>>83500946
>>83499695
>>83501030
>/co/
>>83501099
the video game was OBVIOUSLY based on the cartoon
https://www.youtube.com/watch?v=KiHRLUIZzs4
>>83501124
>>83501146
>>83501124
>>83501276
>>83501294
>>83501309
>>83501328
>>83501352
Thanks for getting these in high resolution.
>>83501294
>IVE SEEN SOME SWOOCING
>>83501517
Holy shit this thread is gold
>>83500109
>mein sides
>>83501068
>>83501016
This always gets me.
How do animators know how to deform the characters to create the right effect?
>>83502676
>FUCKING MAGIC MAN
>>83500946
Is this that banned episode I heard about?
>>83503243
>>83503313
>>83503473
>>83501726
I'm not even sure if that's a smear, knowing the warden.
Here, have a favourite of mine.
One of my personal favorites. Animation smears in a stop motion movie.
>>83507564
>>83500109
>Heil Hydra
>>83501539
Sauce?
>>83502642
so this is the secret to getting fluid and bouncy animation?
>>83502727
Experience.
>>83508135
pretty much.
>>83508135
yeah but it looks like dogshit
https://www.youtube.com/watch?v=SwQV0YPj9eI
>>83501309
>"Not when I shift into Maximum Over-swooce!"
>>83508135
Yes but it ends up looking terrible if you can notice it when it's being played at its native framerate.
>>83501016
What episode is that quote from?
>>83507773
>filename
>>83513043
>>83507773
>BAOH
Good one.
>>83508288
>>83509865
Not exactly.
In the hands of an experienced animator who knows how to time the drawings, the smear can be easily interpreted as a concise flowing motion.
What is considered a fast smear, and what people would usually not see unless slowed down, would only take one frame, and that could take either 0.04, 0.08, or 0.12 sec to stay on the screen. A smear that would be more noticeable, but still interpreted as fast motion, would take about two frames, which could last 0.08, 0.16 or 0.24 secs on the screen.
Hell, this smear right here takes about five frames before it finishes, and it's definitely noticeable, but in the hands of an animator or director who knows how to use the smear properly.
>>83514324
There are literally, various types of smears other than the usual "elongate a person before it becomes unrecognizable" smear.
There are trail smears (where there are jagged edges like speed lines that appear behind the character) ...
>>83514453
Multiples (where a feature of the character is duplicated to give the illusion of fast motion) ...
>>83514497
Flurry smears (where the features of the character are duplicated for a long time to show a process of fast work) ...
>>83514555
Shaving smears (where dry brush strokes behind the character are solidized and part of the cel or initial drawing) ...
>>83514615
and Take smears (where the character smears before a held reaction).
There are more types of smears, but that is up to the animator to create and make up, but this my understanding of it.
>>83501016
>It was a stretch
Every fucking time.
>>83514699
As I said before, the smear, when used correctly by the directors or animators, can have the effect of blending the action perfectly, whereas some just look like jello.
This episode of Adventures of Sonic the Hedgehog has about 336 smear frames that I counted.
>>83514782
>>83514802
>>83514823
>>83514795
Wew lad, you even kept count. I just took whatever I found funny from that ep.
>>83514837
>>83514795
...whereas a Hayao Miyazaki directed episode could have only one or two smear frames (that small multiple on the lens of the submarine).
>>83514795
But yeah, there's a lot of smears in that episode.
>>83514874
>>83514874
the propellers are technically smears
>>83514837
It's no prob. I've been going frame by frame through different episodes and shows and collecting all the smear frames and motions made the characters (worth saving) back when the smears tumblr was in it's heyday. I just call it a learning experience for any animator (Eric Goldberg) or any animator hopeful.
>>83515078
Technically, I usually don't count smears that are either vehicle smears (not character smears, and is usually general knowledge), dry brush multiples (they happen outside the initial drawing on a separate layer and therefore, not smears) or interlaced frames.
>>83515335
>>83515374
>>83515335
Cool, I follow that blog, one thing that got me into screencapping.
>>83515457
Yeah, it's actually one of the first websites to archive and document smear frames. We beat the first one by a month back in 2011.
However, the owner of the blog is thinking of never updating it again, which is sad to hear, but hopefully I might replace with a website of my own later this year for all the other frames I gathered. Like yourself, it got me into screencapping too.
>>83507823
The Atom Ant Show.
