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Fallout - New Vegas - All Roads storytime
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You are currently reading a thread in /co/ - Comics & Cartoons

Thread replies: 255
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>>83360852
I like how they went back to the classic Vault Boy look.
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>>83361233
A Vault Boy cartoon could be nice
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Fallout needs more comics. But I want something more action-packed, not the slow decompressed style that everybody does now. Something like the Doom comic with more plot.
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>>83361010
>Implying New Vegas is ever that bright an active looking.
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I read this and >no ghouls
fuck off
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>>83361293
Anything they could write would have more plot than the Doom comic, but I agree with you.
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>>83361318
Pretty decent creatures. excerpt for Roy Phillips in 3 and those feral.
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>>83361026
ah the Khans

a pity The Vault Dweller wasn't more thorough with his genocide.
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>>83361315
someone didn't mod their game.
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>>83361315
This was probably written based off early scripts for the game, back when Vegas was one big area and didn't have gates separating it
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I wish we'd seen half this much character from Benny in the game.
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>>83361534
GAMEBRYO
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>>83360712
That is one crowded ass street
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>>83361110
>>83361098
It always confused me how they Rat-Packified a bunch of tribals. Did they show them old gangster movies? Did they start a cult based around old gangsters?
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>>83361611
Sure is high and mighty for a guy who was punched to death in his hotel room by some random bitch he shot.
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>>83361626
delivered suits and wingtip shoes, presumably music and TV shows followed. Mr. House wanted old vegas back so he created it.
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>>83361635

Well the Courier was not what you would call normal.

Or sane...Or human even.
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The end thanks for reading
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>>83361145
this page just made me reinstall
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A good short comic

they could do more with the Fallout universe
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>>83361754
Very nice, thank you
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>>83361626
House said "you dress and act like this and I'll let you live a life of luxury". Benny and the other leaders thought it was a swell deal so they decided to act the part while keeping their true nature's hidden from House
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>There are people browsing /co/ RIGHT NOW who didn't genocide the Khans and the Fiends.
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>>83361768
they could but Bethesda has the license now and they can't even write a story that makes sense. Fallout 4 manages to make Fallout 3's main plot look sensible.
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>>83360712
>>83361754

>there will never be a new Fallout game that's this lively or with this many unique NPC's

Fuck.

thanks for the dump though.
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>>83361773
You welcome anon glad.
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>>83361768
I'd like to see one about the origins of the leaders in Fallout 4. See why they became the people they are. Ideally done in different styles, like Arthur's is drawn and written like a Nazi or 50s propaganda ad

>>83361794
Khan were cool this time around. And if you help them they fuck off to Idaho and build a real empire
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>>83361794

I did not genocide the Khans. I needed Jack and Diane to supplement my drug habits, i could hardly craft all the drugs i needed myself.

The Fiends on the other hand had their grubby mitts filled with very valuable energy weaponry.
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>>83361919

Well, Maxon clearly went on some kind of time traveling adventure.

Because there is no fucking way that face belongs to a twenty year old.
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>>83361272
I thought the S.P.E.C.I.A.L. videos from Fallout 4 were neat.
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>>83362072
It's the scars and beard. Outside of that, he has a pretty much wrinkle free face. I kind of liked is original design in the concept art but his current outfit is pretty damn cool.
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>>83360729
underrated
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>>83362148
They were rather neat.

If there's a want for a Fallout series, there's always Nuka Cola.
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>>83361777

Benny also shanked the old leader who said "no".

It's part of a whole overarching theme where just about everyone you meet is dreaming of some lost glory of the old world. The NCR dreams of America; Ceasar dreams of Rome; House and Benny dream of Vegas, and all the dreams are converging on Hoover, "That old world wall".
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>>83361919
I just hated how hypocritical the Khans were. Keep in mind they started off as literal raiders that terrorized the area that would become the NCR. Then after they got decimated and rebuilt in Vegas they started terrorizing NCR settlers which instigated a war between them. Then the NCR ended up decimating their camp where all the women and children were due to a lack of communication, which was seen as a major fuckup by a lot of the NCR citizens and military and they tried to offer reparations (which is saying something consider most other factions would just finish the job). Yet the Khans still acted like they were the victims and the NCR were evil. This might be coming from me being an NCRfag but the Khans really pissed me off.
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>>83362220
He looked too much like M Bison in the concept art, his sweetass outfit fits better as the commander of a blimp and military officer
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>>83362386
I'm a housefag and think the NCR are a complete fuckabout but no you're not wrong. They're assholes who never evolved past being filthy raiders. They got rekt because they're filthy raiders and because they're filthy raiders they're unwilling to settle down and become a functional society. If figure if they move to idaho they just become some other MC's problem until he genocides them.
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so how old is this comic? did it came out before the game?

if so, are there easter eggs in the game I might have missed?
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>>83362603
came packaged with the collector's edition.

so as old as the game itself.
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>>83362603
It came out with the deluxe edition. I bought it and regret the entire purchase.
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>>83362603

As old as New Vegas. Yes. and:

http://fallout.wikia.com/wiki/Chance's_grave
http://fallout.wikia.com/wiki/Chance's_knife
http://fallout.wikia.com/wiki/Tribal_village
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>>83362603

Well, you can find Chase`s grave in the game and if you dig it up you find his knife which is one of the best melee weapons in the game.
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>>83362657

wow thats pretty cool
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>>83362386

It is a very human thing.

