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Are you planning on pre-ordering the Oculus Rift? What is the
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Are you planning on pre-ordering the Oculus Rift?

What is the most you are willing to spend?
>>
>>52243722
>No
>Maybe 5 USD.
>>
>>52243722
Nope, but I'm willing to drop $400 on Playstation VR.
>>
>>52243738
are you thinking about a different headset?
>>
No. Maybe the HTC one once they drop in price. I'd spend upwards to $200
>>
>>52243722
>pre-ordering
This shit isn't out yet?
>>
Nope, the technology just isn't where I want it to be for serious virtual reality. There are little to no good launch games/products, is there even a killer app? The price will be too high, the hardware requirements will be too high, there will be a new model that's cheaper and more powerful in the future, and Facebook owns it.
>>
This will cost at LEAST 600 dollars

> two custom high performance high res displays
> camera
> xbox controller w/ wireless adapter
> good headphones
> built in amp and dac
> two custom lenses
> in gyro + accelerometer

THIS SHIT WONT BE CHEAP BB
>>
I just want one to run multiple virtual desktops so I don't have to buy more than one monitor. All I'm planning on using it for.
>>
>>52243812
600 usd is around the max for me.

if you could buy a bare bones kit without the xbox controller and games i would be happy with just that.

i dont see why headphones are a must either. most of us probably have headphones off higher quality already, so i would do away with those as well.
>>
>>52243792
>and Facebook owns it.
Can you name a thing facebook has done with the oculus that you disapprove of?
>>
>>52243812
This.
>>
>>52243845
You know that you would actually make more money off selling the bundled controller than not having it bundled right? Oculus is getting them cheap from Microsoft. Source is Palmer. He's been saying this for a while now.
>>
>>52243936
"b-b-b-botnet :((((((("
>>
>>52243845
The headphones are cheap too, but high quality, unlike most headphones which are priced with extra profit margins and marketing in mind. They are detachable so you don't have to use them, but a lot of people won't because their headphones won't be much better. Also if you use your own headphones that means another step in putting on and taking off something from your head, as well as an extra wire. Your headphones are also almost certainly less comfortable because they don't come mechanically attached to the already existing semi-rigid strap mechanism on the Rift, which means clamping and unnecessary weight.
>>
>>52243936
They refuse to sanction porn.
>>
>>52244053
Not him, but I just don't want that shit. Nor the headphones.

I have my own better options and would rather have a sku without them. Even if it only saves $5.
>>
>>52243936
Funding games with a very real restriction that they cannot be made to work with any other vr api or product in the future. Console style bullshit exclusivity.
>>
>>52244265
With the development kit rift, aren't most popular games playable?
>>
>>52244265
Or you're pulling shit speculation out of your ass that was never confirmed. Remember how The Climb is a Rift exclusive?

>http://www.polygon.com/features/2015/12/15/10181740/the-climb-crytek-oculus-rift-virtual-reality

>The Climb is planned for release as part of the Oculus Rift's "launch window," which will be some time during the first quarter of 2016. It will debut on Rift exclusively, but Bowman says that Crytek owns the intellectual property, and future versions could come to other platforms.

Or maybe EVE: Valkyrie, which is coming for the PSVR even though it's been called a Rift exclusive?
>>
>>52244358
... Oculus used the term themselves in the video where they announced their fucking store.
>>
>>52244379
So? That has nothing to do with my post, which the point of was to disprove

>Funding games with a very real restriction that they cannot be made to work with any other vr api or product in the future.
>>
I want one for porn.

Nothing else. Just porn. The Japanese will deliver.

I'm willing to pay up to $800
>>
>it's $599

JUST
>>
>>52244413
oh shit is this a thing? I'd def get this if it is
>>
>>52243722
600 USD max for me, which includes the cost of getting fucked in the ass by GST, a foreign transaction fee and shipping cost.
>>
>>52244143
Yet there's tonnes of OR porn being made right now anyway.
Not sanctioning porn isn't the same as banning it. The OR is still a fairly open device. You can't ban things from running on it.

>>52244265
Like which games?
You expect them to fund multi-plats?
What they mean is that they're not going to be funding games that support the gimmicks of the competitors, like eye tracking or vive gimmicks. Only games that use the OR's functionality. If other devices can use that same functionality they will work with the games.
>>
>>52244501
VR porn is already a reality. Even western companies are making VR porn.
The japanese will really bring innovation to the field though instead of just head tracking POV shit.
>>
>>52244501
Of course.

It's an open platform, so there's bound to be a lot of porn available.
>>
>>52243812
All that shit you can get in a phone for $300. A replacement screen costs <$100 for 1 unit.