>>83507773
That should be his regular character model. Would make him an actually interesting character
>>83502642
>>83508089
my sides god dammit
Does anime use this kind of motion resources?
>>83514823
I thought that was sonic crossdressing for a second there.
>>83516089
Sadly not
>>83516075
Absolutely. The same kind of animation gimmicks that I outlined earlier can be easily placed in any setting, depending on the animator, director, or how on-model they want to be.
Remember there are different kinds of animators; funny animators, natural animators, character animators and super-deformed animators, and they have their sets and rules on how to animate, which is why some people don't usually rely on "how to" guides and fin their own niche of animating.
>>83516215
Funny animators would usually fall around animators like Rod Scribner or Jim Tyer, who animate the characters using exaggerated proportions and faces.
>>83507773
You cheeky piece of shit.
>>83501016
>>83516329
... whereas natural animators like Milt Kahl, Richard Williams and Frank Thomas have their own sets and proportions and usually animate the character on-model, but still smear when it's necessary.
This example is done by Frank Thomas.
>>83516075
maybe
>>83516494
>>83516538
neat
https://www.youtube.com/watch?v=C-viTiVf-LA
>>83516407
... and this example is done presumably by Milt Kahl.
There's a really good animator reel video on Youtube that shows generally what I am talking about and documents a lot of eye smears from different media in their natural motion and features smears that I originally found and were posted on the smears website.
https://www.youtube.com/watch?v=X2X8Me3mInc
>>83516834
>>83516883
How common are smears in computer animation?
>>83516963
>>83516963
if you mean vector reused assets, they just bend and squish a lot more, same thing in 3D, they "break the joints" but also have help from actual post processed motion blur.
>>83499747
>The Dover Boys in Endtown
>>83500946
Is that a bomb?
>>83517055
It's amazing how fucking lazy Dreamworks is, no wonder they are the laughing stock of 3D animation.
>>83516963
Back when 3D-Animation was generally new, a lot. Some are featured in some early Pixar shorts, and some video games back in 90's like Donkey Kong Country 2, WWF WrestleMania, and Crash Bandicoot used smears.
In the early 2000's, people still didn't know if 3D animation was going to replace traditional animation, and was met with some skepticism. That's why some early 2000 movies had A LOT some smears like the first Madagascar movie. By the second movie, the method was deemed too expensive or inconvenient and developed a software to replicate smears without trying (seen in movies like Frozen).
However, newer 3D films are either a mixture of spliced parts to replicate multiples (seen here in Wreck-It Ralph) or stretched using newer software like in the Hotel Transylvania movies (which I haven't gone through frame by frame yet).
>>83501309
>>83501352
>>83501276
Just imagine your video getting stuck during these frames. That would be some advanced spooks.
>This entire thread
>>83517226
what's wrong with it, isn't that a smear??
>>83517314
It is, but the reason 3D animation is a thing is because it's so much easier than 2D and less time-consuming. At least put effort into it, Madagascar doesn't even look visually appealing anyways.
>>83517314
Well, yes, it is.
It's a general example of how 3D smears can work, and the image is repeatedly cited across the web.
When I was going through Madagascar 3, I had only found one, un-blurry smear frame (which was a scene dedicated to one unknown animator), whereas the first movie had PLENTY.
Some 3D television productions even use 3D smears too, but are generally used for "flurry" smears (the character is shown doing work).
Here's another example of a 3D smear.
>>83506300
Holy crap, didn't know those existed, is there a screencap where we can see those in action?
>>83517250
What do Frozen's smears look like?
>>83517408
Unfortunately, not yet.
I've been too busy to collect smear frames (which is why some of these time frames on these images date back to like, 2011) and I usually stick to TV animations.
Even worse, the animation smears website is probably never going to update again, as said by the moderator last night on Twitter (which means I lose my main venue to post this stuff other than these occasional smear topics).
>>83517470
Remember when everyone got mad about Elsa's hand phasing through her arm? It uses that software, which is why some of the frames blend flawlessly.
Besides some experimental directors, (like Genndy Tartakovsky and the directors of Cloudy with a Chance of Meatballs), where we see TRUE animation frames, that's all we'll ever get to see them in.
And don't forget, it all depends on the 3D animator assigned to the scene, too.
Regardless what people say, The Dover Boys of Pimento University wasn't the first cartoon to invent smears in a cartoon, but one of the first to make it a general factor of a cartoon (where Chuck Jones grew tired of making pseudo-Disney shorts).