Bad stuff that happens to you and yours is a tragedy, Bad stuff that happen to other people is an inconvenience.

But yes, they were a bunch of whining bullies and bandits.
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>>83362356
That's really well put anon. The DLCs also deal with a similar theme of "let go of the past". Pretty much the only guys not obsessed with the past are the Courier themselves, the Boomers, and Jacobstown
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>>83363005
Finding it... no... that's not the hard part...
It's letting go.
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>>83362250
Yup
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>>83360712
I love this story
does anyone have a zippy?
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>>83364764
Here anon

http://getcomics.info/other-comics/fallout-new-vegas-all-roads/
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>>83361535
He had that amount of character.

If he didn't flaunt it in front of you because he was more worried about the fact that "Holy Shit. You got shot in the face and survived. Please don't kill me."

As it stood he knew his days were numbered even if you failed to kill him.

You simply didn't matter to him and he didn't comprehend you could kill the shit out of him if you wanted.
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>>83364820
Many thanks my dude!
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>>83364944
De nada anon
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>there will never be a fallout game like new vegas ever gain
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>>83362657
You can also find the map of Vegas they drew in the dirt seen in >>83361145
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>>83365439
Very nice
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Thanks OP
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>>83365132
With mods, you can hardly notice how poorly the game is aging!
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>>83367397
NV and 3 looked aged on release. NV just has the benefit of not being written by Bethesda and a stalwart modding community.
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>>83363005
The comic also shares that theme. I loved New Vegas. The DLC added some really memorable characters.

Joshua Graham and the Survivalist were some awesome stories even if Honest Hearts was rushed. I think all of the DLC for NV was 8/10 story wise, but they did lack from Bethesda rushing them.

It still amazes me that the game was made in about 100 work days.
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Full cover for those that want it
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>>83367391
You welcome anon
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>>83361626
>Did they show them old gangster movies?
Basically. That's how the Kings got started.
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>>83361542
This page is actually a bit of an anachronism, since horses are supposedly extinct in Fallout America.

Not sure about mules/burros/etc, though.
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>>83361965
The fiends are walking ATMs.

Nothing more.
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>>83372684
To be precise, they made an old Elvis Impersonator school their HQ.
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>>83373044
Chris Avellone said it was just an oversight, so I wouldn't put too much thought into it.
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>>83373342
Well, yeah, I was just trying to offer a (very mildly) interesting factoid.
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>>83368195
Bethesda's continual attempts to push paid mods in the face of the Nexus community telling the to go screw still manages to amuse.
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>>83368195
Which mod is this?
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>>83363005
What about the Think Tanks?
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>>83373694
They won't stop repeating their old experiments over and over, even though there's no point anymore.
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Somewhat relevant.

https://youtu.be/tuQPfVZbMbg
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>>83368762

It is a bit weird.

The Survivalist is one of the best stories in any RPG i have played. And it s just a little sidequest in a DLC.

People make entire games without making anything as good as that.
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>>83361486
I have to agree.

>muh bitter springs ;_;

The Khans were raiders made the mistake of picking on people who shot back. They got exactly what they fucking deserved.
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>>83373694

Crazy. But a lot better than the Institute, who seem to be entirely unaware of cause and effect.
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>>83374101
I still get annoyed about the crooked front sight on his rifle. Would've been the best weapon in the game if not for that.

His armour is great though.
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>>83374101
>when you find his remains and see the halo of moss around his head
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>>83363005
Don't forget the tribals and the mormon. They aren't fighting for something from the past, but something of their present, their Zion.
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>>83374174

Yeah.

It also makes it almost impossible to side with Daniel.

"What would the Survivalist do?"

Well, he would not be running, that is for certain.
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>>83373694
Their story was interesting. Must be the first time i read about Sci-fi alzehimer
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>>83374282
Damn right. My Courier would go one-on-one with Joshua Graham before he let those savages anywhere near the old man's bones.
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>>83374238
>they considered a joke ending where you could just fuck off and leave
*snrk*
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>>83374321
>>83374282
Same here. I still plan to side with Daniel in the game i am playing now just to get the achievement. Then i will load the saved file to side with Joshua again.
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>>83374409
I think Daniel's wrong, but I do kinda feel sorry for him.

No matter what you do, he's left torn up with guilt, either because they abandoned paradise or because the Sorrows have lost their innocence.
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>>83374451

Yeah, Daniel is a nice guy that wants to do good.

That is a horrible thing to be in Fallout.
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>>83362657

>that face when with two perks Chance's Knife takes a huge shit on any other weapon in the game
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>>83374451
>>83374463
Yes.
That's why i also show them mercy. It helped that i almost finished the main game before doing the DLC.
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>>83373644
Probably just ADAM and some ENB with DoF out the ass.
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>>83374463
Yeah. The Courier can want to do good as well.

But they know you can't be nice about it if you want to succeed.
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>>83374451

Daniel and Joshua are wonderful examples of "Wrong for the right reasons" and "Right for the wrong reasons" respectively.
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>>83374791
>Joshua
>"Right for the wrong reasons"
Explain?
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>>83374853
Joshua just wants to fuck everyone up

He's a bitter, vengeful asshole
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>>83375045
I getcha now. Daniel?
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>>83375045

...Well, Joshua wants to be a good person, he seemingly do want to make up for his actions.