It won't be that expensive. I could even envisage them selling the hardware at a loss to encourage people to take up the platform.
>>
>>52244713
Read an article that said it would be priced between $400 and $999, but only at such a low price because there are lots of entities that want it to get sold. It might get more expensive as time goes on, if Oculus has their way.
>>
Already saving money for these jackoff glasses
>>
>>52244750
Was this an article from oculus themselves?
We'll find out how much it really costs in a day.
The higher estimates seem way off, really.
They should cost about the same as the DK. They'll be making millions of the new ORs so that'll bring economies of scale into it.
>>
No. I'd pay 140 euros for it.
>>
>>52243722
friend bought the devkit 2 i guess it was called, after playing like 5-10 minutes each, he, his gf and me where laying on the floor with severe motion sickness... directly sold it to some russian guy for 200€ more than he spend

i will wait years and will test the state of the art devices before i spend any money on this
>>
200 bucks
I've used them several times, that's all they are worth to me at their current specs
I'd sooner buy video goggles, at least they have decent picture
>>
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>>52244774

>premium build quality
>solid fabric enclosure
>integrated AMP, DAC, headphones, and microphone
>2 90 Hz CUSTOM high resolution global update panels
>2 custom hybrid fresnel lenses
>extra foam spacers/facial interfaces
>total 200-300 custom parts
>bundled XBOne controller
>bundled games
>premium carrying case
>great customer support
>Apple tier everything

Not to mention Palmer's own posts emphasizing how expensive it'll be.

He already confirmed it's not going to be lower than $350.

It's going to cost a lot.
>>
>>52244836
There'd better be a barebones version
>>
>>52244848
Nope. It's either you get the best possible "premium" experience, or you don't. Oculus wants to make the best package they can before HTC steals any thunder.
>>
>>52244873
Kek way to misunderstand the OR's market.
>>
Definitely gonna wait for the Vive.

Even though it's undoubtedly disappointing I wonder what Valve's "HUGE BREAKTHROUGH" was.
>>
>>52244873
What with their 'suprise new technological breakthrough', it's bullshit the vive day one release will be exactly the same as the vive before this breakthrough, they just wanna cause hype over what is essentially vaporware.
>>
Pre-ordering makes devs lazy. "we already earned what we expected to earn from it", "then just release it", "it's not finished", "just finish it later with patches and DLC they can buy, it's 'agile business practices', my other business friends will respect me for being so contemporary"
>>
>>52244903
>what is essentially vaporware.
>implying something with actual released, functioning units can be vaporware

you don't know how to use that word
i know it sounds cool but please stop
>>
>>52244836
The raw cost of those components are cheap.

Smartphones for example cost roughly $100 in raw materials and the rest goes to assembly.

Maybe with Facebook backing it they'll go for wide adoption instead of profit. Sort of like Nexus devices.
>>
maybe
200ish euro's. I'm not sure yet, I think I'll wait out the reviews.
>>
it only has value to me for VR porn. mostly eastern but some western if it is worthwhile.
im not into horror games or walking sims.

and i wont pay more than 150 quid for it depending on the quality.
>>
400 USD max
>>
>>52244800
I get motion sickness just from first-person shooters on a PC screen
Not having the chance to experience the next step in technological evolution feels slightly bad desu senpai
>>
>>52246448
You probably get motion sickness because you talk like a fag and your shit's all retarded.
>>
Considering their dev kit was pretty cheap, I can't imagine it being more than double that with the hype and complete lack of immediate (Emphasis on immediate) competition.
I've already got a 3770k and 980ti, so I'm fine since I just sold my 780ti's this week and will likely use that money to preorder.
>>
>>52244998
>wide adoption
>instead of profit
Wide adoption and Facecrook is synonymous with profit. Getting info on as many people as possible is their business.
>>
/g/ - consumerist electronics

God I hate this place.
>>
>>52246552
Kill yourself
>>
>>52243763
sonyfags are truly retarded
>>
I don't want epilepsy
>>
Candy crush on VR yay!
>>
>>52243722

>willingly giving your money to facebook

kek
>>
HTC VIVE MOTHERFUKKKKKAA
>>
I wouldn't mind getting one if it was really cheap, but I already know that I wouldn't be using it often. It would be just like my ps vita: taking the dust everyday but 1 week/year.

So no, I won't be preordering it. It's going to be too much expensive for the limited time I'm going to use it.
>>
>>52243722
To do what ?
>horror games again, again and again
Fuck no.
>>
>>52247048
Your imagination is lacking. I will produce the best and most creative porn games in the world.
>>
>>52243722
I don't have a PC anywhere near the recommended specs, so no.
>>
>>52243722
hyped as fuck but

>tfw no money and not paid till next week and in loads of CC debt

if its around the $500 mark i'll get it on the spot
>>
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>>52247057
>buy expensive Oculus
>you also need to spend more money on a fuckdoll
I'm too poor for this shit.
>>
>>52243722
nope.

