL is fine in the meantime while you wait for the Vulkan drivers to mature a bit).
If you don't, learn HLSL and Direct3D.
learn Vulkan and lead the future fomily
How good can one get by just playing with https://www.shadertoy.com/ ?
>>53656625
Why is GLSL better and more revelant than HLSL for the years to come?
>>53656682
Is Vulkan the next thing or is it another Valve phase?