The problem is that Joshua was a monster, and he remains a monster with only the tiniest veneer of civilization.

If Joshua gets hurt or those he cares for get hurt or he find a cause that appeal to him. He turns into a ravaging beast that kill and murder and lay waste to everything that stand against him or even stand near him.

This is not to say that he is Satan, sometimes the violence he so easily dispenses can wipe out problems as the White Legs.

And sometimes he become the Malpais Legate.
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>>83373892
Dan is bae
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>>83375154

He believes that going to war with the White Legs will fundamentally change the Sorrows, who he sees as being innocent, or in religious terms, as being like man before the fall. He sees preserving this state as being paramount. Which is why he wants to evacuate.

He's right. The Sorrows will change. He's also right that their current existence is idyllic and the change will likely lead to more suffering down the road (Joshua Graham is not a good role model). At the same time, his solution is to have them abandon their home, and effectively, the lands sacred to their god.

Pretty much everything he does is motivated by a desire to do good in the world, and pretty much everything he does is wrong.
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>>83375045
>>83375226
>>83375332
Very insightful, anons. Thank you.
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I miss Obsidian Fallouts
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>>83361754

Thanks for sharing, OP!
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>>83362356
>Ceasar dreams of Rome

I think the Legion as a whole does, but Ceasar himself made it plain that the whole 'Roman legion' thing was just a stepping stone; he figured if you were going to rebuild society from scratch, you needed to start with something simple and proven like the Roman model rather than attempting to jump straight to a 21st century America model. He was playing a long game with something more sophisticated in mind for down the line. In his own way he was as forward-thinking as House was, it's just that House was in a better position to make his dreams come true faster.
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All this does is remind me that Fallout 4 was shit and I need to do like a 20th New Vegas playthrough.
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>>83376182


I think Caesar was dreaming of Rome; his vision of it, adapted for the wasteland. In his own dialogues:

"We have cities of our own, but nothing compared to Vegas. Finally, my Legion will have its Rome. "

"[A] nationalist, imperialist, totalitarian, homogenous culture that obliterates the identity of every group it conquers. "

"Long-term stability at all costs. The individual has no value beyond his utility to the state, whether as an instrument of war, or production."
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>>83363748
I'm so glad I killed Dean. Even ignoring the fact that he's a colossal asshole, I don't think I would have been able to take the ending narration seriously if it had done that repeating echo shit that happens if you keep all of them alive.
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>>83376450
I'm fairly sure that Caesar built his whole plan around eventually conquering, and then inheriting largely intact, the NCR. It will give him all the infrastructure and population the Legion will need to give it a purpose BEYOND conquering, turning them into protectors, instead, and thereby civilizing them.

While also allowing him to disarm all the potential nuclear threats still remaining within NCR territory, since preventing another nuclear armaggedon with pre-war tech is a big reason why the Legion doesn't use, and often destroys, such tech.
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>>83376492
Dean is proof that ghouls are still human in a very real way.

Because only humans are capable of being the sort of hot garbage of which Dean is such a shining example.
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A lot of people disagree, but I really liked Dead Money. It had a really neat survival horror sorta vibe to it, and a nice atmosphere.

I just wish they'd made the danger be more from the Ghost People and less from the environment. Once you figure out how to kill them (which I'd already learnt when the DLC came out) they're total pushovers. Even moreso if you get the perk off Dog.
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>>83376656

I like the fact that Dean is such a colossal asshole that he would rather die than cooperate if you in any way have disagreed with him or been impolite no matter how small the complaint or insult was.
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Thread theme https://www.youtube.com/watch?v=0zGSkMImDlk
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>>83376786
Sounds like the Master trying to sing.
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Man, I was already tempted to start a new fnv play through, now I have to do it. I think I'll go for an energy weapons play through this time. Maybe make a mod to buff the Recharger Rifle so that the beginning of the game isn't so painful.
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>>83376776
Dead Money is great.

Very different from the main game, but great.

I played through it the first time using the JSawyer mod, in hardcore mode, using just unarmed (and a the police pistol to shoot radios). And I still didn't have TOO much trouble, all things considered, not even being rushed enough to keep me from getting every last thing available within the Madre.
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>>83361318
>abloo bloo bloo they good boy they dindu nuffin

Pfft

Even Set, who led a ghoul community, will be chill with it if you attack them back.
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>>83376853
It's pretty good as is, really, if you use it as a sniping tool. The laser/plasma pistols you can buy in Goodsprings are strong as heck for the start, and you can get a laser rifle by the time you get to Nipton at the latest.
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>>83376853

Recharger pistol got pretty decent DPS.
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>>83376776
I felt that, story/atmosphere wise, it was ok. Gameplay wise, fuck that dlc. The radios and cloud were the stupidest mechanics, and the final level was such a cunt to beat - I don't know how I would have managed to beat it if I tried vanilla, since the only way I made it through was with sprinting from project nevada.

For story, I'd rank the dlc OWB>HH>DM>LR; Lonesome Road is the only one that had a story I actively disliked. For gameplay, HH>OWB>LR>DM.
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>>83375805
>>83375805
Me too, anon.

Bethesda really fucking wants to give us memeout, though. Where things like "writing", "moral quandaries" or "player-choice" don't matter. It's all about the generic, flavor of the week "parent-child" plot that EVERYBODY loves. Oh, and also getting power armor and a minigun ten minutes into the game.
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>>83376776

I thought Dead Money was the best of the DLC scenarios, but I can definitely see why some people would hate it. The villa is mazelike and confusing as fuck and it can be really frustrating to simply try to navigate in it.
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>>83376900
>JSawyer mod
I never worked up the nerve to use that. Closest I ever came was playing Dust on hardcore mode.

