I can't find a clear answer as to what is better:
G sync at 165hz vs ULMB at 120hz?
From what I gathered, g sync is good if your frame rate fluctuates and ULMB is good if you lock 120+ fps. So if ULMB is the desired function, why buy a 144hz monitor? For the future when your performance drops as new games come out?
>>52534345
fuck is this, elevator action with gremlins?
>>52534381
Monster castle, another base building game like clash of clans. The base is vertical instead, pretty damn fun
ulmb is shit, it suffers from drastically decreased brightness.
>>52534444
I heard it makes the display darker, but couldn't just increase the brightness and contrast?
Anything over 144hz is pointless.
G sync is good for games that will run at below 60-85 fps. Also good for games that have a problem maintaining at least 120 fps.
ULMB you set at either 60, 85, 120hz usually. You want the Fps to be equal.
>>52534444
If you set it up poorly or your're some dumb kid that thinks a monitor's floor settings are good.
Never had an issue with brightness,
>>52534460
even if you crank up the brightness to 100%, as soon as you enable ulmb it will look like it's at 50%.
personally i couldn't see any benefits when enabling ulmb anyway.
there's a reason they advertise gsync first and ulmb second.
>>52534480
And why would it be pointless
>>52534535
because the human eye can't see more than 132 gigabyte per minute
>>52534535
Any motion blurr reduction beyond 120hz is alrayding minimal to non existent. P{ast 144hz there no improvement.
Also your monitor is probably capped at 144hz.
>>52534567
it's not just about motion blur reduction...
>>52534523
>there's a reason they advertise gsync first and ulmb second.
Because the latter isn't something new.
>>52534585
Any kind of lag reduction because of a lesser frame transition time past 120hz is pretty minimal too.
Pics like yours are horribly exaggerated also.
>>52534480
>Anything over 144hz is pointless.
it#s 30fps vs 60fps all over again
>>52534642
Please no........
http://www.testufo.com/#test=ghosting
Supposedly with ULMB you can see the ufo clearly, with it off blurry
>>52534740
just tried it. ulmb definitely makes the ufo less blurry, but for me the difference is negligible at 144hz and not worth the loss of brightness.
>>52534523
>even if you crank up the brightness to 100%, as soon as you enable ulmb it will look like it's at 50%.
LCDs are eye-searingly bright at 100%. 50% brightness is the absolute highest you should be setting an LCD in the first place.
I would assume 120hz with no motion blur is better than 45 extra hertz.