because https://twitter.com/shen/status/683317433399033856
>>
>>52247597
Yup; no one ought to give a shit about a platform whose range of content is so limited. Oculus' focus on funding mostly seated experiences means that using the Rift will be shallow as fuck at launch. Even then, they'll be playing catch-up once Touch comes out in the summer as their tracking system can't be scaled as much as the Vive's.
>>
Yes I will preorder it. Will give in to pretty much any price, but if it's over $500 I'll be very disappointed.
>>
i'm waiting for the hive, fuck zuckerberg. i won't be paying more than 300€ though.

also, i'm going to try it at the gamescom this year before buying or preordering anything.
>>
>multiple similar technologies coming out this year
>preordering one of them
>not waiting to see which one is the best
>preordering the one that started the exclusivity bullshit and doesnt allow porn
Boy, I hope noone is this dumb.
>>
>>52247801
>doesn't allow porn
>implying something like that can be prevented
Other than this, yeah you're right: wait and get the best device for its price.
>>
>>52247777
>i'm waiting for the hive
>i won't be paying more than 300€ though

nice repeating digits but you're going to be disappointed if you're expecting anywhere near that price for the HTC vive
>>
>>52247831
I think the best strategy would be to buy a used OR just as the vives become available to buy.
>>
>>52247801
Oculus allows porn
>>
>>52247849
i don't mind waiting until it drops in price, tech gets cheaper all the time. right now there isn't even that much content for vr
>>
>>52247057
>Facebook's censorship rules
>>
>>52248611
The device isn't locked to facebook dude.
It's a monitor, you run what you want on it.

It's time to stop thinking everything is a smartphone
>>
>>52244836
Isn't it just one screen?

Also, I think he might be including the cost of a PC that's capable of running games at VR resolutions and 90 fps.

You're probably looking at spending around $2000 for a PC and the VR goggles.
>>
>>52243790
Not consumer level. The dev kit has already gone to its s second revision, though. Works just as well.
>>
>>52248626
So it's not a reason to boycott censorship ?
>>
>>52244501
Friend of mine returned from Korea recently and brought an OR with. First thing he made me sit through was porn from the perspective of a girl.
Then some funny japanese voyeur thing where you sit on a couch in a room and someone gets a bj on a sofa.

The first person porn shit looks next level though.Only feels so fucking strange not to feel their breath and smell them. That felt really bothersome. But maybe that's just a thing of transition..
>>
>>52243722
No, probably going to wait for the Vive.
>>
>>52248690
Might want to wait until there's censorship before trying to boycott it.
>>
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>>52243722
It doesn't look like I can comfortably wear my headphones over that plastic part but I'll have to wait and see. I'll probably go with vive anyway if only to avoid giving money to a company i hate.
>>
>no price anywhere

no not till i at least know how much im looking at losing
>>
>>52249360
>Gay haircut
>Gay tattoo
>Misshapen ear
Rift confirmed for faggots. I'm getting a Vive.
>>
the Rift looks like an Apple tier hipster wallet rapist.

unfortunately I'm more inclined to seated experiences (driving sims), so the Vive's lighthouse is wasted on me.
>>
>>52243722
>Are you planning on preordering
Depends on the launch date and a couple other factors.
>What is the most you're willing to spend
450.
>>
If you backed the kickstarter you get a free kickstarter edition of the CV1. Crazy. HTC are looking terrible right now.
>>
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>people start to pre order
>Oculus ver 2 comes out some months later
>the first version considered shit
>people start buying Oculus ver 2
>some months later Oculus ver 2S comes out with LE NEW IMPROVEMENTS AND FEATURES
>>
>>52249768
>If you backed the kickstarter you get a free kickstarter edition of the CV1
Really? I have not heard of that, do you have some confirmation for that info ?
>>
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How long untill I no longer need a monitor?
>>
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>kickstarters get it for free
>can't even buy one where I live

https://support.oculus.com/hc/en-us/articles/216091397-Initial-Launch-Countries
>>
>>52249863

Probably around 10 years.
>>
>>52249768
>>52249849
Well shit, did not see that one comming.

http://www.theverge.com/2016/1/5/10714554/oculus-rift-kickstarter-backers-free-consumer-headset-ces-2016
>>
Anyone adopting the first gen is a retard
>>
>>52249863
Probably around 10 months
>>
>>52249768
>>52249849
>>52249866
>>52249886
Well FUCK, i got the Dev1 and Dev2 ones, but could not pledge at the time of kickstarter.
>>
>>52249768
Huge regrets now having bought one just after the kickstarter
>>
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>>52249866
>no korea
Nice
>>
>>52249863

probably around 10 days.
>>
>>52249863
now
>>
>>52243722
No it's a gimmick unless you're a weeb that wants to fuck your waifu in a shitty MMD model
>>
No, I plan on getting the Vive. Full room experience, plus 2 controllers. It does VR and AR. Makes Oculus look like a gimmicky toy.
>>
>>52250699