Which was quite fun, even if I kept getting my ass kicked. Hardest was Mojave Outpost, which I stormed at level 3. There was this one building where I just couldn't get in because I only had a single health "blip" left, and even though I could drop three of the four guys in there, the last two would shoot me down.

Ended up having to use console commands to restore my health because I just couldn't do it otherwise.
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Reminder that Ghouls are subhuman garbage and should be wiped from the earth. Look no further than Roy Phillips and Dean Domino
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>>83376968
>>83376983
The main problem is that my other mods make everything tougher (so low damage weapons really suck), and severely reduce how much ammo you find, which given how nothing even really uses energy weapons early game makes specializing in them a pain in the ass.

I'm not going to make it OP, it'll still do less damage than a regular laser rifle. Just enough to tide me over until I can get to novac for the MF Hyperbreeder.
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>>83377048
I prefer Cirosan's Classic Overhaul and Project Nevada for general adjustment mods.
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>>83377048
It's a lot of fun. I'd say it was definitely way easier than Dust, that's for sure.

The biggest difficulty with JSawyer's mod is that certain REALLY high damage enemies will just kill you in one hit even with lifegiver and endurance 10, just because you have such a comparatively low HP.

Alpha and Legendary Deathclaws, I'm looking at you. Makes it hard to take them on with melee or unarmed builds.
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>>83376778
liked it to, put 3 bullets in his skull just to be sure but he was an interesting character as long as it lasted
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>>83377116
Mm, Dust is less a general adjustment and more sorta...

It's hard to say. My gut is telling me to say that it's like F:NV with Dark Souls level difficulty, but that doesn't really get across how it feels to play.

Anyone else played it who can help me explain?
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>>83377191
Honestly, I think they went too far in making EVERY settlement full of cannibals and whatnot.

You need a few holdouts barely hanging on to make the incredibly crappy nature of everywhere else have some real punch, rather than just an endless slog.
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>>83377247
>You need a few holdouts barely hanging on to make the incredibly crappy nature of everywhere else have some real punch, rather than just an endless slog.
Agreed, but I could never tell for sure if there *were* any non-hostile holdouts because I was so twitchy I shot everyone I saw.

Might be why I made it so far.
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My god, not even /co/ liked FO4.

I really am all alone.
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>>83377325
As the one who usually likes stuff that others don't, I have to admit that 4 didn't really do anything for me.

I didn't *dis*like it, but I found there just wasn't any draw to it for me. I mean, mods helped a bit, but after playing so much modded New Vegas it was no comparison.

Sorry.
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>>83377325
I haven't played it yet, though any hype I had died when I heard that it dumbed down the character building/rpg mechanics to make them more "accessible". I like overly complicated rpg mechanics.

I'll play it one day and form my own opinion, but I'm kind of apprehensive.
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>>83377325

I like the Graphics and i like the Power Armors.

And for that matter i like the settlement system, but they halfassed a lot of it.

I really dislike that every time Bethesda make a game it gets further and further away from a RPG. This game is barely aware of the fact that your character exist.
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>>83377473
>And for that matter i like the settlement system, but they halfassed a lot of it.
Yeah. It felt like they tried to do everything okay instead of a few things really well, which I think I would've preferred.
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>>83377325
I'm a bit torn about it. For me, it's the strongest gameplay-wise of the 3D Fallouts, but the weakest in terms of storyline. I didn't feel engaged by any of the main factions, and even when the time came to choose a path I just couldn't give a shit about anyone to really say "Yes, this is what I want to do."
Admittedly, it had impossibly huge boots to fill, following from New Vegas, but it's like they didn't even try. I did like some of the characters and the MC having a voice wasn't as bad as I feared, but that fucking dialogue system can fuck right off.
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>>83377609
>that fucking dialogue system can fuck right off.

Whatever you mean Judge? The dialogue in great!
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>>83361434
If only Gamebryo could handle this kind of action.
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I'd have liked if F4 had a much longer "Pre-war life" segment. So we get to know the family, the neighbours, where you live, more about the couple's history and their relationship, the state of the world, maybe have a bike ride into town, etc.

And then when fire rains from the sky, and we come back 200 years later to see it all turned to ashes, we can apprentice the contrast all the more.
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>>83377704

I have to say that when they butchered the dialogue system this hard, i really question the existence of a dedicated sarcasm button.
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>>83377704
The almost total lack of any actual options is already bad enough, but what kills me is the "four choices only" shit. As soon as you have to talk to someone with more than six lines of dialogue you can almost hear it straining to keep its shit together. It's so bad.
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>>83377760
Games are apprehensive about putting the main meat of the gameplay behind a wall you have to sink a lot of time into to get past, and for good reason. I'm sure it COULD have been done right, but in all likelihood we'd basically just end up with what would essentially be an unskippable hour long cutscene.
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>>83377942
>I'm sure it COULD have been done right, but in all likelihood we'd basically just end up with what would essentially be an unskippable hour long cutscene.
That's true. But I think they should have made some sort of effort to let you actually connect with your spouse and the child, so that you might actually feel something later on.