The animation smear goes way back, to the first recorded example being found in a silent(?) Felix the Cat cartoon.
>>83517811
Here's an example of Warner Brother cartoon having smears almost ten years before Dover Boys.
The first Mickey Mouse that I found to have a smear (a headshake multiple) was in Haunted House, which was released in 1929.
>>83516215
A funny animator, like Virgil Ross, would animate on-model, but would have certain quirks that would separate the animator from the natural animators.
Virgil Ross himself had a "graceful, subtle style and a penchant for smears."
>>83516215
>>83518023
...whereas super-deformed animators would animate the character in a deformed way, and therefore, the smears should follow in example.
>>83518202
I love smears where one character is totally normal while the other is apparently mutating.
>>83518292
>>83518323
>>83517811
>>83518363
>>83518385
>>83518365
>>83518420
I think part of the problem of why the smears tumblr stopped updating was that people were already submitting that I already found, either left a nasty comment, or submitted smears that were not smears (interlaced or other).
Not a cartoon but still
>>83518527
It happens, hopefully people may start to submit new smears. Generally I just use my own material for my blog. Makes quality control a lot easier, though my update rate is abysmal. I only do it for fun anyway.
>>83501030
Felicia and Morrigan's faces are also fitting for anal sex.
>>83518527
I think, for the most part, it's impossible to tag submissions to Tumblr unless you either wrote in the submission box or had mod permissions, but whatever.
Hopefully, I might make a dedicated site soon to showcase all my years work and tag smears in their own separate page. I was thinking of maybe using WordPress, since that's what all the animation historians use.
Sorry to fill the thread with Sonic stuff, I'll jump off for a bit
>>83518677
That's alright, take care. I appreciate it.
Literally everything I posted here I submitted ages ago to the blog but was never updated. But hey, it' the moderator's decision.
>>83518534
holy shit
>>83518979
>>83519004
>>83519095
Okay, going to head out for a bit.
Talk to y'all later.
>>83519186
have a nice day smear anon
>>83518534
>It's higgh noooooooooooooooonnnnnnnnnnnnnnnnnnnnnn
>>83517811
technically the first animation ever had smears
pic related
>>83514877
God that's beautiful. This show was fantastic sometimes.
>>83519186
Hey, I'm back. AMA about animation smears.
I'm just going to talk about the count of smear frames that I found in each film or episode that I looked through, as well as some general and quality insight.
Remember, I'm just starting out and am nowhere near a historian yet. I suggest you check out these twitter accounts that focus on western and global animation way better than I do.
https://twitter.com/_ibcf_
https://twitter.com/ma_xiaogua
A Disney motion picture from the 90s has atleast around 100 smear frames (taken frame by frame from Beauty and the Beast) or more. Right now, I am still going through Aladdin, and I can confirm there are more than 200 smear frames and rising.
>>83524226
A funny-animation focused episode done by Tokyo Movie Shinsha could have around more than 500 smear frames (including small trail smears), whereas an action-focused aniamtion episode (BTAS) will have considerably less (probably only 3 or 8).
This whole thread is just full of win.
>>83524365
A good produced episode of Ren and Stimpy might have around 25 smear frames, where other produced episodes (that rely on more pose to pose animation) might have 4 or rarely, none.
SpongeBob also has this as well, where some episodes could have 40 smears and some can have only 1, but they usually have around 20 smear frames.
>>83524509
Short films in the 40s and 50s usually have about 10 smear frames (taken from the Warner Bros. unit) in a production that incorporates about 4000 drawings.
Disney short films themselves, are more natural and don't usually rely on funny animators, and usually have transparent "flurry" smears (not part of the character) and one smear.
However, this film here was released near the Disney strike, so the first part of it is natural smooth Disney animation, where the rest of it is smear hell, which is about 95 individual smear drawings.
>>83524686
Steven Universe usually depends on small trail smears like the one in >>83507773 , and has about 20 smear frames per episode in a 500 to 1000 individual drawing episode (not including mouth drawings).
>>83524769
Family Guy's Christmas episode (which I had the displeasure of viewing) has about 2000 individual drawings and has 4 eye smear drawings.
>>83524814
A Simpsons episode usually has around 1200 frames of animation (not including mouth drawings) and has a limited number of smears, depending on the direction and the animators. A good episode can have about four or more, but some are usually reserved for eye smears.