AR is a gimmick

Oculus rift can do full room experience, too

and by the time Vive makes it on the market Oculus controllers wont be far off
>>
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reminder
>>
>>52243722
No, I don't want to go completely blind.
>>
>>52250699

>falling for the "breakthrough" meme

it doesn't do AR nigger, you need two cameras for 3D, the vive camera is just showing you a 2D image with a blue filter
>>
>>52249863
Don't you realise you are in a simulation? The life you think you are experiencing isn't even real.
>>
>>52243722
>implying it will ever be released
>>
>>52243722
VR is meme.
>>
>>52250734
>Oculus rift can do full room experience, too

'"full room'" americans are killing the language
>>
>>52243812
It depends on how much money they want to gain by selling the devices.
Facebook is incredibly rich, they don't need to make peanuts by selling a few VR headsets.
They will be sold cheap so everyone can enjoy them and buy VR content.
That's what I am hoping for at least.
>>
>>52243722

No one seems to have mentioned that you need a high-end PC to run games on it. At the very least, according to feekback, to stave off motion sickness you need high and stable frame-rates, rendered in very high resolution.

My 2009 PC won't cut it, and I'd need to spend an extra $800-$1000 if I want to try new games on it.
>>
>tfw Sony has ha literal 4K phone
>doesn't release a VR headstrap
>>
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>>52250734
>>52250734
>AR is a gimmick

imagine being able reskin any object in your room? you could look at a chair, point to it, and it becomes a totally different chair. Now imagine being able to select themes for your room. One day your room and all it's furniture is cyberpunk. The next day room looks like a anime japanese highschool student's room strait out of Azumanga Daioh. These themes can be downloaded and switched as easily as the themes of your desktop on your PC. It would effectively increase the desktop size of your PC from the 2d space of your monitor to the 3d space of your entire room.
>>
>>52243722
http://vr.mkeblx.net/oculus-sim/
this is what you are buying
>>
>>52250850
I'm a "Turn the settings down" guy.
Frames are what is needed. Graphical fidelity matters little.
>>
>>52251080
That's not accurate, it doesn't even have the correct resolution for CV1.
>>
>>52251039
sounds like a gimmick.

anyway I want to escape reality, not sugarcoat it.
>>
>>52251039

themes for your room sounds really gimmicky, and you dont need AR to have virtual desktop

one thing where pass through camera makes sense is to do simple tasks without needing to take the headset off all the time, but thats not really something I would call a big breakthrough
>>
>>52243722
Yes and the Hololens

Why? Because they look cool and I have money to burn.

Probably up to $800 on Oculus, $1,600 on Hololens. I can probably get a microsoft discount on the latter.
>>
>>52251266
it's not because it is inaccurate. it is simply outdated, the website was done in february 2014
>>
>>52251204
the aliasing will kill your eyesight though if you disable anti aliasing
>>
>>52251204
I've got to say my current machine can no longer play the newest releases, and frame rates are poor even with low settings. That's with a 1680x1050 resolution, and as I understood it the OR would use 2160×1200.
>>
>>52243722
I think they're scared of the HTC Vive which is why they're doing this preorder around CES
>>
>>52249768
Nice, I kickstarted it.
>>
Planning on getting one. But should I really get Oculus?
>>
>>52251718
By 'new releases' do you mean fallout 4?
Poorly optimised games need not apply.
>>
>>52251796
My plan is to wait for reviews. Preordering really is for idiots.
I'd like to also wait for the vive reviews but if the reviews for the OR are outstanding, I may not wait.
>>
>>52251825
Hmm, sounds like a plan. Thanks man
>>
>>52251204
Have you tried DK1/2?

You can't watch birds fly by because they're literally a V of pixels.
>>
>>52243722
Obviously not

>Spending money on shit tier level of VR

I'd rather be a late adopter than having a shit experience
>>
>>52243722
It'll depend on the final specs. DK2 was fun, but, on the scale of things, fairly shitty.

I don't think it'll be difficult to resell on release, or just to cancel the pre-order, though.
>>
>>52251844
When I say fidelity I don't mean resolution. I mean polygons.
We're at the point where games can look 'good enough' really easily. HL2 graphics dude.
>>
>>52251796
Vive is multiplatform including Linux.

OR is Windows only.

Vive has 5m * 5m positional tracking, letting you walk around your virtual world.

OR has 1m * 1m positional tracking, meaning all contents will be sit-still-on-this-moving-platform gameplay.
>>
>oculus rift exclusive

kinda of a /sqt/ but shouldn't it be just another device attached/installed to your computer? With nothing more than a barebones driver?

if there are exclusives, am I correct to assume that there will be another layer of (unecessary) software (and bloat)?
>>
>>52251921
>OR
>Windows only

Source? I seem to recall Palmer 'the liar' Luckey stating that it would be cross-platform, and explicitly mentioning OSX.