Like with Liam Neeson in 3.
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>>83377920
Man, skeleton babies for fallout have always been fucked up. In 3 and New Vegas they were just scaled down regular skeletons, so their heads were tiny and disproportionate. In 4 they got the proportions right, but they still used the same skull model as an adult so it still looks fucked up.
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>>83377704

My big problem was that the dialogue was almost totally generic. A high int and a low int character should not have the same dialogue choices. Builds should have different options to solve problems. You don't have to have every dialogue tree change for every perk and build, but you know, a little bit of effort would have been nice.
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I bought FO4 yesterday finally and started playing, $28. I knew everything about it, how console based it was, how badly fucked the skill/stat systems became. I still bought it. Its, ok. I guess. I knew what I would hate and I was right, I fucking hate most of it.

God I miss FNV, I miss not knowing FNV though because I have played literally thousands of hours of it, no really, fucking Steam sticks it my face. I know every fucking inch of it and all the DLC by fucking heart now. I have played every fucking possible ending and every fucking possible solution to every side quest and I will never get that back. By todays gaming dollars I have gotten hundreds of dollars worth out of it, hell maybe a thousand.

Now I have FO4, and its, meh. There will never be another FNV, ever. Game companies just cant fucking do that any more. Soon I will finish my FO4 run, probably by friday at this rate and then mod the shit out of it, and grow bored of it. In maybe <100 hours.

There will NEVER be another FNV, or even a game as good as FO3 again.
fuck
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>>83378000
The intro in 3 worked for a lot of different reasons. The fact that it was a lot of short segments with time skips in between maintained a feeling of progress so you didn't get bored. The integration of basic fighting let you get a feel for the mechanics in a situation where you clearly weren't in any danger. And the spacing out of the character building made it feel like all of the different parts mattered to the game, instead of just being a distraction.

I suppose it might have worked in 4 by having you spend 10-15 minutes each on a few of the days before the bombs fell.
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>>83375245
>bae
Leave.
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>>83378154
>I suppose it might have worked in 4 by having you spend 10-15 minutes each on a few of the days before the bombs fell.
Exactly. Maybe starting on the day you first meet your spouse (probably in the army, Nora was most likely a JAG) and then moving through your courtship, marriage, finding a home and then deciding to start a family together.

So when your home drowns in fire, your spouse's brains get splattered all over the inside of that cryopod, and your son wrenched from their arms, it actually hurts.

Cause that's what annoys me about it so much; it should've hurt and I feel like I've been cheated out of feeling that by lazy writing.
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>>83378283
>Cause that's what annoys me about it so much; it should've hurt and I feel like I've been cheated out of feeling that by lazy writing.

Exactly. A sex scene, maybe some pre-game start quest that might even involve a level before the tube gets opened, fucking anything. Use your spouse as an NPC as you try to make it to the shelter. What the fuck? I spent more time making my wife character than I spent with my wife out of the bathroom before she got capped. Even my actual wife and son behind me in the living room were like "well that was pointless".

It was cheap, rushed and hamfisted. Billion dollar game right there.
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>>83378426
>>83378283
OI! Modders! TAKE. NOTE.
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>>83378426
>A sex scene
>anything that requires complex animation
>by Bethesda

Yeah right
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The one thing I liked about Fallout 4 was Vault 81.

Damn near brought a tear to my eye when I found out the full story.
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>>83362251
I'm honestly surprised Bethesda never partnered with Coca-Cola or Pepsi or whoever to make Nukacola, Sunset Sarsaparilla and the like to promote the games.
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>>83377325
I'm finally buckling down and giving it a shot, but I'm playing it like my wife plays Elder Scrolls games. Explore everything and incidentally help people and do quests. I've even stayed mostly in character. I built up the Red Rocket because I felt that the Sole Survivor wouldn't stay in Sanctuary Hills to be reminded of the loss. I've helped a few settlements like Greygarden and the Co-op, just because they seemed like nice people.
Gotta say, ignoring the story so far, it seems good. I had to put it down before because I just couldn't care about the plot (which worried me because I'm a parent and I'd be devastated if that happened to me).
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>>83378696
Yeah, I'd have killed someone for a bottle of Nuka-Cola Quantum (though hopefully it wouldn't come to that) even in imitation.
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>>83378000
This is probably the main problem, I can understand the impetus of the first I guess half of the story-line even if it isn't very strong. Up until you actually find your son. But then he's just grown up and just an asshole, and everything deflates from there.

Every faction ends up as drooling retards. The minutemen are 4 people dressed up in costume , the brotherhood are assholes who didn't seem to learn anything after they left their bunker however many years ago the first Maxon was around. The railroad are such a non-entity that I can't even be bothered to think about them other than "That's stupid". And the Institute just doesn't make any sense whatsoever.

Why were they replacing people they didn't give a shit about with synths? Like there's one dude in Goodneighbor who gets killed and was a synth, but why bother? If you want to experiment on the body, just take it because you're evil assholes, why would they need to replace him? The wasteland is a dangerous place and people go missing all the time. None of the societies above ground really know about their existence, and were never going to be a threat to a people 100 years more advanced than them who hadn't been nuked.

I mean I can sort of understand 'oh we want to live forever in robot bodies that look like human ones', but I don't really understand why they needed to bother interacting with anyone on the surface at all. Occasionally send a few robots to loot whatever tech you need and teleport them back when they're done.

