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C# or C++
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So /g/, I'm gettin into the Game Developer business, and I want to know what language should I learn to make a game or build my on engine?
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C# for unity.
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depends on your previous background, but I'd say just go straight for C++
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>>52521772
C++ isn't a great first language. Too many advanced concepts for most people who are completely new to programming.

Learn C#, play with Unity and SDL.Net. Learn C++ once you feel comfortable with C#.
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>>52521789
all depends on if it's his first language or not, though
didn't want to make any assumptions just based on his post alone
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>>52521839
Yeah, it's my first language.
I already know 3D and design stuff...
So I'm learning programming now to not depend on anyone
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>>52521789
nah, it's fine. just jump into SDL.
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learned C++ as my first language and it wasn't too bad but I to come back to it after afew languages to know the playing field.C# is pretty good first
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>>52521759
>playing games
>DEVELOPING GAMES
Lol, are you 12?
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At school we learned C in our first semester and are now learning C++.
I can say that learning C first has helped a lot, and has helped me understand most of the bare basics of C++ without having to worry about OOP starting out. Even if you won't be relying on C in your career, it might be a good idea to study it for 2-4 months because it'll provide a great foundation when you learn C++.
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Read this pls https://isocpp.org/wiki/faq/big-picture
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Here's what I did:

Learn Python if you never programmed before and make something with pygame.

Move on to C# and use unity.

Then move to c++ with the UE4.

That's precisely what I did and now I'm learning c++ and helping with a project online in unreal.

This is going to be a very long process though and you need to take your time with it. I can't stretch that enough. Also, don't worry about making your own engine for at least a good long while. What's the point if you don't understand how to make something as simple as a pong clone with existing tools?
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