>>52251947
Not necessarily, look at gamepad only games, they only read-in hardware input of a particular type (and without having some middleman software to convert keypresses to gamepad input, you have to use a pad), vice versa for games with no gamepad support.

I can't see, short of making games that have no coded way to render one image rather than two, you could make anything VR exclusive, let alone rift exclusive, in a true sense. Anything else will surely be emulatable.
>>
>>52251921
The Vive lets you physically walk around your virtual world.
Who wants to do that?

Saying the OR is limited to sitting games is like saying that computer screens are limited to games where you can't move or look around at all.
Want to move around with an OR? Press w.

>>52251947
If the OR comes with locked bloatware then it comes with locked bloatware.
I'm going to wait until it comes out before judging how locked down it is. Rumours are not particularly useful, especially in today's world. Here's a secret: Anyone can just make something up.
Bloatware does mean it's DROPPED, but it's not out yet.
At least wait until it's out before spreading rumours about how shit it is or whatever.
>>
>>52244836
>premium carrying case
yea fuck off you shill
>>
>>52244836
I don't want an AMP/DAC/Headphones/Mic, I'm almost certain I have both portable, and non portable, audio equipment that is vastly better. If they're sticking another £150 on for that shit, I don't want it, nor do I want the weight it adds.
>>
>>52251989
I also thought it would be a lot of hard work to make something exclusive for one unique VR device. That's why I assumed that it would probably be some nasty piece of bloatware if that were the case
>>
>>52251921
Rift is windows only at launch, they said they will support osx and linux.
>>
>>52246448
>I get motion sickness just from first-person shooters on a PC screen
I do as well. I didn't in VR so far, was only dizzy/confused at first then it got okay over time.
>>
>>52252095
I found, once you have your settings sorted, that VR sickness is gone in about 5 minutes. Once the brain is used to it, you're fine.
>>
I have a DK1, and was happy enough with that, I'm also not a poorfag so I'm buying it.
>>
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>>52243778
> thinks the htc vive is going to ever cost less than 500 dollars

kek, its been said by HTC themselves its going to cost a fuckwad of money.
>>
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>>52249849
>>52249768
Yeah, I got an email from Kickstarter today asking for my delivery address.
https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/1458224
>>
>>52243778
That'll be in 6 years then.
>>
vive dk2 sounds shit in comparison to cv1
https://www.youtube.com/watch?v=cH6m6T5uNlo
https://www.youtube.com/watch?v=Snudv1dG9Gw
>>
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>>52243722
>buying a literal Facebook machine
>>
<$400 I will preorder it probably
$400-500 I will wait to compare it to the Vive
>$600 Fuck that I'll wait for a sale
>>
>>52252366
>vive dk2 sounds shit in comparison to cv1
>videos from 2015

HTC literally just announced their DK2 at CES today
>>
I'll definitely get one the question is when will I have enough money for everything that I want with it

I already have a Thrustmaster t500rs wheel and a decent PC with a 280x gpu which is the minimum

So I'll need (Guessing)
400 for the Rift
150 for Oculus Touch
600 for next gen gpu
700 for an Omni or 1300 for a Cyberith

And who knows what else I'll want that'll come out......
>>
>>52252533
did HTC actually make the announcement?

I thought the media embargo was just lifted today
>>
>>52252641
Maybe once you've grown up and got an actual job you'll be able to afford it.
>>
>>52252641
>>700 for an Omni or 1300 for a Cyberith

Waste of money. I hope you like slipping and sliding everywhere because that's what it feels like.

Only decent looking treadmill is Infinadeck and it's still kinda shit.
>>
>>52247801
Was thinking this too, just read an article about like the top 8 coming out, why just preorder the first you've heard of?
>>
>>52252743
http://uploadvr.com/htc-vive-pre-hands-on/
>>
>>52252641
Omni looks dog shit.

https://www.youtube.com/watch?v=ywC2IpTzsRQ
>>
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>>52252743
Yes.
>>
>Are you planning on pre-ordering (anything)?
no
>>
Nope won't buy it. Max I would spend is $400 Cad.

I followed this from the Kickstarter. I was hyped, but as time marched on I got less and less hyped. Now I will not buy one at launch for sure. Maybe I will think about it in six months if it gets good reviews or I get a chance to try one out.

My main reasons for not buying are that the GPU tech is not good enough just yet. Maybe after pascal is launched or AMD gets all their new hardware out in 2016 I will consider it.
After that, I feel that the second generation of these devices should be a HUGE improvement over the first generation to the point of making the first gen kind of a rip off. Better resolution, better fov, eye tracking, foveated rendering... Those are important improvements that look likely for the second gen...