>>83378630
That one is nice, just a nice thought of someone going. 'Wait what? That's a horrible idea. No.'

I also liked the Vault in Far Harbor, which is kind of the opposite. Just one man going, 'Fuck I can make money from this.' No horrible experiments or anything, just one dude being an asshole.
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>>83361562
Console actually
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>>83378702
>I've helped a few settlements like Greygarden and the Co-op,

Those quests are never done, no matter how much you help and build on a settlement they'll always needs help and fill your questlog with shit.
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>>83368762
New Vegas is a testament to how important the "role playing" aspect of an RPG is. People who say that the Mojave is less interesting than DC are retards who only care about MUH VISUALS MUH THEMEPARK. The Mojave's a much more realized world, everything in it makes sense (at least as far as the in game logic goes), everything is connected and it feels like you're actually affecting something instead of FO3 and FO4 where you just journey from place to place, nothing is really connected and nothing you does particularly matters. Characters, even minor ones, in NV are generally well-written and have personality which is non-existant in the Bethesda games.

It does everything possible to get you to buy into the world you're playing in and thus put yourself into the game.
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>>83378800
Oh, I know. But it says something when that's more rewarding than the actual plot.
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>>83361361
>in the comic they have knives and axes
>in the game cue sticks
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>>83378769
>That one is nice, just a nice thought of someone going. 'Wait what? That's a horrible idea. No.'
Not just that, first they managed to find a way to cheat Vault-tec's overseer selection process, which full-on aims for sociopathy and ruthlessness. Then, when the bombs fell, they sabotaged the phone lines so that only three of Vault-tec's scientists made it to the Vault in time.

Once there, the overseer (who must've been working completely by themselves) sabotaged the disease dispensers throughout the vault and the incinerators meant to stop the Vault's population from leaving.

Then they sealed the three scientists into their section of the Vault and left them to die, thus saving the entire vault.

I want to have a DLC (or a quest at least) where you find out more about whoever this overseer was. The only one who got to tell Vault-tec to go fuck themselves.
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>>83378830
yeah, I tried my best to roleplay as a man out of time looking for anything familiar, but it was really forced and eventually just kept falling apart until I resolved to put down the game half way through and start anew once mods and DLC could fix it.

Immediately latched on to the Minutemen as something my character would find familiar in this foreign future, Rank, military structure. A chance to bring back something my character knew. But was quickly dis-illusioned, as no matter what it dosen't evolve.

I tried making any settlement that asked for help a MM outpost, barracks, flags, laser muskets, uniforms for all with ranks for different posts. Just gave up after a while when I found that the "actual" MM i encounter don't even use their own shitty uniform and signature gun or look progressively more military as you progress their side quest (let alone not being able to assign them uniforms or patrols.)

Immediately rejected the brotherhood, as they seemed to be military of the worst kind(a later wiki search confirming that you can't do anything about that either) and looked down on my own military training, held off destroying them only because of that diary entry about alot of the cadets feeling the same way I did, but having no alternative.

I actually found the RR to be my favorite. A mission, ranks, structure, plans, acknowledgement of my achievements, actual aid and sympathy for my personal quest. I't would have been great to sort of unite them with the MM becoming each others covert/overt counterparts.

Never got to the Institute, but it sounds like it would have been better if they were just ruled by Hitler.
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>>83375226
I disagree with your description of Joshua. He's not really a monster like Caesar. Joshua was the guy who kept the Legion running every day he thought that if he fucked up they'd die.

His journey towards Malpis Legate was him making small compromises in order to protect himself and his friends. He's less of a monster and more of a man who lost his way and refuses to forgive himself. He does have a demon inside of him, I will agree on that.

I love his character because he displays a of guilt for everything he's done despite being able to chalk it up as making the best out of a bad situation. He blames himself for a possible mistranslation that caused Caesar to create the Legion. He blames himself for the Legion destroying his home (Him being a literal prodigal son retelling) after he came back from being burned.
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>>83361768

kek

Zenimax isn't interested in doing more with the Fallout Universe, it has already started it's transition into a facebook game.
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>>83378921
>>83379025

I can kinda agree with this. The things I've enjoyed the most in the game are the things least connected to anything. I can spend probably a few hours building new settlements, setting up supply lines with guards and the supply people set up in uniforms across all the settlements.

But then you're left with nothing. The settlers don't interact with each other, and simply head to their patch of tomato or shop stall and do nothing.
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>>83377325

The thing about Fallout 4 is that it's it's own kind of thing entirely.

I can honestly say that I enjoyed it, I wouldn't have sunk 100 hours into it if I hadn't

But it basically the antithesis of what I want out of a Fallout game, it is so far from what originally drew me to the series that I almost felt guilty for trying to enjoy it on it's own term.

Good game, terrible Fallout game.
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Tell you what, they did do a good job with the companions in Fallout 4.

New Vegas had some good ideas, but the companion quests were so buggy and so poorly -telegraphed that you could go the whole game without finding any, let alone finishing them. Not to mention that I always felt like they were just putting up with me, rather than my friends. Lonesome Road ED-E was the only one I felt anything like a connection to.

Whereas the ones in 4 are much more likeable, and really feel like they're opening up to you as you get to know them better. The addition of the romances, flat as they are, adds something more there as well.

In the end, it feels like you actually have a friend watching your back, someone who cares about you, rather than just a turret on legs.
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>>83378702

>Explore everything and incidentally help people and do quests

Absolutely do NOT do that

It is the absolutely worst way to play Fallout 4.