>>83525415
and that's about it for my general assumptions (as made by going frame by frame through animation for years), so in case anyone has any questions or clarifications, that would be greatly appreciated.
Gonna go spam some more smear frames from my collection here.
>>83525586
>>83514742
>daddies home
>>83525613
>>83503068
If you mean banned in Australia and literally no where else
>>83526225
This smear was presumably animated by Hayao Miyazaki himself.
https://www.youtube.com/watch?v=SANfYqmNz6U
>>83526586
>>83526604
>>83526586
>>83526604
>>83517018
(spoons rattling)
>>83526795
>>83517018
>>83526874
>>83526886
>>83514497
Disney loved this one to the point where Donald actually multiplied a few times and had to pull himself back together.
>>83527070
Technically, you're right. It is a variation of multiple smear, but the Fleischer animators first coined it as the "flurry" smear, whenever any of their characters would do this.
>>83502379
>thisappealstomyfetish.jpg
>>83527536
>>83527551
>>83514615
Another example of a shaving smear.
>>83502676I FINALLY FOUND THE SOURCE
>>83528192
>>83528212
>>83528320
>>83528346
>>83500109
>Behold, MY ULTIMATE FORM!!
is this stuff difficult to do?
>>83524226
Do you go through these episodes/films a frame at a time, or have you gotten good enough at spotting a smear that you can pick them out?
>>83531911
I always go through these a frame at a time, and while it may take extremely long, (depending on the source, whether I'm interested on finishing a source or not, and either general bugs and hiccups in VLC that actually skips frames), I get a good resource of frames (and smears) from my DVDs and other rips.
Just like finding a frame in real time, it can vary on the source. I'm terrible at fast motion stuff like early Disney (natural animators, character animators), and I'm pretty good at spotting stuff in more recent cartoons (funny animators, super deformed animators).
>>83531752
No, it's not usually hard to do. Depending whether it is 3D or traditional, you can create almost any type of smear, depending on what type of animator you are. As I said before, a smear can take about one to five frames of animation (a snappier effect would be around one or two frames).
>>83503313
>Council_of_Ricks.jpg
>>83518637
TAILS THIS ISN'T WEED
>>83532169
Out of curiosity, in what way has Disney's stance on smear frames changed over the years, especially considering their most recent traditionally animated movies?
>>83533683
It varies from movie to movie, depending on how serious it is.
During the period when the Disney studio still had their Nine Old Men (and other animators), they relied on a lot of natural movement and animators, so therefore, not a lot of smear frames are shown, dependent on which animator does which scene.
However, I do know how many are in a Package Film era film (the late 1940s), and it could have either have ten or four smear drawings (not including multiple drawings of the same smear).
During the Renaissance, it really did matter on which film. Beauty and the Beast had about 100 smear drawings, as it relies more on natural movement, whereas Aladdin or Tarzan (which is a combination of funny and character animation) might have about more than 200 smear drawings (including held multiples).
>>83533683
Their stance on television animation had also changed. During the 80's, they relied on more on-model animation, and would usually reserve smears for either "flurry" smears or take smears.
During the 90's, that changed with the new television animation studio, which would generally produce a 4000 frame cartoon that would have at least 20 to 10 smear drawings (not including multiples of the same smear).
That formula right there is usually the production values for other 90s era produced cartoons.
Nowadays, newer animated shows rely on exaggerated and on-model smears, so it is a mixture of both the 80s and 90s periods.
>>83533683
I wish I could cite an Disney example, but this one will have to do.
When going through a Flash animation that generally relied on pose to pose animation instead of tweens, I found approximately about 800 (or more) drawings with about 100 smear frames.
>>83534178
Alright, I'm going to bed.
If anyone has the chance, go tell the mod at the smears tumblr that you would like to see the site updated! It's literally the only venue I have that has a quarter of a million people looking at smears!
>>83534496
Why don't you just open up your own Smears tumblr?
>>83503313
>She's a slut
>>83503506
>gotta go fast
>>83515786
>Dimension W(abbit)
I capped this one myself amd I repost it every time I see a smears thread because, selfishly, I get kinda butthurt nobody has saved it and posted it already.
>>83530502
I wish kirby was a cute octopus
>>83537550
I think a factor might be is that we see it each time whenever there is a smears thread.
If you're gonna search and screencap a show or episode for smears, you might as well do the whole source.