Anyway, good luck oculus. But count me out for now.
>>
yes I really want it, willing to spend probably $600 solely because of h games and porn, games will be a good add on
>>
>>52243722
If it's under £300, if not I'll hold off tor the HTC as I've had a few HTC products and they have been good. I may even get Morpheus but only if $ony hit a sub £150 price point given the cost of the PS4. Lets be honest though they are the next Kinect, interesting and clever but won't get used.
>>
>>52252949
in this regard, it's going to be like the smartphone industry. either get the performance and games which are available now. or wait a year and content that uses the new features
>>
>>52243812
> two custom high performance high res displays
¬$50 each max
> camera
$20
> xbox controller w/ wireless adapter
Don't need that option
> good headphones
$30
> built in amp and dac
$5
> two custom lenses
$20
> in gyro + accelerometer
$2

With all the other bits and labour using 100 unit prices you could build one for under $250 US, you don't want to load your Dev costs onto the units when you have a couple of strong rivals set to launch in close proximity when like valve you know the money is in controlling distribution, look at the PS3 and Blu-ray, the hardware was sold at a loss to win the format war, valve has a massive advantage in this war with steam being the dominant games distribution network.
>>
>>52253026

the Vive will very likely be much more expensive than the rift, and both will cost more than your £300 budget
>>
>>52253258

Vive isn't a valve product, it's a HTC product and you're delusional if you think HTC can afford to undercut facebook.

As you said the money is in software distribution and HTC gets zero from that so they need to make profit on hardware sales.
>>
>>52243722
Depends. If I ejaculate in the Rift, do I ejaculate IRL?
>>
>>52243936
> Can you name a thing facebook has done with the oculus that you disapprove of?

Yeah, bought them.
>>
>>52247877
No they dont.
>>
>>52253798
They don't allow porn on their Oculus store, just like Valve does with Steam. They aren't locking out devs that want to make games outside their store.
>>
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>tfw oled screen technology finds first adaption in laptops rather than monitors

left is ips, right is oled
>>
>>52253258
Just for reference: a Realtek ALC889 used on motherboards for integrated audio costs roughly $2, and it's a perfectly capable piece of hardware:
https://archive.is/RRySz
>>
>>52253915
I can see the difference on my TN monitor therefore it is just as good as that meme panel.
>>
>>52243936
They cut linux support even though they have
>muh facebook resources
>>
>>52253968
>seeing the difference on a TN

>seeing it in person

you just dun goof'd
>>
>>52253998
enjoy your placebo panel with burn in
>>
>>52251989
>>52252082
>Source
https://www.oculus.com/en-us/blog/powering-the-rift/
>Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.

"We don't have a timeline" usually means never (or at least until it's too late and linux lost again.)
>>
>>52243722

Why the recommended GPU is Nvidia 970 and AMD r9 290 instead of r9 390?
>>
>>52243722

Maybe after a few years when it's all hacked and there's tons of anime porn games. Never ever by a first generation of something though.
>>
>>52254477
Where the fuck are you dumbshits getting this from? You don't need to hack anything. Oculus isn't locking it down to their store. I play PlayClub on my DK2 all the time. It's the only thing I really use it for now honestly.
>>
>>52253271
I'll happily spend up to about £800 on the vive, I have a much better expectation for that.
>>
>>52254526

I don't follow it's development, I just assumed Facebook would never let there be porn games on it as they own it now so it would need to be hacked.
>>
>>52254477

This is not a handheld console you DUMB WEEBFUCK!
>>
>>52252061
it's actually about the weight it doesn't add and the deliverance for people who don't have everything of these
>>
>>52253415
You won't see anyone make a profit on VR hardware because if you want to charge enough to recoup development costs you won't see the uptake, you then don't get the software devs on board so you end up in the same downward spiral we did with the late 9's early 00's "VR is here" bubble. The only way for it to work is to sell them cheap enough to make them mass market from the very beginning, anything else would be suicide for the projects.
>>
>>52254558
>Get millions dollar fund from porn industry
>lol, they wont allow porn.
http://www.pcgamesn.com/erotic-episodic-game-oculus-rift-wicked-paradise-gaining-more-interest-women-men-says-founder
>>
>>52243722

How much different is it going to be from Samsung gear vr?
>>
No I'm waiting for valves
>>
>People who care if the Oculus supports Linux
Why? It's not like there will be any games to play on it anyway.
>>
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>The VR waifu age is upon us
>The VR space sim age is upon us
>Eventually someone will get the bright idea to stick a VR waifu in your VR space ship
>>
>>52254792
You can bet your ass there'll be mods for that very, very quickly.
>>
>>52254792
star citizen could be the first one to do this since you are able to create your own server with your own content i believe

cry engine waifus
>>
>>52254676
very
>>
>>52254202
He never ceases to surprise me. I really do hope the Vive turns out to be a good products, as I dislike a lot about the rift.