Focusing on exploration in Fallout 4 is a terrible mistake, quests will take you basically everywhere and doing exploration first will mean that you will be like half the dungeons and areas in the game twice over.

Seriously, it may seem satisfying right now but if you ever do decide to do the story you will rue your decision to explore first and quest later.

Trying to stay in character doesn't work either, the game fully expects you to not give a fuck and just join ALL the different factions.

Fallout 4 is fine as an action game and absolutely pants as an exploratory RPG.
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>>83379483

I seriously wish the system for improving relationships/getting the companion quests was different

No Valentine, I do NOT want to talk about your past in the middle of this fucking firefight just because I hacked a terminal a minute ago.
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>>83379564
Yeah, and to make it worse the dialogue just can't support it either. Like I went into the vault that Nick is trapped in, without being sent there first, and once you meet up with him the dialogue just acts like you were sent there from Diamond City. The conversation pretty much just goes "Hello strange robot, I need you to help me find my son, even though I don't know you're a detective yet."
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>>83363748
Fuck letting go.

Those thirty-seven gold bars are mine.
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Anyone else heard the theory that the reason the Sole Survivor speaks in such halting, short, and uncomplicated sentences is because they're suffering from some sort of stress-related disorder or catastrophic emotional shock?

If so, thoughts?
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>>83380148

I mean, the idea is plausible enough.

I think the idea that it's just lazy writing and a bad dialogue system is a lot more plausible though.
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>>83380191
Well, Watsonian vs Doylist.
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>>83380148
I figured it was the trauma of having a speaking role in a Bethsoft game.
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>>83361261
why is benny only hot in the comic? i feel cheated
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>>83361287
>midday and setting the pace
>smooth talker
>tribal singer wanted to go back "on the road"

I always wondered what kind of tribes lived around new vegas before House changed it
Seeing more comics like this would be wonderful.
shame there aren't even fan-comics, except for that one about a vault
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>>83380371

Because New Vegas was made in Potato Face: The Engine.

No one can be attractive in a game built on Gamebryo
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>>83380055
Cut off Elijah's head, store the gold, use turbo, and hold on to everything.
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I just want to know what happened to the Lone Wanderer by the time of 4.
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>>83376113
This
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>>83375332

Daniel's also being extremely patronizing of them, basically treating them like children and completely dismissing their own traditions in favor of replacing them with his.
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>We will never get a fallout animated series with each episode featuring a different wastelander
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>>83381386
and each episode ending with the MC of the game killing them :)
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>>83381386
This made me realise how bad it hurts
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>>83381449
> :)
>MC
kys
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>>83361272
Should have the feel of those old Goofy how-to cartoons.

>voiceover:today Vault-boy will show us the proper way to adjust to life outside the vault.
>*shakes head enthusiastically *
>Vo: to life OUTSIDE the vault! Camera pans over, vault boy is dragged along as tough the border of the camera is a physical barrier.
>vo: first, let's find some clothing more fashionable to non-vailt dwellers.
>He perks up and appears in power armor.
>vo: haha, not without training.
>poofs into drabby dirty rags.
>vo: now it's time to "meet the Johnsons"
>cut to him suspended upside down with raiders sharpening knives around him.
vo: hoho, looks like someone forgot to bring some fancy lads to the party.

On phone and too lazy to do anymore.
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>NV creates good discussion threads on any board

Well damn. I really wish Obsidian will someday get to do another Fallout with Avelone, NV was my favorite of the Fallout games, as much as I adored FO1 and FO2 growing up. It's such a shame Bethesda owns it.
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>>83381386
>its a Harold episode
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>>83373044

>Horses are extinct
That shit still pisses me off. They would have completed the western feeling of NV so well.
>tfw no Legion cavalry
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>>83381476
is that the pizza delivery guy?
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>>83382155
Not anymore.
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>>83379483
New Vegas companions are actually kind of terrible, in my opinion. The quest triggers are counterintuitive most of them are out of the way and unlikely to be interacted with unless you already know where they are, and having them around doesn't feel like it adds anything to the gameplay - Boone is overpowered, almost everyone else is underpowered, but my primary reason for bringing anyone along is still just for extra carry weight.

Also, and this might just be me, but I didn't feel any... attraction to any of them, sexually or platonically. Their stories seemed mostly uninteresting to me, and unlike the rest of the game I don't feel immersed in what's happening. I never got invested in what happened to them. I think maybe the problem is with the way dialogue is delivered - the long explanations, followed by a set of clarifying questions, is great for worldbuilding and establishing a setting, but lacks the rhythm needed to inspire empathy for personal stories.
>>83380473
I've frequently entertained doing a comic based on my headcanon for my character (TTW style), but I'm always discouraged by a) how fucking long it would take and b) how litigious Bethesda can get when it comes to people using their IP. I have a feeling the latter is the reason for there being so few fancomics.

Also, it only took into account 3 & NV, and rewriting stuff to account for 4 now that it's out seems difficult, especially since I feel like a lot of the plot in 4 is bullshit.
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>>83382399
>how litigious Bethesda can get when it comes to people using their IP
wait what, Could they really? Arent web/fan-comics non-profit and thus something you can make without care?
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>>83382088

At the very least they could give us motorcycles.
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>>83382484
Tell that to the guys making the Axanar film.
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>>83382399
I can give you Raul, since you usually don't find him until long after Novac and you've already met Ranger Andy with no real reason to go back there. But Veronica's and Boone naturally through progression in the game. Veronica's especially is easy since most of her locales are around Vegas and you meet her just before going there.

I admit they're not all winners, but I wouldn't say any of them were less than decent. Weakest to my memory would probably have been Cass's with a standard 'revenge or not' plot but the others felt more interesting, engrossing. And Cass herself I love for her background / attitude so there's that to make up for it.

>>83379483
Fallout 4 handled companion progression better, having them open dialogue with you more often and feeling even more attached to the player than NV companions did at times. It hurts however, that only a few of them had quests, and what hurts even more is that whereas I can't really pick a bad companion in NV, I can only pick three GOOD ones in 4: Nick (God tier), Danse, Curie (High tier). The rest are pretty shallow as characters and even border on annoying.


Also, good fucking story time OP. Just finished a playthrough using Chance's Knife as my primary weapon. Fucking good reading its original owner's story.
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>>83382484
Making money off of something has no bearing on whether or not you can be sued; unless you have fair use (and even that is only a defense, which means you can only really bring it up during court) anyone using something licensed can be taken down at any time at the whim of the owner.

The only thing making money does is make the public opinion turn against you, which makes suing you easier on PR for the licensee, and draws attention to what you're doing. The reason people get away with doing commissions of licensed characters, or cosplay, or fanfiction, etc. is that there are just so many of them that suing them isn't worth the effort, and it's established culturally so you run the risk of alienating fans.

In the end, if you draw a doodle of Elsa and throw it up on your tumblr for free, Disney could force you to take it down. The best options are to stick to mediums where there are lots of other people doing the same thing (safety in numbers) and avoid using stuff from companies that are trigger happy with their lawyers.
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>>83382399
>Boone is overpowered, almost everyone else is underpowered, but my primary reason for bringing anyone along is still just for extra carry weight.

Also meant to respond to this: Boone is a wombo combo but only if you pair him with ED-E, he doesn't pick up on enemies at far range as he does with the robot. As to the others feeling under-powered, I don't agree with that assessment either, I've had Rex and Veronica clear entire rooms while I was sneaking around with no assistance from me. Deathclaws certainly they can't handle alone but baring that, I wouldn't call them fragile at all.
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>>83373044
>Horses are extinct in Fallout

Source? Why would they be wiped out instead of mutating like the Brahmin did from cows?
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>>83382736
My point wasn't the difference in power level, it was how irrelevant the were to gameplay - even with Boone being able to snipe half the map away, I don't feel like he's adding to anything to the game beyond being extra storage. Maybe that's as much an issue of difficulty in the game: companions are only really useful against things that aren't much of a threat to begin with, and Boone is just more useful than most against those pesky raiders. Even with mods raising the difficulty of the game, I just don't feel like having a companion contributes enough.
>>83382660
Fair point. Though, when I play, I tend not to pick up a companion the minute I find them if I don't have space, which results in a lot of the triggers for each of them being activated without the right person around. For Arcade and Veronica, that means looking up the repeatable locations and fast travelling back to there; for Boone, you can just break his quest by missing enough of the triggers. In the end, I feel like it would be helped if companions didn't need to be with you to progress.
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>>83361293
But Fallout isn't about action, its pretty dialogue and environment heavy outside of quick skirmishes.

Has been in every game.
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>>83361635
I kept saving him.

"There is no greater insult than sparing a foe. It says there is nothing he can do to destroy you, and all will know it."
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>>83361794
You have no choice but genociding the Fiends.

Khans are better off down the road, causing problems for the remainder of the Legion with Tabitha and Rhonda.
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>>83362220
Too bad he was a prick.

They really should have kept the planned quest where you oust him and become the leader of the Brotherhood.
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>>83380503
Or save right in front of the forcefield and reload on autorun. It won't turn on in time.
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>>83376396
>>83377017
The only problem with F4 was most quests are either super short, or have no choices that matter. Hell, all three final choices have the same exact ending.

The game and environments are great. It just needs a massive quest overhaul.

But yeah, the minigun should have come later and Power Cores been MUCH rarer to the point you really need to sacrifice most of your caps to keep a suit running.

>>83377051
I counter with Keely, Harold, and Hancock.
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>>83378085
Eventually someone will port FNV into the F4 engine. It'll be the Moonpath To Elswyr for F4.
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>>83378426
You concieved Shaun in the park right after getting back from the war. You could fade out on that, skip to Shaun being born.

The problem is the longer the intro, the more the game will suffer from Kingdom Hearts 2 syndrome AKA "GET ON WITH IT, FUCK!"
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>>83383640
Yeah but that probably wouldnt have done much in the end. It would have probably wound up like the Institute or the guild quests in Skyrim where even though you're the leader you cant do anything and nothing really changes
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>>83378723
It was Jones Soda, which is good shit.

But the bottle is really plain and boring.
>>83378769
The Institute is the Minutemen choice. They want to work the most directly against the Institute with minimal casualties/maximum obtaining and sharing Institute tech and the Minutemen just want to police the Commonwealth.

In the other two endings, the Minutemen will be wiped out eventually. Railroad+Minutemen=NCR east.
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>>83380148
The reason they don't name any raiders is because you aren't familiar with their history, and you can't drink from toilets because you know better as prewar.
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