>>52254588
Certainly, however, in that case, make two versions. If you have a hollow body I can't see why it would require significant retooling, or duplications of effort.

Realistically, with the very small tracking are the rift supports, I'll be sitting down for the most part. Furthermore, as I tend to like to listen to music whilst playing games, I'll just use HD800s or something similar.
>>
>>52254202
Would the rift work on linux/mac with steam vr?
>>
>>52243812
>two custom high performance high res displays
it's not custom anymore once they start manufacturing it to sell to lots of consumers
>camera
not a real camera, more like a sensor
>xbox controller w/ wireless adapter
will they actually get it bundled with the xbone controller?
>built in amp and dac
did they say that too? i though you'd use your PC for sound and be able to just use your own headset.
>two custom lenses
unless it's carl zeiss tier or shit like that it's not really expensive, Google Cardboad uses some weird kind of hard to find lenses but they're pretty cheap.
>in gyro + accelerometer
isn't the sensor/camera for this already?
>>
>>52254902
Really looking forward to playing that with the Rift when it's finally completed.
>>
>>52243722
Yes, most likely. My upper limit is $550 USD though. Any more and I'll wait to get one until next-gen GPUs are out so I can go min-spec at a better price.
>>
>>52243812
>$600
Palmer said it's going to be more than $350 but in the ballpark a while back. He's been trying to manage price expectations with his tweets, but It's going to be less than $600, I assure you.
>>
>>52243838
resolution is too low for that, you won't be able to read text without increasing the font size to the point that it negates any advantage
>>
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>>52253621
>>
>>52255033
>I TESTED A CV1

sure m9
>>
>>52255017
I am guessing it will be $500, I am hoping it will be around 450 max because of all the hidden costs with taxes and fees.
>>
>>52243792
Literally pick any first person game
>>
>>52243722
to look as retarded as pic related?
lolnope.
>>
>>52244093
Correct
>>
>>52243722
Maybe 200 or 300 if its 1440p
>>
>>52255102
not him i've used my uncles gear vr and that actually has higher rez than cv1. the times you see text its not small. you'll probably have to wait for something like the rift 4k for something similar to 28in 1080p monitors to be simulated.

using dk2(I do own one of those) with virtual desktop is maybe a 30-40in 720p screen at best. and thats stretching it
>>
>>52255263
its not. it has 2 1080*1200 screens
>>
>>52247722
>whose range of content is so limited

Apart from every first person game
>>
>>52249863
why does he have a display in front of him if he's wearing a vr headset
>>
>>52249802

>>>reddit
>>
>>52255321
higher resolution on a datasheet maybe.

there is a thing called density anon. also the lenses take a role.
>>
>>52255321

so to add, the screen is not optimised for vr on the gear vr and whatever smartphone you used
and take a good read

https://www.reddit.com/r/oculus/comments/365e1s/oculus_cv1_is_so_much_more_then_just_resolution/
>>
>>52251997
When people started getting their hands on OR DK1, DK2 and whatever else, the first thing everyone wanted to do was play their favourite FPS on it.
They did and everyone immediately got motion sickness. Locomotion is a hugely limiting factor to VR and when you look like you're moving in-game when you're actually sitting still with a controller your body doesn't react well. Even with the Vive and room scale tracking, a large hurdle for developers in coming up with a way to move around a larger map when you only have a few squared feet of reality to walk around in.

And I don't think many AAA game companies will be realeasing VR titles that make the players physically ill.
>>
>pre-ordering a meme gimmick device

top kek
>>
>>52244265
Games that would never have been made otherwise.
>>
>>52255921
>next level of immersion is considered a gimmick now
>>
>>52248652
It is two very nice screens.
>>
>>52244998
They are manufacturing custom displays and everything else. It will still be subsidized though.
>>
>>52252779
It's the top one. I'm very informed. So yeah I'm not going to be a scrub and by a shitty HMD with little support.
>>
>>52256038
*high-end
>>
>>52255817

would pixel density really matter? the lenses still have to stretch the screens to similar fovs

>>52255879
i also understand theres a lot more to cv1 than the density, I was only really commenting on the readability of text which i would think resolution would be the biggest factor in.
>>
>>52256024
>next level immersion
>hey guys look my stomach feels funny because it's like I'm moving but I'm not
>check out this awesome look around at everything simul- i mean game
>350+ jew dollars
>pre-order

not even once
>>
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>>52256114
yes, you should read some more into pixel technology in itself.

pixel have spaces which are black waste, to fill these up with pixels is the real quest to eliminate screendoor

pic very related: all these 3 different type of rgb layout posses the same resolution at the same screensize

>>52256141
>next level of immersion

yeah that's right

>hey guys look my stomach feels funny because it's like I'm moving but I'm not

this will never be the case if the game is developed with vr in mind. yes you can have fun in different games without the desire to wallrun in COD VR in first person perspective.

>check out this awesome look around at everything simul- i mean game

i don't know what you're trying to claim with this statement. vr will find so many purposes that you simply won't grasp it with your understanding of technology.. why are you on /g/ anyway

>pre-order
>wanting to find mass adoption without much resellers which could blow up the market

do you even marketing?
>>
>>52243763
>implying the ps4 will ever have enough power to do vr
>>
>>52256279
640x480 x2
>>
>>52256324
Will the puke bucket be included?
>>
>>52256279
The PSVR supposedly will have some on-board processing to make it doable.
>>
>>52254902
scam citizen will never be finished
>>
>>52256524
>2018
>star citizen has been out for over a year
>registered players in the 10s of millions
>World of Warcraft's highest subscriber count BTFO
>anon on basket weaving Vietnamese Origami forum wheezes out a post contrived from the depths of his failing mind
>"it'll never be released"
>>
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>>52254202
What the fuck. It's just a display with bunch of sensors, what DX10 has to do with it?
Also as far as I remember OR was meant to be open platform. It shouldn't be a problem to just port the drivers to linux. Do they still continue this policy?
>>
>>52256676
Casual gamers barely play PC games any more.
Star Citizen will require VR+high-end (2016) PC to run.
Space sims are not a popular genre.
They will never get close to 10 million
>>
>>52256114
http://www.engadget.com/2012/05/03/galaxy-s-iii-microscope-hd-super-amoled/

the oled provided in the rift is probably the diamond organised oled structure from samsung but in a much more dense form probably.. i just hope the screen doesn't turn blue within months
>>
>>52256676
Nice game.
https://www.youtube.com/watch?v=ZWq8ynUq7wM
>>
>>52256524
shut up derek smart, your opinion matters even less on 4chan.. can't believe you sinked that low
>>
>>52256723
>It shouldn't be a problem to just port the drivers to linux.

entire pipeline of graphics, audio and usb hosts gets translated via low level code
>>
>>52256775

kek, how did he raise so much money when he has no idea how to play his own game?
>>
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>>52251039
>Now imagine being able to select themes for your room. One day your room and all it's furniture is cyberpunk. The next day room looks like a anime japanese highschool student's room strait out of Azumanga Daioh.

Fuck, now I want a tiny holodeck the size of my room.
>>
>>52256754
star citizen has so much content in it that it could become the next counter strike mod
>>
>>52256915
it's a different thing to envision something and be the head of it all

than knowing what 300 of your workers are actually doing with your game i believe
>>
>>52256905
I don't really get what you mean by "low level code".
Video is rendered by application and sent to oculus via HDMI, so there is nothing to do here.
For rest of libraries, there is nothing here to be complex, it's just interface to read data from sensors.
I really don't get what is so time consuming that they had to suspend linux support or where do they need DirectX in libraries for just a screen with gadgets.
>>
>>52257177
from what i've gathered, many software pipelines in windows are bypassed and rewritten for the rift for lowest latency possible
>>
I'm expecting a 400$ price point.

Probably going to [spoiler]sell my Vita. [/spoiler]

>>52257177
Palmer's doing an AMA in 24 hours, you should ask him.
>>
>>52257245
>sell my Vita
To who? I'm really hoping these $400 guesses are close, I'm prepared to drop £400 for the CV1 and hopefully controller preorder tomorrow, if we're lucky we might get an okay deal with the exchange rates but I doubt it, we normally get screwed, $300 << £300.
>>
>>52257198
That makes more sense. But if they code will be open, someone will surely write simple drivers that will just allow us to read sensor data and display video. Of course without all these pipeline optimization, but that's just matter of time. We can only hope it will be truly open source.

>>52257245
>Palmer's doing an AMA in 24 hours, you should ask him.
I will. Where will it happen, on r/AmA or something?


Does anyone know how open will HTC Vive be?
>>
So how is it with that google cardboard thing? Is that some alternative to OR? Genuinely asking here
>>
>>52258159
I have one, but my Galaxy Note 1 can't handle it.
Anyway it's fun to play for a while, but it will never be close to dedicated devices.
>>
>>52258022
This matter has been discussed before. It's really a matter of complexity. You can do it, but it'd take a lot of work to basically, well, write your own drivers for it, essentially. The data being sent to and from the Rift and its other components are more complex on the CV1 than the DK2, too.
>>
>>52244898
It was chaperone
Basically, you can see parts of the real world when you need to without having to take the headset off
>>
>>52258308
Is that officially announced by HTC, or by 2nd hand media sites?

Wouldn't be surprised if they're keeping the real breakthrough a secret.
>>
>>52258531
HTC reps have said in interviews that the breakthrough was referring to the chaperone system, so the only way it isn't is if they're lying
>>
>>52258531
>they're keeping the real breakthrough a secret
Are you this desparate for your paperweight headset to be valuable?
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